MMO Updates

MMO Updates


Steam offers Lord of the Rings Online starter pack

Posted: 06 Jun 2012 09:45 AM PDT

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Steam offers Lord of the Rings Online starter pack
Is it one digital distribution service to rule them all? Starting today, Lord of the Rings Online is now available to download from Steam. To add incentive for using the service, Steam is offering a special starter pack for players looking to step foot into the game for the first time -- or free-to-play vets eager for a good deal.

The LotRO Steam starter pack
will outfit an adventurer with an exclusive mount, an XP-boost token that delivers 25% extra XP on monster kills up until level 65, and 1,000 Turbine Points to spend in the game's store. The deal also includes three zone quest packs -- North Downs, Evendim, and Misty Mountains -- which covers levels 21-50.

Currently the starter pack is 50% off at $14.99, which makes the combined offerings a good deal if you lack the quest packs and want to shore up your leveling experience.

[Thanks to Brian for the tip!]

MassivelySteam offers Lord of the Rings Online starter pack originally appeared on Massively on Wed, 06 Jun 2012 11:45:00 EST. Please see our terms for use of feeds.

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E3 2012: Crashing and burning in PlanetSide 2

Posted: 06 Jun 2012 09:30 AM PDT

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E3 2012 Crashing and burning in PlanetSide 2
I used to think of myself as an OK pilot. Then I slid into the cockpit of a Terran Republic Mosquito at E3 yesterday and learned just how inapplicable real-world skill is in PlanetSide 2. In my defense, Sony Online Entertainment's demo stations suffered from a severe lack of joysticks, and the controls were also mapped to that goofy up-is-up and down-is-down standard that's, well, standard on every shooter ever made.

This is completely unnatural to my way of thinking, and so I'm going to blame it for the fact that my Mosquito lumbered around the skies of Auraxis like a drunken elephant, listing hard to starboard and eventually porpoising down for the ugliest landing in the history of ugly landings.

But hey, any one you walk away from's a good one, amirite?

Continue reading E3 2012: Crashing and burning in PlanetSide 2

MassivelyE3 2012: Crashing and burning in PlanetSide 2 originally appeared on Massively on Wed, 06 Jun 2012 11:30:00 EST. Please see our terms for use of feeds.

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    Enter at Your Own Rift: Why update 1.9 could be the best one yet

    Posted: 06 Jun 2012 09:00 AM PDT

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    Enter at your own Rift Why Update 19 could be the best one yet
    In the most recent Enter at Your Own Rift, we looked at Conquest, an exciting new opportunity for instanced three-faction PvP. It's been generating a lot of buzz, and players have had two chances to check it out its development on the test server. Conquest is scheduled to be part of RIFT's Update 1.9, which is probably just around the corner if past update schedules are any indication.

    But that's not all that's planned for the next game update, and there are two additions that I think could very well be gamechangers for RIFT. The first is a mentoring system, and the second is the addition of lower-level instant adventures. In this week's column, we'll look at both through last week's test event and explore why they could make update 1.9 the best one yet.

    Continue reading Enter at Your Own Rift: Why update 1.9 could be the best one yet

    MassivelyEnter at Your Own Rift: Why update 1.9 could be the best one yet originally appeared on Massively on Wed, 06 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Play Diablo 1 with World of Warcraft models in StarCraft 2

      Posted: 06 Jun 2012 08:30 AM PDT

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      Play Diablo 1 with World of Warcraft models in StarCraft 2
      The StarCraft II Arcade feature, a tool intended to help the community highlight quality custom maps and game modes created with the StarCraft modding tools, has recently gone into beta. Coinciding with that beta, Blizzard has launched a contest that requires you to play, rate, and review an Arcade game for a chance to win a Heart of the Swarm beta key.

      One of the delightful custom game modes that has become an Arcade chart-topper is an incestuous mix of all of Blizzard's major franchises: It's the first Diablo game ported into StarCraft II using World of Warcraft art assets for the 3D models. The gameplay doesn't match the original Diablo click-for-click, but the core mechanics and all of the sound files have been carried from one game to the next, including Deckard Cain's signature stay awhile and listen.

      StarCraft II shoutcaster Husky recently featured the game mode on his YouTube channel, and you can watch his 18+ minute preview/review embedded below.

      Continue reading Play Diablo 1 with World of Warcraft models in StarCraft 2

      MassivelyPlay Diablo 1 with World of Warcraft models in StarCraft 2 originally appeared on Massively on Wed, 06 Jun 2012 10:30:00 EST. Please see our terms for use of feeds.

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        E3 2012: Spacetime Studios demos another smash Legends hit

        Posted: 06 Jun 2012 08:00 AM PDT

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        E3 2012 Spacetime Studios demos another smash Legends hit
        If you're a fan of Spacetime Studios' mobile MMO Pocket Legends or any of its brethren, you're in for a treat. The studio's next installment in the series, Arcane Legends, promises to deliver more of what all gamers crave: a standard hack-n-slash dungeon crawler feel, with more weapons, more environments, more lore, and more of just plain ol' fun. For free.

        Players who haven't experienced any of the Legend series will find it familiar, yet entertaining. Spacetime flagships that their company is entirely dedicated to gaming software on all platforms. Pocket Legends was their first foray into the market, and thus was born Star Legends and Dark Legends, each with its own style and flair. Arcane Legends delivers more of what the previous titles offer.

        I was able to sit down with Fernando Blanco, Director of Marketing, at E3 to see a demo for the game, which they showcased on two tablets -- including a Kindle Fire. It was quite impressive.

        Continue reading E3 2012: Spacetime Studios demos another smash Legends hit

        MassivelyE3 2012: Spacetime Studios demos another smash Legends hit originally appeared on Massively on Wed, 06 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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          Trion Worlds CEO pinpoints the failings of 38 Studios and Star Wars: The Old Republic

          Posted: 06 Jun 2012 07:30 AM PDT

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          Trion's CEO dissects 38 Studios and SWTOR's failings
          Trion Worlds' CEO Lars Buttler has never been one to pussyfoot around his competition, and at E3 Buttler bluntly addressed what he saw as the failings of both 38 Studios and Star Wars: The Old Republic.

          Buttler talked about these games in light of the perceived crumbling of the AAA MMO segment. Citing different issues between the two companies and projects, he said that "process management" was 38 Studios Achilles' Heel: "38 Studios had a concept they couldn't deliver on... It was too big of a scope. It was too much. It just went broader and never narrowed. They never even came close to the finish line."

          In the case of SWTOR, Buttler sees BioWare fumbling where Trion's RIFT has stayed consistently strong: "I don't think [SWTOR's] business model was necessarily the issue, but I think it was content updates, and what to do in the game, and how you can play it without it becoming repetitive."

          So what is the key to success for an MMO? "You have to be able to keep people interested," Buttler concluded. "The key about an online game is that it's a live service. If you make it more like a packaged goods game, people will stay about as long as they stay with a packaged goods game."

          MassivelyTrion Worlds CEO pinpoints the failings of 38 Studios and Star Wars: The Old Republic originally appeared on Massively on Wed, 06 Jun 2012 09:30:00 EST. Please see our terms for use of feeds.

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          E3 2012: Explore the lore of Neverwinter in two new trailers

          Posted: 06 Jun 2012 07:00 AM PDT

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          Neverwinter screenshot
          Dungeons and Dragons fans who have long wished to see the the lands of that lore come to life are eagerly awaiting the release of Neverwinter, the upcoming MMO set in the Sword Coast and focusing on the Jewel of the North, the city of Neverwinter. Although fans will have to wait until the end of the year to play, they can get a glimpse of the game in two trailers just released by Perfect World Entertainment and Cryptic Studios.

          The first video offers lore of the Vellosk peaks, sharing how area has fallen to shadow and one barbarian clan caught the attention of powerful warlords. The second clip is part two of the three-part "The Siege of Neverwinter" trailer series; where part one was truly a tease at under three-quarters or a minute, this next part shows more action, following a story of vengeance amid battle scenes.

          Check out both clips after the break.

          [Thanks to Paul for the tip!]

          Continue reading E3 2012: Explore the lore of Neverwinter in two new trailers

          MassivelyE3 2012: Explore the lore of Neverwinter in two new trailers originally appeared on Massively on Wed, 06 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: Do you leave cloaks and hats toggled on or off?

            Posted: 06 Jun 2012 06:00 AM PDT

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            The Daily Grind Do you leave cloaks and hats toggled on or off
            I might just be thinking this because I recently watched Zoolander, but style is so very important to us gamers. We don't just want to kick butt; we want to kick butt and look incredible while we do it. And in my experience, style can be made and shattered depending on the accessories.

            Hats and cloaks are two visual options that many MMOs allow us to toggle on and off. Some folks like 'em; some detest them. For me, I almost never like cloaks (they hide the rest of the body and armor), and I'll wear a hat only if it completes an ensemble or doesn't fully cover up the hair.

            But that's just me, and I want to hear about you. Do you toggle your hats and cloaks on or off, and why? This is what we'll discuss over breakfast scones. Pass the jam, please.

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: Do you leave cloaks and hats toggled on or off? originally appeared on Massively on Wed, 06 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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              Gambitious launching itself as a game-focused crowdsourcing center

              Posted: 05 Jun 2012 09:00 PM PDT

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              It's like being a very tiny venture capitalist.  Complete with tiny monocle.
              Crowdsourcing is becoming the new trend, with Kickstarter projects serving as the new hotness for getting a game start-up funded. So it's not hard to understand why Gambitious is promoting itself as an alternative to Kickstarter, specifically as a means to fund game development via crowdsourced projects. Gambitious has more to it than just the idea being a game-focused alternative to the Kickstarter giant, however; it includes an option for investors and backers to take part in equity funding.

              Traditionally, Kickstarter backers receive only a few bonuses for funding a project, and if that project goes on to wild success after the initial funding, the backers are left out. Equity funding allows people to play a more traditional venture capitalist role, investing money in return for dividends on successful projects. While this option is available only in Europe at the moment due to legal issues, it's a new take on funding a game, and depending on future developments, Gambitious might make a name for itself in the indie gaming market.

              MassivelyGambitious launching itself as a game-focused crowdsourcing center originally appeared on Massively on Tue, 05 Jun 2012 23:00:00 EST. Please see our terms for use of feeds.

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              E3 2012: Razer reveals concept controller for MechWarrior Online

              Posted: 05 Jun 2012 08:00 PM PDT

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              It's like Steel Battalion, but affordable instead of ridiculous.
              Atmosphere is important in a game. Sure, when you get behind the cockpit of a 'Mech in MechWarrior Online, you can control everything just fine with a mouse and a keyboard, but that doesn't feel quite right. No, you should have something that feels appropriately like a set of controls for an enormous walking battle tank. Something like the Razer Artemis, in other words. The peripheral manufacturer has just unveiled its concept controller specifically targeting the upcoming game, and like most Razer concepts, it certainly looks right on the money.

              The demo unit on the show floor is unfortunately non-functional, as it's meant as a proof-of-concept rather than a retail product. Currently the team is looking at the best ways to implement the functionality needed, with the final product in flux as feedback is taken into consideration. If it sparks your imagination, however, you can certainly take a look at the trailer for the upcoming controller just after the break.

              [Thanks to Space Cobra for the tip!]

              Continue reading E3 2012: Razer reveals concept controller for MechWarrior Online

              MassivelyE3 2012: Razer reveals concept controller for MechWarrior Online originally appeared on Massively on Tue, 05 Jun 2012 22:00:00 EST. Please see our terms for use of feeds.

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              The Game Archaeologist: The Anarchy Online bloggers

              Posted: 05 Jun 2012 07:00 PM PDT

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              The Game Archaeologist The Anarchy Online bloggers
              It's a simple fact of life: Newer MMOs get all the blog love. World of Warcraft and EVE Online, in particular, are lavished with so many dedicated blogs that it's almost embarrassing, while most of the games that we look at in this column are practically ignored. It could just be that blogging didn't really come into vogue when these games came out, but whatever the reason, it's kind of a shame that few if any folks are out there blogging about their in-game experiences in Ultima Online or Asheron's Call.

              That's why I was utterly surprised to see two brand-new bloggers hit the scene writing about Anarchy Online: Sephora's Closet and Donovan Drones. Both of these blogs came out of a community-wide effort to encourage new game writers in May, and I was so fascinated with their game du jour that I contacted each of them for an interview.

              What would drive someone to blog about Anarchy Online in 2012? What is there in the game worth writing? How many more words do I need to write until this paragraph doesn't look pathetically skimpy? Come with me and we'll find out!

              Continue reading The Game Archaeologist: The Anarchy Online bloggers

              MassivelyThe Game Archaeologist: The Anarchy Online bloggers originally appeared on Massively on Tue, 05 Jun 2012 21:00:00 EST. Please see our terms for use of feeds.

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                Massively Exclusive: Eric Flannum talks Guild Wars 2 beta changes

                Posted: 05 Jun 2012 06:30 PM PDT

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                Guild Wars 2
                There's no doubt that the folks over at ArenaNet have been busy with preparations for the upcoming Guild Wars 2 beta weekend event. The team has doubled the number of servers available for the beta and instituted a number of changes to the beta content itself, as detailed in a recent blog post. Despite the bustle, Lead Game Designer Eric Flannum took the time to answer a few of our questions regarding changes in the upcoming beta.

                Continue reading Massively Exclusive: Eric Flannum talks Guild Wars 2 beta changes

                MassivelyMassively Exclusive: Eric Flannum talks Guild Wars 2 beta changes originally appeared on Massively on Tue, 05 Jun 2012 20:30:00 EST. Please see our terms for use of feeds.

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                  E3 2012: CCP says it wants 'EVE to be around in 10, 20, 30 years'

                  Posted: 05 Jun 2012 06:00 PM PDT

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                  E3 2012 CCP  'We want EVE to be around in 10, 20, 30 years'
                  CCP's E3 2012 setup was dark, infused with Jon Hallur's soothing sci-fi synth tones, and entirely appropriate for huddling conspiratorially in a corner booth with producer Jon Lander and creative director Torfi Frans Olafsson.

                  The three of us chatted for about 30 minutes, covering a wide range of topics including EVE Online and its new Inferno expansion, DUST 514, and game money for real goods.

                  In a nutshell, Inferno has been more of what the doctor ordered for the MMO genre's elder sandbox statesman. "We are on the cusp of breaking our all-time subscriber record right now," Olafsson told me, and that's no small feat for a polarizing title in a genre over which burnout and next-new-thing syndrome reign supreme.

                  Continue reading E3 2012: CCP says it wants 'EVE to be around in 10, 20, 30 years'

                  MassivelyE3 2012: CCP says it wants 'EVE to be around in 10, 20, 30 years' originally appeared on Massively on Tue, 05 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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                    Fallen Earth receives a State of the Game update

                    Posted: 05 Jun 2012 05:00 PM PDT

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                    Why are there always growly people in bars after the end of the world?
                    For Fallen Earth players, May was all about the Global Territory Control update. But now it's June, and the game's developers have been rather quiet since then. The team is rectifying that in the newest State of the Game letter, letting fans know that it's just been a quiet month of balancing and addressing bugs from the patch. Now that those issues are addressed, the team can look toward the future again.

                    Among the promised future additions are farms, meant to be the PvE equivalent of harvesters. The team wants to ensure that harvesters are providing enough of a reward for player effort to be worthwhile, so some more balancing is necessary, but the core idea is that the higher-risk actions of harvesters yield greater rewards than farms. There's also a promise of the development team trying to be more active with responses to players, something that should be a welcome start after a fairly quiet month.

                    MassivelyFallen Earth receives a State of the Game update originally appeared on Massively on Tue, 05 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.

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                    Hyperspace Beacon: SWTOR's group finder and server transfers

                    Posted: 05 Jun 2012 04:00 PM PDT

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                    Hyperspace Beacon: On group finder and server transfers
                    Update 1.3 for Star Wars: The Old Republic is nearly upon us. Developers at BioWare hope that this update gives players a better sense of community. In other words, some server populations are really low, and it sucks to play on them. Update 1.3 hopes to diminish that feeling of loneliness with the two biggest features in 1.3: the group finder and server transfers.

                    Game launches vary in scale and scope. SWTOR's launch was huge! Over two million copies of the game were sold, and over 150 servers spun up the first week. That made some of features you'd find in older MMOs redundant. Group finders and server transfers are really not necessary when you have everything that you need at your fingertips.

                    Continue reading Hyperspace Beacon: SWTOR's group finder and server transfers

                    MassivelyHyperspace Beacon: SWTOR's group finder and server transfers originally appeared on Massively on Tue, 05 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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                      The Soapbox: Why solo players don't just play a single-player game

                      Posted: 05 Jun 2012 03:00 PM PDT

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                      By myself, but not alone.
                      Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                      When I play an MMO, I tend to play solo. This isn't because I outright dislike grouping -- I've said exactly the opposite before -- but when given the choice, I'll default to solo. I don't always have a reliable play schedule, I like having the freedom to start and stop projects at my whim, and most importantly, I like the option of just tuning out a bit and losing myself in a solitary romp every now and again.

                      Some people get very bothered by this, though, and they really dislike the fact that there are solo players asking for more solo content. Sometimes it's rooted in a fear that solo content will interfere with group content, and sometimes it's because of the fear that no one will group if there's plenty to do solo, but the same argument gets brought up every time: "If you want to play solo, you should be playing a single-player game."

                      Except they're not the same thing. Not by far. There are distinct benefits to playing in an MMO even if you prefer doing most content solo instead of in a group.

                      Continue reading The Soapbox: Why solo players don't just play a single-player game

                      MassivelyThe Soapbox: Why solo players don't just play a single-player game originally appeared on Massively on Tue, 05 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.

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                        Runes of Magic: Chapter V sparks to life in a new trailer

                        Posted: 05 Jun 2012 02:30 PM PDT

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                        Runes of Magic Chapter V sparks to life in a new trailer
                        Saying that it's on the "home stretch" leading up to the launch of Runes of Magic's next great content update, Frogster released a trailer highlighting the Shadowforge Dwarves from Chapter V. The trailer takes us through an abbreviated tale of how a fallen cadre of dwarves were set in stone for eons, only to come back to life once their curse was lifted.

                        The Shadowforge Dwarves are set to become the first new playable race in the game since its launch, and the third overall. Chapter V will also incorporate two additional classes, a new starting area, and several high-level zones and dungeons.

                        Excited about the Chapter V update? Set the following trailer on repeat and count down the hours until it releases on June 12th!

                        Continue reading Runes of Magic: Chapter V sparks to life in a new trailer

                        MassivelyRunes of Magic: Chapter V sparks to life in a new trailer originally appeared on Massively on Tue, 05 Jun 2012 16:30:00 EST. Please see our terms for use of feeds.

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                        E3 2012: Final Fantasy XIV relases new version 2.0 screens and art

                        Posted: 05 Jun 2012 02:00 PM PDT

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                        ABOUT TIME!
                        E3 2012 is going strong, and you know what that means: screenshots for everyone! The folks at Square-Enix are jumping aboard the screenshot bandwagon with a bundle of new screens and artwork from Final Fantasy XIV's upcoming version 2.0 update. The new gallery of goodies shows off a number of the improvements coming to FFXIV in 2.0, such as the sleek new UI, fancy new character creation, improved real-time shading, and most importantly, the ability to frakkin' jump.

                        Jokes about basic athletic ability aside, the new screens are delightfully shiny and should be a welcome sight both to current players and those waiting for 2.0 to get back into the game. The concept art also hints at a number of new vistas, monsters, and equipment pieces coming in 2.0 as well, so check out the full gallery below for all of the delicious new
                        eye-candy.

                        [Source: Square-Enix press release -- special thanks to everyone who sent this in!]

                        Massively's on the ground in Los Angeles during the week of June 4-7, bringing you all the best news from E3 2012. We're covering everything from PlanetSide 2 and SWTOR and ArcheAge to RIFT's and LotRO's upcoming expansions, so stay tuned!

                        MassivelyE3 2012: Final Fantasy XIV relases new version 2.0 screens and art originally appeared on Massively on Tue, 05 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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                          E3 2012: PlanetSide 2 trailer pulls you in three directions

                          Posted: 05 Jun 2012 01:30 PM PDT

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                          E3 2012 PlanetSide 2 trailer
                          "Size. Always. Matters." Thus sayeth Sony Online Entertainment's E3 trailer for PlanetSide 2. The brand-new trailer shows the chaotic flow of battle, both on the ground and in the skies. Each of the three factions -- the Terran Republic, New Conglomerate, and Vanu Sovereignty -- receives a moment in the spotlight during the trailer accompanied by stirring speeches.

                          It's a good opportunity to get a feel for the factions and the gameplay if you're interested in PlanetSide 2, so give the trailer a watch after the jump and let us know what you think!

                          Continue reading E3 2012: PlanetSide 2 trailer pulls you in three directions

                          MassivelyE3 2012: PlanetSide 2 trailer pulls you in three directions originally appeared on Massively on Tue, 05 Jun 2012 15:30:00 EST. Please see our terms for use of feeds.

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                          E3 2012: World of Battleships unmoors its trailer

                          Posted: 05 Jun 2012 01:00 PM PDT

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                          E3 2012 World of Battleships delivers a trailer
                          World of Battleships may be the newest title in Wargaming.net's arsenal, but that doesn't mean it's about to be overshadowed by its older siblings. The World War II-era battleship combat simulator arrived at E3 this week to show off a rather clever trailer illustrating how ships can be just as exciting as tanks and planes.

                          The trailer is interestingly framed, flashing between shipwrecks on the bottom of the ocean floor and shots of the ships in combat and taking damage. Presumably the message is, "We're going to litter the heck out of the ocean with the steel corpses of your failures -- unless you're good enough, that is."

                          World of Battleships will be joining World of Warplanes and World of Tanks under a unified battle realm. You can watch the smoky trailer action after the jump.

                          Continue reading E3 2012: World of Battleships unmoors its trailer

                          MassivelyE3 2012: World of Battleships unmoors its trailer originally appeared on Massively on Tue, 05 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

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                            E3 2012: The Elder Scrolls Online previews characters, more in new trailers [Update]

                            Posted: 05 Jun 2012 12:45 PM PDT

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                            The Elder Scrolls Online -- Character teaser trailer screencap
                            We're expecting big things out of The Elder Scrolls Online during this year's E3, and to kick things off, Bethesda and ZeniMax have unveiled a new teaser trailer that shows off a small sampling of the characters players can look forward to taking control of when they get their hands on the game. While it's not exactly gameplay footage, perhaps the new video will assuage fans who are uncertain about the game's art direction. That, or it will enrage them further.

                            At any rate, the sample characters run the gamut of what you would expect from The Elder Scrolls: big bearded dude with an axe, sultry elven spellcaster, cloaked assassin -- you get the idea. The video's short and doesn't serve as much except for eye-candy, but if you're voracious for new TESO tidbits, it's definitely worth a look. Just head past the cut for the full trailer, and be sure to check back later this week for a chat with the folks behind the upcoming title.

                            [Update: We've also added another video, this one an interview of TESO's game director discussing and showing off the game, and the official site has updated with a new look and FAQ. Thanks to Paul for the tips!]

                            Continue reading E3 2012: The Elder Scrolls Online previews characters, more in new trailers [Update]

                            MassivelyE3 2012: The Elder Scrolls Online previews characters, more in new trailers [Update] originally appeared on Massively on Tue, 05 Jun 2012 14:45:00 EST. Please see our terms for use of feeds.

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                            E3 2012: Wizardry Online unleashes a bevy of screenshots

                            Posted: 05 Jun 2012 12:00 PM PDT

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                            Screenshot -- Wizardry Online
                            Sony Online Entertainment brought a big surprise to this year's E3 by announcing that it will publish Gamepot's upcoming super-hardcore MMO, Wizardry Online. Now that the event is in full-swing, SOE has released a slew of new screenshots from the title to show off the game's scenery and combat.

                            For those of you not in the loop, Wizardry Online is an online continuation of Sir-Tech's renowned retro Wizardry series of RPGs. But Wizardry Online isn't your average DIKU-style title; the developers make no bones about the game's hardcore nature, which is a result of features such as permadeath, player-killing, and friendly-fire. Further details are scant at the moment, but Massively will be chatting with SOE later this week at the Expo, so stay tuned for more information on this punishing new title. In the meantime, enjoy the gallery below and check out all the new screens.

                            [Source: Sony Online Entertainment press release]

                            Massively's on the ground in Los Angeles during the week of June 4-7, bringing you all the best news from E3 2012. We're covering everything from PlanetSide 2 and SWTOR and ArcheAge to RIFT's and LotRO's upcoming expansions, so stay tuned!

                            MassivelyE3 2012: Wizardry Online unleashes a bevy of screenshots originally appeared on Massively on Tue, 05 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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                              Massively Speaking Episode 203: Mugging for the camera

                              Posted: 05 Jun 2012 11:00 AM PDT

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                              Massively Speaking Episode 203 Mugging for the camera
                              Massively Speaking Episode 203 wonders whether making funny faces into a webcam will make your character hate you for it in the morning. Bree and Justin return from vacation to talk about the... interesting... SOEmote feature, RIFT's expansion, and plenty of listener emails.

                              Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                              Get the podcast:
                              [iTunes] Subscribe to Massively Speaking directly in iTunes.
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                              [MP3] Download the MP3 directly.
                              Listen here on the page:



                              Read below the cut for the full show notes.

                              Continue reading Massively Speaking Episode 203: Mugging for the camera

                              MassivelyMassively Speaking Episode 203: Mugging for the camera originally appeared on Massively on Tue, 05 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

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                                Wargaming.net to unify all its titles in a 'single MMO battle realm'

                                Posted: 05 Jun 2012 10:30 AM PDT

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                                Wargaming.net to unify all its titles in a 'single MMO battle realm'
                                Wargaming.net has not one, not two, but three action MMOs in its portfolio. You've probably played World of Tanks, and World of Warplanes just recently transitioned from alpha to closed beta. The company is also working on World of Battleships as well as a portal to connect all three World War II titles and allow gamers to access them instantly.

                                The service is called, er, Wargaming.net Service. Once it is deployed, players will receive unified Wargaming.net IDs "that will provide instant access to all games and services, as well as any partner or fan websites."

                                The company's latest press release also mentions something called a "single MMO battle realm," where tank, warplane, and battleship clans will assist one another in their quest for world domination.

                                [Source: Wargaming.net press release]

                                MassivelyWargaming.net to unify all its titles in a 'single MMO battle realm' originally appeared on Massively on Tue, 05 Jun 2012 12:30:00 EST. Please see our terms for use of feeds.

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