MMO News

MMO News


Microvolts to Launch Update

Posted: 09 Nov 2011 02:33 PM PST

Microvolts announced a new update, set to release on 11/10/2011.  Players have a chance to win exclusive parts and accessories in the all-new capsule machine.  A brand new Weapon Upgrade System is part of the update as well.

Each spin of the capsule machine earns players “Luck Points” which increases the odds of winning the jackpot of hundreds of thousands of Micro Points.  The weapon upgrade system offers players a chance to increase the stats of their permanent weapons, with a variety of possibilities for each.

Microvolts is published by Rock Hippo Productions.

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Microvolts Gameplay Screenshot

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MICROVOLTS HAS LADY LUCK ON ITS SIDE WITH AN ALL-NEW UPDATE LAUNCHING TOMORROW, NOVEMBER 10TH

“Luck and Load” Update Tests Players’ Luck With An All-New Capsule Machine And Introduces A Brand New Weapon Upgrade System

Markham, Canada November  9, 2011 – Rock Hippo Productions announced today it will launch an exciting new update for the popular cartoon style third-person shooter, MicroVolts.   Starting tomorrow, November 10th, players can test their luck for a chance to win exclusive parts and accessories featured in the all-new Capsule Machine.  Players can also check out a brand new Weapons Upgrade System as part of the latest Luck and Load Update.  To download and play the game for free, players can visit www.MicroVolts.com.
As part of MicroVolts‘ new Capsule Machine feature, players can take a shot at winning exclusive parts and accessory items such as the highly coveted, but extremely rare, “Gold Rifle” or the “Musashi” (Samurai) outfit for the popular character, C.H.I.P.   With each spin, players gain Luck Points which increases their chance at winning the ultimate jackpot prize of hundreds of thousands, or even millions, of Micro Points!
In addition to the Capsule Machine , MicroVolts is also launching a brand-new Weapon Upgrade System that will dramatically intensify gameplay for both casual and competitive players!  Through acquiring Energy, players can fill their Battery in order to upgrade their permanent weapons.  Everything from an improvement in the accuracy of a rifle, a faster run speed while wielding a melee weapon or  an increase in the damage radius of a grenade launcher is all possible with this new feature!
“Every time our players think we have packed as much fun and excitement into MicroVolts as possible we surprise them by giving them even more!,” said Howard He, President and CEO of Rock Hippo Productions.  “I think players can tell from this latest update that we are committed to listening to our community about the items and features they covet.  We encourage our players to continue to share their feedback because after all, this is their game.”
To view the all-new screen shots and download and play the game for free, players can visit www.MicroVolts.com.

Jagged Alliance and UFO Online two-pack Beta Announcement

Posted: 09 Nov 2011 02:27 PM PST

gamigo has announced that closed beta for both Jagged Alliance Online and UFO Online will begin soon.  Both games are browser based, but offer completely different objectives.

UFO Online launches today, and focuses on PvP battles between three factions.  Players conquer territory by defeating other players and aliens.  Crafting will be important, as will weapon and item enhancement.

Jagged Alliance will be released in a few days and is geared towards players who want mission based combat with AI that is set to be incredible.  They may choose from a pool of 60 mercenaries and keep them up to date on equipment and skills.  PvP will be added into the game later.

gamigo also publishes King of Kings 3 and Cultures Online.

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Jagged Alliance Online Gameplay Screenshot

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Jagged Alliance Online and UFO Online – closed beta testing of gamigo’s strategy games two-pack starting soon!

Hamburg, November 9, 2011 – Fans of turn-based strategy games have twice as much reason to be happy these days: gamigo is gearing up two games, Jagged Alliance Online and UFO Online – Fight for Earth, both from series that players know and love, for closed beta testing. Although both games follow the same basic principles and can be played in a browser, the objectives of the two games could not be any different.

UFO Online – Fight for Earth is starting today and focuses on PvP battles between the three factions competing for global domination. Territories are conquered by defeating players from other factions or aliens. Another important feature is crafting and enhancing weapons and other equipment. Players will need to keep expanding their headquarters to gain access to better opportunities.

Jagged Alliance Online will follow in a few days and is aimed at players looking for awesome AI with a variety of behavior patterns and exciting missions. Players choose their favorites from a pool of more than 60 mercenaries and then equip and train them in the expandable headquarters. PvP content will be added to the game at a later date.

Registration for beta testing can be found on each game’s official website.

Star Supremacy Launches Ship Design Contest

Posted: 09 Nov 2011 02:18 PM PST

Barbily Games has announced a ship designing contest for Star Supremacy.  From now until 11/30/2011, players can create their dream ship and submit it for voting.  Players can submit drawings, videos, photographs or whatever can be seen easily by staff and community alike.  Various awards will be given, and players winning awards for designs will have their ship implemented within Star Supremacy.

There is also a competition to win a gaming headset, details of which are found on the game’s Facebook page.

Star Supremacy is currently the only game offered in North America by Barbily Games.

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Star Supremacy Gameplay Screenshot

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Star Supremacy launches new Ship Designing Contest!

Suzhou, China – November 9, 2011 – If players want to play a game that offers a lot of events with big points, Star Supremacy is definitely the game to play these days.  Barbily Games has announced a new contest for its players, a ship designing contest.  From now until the end of the month (11/30/2011), players will have the chance to create their own interpretation of their dream ship and submit it for voting.  Submissions can be in any form (photograph, drawing, video, etc.) as long as it can be seen easily by the staff and community.  Rewards will be given out in different areas (best design, outstanding design, best idea, and participation) and to players who win rewards for design, their ship designs will be implemented into the game.

“We want to make players feel rewarded for playing our game.  Star Supremacy is getting ready to launch into Open Beta soon and we want users to feel like they are a part of the game by doing something creative.  I think this is going to be a fun, challenging, and rewarding challenge for our players.” noted Thomas Liu, Senior Business Director.
Please check out the official website for more information, announcements, and events as Star Supremacy launches or follow us on Twitter at http://twitter.com/#!/Star_Supremacy and Facebook, http://www.facebook.com/pages/Star-Supremacy/167124213363092?sk=wall.  You can also follow us on Raptr at http://raptr.com/game/Star-Supremacy.
Star Supremacy is currently hosting a facebook event.  3 random players will be selected to win a gaming headset once the facebook page reaches 30,000 likes.

WindSlayer 2 Officially Launches

Posted: 09 Nov 2011 02:12 PM PST

WindSlayer 2 has officially launched today.  The game is a 2D side-scroller that offers arcade-like gaming and fairytale-like graphics to draw players into the world of Beuritania.

WindSlayer 2 promises a variety of skills and spells, along with items to help defeat enemies. The game also offers a pet system and a mentoring system.  Fans of the game who create a website devoted to WindSlayer 2 may also submit their page to win in-game cash shop currency.

WindSlayer 2 is published by Ignited Games.  This is their first North American release.

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WindSlayer 2 Gameplay Screenshot

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WindSlayer 2 Slashes into Commercial Launch

Ignited Games Officially Launches its Fast Action, 2D Online RPG, WindSlayer 2

EL SEGUNDO, Calif. – Nov. 3, 2011 – Calling all online mages and warriors: The world ofWindSlayer 2 is officially open to explore and conquer. Ignited Games’ 2D, side-scrolling, multi-player, online role-playing game (RPG) is live and ready for action. Fans of online fantasy free-to-play games can sign up now to play WindSlayer 2 at the game’s official site.

“The detailed visuals, fast-paced action and community features in WindSlayer 2 really raise the bar for 2D side-scrolling online RPGs,” said Peter Kang, CEO of Ignited Games. “Fans will find classic arcade-style gameplay with a unique art style that immerses players in the beautiful, fairytale-like world of Beuritania.”

The game puts players on a journey in Beuritania to defeat hordes of monsters using acquirable skills, magic spells and items. Building on its predecessor, WindSlayer 2 features updated gameplay and in-game systems such as the pet and mentor systems that add re-playability.

The commercial launch will include the in-game Playground, which includes community features that connect WindSlayer 2 fans. Players can invite friends and guild members into private rooms for in-game socializing and community building. There also are multiple room scenarios to choose from, allowing players to party with a plan.

Furthermore, players who open a new WindSlayer 2 fansite, or run an existing one, can email their site’s URL to WS2community@ignitedgames.com by Wednesday, Nov. 30 with “Fansite” in the subject line for a chance to win iCash, in-game currency for all of Ignited’s games. Based on design, functionality and overall creativity, Ignited Games will choose the top three sites and award 10,000, 5,000 and 2,500 iCash to the first, second and third place winners, respectively. Also, the three winning sites will be featured on the WindSlayer 2 website.

Online gamers can now cast spells and clash swords as they fight foes and lay claim to rare treasures in WindSlayer 2 by visiting the game’s website athttp://ws2.ignitedgames.com/. For the latest updates on WindSlayer 2, fans can “Like” the game on Facebook at http://www.facebook.com/WindSlayer2.

Pangya Releases New Map, Events

Posted: 09 Nov 2011 02:04 PM PST

SG Interactive has announced the release of a new course for Pangya: Wiz City.  The seventeenth course offered in the free-to-play golf MMO, Wiz City has some new obstacles to challenge players with.  The new course also offers an item for players that complete each of the four courses offered in the update.

Players can also compete for prizes by creating videos for the new course. The top three videos will receive a grand prize, however, everyone that participates will earn something.

SG Interactive also publishes Trickster Online and Grand Chase.

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Pangya Gameplay Screenshot

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SG Interactive Delivers New Map, Events for Pangya United and Trickster Online

Irvine, Calif.Nov. 9, 2011 – This November marks one of the biggest months yet for free-to-play publisher SG Interactive (SGI). Delivering new content and events to two of its most popular games, SGI kicks off the month by introducing Pangya United’s "Wiz City" course. Positioned squarely in the wizard and sorcerers' district, Wiz City will provide challenges for even the most experienced golfer. November is also the fifth-year anniversary of Trickster Online, and SGI is rolling out the red carpet to celebrate. Players new and old are invited to commemorate the occasion in style with a lineup of events, updates, and in-game opportunities and prizes.

As Pangya United's seventeenth course, Wiz City will challenge players with the following:

·         Magic Carpets

o   Look out for special purple areas on the new course because the Magic Carpets will bounce players' golf balls all over the place! Players who can master the ricochet can use these carpets to lower their scores.

·         Spinning Cubes

o   Giant spinning cubes with question marks can be found throughout the course, and they contain player gifts! Hit these cubes with comets to find out which rare item they contain. However, to open the cubes, players must acquire the Keys of Fortune by logging in every day or purchasing them at the Pangya Shop.

·         Pang Coins

o   Players can find massive Pang Coins floating around the course. Any shot that comes close to the coins will gather them for the player. At the end of each game, collected Pang Coins will convert to generous amount of experience points and in-game currency.

To celebrate the official launch of the Wiz City course in Pangya United, players can also participate in two new Wiz City events that expand on the warm-up events from October:

·         Wiz City Tutorial Video Contest

o   Eager Wiz City explorers can put their course know-how to work through the Wiz City video contest. Gamers can enter the contest by creating a video of at least two minutes introducing other players to any aspect of the new course. The three best videos will receive a grand prize, but all participants will receive small tokens of appreciation. Gamers have until Wednesday, Nov. 30 to submit their entries.

·         Wiz City and the Sorcerer's Stone

o   In addition to tournaments and contests, the new course will be the site of a treasure hunt. Players who complete the West Wiz, White Wiz, Wiz Wiz and Wiz City courses by Tuesday, Nov. 22 will find magical Sorcerer's Stones on each course. These stones can then be pieced together to form the rare Wizard Hat item.

The Wiz City course and its events are ready for players to explore through the Pangya United official website. For up-to-date information about the game, players can "Like" the Pangya United Facebook page.

Dungeons & Dragons releases Update 12

Posted: 09 Nov 2011 12:15 PM PST

Update 12 is the latest of the Dungeons and Dragons Online’s major updates, and is now live in North America.

The update adds the new Challenges system (free for VIPs), which includes mini-games at multiple difficulties that let players collect resources they can exchange for loot; four new armor appearance kits; and new Gold Seal Hirelings. In addition, the Artificer class is now unlockable as a favor reward through Update 11 and 12 content for free players.

Dungeons and Dragons Online is published by Turbine, which also publishes The Lord of the Rings Online.

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Dungeons & Dragons Online Gameplay Screenshot

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The Era of Magic Continues with DDO's Update 12: Vaults of the Artificer!

Turbine announced today that the latest update for Dungeons & Dragons Online, one of the world's best free to play massively multiplayer online role playing games (MMORPG), is now live! New features include:

Challenges System:

•        Play in Challenges and collect valuable resources to barter for cool loot!

•        Choose your level of difficulty-multiple levels available!

•        Stay on your toes with a host of new mini-games!

•        Free for VIPs!

Artificer Class — Can now be earned as a favor reward by playing Update 11 and 12 content!

Challenge Powerups — Get a competitive edge from the DDO Store with buffs such as speed, power and invisibility!

Platinum Sharing — Share platinum across your characters on the same server! First tier free for VIPs!

Armor Appearance — 4 new Armor appearance kit lines available-including two exclusive to Warforged!

Purchase Gold Seal Hirelings two levels above your character!

And Much More!

Aeria Games Interview: New Partnerships & Games

Posted: 09 Nov 2011 10:13 AM PST

The past two months for Aeria Games have been particularly busy – the company has forged a new partnership to host EA’s Play4Free games (starting with Battlefield Heroes), acquired Punch Entertainment and forged a new mobile gaming division, and has launched a new browser-based MMORTS, Golden Age. MMOHut spoke with JT Nguyen, Chief Operating Officer (COO) of Aeria Games, to take a more in-depth look at Aeria Games’ latest successes.

What led up to the partnership between EA and Aeria Games?

There was good synergy between EA and Aeria Games. From our early discussions, it was recognized that both sides were in synch with how to further capitalize on the exploding free to play online game business space.  Of course, EA has fantastic content which we felt could complement our own portfolio of games.  We've been extremely successful with how we've operated our business, which I think is what drew EA to us in the first place. They recognized that Aeria Games is very strong on monetization and has an industry-leading ARPPU, so it seemed like a great fit.  

How do you plan to draw players into the EA titles as they are added to Aeria’s portal?

Starting with Battlefield Heroes which we launched a few weeks ago, we will market the EA games both externally to new players as well as to Aeria Games’ existing and growing user base of over 24 million distinct power gamers. The Aeria Games audience is very active and engaged, so we feel they will find and enjoy the EA titles when they come to play our games.

What kind of growth do you expect to see with the new business deals with both EA and Punch Entertainment?

Aeria Games has been kind of quietly operating and steadily growing, but we are now in a more aggressive phase of our business which is exciting for us. EA represents Aeria Games’ first major distribution deal with a Western developer. We will continue to expand our portfolio with Western-developed content and are in discussion with a number of such potential partners. We established our first in-house mobile game development studio with the acquisition of the team from Punch Entertainment, which we're very excited about. We will continue to develop and publish mobile and browser games, whether in-house or externally.

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Battlefield Heroes Gameplay Screenshot

Why does Aeria Games want to head into the mobile gaming market?

Aeria Games has a tremendously valuable user base of over 24 million power gamers. Our players like to play high quality and engaging games–whether on their PCs at home, or on their mobile devices while riding a train, or in the mall waiting for their significant others to shop. Further, our players are very versed of the free-to-play, virtual-item-transaction gaming model. Expanding into mobile is a natural extension as Aeria Games continues to grow. Our goal is to become the leading destination for free-to-play multiplayer games, whether the games are on the PC, browser, or mobile platforms.

Does Aeria Games still plan to appeal to less casual gamers in the mobile gaming market?

At least initially, our focus on mobile will be on hardcore to medium core games, which is the bulk of our players, all with a multiplayer focus.  (The less casual mobile games that we have launched to date are mostly for test-marketing purposes.)

What kind of integration between MMOs and mobile devices would Aeria like to see?

We would love to see games that can be played across devices. For example:  A player playing a PC client game can play a minigame on his smartphone to level up his character while he is away from his computer. He then brings the leveled up character back to the PC client game.

Aeria Games already shows a broad portfolio of game genres, but what kind of games would you like to add to diversify it further?

Our goal is to become the leading destination for free-to-play multiplayer games, whether the games are on the PC, browser, or mobile platforms. We're not looking for any particular type of genre to expand our portfolio; instead we look at opportunities to bring great experiences to lots of players with a good revenue model.

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Eden Eternal Gameplay Screenshot

What do you do to encourage players to spend more time per day in game?

We select games with compelling gameplay, and we strive to create fun and supportive communities, backed with excellent customer service. We find that compelling in-game events and competitions help, too.

How do you keep your players involved, even when they’re not in game?

We are increasing our communication efforts to our communities, including direct emails, newsletters, and updates. We also reach out with posts to our Facebook community.

What is the key into drawing new players into Aeria Games?

With the rapid growth of social media gaming in recent years, the potential audience for our games has expanded enormously. The key is communicating the benefits of our downloadable games, and showing that we have games for a wide range of interests, from more casual and anime-themed games like Eden Eternal and Grand Fantasia, to more intense fantasy and PVP games like Shaiya and Last Chaos, to action games like our FPS Wolf Team.

What is the biggest lesson Aeria Games has learned in the past five years in the North American market?

It's been an amazing five years for us. We have definitely learned a lot but also had a lot of successes, all of which we thank our loyal players for.  I say this because the biggest lesson we've learned from has been how to balance the business needs with the player needs, with the latter being the anchor for us. We are extremely data driven in terms of how we operate as a business, as well as how we monitor and react to our player needs and behavior.  This is of course common practice for online game companies but for Aeria Games, I think our ability to both anticipate and react timely to our players to ensure an engaging and robust experience has been what has helped us to stand apart from others.

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Golden Age Gameplay Screenshot

What do you feel Golden Age brings to the Aeria Games portfolio?

Well, off the bat, Golden Age is exclusive to us so the only place you can play the game is on Aeria Games, which we're extremely excited about as it's a great game. For those not familiar with Golden Age, it is an innovative browser game with refined gameplay, combining an expansive strategy game with roleplaying elements.  It pushes forward the web Real-Time Strategy genre with upgrades in graphics, in-game systems, and player options.  Golden Age has done well for us in the short amount of time since its launch, and we've got high hopes for it in terms of translating to another global hit for Aeria Games. We will have more exciting news to share about Golden Age in the coming weeks/months, but for now are focused on delivering a great game to our players.

What features may be in the works for Golden Age to make it stand out even more as a browser-based strategy game?

We have a number of projects underway to expand the game even further. We are working on the interactive RPG town, Sanctum City, where players receive quests from a motley assortment of NPCs or meet and greet other players using Golden Age‘s innovative avatar system in the town center. We also have real-time map data where players can boost strategy options with three map modes. This will help determine the movement direction of enemy troops and whether a castle is under attack, among other detailed map data. Last but not least, we have our Battlefield tournament system. Battlefield is a recurring in-game tourney where players can demonstrate their abilities without risking their valuable units and losing troops in the normal persistent world.

Tribes Ascend Gameplay – First Look HD

Posted: 09 Nov 2011 09:45 AM PST

To Learn More About the Game, Check out our Tribes Ascend Page.

Tribes Ascend is a 3D Futuristic FPS with MMO progression elements. The game is published by Hi-Rez the same studio behind Global Agenda. Tribes Ascend is a sequel to the original Tribes and Tribes 2 which were buy to play games published in the late nineties.  The game is currently in closed beta but no more character wipes are planned so any progress made now will persist into live. To learn more about Tribes Ascend check out the official MMOHut DC Universe Online page which includes a detailed review, tons of screenshots, and additional videos.

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