MMO Updates

MMO Updates


Massively Exclusive: RIFT - Drowning in Snow, Chapter VI

Posted: 06 Dec 2011 09:00 AM PST

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Water, water everywhere, and it wants to eat your soul.
All good things must come to an end, and that's the case for Drowning in Snow. We've been bringing you the chapters for several months now, but it's time for the story to fade off into the sunset, with the heroes riding off in triumph...

Wait, no, that's not right at all. When we last left the adventurers Kira and Uriel, they weren't riding off in triumph. They were knee-deep in betrayal, which throws the entire story up to this point into question. So it does seem they've got a little adventuring left to do, doesn't it?

Click on past the break for Prone Meridian, the final chapter in this exclusive piece of RIFT fiction, brought to you by the team at Trion Worlds and (of course) the team here at Massively. Or take a look at the previous five chapters if you've missed them before now, since this one won't make much sense otherwise.

Continue reading Massively Exclusive: RIFT - Drowning in Snow, Chapter VI

MassivelyMassively Exclusive: RIFT - Drowning in Snow, Chapter VI originally appeared on Massively on Tue, 06 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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    Grudge match: RIFT faction rivalry heating up for one-year anniversary

    Posted: 06 Dec 2011 08:30 AM PST

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    RIFT
    Worried that RIFT's Guardians and Defiants are less age-old enemies and more goofy odd couple roommates bumbling around to a laugh track? If faction chumminess concerns you, you'll be glad to hear that Trion Worlds is planning to escalate tensions between the two sides that will forever change the feel of the game.

    Trion said that it's already deep into the planning stages of heating up the conflict between the game's two sides, which is planned for next spring. The current Fae Yule festival is meant to be a quiet moment before everything explodes; a peace that is soon to be shattered.

    Design Director Hal Hanlin puts a date on the upcoming Factionopalypse: "We're planning to drive a wedge between the factions for the game's one-year anniversary." This puts the date of the event in early March 2012.

    Currently, while the two factions don't necessarily get along, they both are working toward the same goal of repelling the invading planar forces. It's just that they use different approaches and philosophies as they truck along.

    MassivelyGrudge match: RIFT faction rivalry heating up for one-year anniversary originally appeared on Massively on Tue, 06 Dec 2011 11:30:00 EST. Please see our terms for use of feeds.

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    Square-Enix preparing for Final Fantasy XIV recurring billing

    Posted: 06 Dec 2011 08:00 AM PST

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    Final Fantasy XIV - character crafting
    The year-long free-play party for Final Fantasy XIV is nearly over, according to the most recent Square-Enix newsletter. The mailing thanks FFXIV customers for their support during the title's rocky maiden voyage, and also notes that recurring billing will officially commence on January 6th, 2012.

    Square plans to suspend all FFXIV service accounts on January 5th in order to ensure that no customers are charged without their consent, and the company suggests that fans who wish to continue to play the game renew and set up their payment methods on December 16th. Finally, Square is offering a discounted billing rate ($9.99 per month) that will last until the release of Final Fantasy XIV's 2.0 patch. More info is available via the game's official website.

    MassivelySquare-Enix preparing for Final Fantasy XIV recurring billing originally appeared on Massively on Tue, 06 Dec 2011 11:00:00 EST. Please see our terms for use of feeds.

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    Massively Speaking Episode 177: Wonton hussy

    Posted: 06 Dec 2011 07:00 AM PST

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    Wonton Hussy by Elixabeth
    Massively Speaking Episode 177 returns this week with hosts Justin and Rubi discussing the week's MMO news, including Glitch's unlaunching, Lineage II's move to F2P, EVE Online's Crucible update, Justin's love for Bobby Kotick, and much more.

    Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
    [iTunes] Subscribe to Massively Speaking directly in iTunes.
    [RSS] Add Massively Speaking to your RSS aggregator.
    [MP3] Download the MP3 directly.
    Listen here on the page:



    Read below the cut for the full show notes.

    Continue reading Massively Speaking Episode 177: Wonton hussy

    MassivelyMassively Speaking Episode 177: Wonton hussy originally appeared on Massively on Tue, 06 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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      Ubisoft may be working on a Wii U MMO

      Posted: 06 Dec 2011 06:00 AM PST

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      Wii U
      Could Ubisoft be developing an MMO for Nintendo's upcoming Wii U, of all platforms? There are a few indications that, yes, the studio is indeed doing just that.

      The first step in the puzzle comes from Ubisoft's Emile Gauthier, who posted the following tweet yesterday: "Ubisoft Quebec is working on a NEW AAA MMORPG Game and we need people to fill these very strategic positions."

      The link attached sends readers to Ubisoft's Facebook page, where a number of recently posted job descriptions are listed. These jobs include Senior Engine Programmer (Wii U -- AAA title), Network Programmer (Wii U -- AAA title), Tools Programmer (AAA MMO), Online Game Design Project Manager, Programmer Gameplay (MMO AAA), and Animation Art Director (MMO AAA). Since all of these have been lumped together and added within a few days of each other, one might come to the conclusion that it is for the same game -- a Wii U MMO.

      Of course, the MMO and Wii U title may turn out to be two separate projects, but in any case we're interested to see what Ubisoft has planned for our favorite game genre.

      MassivelyUbisoft may be working on a Wii U MMO originally appeared on Massively on Tue, 06 Dec 2011 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What MMO holiday event are you looking forward to?

      Posted: 06 Dec 2011 05:00 AM PST

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      Fallen Earth
      December is here, and with it comes the usual crop of MMO holiday events. Developers may tweak events to fit the game lore or pull straight from the real-world holiday season, but the foundation of each celebration is usually similar. Special drops from enemies, seasonal quests with fun loot, and extra goodies in the cash shops can all be found throughout MMO-land during most of December.

      So what are you most looking forward to? Will you be sticking with the familiar, long-running traditions of Wintersday in Guild Wars? Are you hoping for more of last year's hilariously misinterpreted holiday traditions from the citizens of Fallen Earth's Wasteland? Or are you dying to check out RIFT's very first holiday celebration? What holiday event are you looking forward to and why?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What MMO holiday event are you looking forward to? originally appeared on Massively on Tue, 06 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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        Issue 3 of Whiteout available for Champions Online players

        Posted: 05 Dec 2011 06:00 PM PST

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        It's always a good day to be a robot.
        No job ever goes quite right, no matter how well you plan it. It's as true in Champions Online as it is anywhere else, and it's certainly the case in the latest installment of the Whiteout series. After all, the first two issues made it plenty clear that heroes would have their hands full dealing with a downed alien spacecraft, but now things are going from bad to worse for the Steelhead soldiers and the player characters. It seems there's another player involved in the game who hopes to get in on the wrecked ship...

        As with previous installments of the series, the new issue can be played by any character over level 11 and provides special rewards in addition to the usual mission benefits. But if you've already played through the mission, you can take a look at the game's latest Art Corner, which shows off the design of the mechanical antagonists plaguing the newest mission installment (and the subsequent ones as well, most likely).

        MassivelyIssue 3 of Whiteout available for Champions Online players originally appeared on Massively on Mon, 05 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.

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        Not So Massively: It's a tactical online action MOBA-RPG MMO!

        Posted: 05 Dec 2011 05:00 PM PST

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        Not So Massively title image
        Enigmatic online game Land of Chaos Online launches this week, blending elements of MMO and MOBA gameplay into a third-person team deathmatch. League of Legends' competitive season two is underway, and this week Riot launched its season two competitive gaming website with an article on all the recent major developments. Heroes of Newerth saw some interesting competitive action of its own over the weekend with some surprising upsets in the finals of the North American Star league.

        This week we learned that Diablo III beta testers will soon be getting a taste of the real money auction house, and fansite DiabloFans has been digging inside the game files to unearth details of the Mystic follower and her array of equipment enchantments. Blacklight: Retribution opened its closed beta on Thursday 1st December, and Path of Exile received a huge patch as it draws closer to release. Bloodline Champions launched a charity pack containing a limited-edition avatar and title, with all the proceeds going to gaming charity Child's Play. Rise of Immortals reveals upcoming lion immortal Kavashiir and shows off its new crystalline creep models.

        Skip past the cut for details of this week's biggest news from the world of MOBAs and other big online games that aren't quite MMOs.

        Continue reading Not So Massively: It's a tactical online action MOBA-RPG MMO!

        MassivelyNot So Massively: It's a tactical online action MOBA-RPG MMO! originally appeared on Massively on Mon, 05 Dec 2011 20:00:00 EST. Please see our terms for use of feeds.

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          Jade Dynasty: Legacy to introduce new classes, dungeon, and more

          Posted: 05 Dec 2011 04:00 PM PST

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          Screenshot -- Jade Dynasty
          Perfect World Entertainment announced today that it will be releasing a new expansion for its free-to-play MMORPG, Jade Dynasty. The expansion, known as Jade Dynasty: Legacy, is the largest single update to the game since 2010's Vengeance, and it brings quite a few new features to the martial arts title. For starters, heroes will be able to venture into the mysterious Incense Valley in search of -- what else -- powerful, delicious loot. Players will also be able to step into the shoes of two new classes: the pyromaniacal Incense Valley Mage and the completely uninformatively named Forta.

          These classes will no doubt be very helpful in the new Crimson Peaks Voidland instance, which will play host to a party of 10 to 25 players as they face its dangers in hopes of securing the treasures hidden within. A number of balance passes have been made as well, which will hopefully ensure a more fair and enjoyable experience. For the full details, head on over to the Jade Dynasty official site.

          [Source: Perfect World Entertainment press release]

          MassivelyJade Dynasty: Legacy to introduce new classes, dungeon, and more originally appeared on Massively on Mon, 05 Dec 2011 19:00:00 EST. Please see our terms for use of feeds.

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            Diablo III game designers talk Inferno difficulty and twinking

            Posted: 05 Dec 2011 03:30 PM PST

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            Oh no, color!  Destroying the ambiance!
            Diablo III is not an MMO by any stretch of the imagination, but it certainly has some strong online elements like previous installments. It also has a lot of expectations to live up to, several of which are discussed in a recent PC Gamer interview with Wyatt Cheng and Andrew Chambers. Both designers discuss the challenge level of the new Inferno difficulty, which is aimed at max-level characters in good gear who have already completed the Hell difficulty level. They confirm that while it's meant to be brutal, it can be played and beaten solo -- although having a friend won't hurt.

            And speaking of getting by with a bit of help from one's friends, Cheng and Chambers both agree that twinking out new characters is a time-honored part of the game's tradition; their job as designers requires them to find ways to ensure that twinking is a fun process for players. It's the sort of interview that can leave fans wanting more of the game before it's released -- which ties in nicely to the fact that you can pre-order the Book of Cain (a collection of in-universe lore and artwork) on Amazon right now. And you can even take a look past the break to see what the book looks like.

            Continue reading Diablo III game designers talk Inferno difficulty and twinking

            MassivelyDiablo III game designers talk Inferno difficulty and twinking originally appeared on Massively on Mon, 05 Dec 2011 18:30:00 EST. Please see our terms for use of feeds.

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            Allods Online implements Overwolf in-game overlay

            Posted: 05 Dec 2011 03:00 PM PST

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            Screenshot -- Allods Online
            If you're similar to me -- my condolences if you are -- then you're probably very friendly with your alt and tab keys. Browsing the internet, chatting with your non-gamer heretic friends on AIM, and gaming all at once requires a certain mastery of alt+tab-fu. Allods Online, however, is looking to remedy this multitasking predicament, so it has enlisted the help of Overwolf.

            Overwolf is an in-game overlay that provides players with a means to browse the interwebs, IM friends on multiple protocols, record their gameplay, and more without ever leaving the comfort of their game windows. Overwolf will be bundled with all future Allods client downloads, and existing players can download the gPotato version of the application from Overwolf's official site. For the full details on the new partnership, head on over to the official announcement.

            MassivelyAllods Online implements Overwolf in-game overlay originally appeared on Massively on Mon, 05 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

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            Lock and (re)load: BioWare preps us for The Old Republic's launch

            Posted: 05 Dec 2011 02:30 PM PST

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            SWTOR
            With 15 days to go before Star Wars: The Old Republic's launch, it doesn't seem like there's much time to get everything stocked and ready before the year's biggest release happens. Fortunately, BioWare's helping us to run down the preparation list with a series of informative forum posts.

            First on the list is to make sure that SWTOR players have the latest version of the client installed on their computers. BioWare says that if you played the game prior to November 25th, you'll probably need to install a completely new client; if you played since, you should be good. There are instructions on the forums as to how you can check which version you have.

            Pre-orders are wondering about early access, which BioWare says is the same between the three editions of the game -- it only matters when you added your pre-order code, not which edition you purchased. More information about the early access program is coming later this week.

            Finally, BioWare is preparing to make major changes to SWTOR's forums following a December 10th outage, during which all posts and PMs will be erased (as will infractions!). New forums, including those covering crew skills, story, lore and PvP, will be added, and guild forums will be expanded significantly. Those just starting to learn about the game will appreciate the new player help forum and community blog that's coming with the update.

            MassivelyLock and (re)load: BioWare preps us for The Old Republic's launch originally appeared on Massively on Mon, 05 Dec 2011 17:30:00 EST. Please see our terms for use of feeds.

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            Undead Labs' writer talks story in zombie MMOs

            Posted: 05 Dec 2011 02:00 PM PST

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            Class3 - girl hiding from zombies
            Don't look now, but there's another MMO jumping on the story bandwagon. This time it's Undead Labs' Class3 console game, and there's a new dev blog up on the title's official site that outlines writer Travis Stout's modus operandi.

            Stout is a huge fan of the zombie genre, and that's a good thing given Class3's focus on the walking dead and the creeptastic atmosphere surrounding them. So what does Stout see as a writer's main mission when it comes to the upcoming MMO?

            "Take the zombies out of the equation and be damn sure you've got a rock-solid story full of interesting, well-developed characters and exciting action," he explains. "Then put the zombies back in so those characters can smash their heads in with tire irons."

            MassivelyUndead Labs' writer talks story in zombie MMOs originally appeared on Massively on Mon, 05 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.

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            EverQuest II dev tour video details Beastlord, new Freeport, Mercs and more

            Posted: 05 Dec 2011 01:00 PM PST

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            Screenshot -- EverQuest II: Age of Discovery
            Sony Online Entertainment is getting the EverQuest II: Age of Discovery hype train up to full speed today with a new dev tour of the upcoming content. Emily Taylor, the game's Executive Producer, takes viewers through the new features that players can expect from the upcoming expansion. To start things off, she gives players a look at the new Beastlord class, which can tame creatures to utilize as Warders in order to alter its playstyle.

            We then get a look at the new and improved city of Freeport, which has been completely revamped. The city's four zones have been consolidated into one single zone, the visuals have been updated, and new questlines and content has been added. Finally, the tour stops off at the Seafarer's Roost Inn, where the new mercenaries can be hired -- for the right price, of course. So for the full video, click on past the cut and take a look.

            [Source: Sony Online Entertainment press release]

            Continue reading EverQuest II dev tour video details Beastlord, new Freeport, Mercs and more

            MassivelyEverQuest II dev tour video details Beastlord, new Freeport, Mercs and more originally appeared on Massively on Mon, 05 Dec 2011 16:00:00 EST. Please see our terms for use of feeds.

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              Flameseeker Chronicles: Guild Wars' elite areas -- The Fissure of Woe

              Posted: 05 Dec 2011 12:00 PM PST

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              Forest of the Wailing Lord
              As 2011 draws to a close and hordes of hopeful Guild Wars 2 fans look to 2012 for a possible launch, people are beginning to turn eyes back to the Hall of Monuments. (No, stop that. We're not debating launch dates; I'm just saying.) It's been over a year since ArenaNet unveiled the Hall of Monuments calculator. I wrote the Road to 50 Hall of Monuments guide series right away, so you guys probably have the basics done and are looking at some of the more challenging parts of Guild Wars. If you're not familiar with the series, I definitely recommend you check it out -- there are separate guides for those who are starting with only three points, those who are aiming for 30 points, and those who want to go all 50.

              With that in mind, I want to spend some time on one of my favorite parts of the game: elite areas. If you've finished all three campaigns and the expansion -- preferably both in normal and hard mode -- and you're ready for a bigger challenge, it's time to take on the elite areas. I'll be focusing on one elite area each week while we wait for Guild Wars 2 news, so follow along and let's get you started on the first area: the Fissure of Woe. Ready, set, kill!

              Continue reading Flameseeker Chronicles: Guild Wars' elite areas -- The Fissure of Woe

              MassivelyFlameseeker Chronicles: Guild Wars' elite areas -- The Fissure of Woe originally appeared on Massively on Mon, 05 Dec 2011 15:00:00 EST. Please see our terms for use of feeds.

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                Star Wars: The Old Republic beta test attracts 2 million players

                Posted: 05 Dec 2011 11:00 AM PST

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                Screenshot -- Star Wars: The Old Republic
                It's no secret that Star Wars: The Old Republic is one of the most highly anticipated MMORPGs in recent memory, and the game's recently concluded public testing phase confirms the hype. The game's publisher, EA, announced that the SWTOR test phase drew in over 2 million players, and of those 2 million, 750,000 unique players jumped into the game over the Thanksgiving weekend alone.

                EA also shared some interesting statistics about the game's test players. Over the holiday weekend, players averaged about 12 hours of game time each for a grand total of over 9 million hours of playtime across the playerbase. If you didn't get a chance to try the beta, or if you simply couldn't get enough, you don't have much longer to wait. The game launches in about two weeks on December 20th, with pre-order head start beginning on the 15th.

                MassivelyStar Wars: The Old Republic beta test attracts 2 million players originally appeared on Massively on Mon, 05 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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                Wings Over Atreia: In defense of PvP -- a carebear's conversion

                Posted: 05 Dec 2011 10:00 AM PST

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                Wings Over Atreia header image
                Squealing in delight, the gamer continues down the list, eyes feasting on line after line of the perfect features. Everything ever wanted, dreamed of, right here. Could it be? Could this be The One? Visions of gaming nirvana dance about the gamer's mind. Oh the fun that shall be had! Almost quivering, unable to contain the excitement, eyes finally chance upon the line... wait, what's this? PvP? Window closed/box tossed back on the shelf. What a piece of garbage.

                Sound familiar? How many times have we heard the phrase "It would have been perfect without PvP" or see gamers just pass over a title that fit their wants and needs almost to a "T" just because of that one feature without even giving it a chance? How many people have been captivated by the beauty and promise of Aion but refrained from trying it because of two little words: "open PvP"? Plenty. Even among my own circle of friends I have heard that refrain many a time. To that I say: It's your loss.

                In fact, I propose that PvP can be not only tolerated but actually enjoyed by almost everyone. And this week's Wings Over Atreia is dedicated to showing you how. Poppycock! you say? Now, before you dismiss me out of hand, please consider where this declaration is coming from. No one can (accurately) accuse me of being a PvPer. In fact, I more fully fall into the quintessential carebear category than anywhere else -- I am a casual-ish player and a roleplayer. Even so, I can now make the following (qualified) statement:

                My name is MJ. And I like PvP.*

                Don't believe that you, too, can make this statement? Take the leap past the break for a look at some tips on how to come to enjoy this integral feature more and not let fear keep you away from Aion.

                Continue reading Wings Over Atreia: In defense of PvP -- a carebear's conversion

                MassivelyWings Over Atreia: In defense of PvP -- a carebear's conversion originally appeared on Massively on Mon, 05 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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