MMO Updates

MMO Updates


Ex-Red 5 staffers blast Mark Kern's 'destructive' behavior

Posted: 02 Apr 2014 10:00 AM PDT

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Mark Kern
If you wondered what was going on behind the scenes of Red 5 Studios turbulent past year, then a new exposé on Game Front might illuminate you.

Anonymous former employees of the Firefall studio allegedly came forward to spill the beans about mass layoffs, questionable decisions, and ex-CEO Mark Kern's erratic behavior. One person said that Kern's constantly shifting decisions caused severe stress on the team: "Months of work would be thrown out simply because he would change his mind, or he would have another 'revolutionary' idea."

Another anonymous ex-staffer said that Kern was worse than that: "When he did get involved in the production of the game itself he was simply destructive. He would swoop in one afternoon and berate a series of features several teams had spent months on, declaring they begin again and LISTEN to what he told them to do. He'd be back in a few days to see if it was done. This crushed morale, and forced people into spontaneous, isolated crunch mode. He would shout and scream his perspectives."

[Thanks to Dengar for the tip!]

MassivelyEx-Red 5 staffers blast Mark Kern's 'destructive' behavior originally appeared on Massively on Wed, 02 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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Player Studio goes international in Landmark and more this spring

Posted: 02 Apr 2014 09:30 AM PDT

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You've already seen a number of the amazing player-designed creations in Landmark; come Spring, you will be able to own some as well! SOE has announced that Player Studio will be live in the sandbox game on or before May 1st, 2014. But the even bigger news is that Player Studio will expand internationally for all the studio's games that support it!

Designers in select regions outside the United States will be able to submit items for consideration to be sold to their peers in EverQuest, EverQuest II, and PlanetSide 2 as well as Landmark. Approved items will then be added to the marketplace and the creators will make a real-life profit from each sale. In Landmark, Player Studio is a vehicle by which players will submit templates for various building contests, and winners could see their creations end up in EverQuest Next.

[Source: SOE press release]

Continue reading Player Studio goes international in Landmark and more this spring

MassivelyPlayer Studio goes international in Landmark and more this spring originally appeared on Massively on Wed, 02 Apr 2014 11:30:00 EST. Please see our terms for use of feeds.

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    ArenaNet rolls out the Megaserver for Guild Wars 2

    Posted: 02 Apr 2014 09:00 AM PDT

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    GW2
    As part of what ArenaNet calls "just the beginning of our new approach to enhancing the in-game social environment," the Guild Wars 2 developer is announcing a new Megaserver technology that will allow similar players to play together more easily and more frequently.

    Launching with the April 2014 Feature Pack on April 15th, the Megaserver System will introduce a new metric that will restructure the way servers will work. According to the studio, this system will place players on servers that have more of your friends and guildmates, and more players who speak the same language as you. It hopes to eliminate overflow servers and dead shards.

    The Megaserver System will start out as a test on the level 1-15 maps, main cities, and the PvP lobby. The team hopes to roll the technology out to the entire game by the end of the year, if all goes well.

    MassivelyArenaNet rolls out the Megaserver for Guild Wars 2 originally appeared on Massively on Wed, 02 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Massively's Elder Scrolls launch diary: Day three - Questing, story, and more

    Posted: 02 Apr 2014 08:00 AM PDT

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    ESO Betnikh ship
    I'm just about to level 10 as the sun sets on day three of my Elder Scrolls Online pre-launch experience. After plenty of decisional paralysis on Sunday, I settled on a Redguard Nightblade and spent Monday and Tuesday leveling him through Stros M'kai, Betnikh, and the city of Daggerfall.

    Now I'm working my way northeast through the wilds of Glenumbra, stopping occasionally to assist the citizens of Deleyn's Mill and clean up the Vale of the Guardians.

    Continue reading Massively's Elder Scrolls launch diary: Day three - Questing, story, and more

    MassivelyMassively's Elder Scrolls launch diary: Day three - Questing, story, and more originally appeared on Massively on Wed, 02 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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      Landmark's Georgeson 'hugely interested' in VR, Project Morpheus

      Posted: 02 Apr 2014 07:00 AM PDT

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      Landmark girl
      EverQuest franchise director Dave Georgeson is "hugely interested" in Sony's Project Morpheus VR headset, according to IGN. While Georgeson said that the PC pedigree of EverQuest Next and Landmark prevent the company from currently embracing the PS4-only Project Morpheus, he also said that he sees VR as "the future of gaming."

      "We need to build the game, and then we can talk about virtual reality and stuff beyond that," Georgeson explained.

      MassivelyLandmark's Georgeson 'hugely interested' in VR, Project Morpheus originally appeared on Massively on Wed, 02 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What was your favorite April Fools' Day prank?

      Posted: 02 Apr 2014 06:00 AM PDT

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      SWTOR
      You might not have noticed, but yesterday was April Fools' Day, and in the MMO industry that means a lot of studios blowing off steam by being abnormally silly and trying to trick players with weird promises. Some people like the goofs, some don't, but I'm willing to bet that there was at least one that got your nod of approval.

      So what was your favorite April Fools this year? Did you get genuinely tricked by anything or find yourself laughing in delight at the cleverness of developers?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What was your favorite April Fools' Day prank? originally appeared on Massively on Wed, 02 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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        April Fools' Day around the virtual world

        Posted: 01 Apr 2014 06:00 PM PDT

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        Neverwinter
        I was in Guild Wars 2 last night at 10 p.m. PDT when my Asura's head... grew. And wobbled. And bobbled. As did the heads of the not-so-scary-anymore Nightmare Court villains I had been murdering in pursuit of my dailies. Ah, I remembered. It's April Fools' somewhere! Here are some of the MMOs that tried to prank us today:

        Continue reading April Fools' Day around the virtual world

        MassivelyApril Fools' Day around the virtual world originally appeared on Massively on Tue, 01 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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          Massively Speaking Episode 291: Tamriel invaded

          Posted: 01 Apr 2014 05:00 PM PDT

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          It's a certain launch week for a certain title that's certainly been anticipated by millions, so there's a good chance that the podcasters will at least give it a brief mention on this week's show. Also in today's podcast: the secret ingredient for figgy pudding, why cosmetics make Justin insanely happy, and how developers are telling players to go to their room and fight it out.

          Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

          Get the podcast:
          [RSS] Add Massively Speaking to your RSS aggregator.
          [MP3] Download the MP3 directly.
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          Listen here on the page:



          Read below the cut for the full show notes.

          Continue reading Massively Speaking Episode 291: Tamriel invaded

          MassivelyMassively Speaking Episode 291: Tamriel invaded originally appeared on Massively on Tue, 01 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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            Star Trek Online shows off a revamp to player kits

            Posted: 01 Apr 2014 04:00 PM PDT

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            Hooray for fabrications!
            Kits are your main method for grabbing ground combat abilities in Star Trek Online. You equip a kit and you're good to go. Despite that, they're also rather limited, as there are a limited number of different kit types and each kit of a given type contains a very set number of abilities. Season 9 is thus deploying an extensive overhaul of the kit system, allowing players to build the sorts of kits that they want to use in a more flexible framework.

            The core of the system is simple. Abilities are split into two categories for each profession: Assault and Strategic for Tactical, Medical and Research for Science, and Fabrication and Mechanic for Engineering. Kits will become frameworks that contain skill bonuses as well as slots to equip abilities, with each slot allowing any skill within a given category. For more details on how the new kits can be acquired and how the flexibility will benefit players, take a look at the full development blog.

            MassivelyStar Trek Online shows off a revamp to player kits originally appeared on Massively on Tue, 01 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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            Jukebox Heroes: Hearthstone's soundtrack

            Posted: 01 Apr 2014 03:00 PM PDT

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            Hearthstone
            A new Blizzard game is a reason for soundtrack lovers everywhere to celebrate because if there's one thing this studio does well (other than take goofy races very seriously), it's creating incredible scores for its games. Even though Hearthstone is a smaller title with a smaller score, I welcomed it nevertheless.

            Composers Peter McConnell, Jason Hayes, and Eric Dodds clearly had a lot of fun creating the whimsical, relaxing score for this game, and I must say that the music is perfectly ideal for the material. It hearkens back to the many tavern themes from World of Warcraft without being a complete copycat.

            You can actually download the entire soundtrack for free on the Hearthstone official site, but before you do that, why not listen to my favorite picks from the score?

            Continue reading Jukebox Heroes: Hearthstone's soundtrack

            MassivelyJukebox Heroes: Hearthstone's soundtrack originally appeared on Massively on Tue, 01 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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              World of Warcraft shows off the 'redesigned' female Draenei

              Posted: 01 Apr 2014 02:30 PM PDT

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              derpgoat
              For far too long, Draenei have existed as bastions of unassailable beauty and elegance in World of Warcraft. We're told the race has fallen to the depths of the Broken and the Lost Ones, but you don't really see that in the game. Fortunately for fans, the new redesign to the female Draenei shows a closer connection between the various subtypes of the races, while simultaneously emphasizing the roots of the game's resident space goats. (Those roots would be "space" and "goat," incidentally. Truly.)

              Among the major changes Blizzard threatens to make to the model are the addition of fur, a slimming of the lower legs and hooves, and the removal of the ridiculously long tail from the model. The eye design also speaks to the ways in which this ancient and mystical race sees things in a way that most of Azeroth's residents can only imagine. It's a bit more of a departure from the existing model than the other redesigns, but take a look at the full diary for a closer look. And then remember what day it is. You don't need to reroll your Shaman as a Dwarf. We promise.

              MassivelyWorld of Warcraft shows off the 'redesigned' female Draenei originally appeared on Massively on Tue, 01 Apr 2014 16:30:00 EST. Please see our terms for use of feeds.

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              ESO's sub model was a 'mutual decision' between Bethesda and ZeniMax

              Posted: 01 Apr 2014 02:00 PM PDT

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              Elder Scrolls Online dungeon ghost
              Elder Scrolls Online's subscription model wasn't handed down from on high by parent company ZeniMax. It was instead a "mutual decision" between ZeniMax and Bethesda, according to company PR guru Pete Hines.

              "It wasn't like they decided it, and we didn't mandate it. There was a lot of conversation around it," he told Games.On.Net.

              Hines also explained that the future of ESO's business model will depend entirely on whether customers see the game as a fair value, and not on prevailing industry trends. "What's going to determine whether or not it succeeds or fails is not really tied to what anyone else has done, it's tied to 'do we make a strong enough argument for the value that you get for your fifteen dollars,'" Hines said. "If we're providing the kind of content people want to see where they're like 'this is awesome, I'm having a blast, this new stuff is totally worth it and I'm having fun,' then the subscription totally works."

              MassivelyESO's sub model was a 'mutual decision' between Bethesda and ZeniMax originally appeared on Massively on Tue, 01 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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              EVE Online plans drone renaissance

              Posted: 01 Apr 2014 01:30 PM PDT

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              EVE
              EVE Online is giving much-needed love to its drones come this summer, and a new dev blog posted today has all of the copious details. "There are several aspects of drone balance that are not yet up to our current standards," the devs posted. "In the summer release we will be implementing a wide ranging balance rework for drones of all sizes."

              The changes will include balancing drones between the different empires, between quality levels, and between drone sizes. There will also be modifications made to drone skills and sentry drones.

              These changes will also impact skills and modules for fighters and fighter bombers. After the update, these "larger drones" will have reduced base damage and can only be hosted 10 at a time on a supercarrier instead of 20.

              MassivelyEVE Online plans drone renaissance originally appeared on Massively on Tue, 01 Apr 2014 15:30:00 EST. Please see our terms for use of feeds.

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              Elite newsletter talks alpha progress, to-scale celestial bodies, and more

              Posted: 01 Apr 2014 01:00 PM PDT

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              Elite: Dangerous Coriolis station
              Frontier has released Issue #18 of its Elite: Dangerous newsletter. It's a good 'un, too, especially if you like development progress updates, videos, and answers to interesting questions.

              There are bits about the state of the game's 3.0 alpha client, a docking tutorial video, and a look at the redesign of the iconic Coriolis space station from the original Elite title. One of the more interesting fan questions relates to the size of celestial bodies. "Celestial bodies and the distances between them will be correctly scaled wherever possible [and] real astronomical data is being used," Frontier says. "To give you an idea we're currently at 116,000 stars from various catalogues and [that] includes pulsars and black holes as well as main sequence stars. Exo-planets are the other big import which we're about to start working on."

              We've embedded the alpha progress video after the cut.

              Continue reading Elite newsletter talks alpha progress, to-scale celestial bodies, and more

              MassivelyElite newsletter talks alpha progress, to-scale celestial bodies, and more originally appeared on Massively on Tue, 01 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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              Tamriel Infinium: A hitchhiker's guide to The Elder Scrolls Online

              Posted: 01 Apr 2014 12:00 PM PDT

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              Tamriel Infinium: A hitchhiker's guide to Elder Scrolls Online
              I believe we can all agree that The Elder Scrolls Online is not a sandbox in the MMORPG sense. However, the game starts to branch out as your level increases. Although it will never be an MMO sandbox, it does start to resemble the single-player sandbox, except there are tons of other people playing at the same time.

              Just like those single-player sandboxes, ESO allows us to do pretty much whatever we want when we want to. It's an explorer's dream, if you ask me. Of course, we might be able to find some of those explorable items on the in-game map, but many of them remain hidden until we just land on them. Today, I'd like to talk about a few of the items that I think every ESO explorer should be aware of.

              Continue reading Tamriel Infinium: A hitchhiker's guide to The Elder Scrolls Online

              MassivelyTamriel Infinium: A hitchhiker's guide to The Elder Scrolls Online originally appeared on Massively on Tue, 01 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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                Phantasy Star Online 2 still out of sight for North America

                Posted: 01 Apr 2014 11:00 AM PDT

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                A year ago, it was delayed.  Now... draw your own conclusions.
                Here's a question for the audience: Why isn't Phantasy Star Online 2 released in North America yet? The game is fully translated into English, it's going to be released in Southeast Asia in that language very shortly. It's been out in Japan for two years. About a year ago, Sega announced that the game's release in North America would be delayed with no further elaboration; as it stands, the company is still offering no rationale or explanation for the delay.

                The most obvious culprit would be legal issues, but Sega hasn't made any statements to indicate that there might be some sort of legal barrier to launching the game here. All that fans know is that the game is still unavailable, despite now having every sign of being ready for launch. So what's holding it back? We haven't the slightest idea.

                [Thanks to Dengar for the tip!]

                MassivelyPhantasy Star Online 2 still out of sight for North America originally appeared on Massively on Tue, 01 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

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