Game Space

Game Space


A Plague Tale: Innocence E3 Trailer Shows Off Supernatural Rat Swarm

Posted: 14 Jun 2017 11:26 PM PDT

GameSpace.com
A Plague Tale: Innocence E3 Trailer Shows Off Supernatural Rat Swarm

Asobo Studio and Focus Home Interactive revealed A Plague Tale: Innocence on E3 with a teaser you can watch above. The game will release for PC, Playstation 4 as well as Xbox One.

About A Plague Tale: Innocence

1349. The plague ravages the Kingdom of France. Amicia and her younger brother Hugo are pursued by the Inquisition through villages devastated by the disease. On their way, they will have to join forces with other orphans and evade swarms of rats using fire and light. Aided only by the link that binds their fates together, the children will face the darkest days of history in their struggle to survive. The adventure begins on consoles and PC… and the time of innocence ends.

You can find out more on the game’s official site.

A Plague Tale: Innocence E3 Trailer Shows Off Supernatural Rat Swarm
Catherine Daro

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Valfaris – A Heavy Metal Space Saga Announced

Posted: 14 Jun 2017 11:14 PM PDT

GameSpace.com
Valfaris – A Heavy Metal Space Saga Announced

Steel Mantis and Digital Uppercut sent out a word about their new 2D Action Platformer Valfaris. The developers describe the game as heavy-metal infused space saga destined to loudly go where no-one has gone before.

About Valfaris:

The fortress of Valfaris has re-appeared at the orbit after mysteriously vanishing from galactic charts. Once a paradise, now the Citadel plays host to growing darkness. Proud and fearless son of Valfaris named Therion returns home to uncover the truth as well as challenge the evil at the heart of the fortress.

Key features 

  • Skulls in space! Gore in space! Metal in space!
  • Savagely reduce foes to piles of gibs with an array of brutal weaponry
  • Explore a diverse range of tainted environments as you venture ever deeper into the dark world of Valfaris
  • Dominate ranks of deadly enemies and bosses, from the weird to the grotesque (and some that are just grotesquely weird)
  • Gorge your eyes on devastatingly awesome pixel art hand-crafted by Andrew Gilmour
  • Feel the power of a seismic soundtrack by extreme metaller and former Celtic Frost guitarist, Curt Victor Bryant

The game will launch in 2018 for PC, PS4 and Xbox One. You can find out more about the game by visiting its Steam page as well as checking out the video above.

Valfaris – A Heavy Metal Space Saga Announced
Catherine Daro

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Monster of the Deep: Final Fantasy XV Coming to PSVR

Posted: 14 Jun 2017 12:00 PM PDT

GameSpace.com
Monster of the Deep: Final Fantasy XV Coming to PSVR

During E3, Square Enix announced that a new FFXV game is coming to PlayStation VR. Monster of the Deep: Final Fantasy XV will be out in Fall 2018 and lets you fish with the gang.

Monster of the Deep

If you’ve had a hankering to go fishing with your FFXV buddies, then this virtual reality game may be the thing. You’ll be able to drop your line with Noctis, Prompto, Ignis as well as Gladiolus. You will explore the world's oceans, lakes, ponds and rivers as well as participate in a wide variety of fishing challenges. All of this will be right in front of your eyes thanks to PlayStation VR.

This brand new trailer gives a bit of a peek behind the curtain so be sure to check it out. If you’d like to know more, you can visit the FFXV site.

Monster of the Deep: Final Fantasy XV Coming to PSVR
Suzie Ford

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You Should Be Playing: Ghost Recon Wildlands DLC

Posted: 14 Jun 2017 09:00 AM PDT

GameSpace.com
You Should Be Playing: Ghost Recon Wildlands DLC

In a new recurring column called “You Should Be Playing”, we’re going to take a look at games of all types – the AAA to the Indie, and explore why they deserve a look. They’re not reviews, and sometimes the games discussed may be obscure, but there’s always a good reason we think you should be playing whatever title we’re gabbing about. This week, we’re delving into Ubisoft’s Ghost Recon Wildlands. More specifically, we’re talking about the two released Ghost Recon Wildlands DLC: Narco Road and Fallen Ghosts.

Narco Road

What is Narco Road and Fallen Ghosts all about?

A lot of folks knocked Wildlands’ “meh” story at launch, ourselves included. While Ghost Recon Wildlands is a wholly enjoyable open world, it was/is often better when treated as a sandbox to play in with friends rather than a scripted world with a decent narrative. But the self-contained DLC campaigns are a whole other story. Narco Road tells the tale of your Ghost infiltrating the Santa Blanca cartel undercover. You get access to monster trucks, four different rival gangs, and the entire world is open and fast-travel enabled from the get go. Due to this, Narco Road is about fun, immediately. You start at level 20, since it’s separate from the main campaign, and you don’t look back.

Sure Narco Road is a bit over the top and more tongue in cheek than the dark and gritty story of Wildlands, but it’s also more fun.  You’re tasked with infiltrating the SB, so you’ve got to do crazy stunts and complete missions to impress them. The more of the gang you win to your side, the more missions and hidden locations they’ll reveal to you. Hell, it’s like Ghost Recon meets Scarface, because there are also tons of rich-people-only sports cars all over the landscape, and they’re mostly all equipped with nitro boosts. Your level 20 Ghost also gets new skills involving the gangs and their support.

Fallen Ghosts

The Beauty of Fallen Ghosts

Meanwhile, Fallen Ghosts is the probably my favorite part of Wildlands yet. It’s a more serious DLC than Narco Road, and plays out a bit like Metal Gear Solid 3: Snake Eater. You and the entirety of your Wildlands crew are sent back into Bolivia after the events of the main campaign. The government has gone corrupt, and once again it’s up to you to get in, expose the lies, and topple a nasty regime.

Again, this is wholly self-contained, so you don’t need to have finished Wildlands to play Fallen Ghosts. As such, you’re level 30 at the start, and all skills are fully leveled. The level cap is raised to 35 and there are a bunch of new skills involving your drone (Flashbangs, Attack Drones, Explosive Drones), your ability to stay hidden or underwater, and weapon skills too.  Oh, and you get a modifiable crossbow too, complete with explosive darts. Tons of new enemies abound, including Predator-cloaked baddies ( Los Extranjeros) that you can only see with infrared vision.

I’m holding out hope for more DLC for Wildlands, but the Season Pass only included Narco Road and Fallen Ghosts. Wildlands was one of this year’s best sellers to date, even with its average review scores. For that reason, I bet a lot of you already have the base game. If you enjoyed it at all, I’d wholly recommend the DLC. If you have to pick just one, make it Fallen Ghosts. Its 15 missions, new skills, and tough-as-nails enemies make it absolutely engaging.

You Should Be Playing: Ghost Recon Wildlands DLC
William Murphy

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Steam Hammer Hands-On: It Leaves All the Guess Work to You

Posted: 14 Jun 2017 06:00 AM PDT

GameSpace.com
Steam Hammer Hands-On: It Leaves All the Guess Work to You

Steam Hammer is a sandbox survival game set in the year 1837 and prides itself as being a hardcore RPG in a "steampunk" setting. It's not bad looking but it leaves a lot upon the player to remember or discover. This is our preview of Steam Hammer's Early Access.

When loading up the game for the first time you’re introduced to a nicely done opening sequence with motion comics that tells the backstory, interesting as it is, but quite lengthy. Load screens are some nicely done hand-drawn stills. After the intro scenes, you pick the world or create the world. So, either join an existing server or create your own. Graphically speaking, the game is not complete eye candy but it does look better than a lot of games out there. Environments are done in a lot of shades of browns, greens, and neutral colors.

Steam Hammer

Elementary Dear Watson?

The character creation screen is impressive but lacking options, e.g. female characters are coming at a later date, hair options, etc. are limited. The game supports family names and allows you to pick one of two factions. One of the biggest complaints is there is no guidance in the game, e.g. no help on character builder screen options. The character builder allows you to put points into five attributes, each starts at 12. The attributes are Strength, Agility, Constitution, Willpower, Intellect. There appear to be 15 points to spend but there's nothing to tell you how many have been spent and what these attributes do, e.g. no tooltips what so ever. The character builder also allows you to put points in crafting skills. Metallurgy, Farming, Blacksmithing, Engineering, Alchemy, Construction. Once again, no information on what the less obvious crafting skills are. And don't forget Combat skills, with 30 points to spend in either Handgun Mastery, Tesla Handgun Mastery, Axe Mastery, Unarmed Combat, Piloting, and Sword Mastery. The game did crash once in character creation, but hey it's "early access".

When you start, your character is dropped into an empty field and for the most part,  you're on your own, other than the F1 key brings up a mini and we do mean "mini" tutorial with a few starting hints. You can play in first person or third person mode. The UI is pretty clean with 3 bars in the lower left corner but once again no tooltips so you end up forgetting what each is without doing some detective work. The same is true of your action bar. It took a while to discover that you don't just run around and look at plants waiting for a menu to pop-up to gather plant fibers, you must right-click an area which displays a green rectangle with a menu option to Gather Plant Fibers, eureka!

Steam Hammer

This Seems Too Familiar

From here on out it's pretty much the start of any other survival game. Find some plants, wood, scrap metal, food, etc. Build a machete, saw, cut some logs, dig, build, don't get killed by someone of they steal your stuff, etc. When you hover over objects you can interact with, you get a menu with a default action or a way to bring up a list of actions allowing you to apply the item to a crafting skill, e.g. for a interactable orange tree, the default action is "Snap off a branch" or you can use a Farming skill (Get a Sprout, Gather Oranges) or a Construction skill (Cut Down or Inspect Tree).

First Impression

Visually, Steam Hammer is a nice-looking game with lots of nice, neutral colored hand drawings. The interface is lacking in the "guidance" area and leaves a lot to the player to research and remember. The point allocation system during character creation gives the game that D&D RPG feel, if we just knew what the points were doing for us. It comes down to asking one's self, what will this game eventually deliver differently in the survival arena and how hard do you want to work at a game you play, especially as a secondary game, to put thought into "what does what" or "what does this half-filled green bar really mean again"?

Steam Hammer Hands-On: It Leaves All the Guess Work to You
Scott Jeslis

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