MMO Updates

MMO Updates


TERA's EU sneak peek weekend canceled due to unknown technical fault

Posted: 05 Feb 2012 09:00 AM PST

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TERA title image
Upcoming fantasy MMO TERA has been in the news recently for all the wrong reasons, from controversial IP blocking to NCSoft's ongoing lawsuit against developers En Masse Entertainment. Today we add another story to the growing list of problems plaguing TERA as its European sneak peek weekend has collapsed due to unknown technical issues. Though a limited number of preview keys were given out for the event, the game and login servers broke down shortly after the preview got underway.

The event that fans were looking forward to has now been canceled, with no date for a restart yet announced. The official TERA Europe Facebook page confirms that "The cancellation was not due to load problems caused by the large number of potential players," but was unable to shed any light on what caused the fault or when the sneak peek event would resume. With the game's US launch set for May 1st and its European launch shortly after on May 3rd, we can only hope that these problems are ironed out soon.

[Thanks for the tip, Phil!]

MassivelyTERA's EU sneak peek weekend canceled due to unknown technical fault originally appeared on Massively on Sun, 05 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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Previously on MV TV: Week of January 30, 2012

Posted: 05 Feb 2012 07:00 AM PST

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Guild Wars
Welcome to Previously on MV TV! Our livestreaming schedule has picked up a lot over the past few weeks, and our readers have busy lives, so we know it's impossible to watch every single streaming event live. Fortunately for you, we save all of our streams all for posterity on Massively's Twitch TV channel, so you can view them at your leisure. Even better, we've got a roundup of a few of last week's MV TV highlights from the livestream team. Follow along after the jump for the best of the best!

Continue reading Previously on MV TV: Week of January 30, 2012

MassivelyPreviously on MV TV: Week of January 30, 2012 originally appeared on Massively on Sun, 05 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you think there's too much group mentality in MMO discussion?

    Posted: 05 Feb 2012 05:00 AM PST

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    GOD SAVE THE QUEEN, IMMERSION IS DEAD, TRAMMEL WAS AN ABOMINATION, TALLY-HO AND ALL THAT!
    When it comes to MMO design, people tend toward certain viewpoints. Some players think that immersion requires an open world, open PvP, and open targets; others think it just requires an interesting story and a player willing to invest. There are people who think that cash shops are a short step toward buying your way through content, and there are those who think cash shops are a great way to get some more gumballs for a game you like. In the broadest terms, there's a sense of an old guard and a new guard, but there's a lot of overlap and a lot that depends on personal viewpoints.

    In some ways, this can be helpful for discussion -- knowing that someone really prefers old sandbox games like Ultima Online means that you know right off said person won't enjoy DC Universe Online, for instance. But it also means that we're far more likely to ignore the opinions of others because they dislike certain mechanics, even if they raise valid points. So do you think there's too much of a focus on "old guard" vs. "new guard" when talking about design?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you think there's too much group mentality in MMO discussion? originally appeared on Massively on Sun, 05 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Noria and gPotato release new Sevencore trailer

      Posted: 04 Feb 2012 05:00 PM PST

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      Sevencore - dragon mount
      Last summer we showed you a couple of trailers for a new Korean free-to-play import called Sevencore. The title is an interesting mixture of fantasy and sci-fi, and it is also the product of an alliance between development firm Noria and publishing partner gPotato. The game's Korean open beta is close at hand, and the two companies have released a new cinematic trailer to drum up some interest.

      Click past the cut for your daily dose of fantasy violence, brooding male voiceovers, and orchestral action-movie music. There are also a few glimpses of Sevencore's unique mounts, including a fire-breathing dragon and some sort of swoop analog that we'd love to take for a spin.

      Continue reading Noria and gPotato release new Sevencore trailer

      MassivelyNoria and gPotato release new Sevencore trailer originally appeared on Massively on Sat, 04 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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      The Mog Log: One year, two courses

      Posted: 04 Feb 2012 03:00 PM PST

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      The Mog Log header by A. Fienemann
      Today does not quite mark the two-year anniversary of The Mog Log. That was back on January 24th, but I decided to run just a wee bit late with annual retrospectives. We're now close enough to the year mark for argument's sake, which gives me a chance to look back at how the past year of the column has shaken out, what's gone right, and what hasn't. That ties into the issue that one invariably finds when a single column covers two games: There's a split.

      Whether or not you like Final Fantasy XIV, you can't argue that the past year has brought an onslaught of changes to the game. On the flip side, there's been less going on in Final Fantasy XI than in any of the game's previous years of operation. As a result, I've had a difficult dilemma to try to juggle: There's one game moving at high speed and one staying rather stagnant, but I don't want to give undue attention to one over the other.

      Continue reading The Mog Log: One year, two courses

      MassivelyThe Mog Log: One year, two courses originally appeared on Massively on Sat, 04 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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        Captain's Log: A year in review

        Posted: 04 Feb 2012 01:00 PM PST

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        ESD @nd Anniversary
        Another year has passed for Star Trek Online, and it can be described as tumultuous at best.

        It was a year that contained very little story-based content provided by the developer, Cryptic Studios, as it was put through the proverbial ringer -- first by being sold off, and second by being purchased in the midst of what many believed was the game's most critical year.

        With the focus that many players (including me) had on the lack of new missions in 2011, it was easy to gloss over what material did get released despite the challenges the strangle-held teams at Cryptic were facing.

        The game has gone free-to-play, there are visibly more players than have ever been seen before, the development team seems to be settling in to a new owner's house, and the second anniversary is upon us, so it's time to take a good look back to see what was released over the course of the last year.

        Continue reading Captain's Log: A year in review

        MassivelyCaptain's Log: A year in review originally appeared on Massively on Sat, 04 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: New executive producer, new wishlist

          Posted: 04 Feb 2012 11:00 AM PST

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          Georgeson and Longdale
          I was all set to sit down and talk about raiding and the big news of critical mitigation disappearing from gear, and then some even bigger news appeared. Executive Producer Dave "SmokeJumper" Georgeson has handed the reins over to Holly "Windstalker" Longdale. She is new to take the lead on EverQuest II, but she's not new to the team; in fact, she worked on EverQuest in the past under the name Vahlar.

          What's the first thing to do when there's a new leader taking over? Form a wish list, of course! EverQuest II has come a long way since its bumpy launch, but there's always stuff that would make the game that much more fun. Let's look at a few ideas, and then you can add yours to my list.

          Continue reading The Tattered Notebook: New executive producer, new wishlist

          MassivelyThe Tattered Notebook: New executive producer, new wishlist originally appeared on Massively on Sat, 04 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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