MMO News

MMO News


Dauntless Founder’s Alpha Coming August 18

Posted: 15 Jun 2017 07:28 PM PDT

Phoenix Labs announces that Dauntless Founder’s Alpha will launch on August 18. Players will be able to stream and capture content as soon as it’s live.

Players who have purchased a Founder-tier Founder’s Pack will get access for the first time to the Shattered Isles. Phoenix Labs also announced the Dauntless Partner Program, an opportunity for the community to add onto the Dauntless experience through content and art.

More information is at the Dauntless blog.

The post Dauntless Founder's Alpha Coming August 18 appeared first on MMOHuts.

Ragnarok Journey Launches on Steam

Posted: 15 Jun 2017 07:20 PM PDT

Warpportal brings Ragnarok Journey from your browser to your Steam Account! Journey deep into the world of Rune Midgart! Travel to Prontera, Geffen and all your favorite Ragnarok Online cities! Daily Boss Dungeons, login rewards, challenges, personal dungeons, automated game play, character customization, and more!

The battle to protect Rune Midgart continues for the adventurers of Ragnarok – and we need your help to win the war against evil!

Play Ragnarok Journey on STEAM!

The post Ragnarok Journey Launches on Steam appeared first on MMOHuts.

Logres and Attack on Titan Collaboration Announced

Posted: 15 Jun 2017 07:11 PM PDT

Aiming Inc. and Marvelous Inc announce a collaboration starting on June 15, 2017 between the Online RPG for smartphones “Logres: Japanese RPG” and the “Attack on Titan” anime.
Collaboration Quests to be opened!

Eren Jaeger and the Colossal Titan are coming to the world of Logres!
Together with Eren and Mikasa, destroy the Colossal Titan that has suddenly appeared!

In addition to Sixth Sense weapons that can summon Attack on Titan characters, you can get limited items like “Ultrahard Blades” and the “Scout Regiment Uniform”!

Collaboration Lotto to go on sale!

Collaboration weapon “Ultrahard Blades” to be included in the Premium Collaboration Lotto lineup!

[Collaboration Period]
06/15 (THU) 0:00 to 06/28 (WED) 23:59 (PST)

The post Logres and Attack on Titan Collaboration Announced appeared first on MMOHuts.

Crossout Update 0.6.0 adds Drivers and Customization Kits

Posted: 15 Jun 2017 06:59 PM PDT

Today, Targem Games' and Gaijin Entertainment's post-apocalyptic Action MMOG Crossout released Update 0.6.0, which introduces levelable 'drivers' to operate the steel beasts constructed by players. Additionally, a new weapon customization system was added, allowing players to further personalize the look of their vehicles.

Before heading to battle, players can now select a driver to operate the vehicle they've constructed. All drivers belong to one of the factions in the game and offer different traits and skills that can be increased in combat. The first driver available to everyone comes from the Engineers faction. Players can unlock more characters by increasing their reputation with the different factions. As drivers increase in level, they learn new skills, this provides various benefits such as the ability to become more accurate when firing machine guns, recharge drones faster or increase armor protection of the whole vehicle.

Additionally, Update 0.6.0 allows fine arts experts to further personalize the looks of their vehicles through customization kits, which are available for the different weapons in game and will make the vehicles they are mounted on look even more impressive. Customization kits can be obtained either by increasing faction reputation, or by purchasing them on the in-game market. Once customized, weapons can freely be changed to another customization if the player has unlocked or purchased the respective kit.

Since the launch of Crossout two weeks ago, players have already created countless of interesting, funny and truly impressive vehicles. Check out some amazing examples on the special section now available on the game's website.

The update also introduced several changes to the game modes, vehicle parts and interface, and players can look for many more comprehensive updates to Crossout in the future, bringing new features and improvements based on player feedback.

The post Crossout Update 0.6.0 adds Drivers and Customization Kits appeared first on MMOHuts.

Copia Launches Open Beta

Posted: 15 Jun 2017 06:54 PM PDT

Following a highly successful Alpha testing phase – for which R2Games thanks all participants; feedback and comments during this stage have been invaluable in shaping the game into what it currently is – Copia is unlocking the servers and opening the gates on the Open Beta.

All players worldwide are now free to join the story, create a character and set forth on a brand new adventure jam-packed with cards to collect, a story to discover, multiple activities and events, and much more!

Copia is available to play for free here.

The post Copia Launches Open Beta appeared first on MMOHuts.

Escape from Tarkov Reveals The Hideout

Posted: 15 Jun 2017 06:46 PM PDT

Developer Battlestate Games announced that a new feature for Escape from Tarkov called 'The Hideout' will be available during open beta testing in Fall 2017. The process of escaping from Tarkov is not as quick as it may appear from the outside- players will need a place to settle down to gain strength, store supplies, and stash discovered gear and weapons. Players must readjust utilizing 'The Hideout' features and resources before setting out to achieve the main goal of the game.

Players begin the construction of their 'Hideout' from the ground up. Initially discovered as an abandoned, cluttered bomb shelter without any means of sustaining life, players must continually build and improve aspects of 'The Hideout' modules, including: the power generator, water collection system, ventilation, medical treatment facility, recon center, heating, bathroom and other areas. Players will work to improve various parameters of their characters, such as: out-of-raid health, hydration and energy regeneration speed. Players will also gets special opportunities for the production of medicines, ammunition, and other items from various resources. Recon center improvements provide new opportunities of working with merchants and playing as Scavs, and much more.

There are 13 different 'Hideout' modules in production, and each will have unique bonuses, and require a unique scheme for building. Players will need different resources, access to a variety of merchants and necessary skill levels to unlock the module installation capabilities and the possibilities for their improvement.

The first thing players need to install in their 'Hideout' is the generator. Without proper fuel, production and regeneration of items will be slowed or disrupted. It should also be noted that the size of the cache will directly depend on the level of 'Hideout' cache. Players with an Escape from Tarkov Limited Edition copy will receive the cache of maximum, which is third level.

In addition to the basic modules of 'The Hideout', players can install elite modules that drastically improve living standards and security, accelerate skills leveling, allow production of unique items and resources, and add comfort to your new home. There also is a full-fledged shooting range where players can test their weapons.

'The Hideout' will be an integral part of the game and the out-of-raid processes that characters experience, such as restoring health, size of caches, access to new services of merchants, objects research and events in the world of Escape from Tarkov.

'The Hideout' feature is being developed in parallel and independently from the main course of the company and will launch during open beta testing in Fall 2017.

The post Escape from Tarkov Reveals The Hideout appeared first on MMOHuts.

E3 2017 Wednesday Recap: Bloodstained and Laser League

Posted: 15 Jun 2017 03:11 PM PDT

Wednesday saw the E3 speed pick up and a lot of last-minute meetings fall into place. So much so, there’s too much to talk about and not enough time to do so. You’ll find a lot of Wednesday’s meetings later on the MMOHuts YouTube channel, including a Mount & Blade II Dev Interview. There’s even some exciting Path of Exile information coming. For now, I’m going to touch on two of the many games I spent time with yesterday: Bloodstained and Laser League.

Bloodstained: A Love Letter to Castlevania
edited by Jason Parker (Ragachak)

Editor’s Note: I am beyond salty that DizzyPW got to play this before me. He’s never even played a Castlevania before! – Jason “#Bookplace” Parker.

Bloodstained is a Kickstarted love letter for all things Castlevania. Except its quality is too high to be some random Kickstarted project. If you didn't know any better, you'd feel it was built up by the original design team, as it plays better than anything you could have hoped for. They clearly understand the Metroidvania [a game that combines the exploration of Metroid with the platforming of Castlevania, gaining new powers, abilities, items as you progress] style, particularly Symphony of the Night. Visually, the game is a masterpiece. It almost feels like Blazblue or Guilty Gear turned into a sidescrolling beat 'em up. Unrelated… but that's a truly sick idea. Anything that even remotely makes you think of such a concept is reason for celebration. But “love letters” and “reimaginings” are a dangerous place to walk these days. Remember Mighty No. 9? How it was supposed to be a love-letter to the days of old, when Mega Man was the best action platformer going? Killing bosses and getting new powers? Yeah, I’m trying to forget too. But what is Bloodstained?

Photograph of Bloodstained Developer at E3 2017

This is a man who loves his game.

The lead character, Miriam, seems to be an orphan that was ported into some sort of cultish ceremony to transform her into a whip-wielding super succubus, as orphans are want to do in any game like this. Downside… she's getting some wicked crystalized tattoos that are slowly sapping her lifeform to turn her into a living stalactite. Upside, she can sort of kill demons, absorb their powers ala Megaman, and continue snowballing into a creature of unimaginable power to make those damn cultists and their orphan experimentation demon fetishes pay for their sins. Miriam is our Alucard in this Symphony of the Night style Metroidvania.

While it may have just been due to the short length of the demo, Bloodstained keeps the adrenaline flowing non-stop as random defeated enemies drop… ugh… crystals that impale Miriam rather violently. Sometimes rather sexually. It's a thing that happens. Moans included. One of the designers was walking around with a modified Fedora cracking a whip for fun. These are the kind of people that are all about that lifestyle in their video games. But interdimensional crystallized demon power porn aside, these new abilities you unlock through gameplay are rock solid. You quickly go from an awkward non-double jumping generic beat 'em up character to someone who can double jump, ground pound, Mario Jump off enemy's heads to reach higher secret elevations, and other more unusual things like throwing magical fireballs and/or magical monkeys. Magical monkeys do work. Don't knock them!

Of course, it wouldn't be a proper Castlevania love letter without serious loot. I came across bundles of weapon variety from short range shank knives, to the iconic whip the developer loved so much, to kung fu shoes that turned Miriam into Chun Li. In between are your slow but massive claymore, long range and fast rapier, a morning star, and all sorts of medieval implements of pain, each with varying stats and attack animations to offer no single correct choice, but rather enough options that an experienced player will find use for each depending on the situation. Other chests drop gear and accessories as pure stat bolstering upgrades, which, alongside leveling through mob grinding, will no doubt be par for the course if you don't want to get curbstomped by the arcade fighter level brutal boss battles waiting in store. As a side note, I am so glad that you can use potions in the menu in this. In SOTN, you had to equip them in lieu of a weapon or shield, and activate them in battle, and hope you don’t die as a result. This takes you out of the action, sure, but it is a lot more safe.

Bloodstained Equipment Screenshot

Loot is love. Loot is life.

I had the chance to encounter one such boss at the end of the demo, newly revealed at E3. While I made the fight look relatively easy… I assure you it is only because they showed the press a trailer that gave away a lot of her attack chains ahead of time so I at least had a sense of what to expect going in. The boss was that odd in-between spot between being a huge turn on and making me sick to my stomach. Essentially she is a blood mage and a fashionista. What happens when you have a blood mage fashionista? She honestly reminds me of Bayonetta, except she turns blood into their fashion statement. Yea there goes my stomach…

But between the tankiness of the boss, and the huge array of attack combinations, and the just right room to maneuver to reduce damage to extend your life to fight on longer, I can tell that these developers have their finger on the pulse of what long-time Castlevania fans would expect from their boss battles. Overall the whole experience was a ton of fun, controlled nicely, had perfectly atmospheric music, and… honestly, was just a beautiful work of art. Bloodstained is the Metroidvania that everyone ought to have on their wishlist.

Laser League: Don’t Blink

Laser League is a Tron-esque 2v2 arena fighter in the style of a previous indie game we've followed for a number of years known as Just Beats and Shapes. Players select their character from a variety of visually distinct options to enter the two v two arena battle to fight it out in a first to 3 points, 3 match series. The characters all play virtually the same way, with the exception that every so many seconds, they charge an ultimate ability. Ultimate abilities that we saw on display ranged from a long ranged snipe kill shot, to a short range sword slash kill shot, to the ability to go invulnerable and negate damage for a set period, to an AoE stun shield that drops enemies to the ground unconscious for a second and a half, to even the ability to steal enemy laser walls as your own. To explain steal though, we have to explain the primary mechanic of how matches are won.

Laser League Screenshot - Detroit Arena

Live from the Detroit Arena...

As a match plays out, various shapes will begin to appear on the map in a neutral color with a power prism at the center. The first player to run across the power prism activates the shape, expanding its size, filling out its dimensions, and turning it to your team's color for identification as it moves in a set predetermined pattern. If an enemy player touches one of your walls, they explode and vice-versa. However, exploding is not the end. Should your ally be able to run over to your corpse, they can revive you an infinite number of times. To win a point, both members of the opposite team must be exploded at the same time.

Now… this is where it gets trickier. Catching a skilled opponent in one of these moving walls is no simple task. It takes timing, pre-emptive strike gameplay of playing chicken before snagging a power prism while the enemy is too close to escape the expanding radius, and, possibly most importantly, mastering use of the Pac Man style side map openings. You can instantly move from the top to the bottom or left to the right side of the map by entering the openings in the outer perimeter wall for quick escapes, or surprise ganks on the enemy team. Once you have all that mastered, if neither side is falling, then it all will come down to two determining factors. How can you use you and your ally's character special to throw your opponent off their game, and how can you use the map altering power-up cores to ruin their rhythm enough to force a mistake.

Laser League Screenshot - Gameplay

It makes more sense as you're playing.

As a match continues, power-ups will begin to appear on the map that cause utter chaos. From what we saw, there were only a few types of power-ups/map changing pick-ups. But they are wicked to see in action. One power-up swaps the claimed color of all moving walls at the time to the opposite team… instantly without warning. This has a tendency of ending matches in an instant as overconfident teams with full board control can suddenly find themselves in a hellish rat trap. Another pick-up freezes the walls in motion… including newly claimed walls. This can be used alongside some of the projectile walls to rack up multiple impending projectile walls before the power-up ends, restoring time and firing the whole wave of walls across the board at one time. A third power-up seemed to grant boosted movement speed… which can be dangerous before you get used to it.

While the demo we played is still pretty early in development, both the diversity of the character roster and maps was already at a decent state. Gameplay felt responsive and fluid, with death never coming as the result of the character just not responding to my input. Some of the abilities felt a little broken, such as the close range swordsman who could just straight murk you down, which felt counter intuitive to the whole forcing mistakes gameplay of using the moving walls to win matches… but that said, nothing was so overpowered that it was game breaking as neither the sniper or swordsman with their instant kills was ever enough to ensure victory for one side.

Want to see the game in action? Watch our first look from the show floor!

The post E3 2017 Wednesday Recap: Bloodstained and Laser League appeared first on MMOHuts.

E3 2017 – Laser League – First Look

Posted: 15 Jun 2017 02:55 PM PDT

Darren wrote up his thoughts on the Laser League demo he played and I’m here to share them with you!

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The post E3 2017 – Laser League – First Look appeared first on MMOHuts.

Pathfinder Adventures PC Launch Trailer

Posted: 15 Jun 2017 11:59 AM PDT

Obsidian announces that Pathfinder Adventurers is now available on PC and Mac.

The post Pathfinder Adventures PC Launch Trailer appeared first on MMOHuts.

E3 2017 Dev Interview – Mount and Blade II: Bannerlord

Posted: 15 Jun 2017 11:29 AM PDT

Darren (DizzyPW) got a few minutes to talk with Frank Elliot, Community Manager for Mount and Blade II: Bannerlord at E3 2017.

www.mmohuts.com/game/mount-blade-ii-bannerlord/ – Gets you Mount and Blade II info, reviews, videos, gameplay screenshots, news, articles & more!

Mount & Blade II: Bannerlord is a an upcoming buy-to-play action RPG being developed by TaleWorlds Entertainment for PC and still does not have a release date announced. It is a prequel to Mount & Blade: Warband, taking place place 200 years prior during the decline of the Calradian Empire. Here you will be able to customize your own character and take part in political battles and direct, violent combat. You'll also be able to manage your own set of troops, getting them to help you in whatever ways you see fit.

The post E3 2017 Dev Interview – Mount and Blade II: Bannerlord appeared first on MMOHuts.

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