MMO Updates

MMO Updates


The Anvil of Crom: A look inside the Forgotten City

Posted: 31 Jul 2011 10:00 AM PDT

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A couple of weeks ago I took you on a tour of the Breach, one of two new instances that debuted with Age of Conan's free-to-play Unchained patch. Today, we'll nose around the second dungeon, an outdoor playfield called the Forgotten City that -- like its predecessor -- has AoC's distinctive far-eastern flavor written all over it.

The two instances are similar in that they both scale to a player's level between 40 and 80, and they're both accessed via the Gateway to Khitai zone that serves as the entry point into AoC's Rise of the Godslayer content. That's about where the similarities end, though, as the dungeons are quite different in terms of visual style and challenge level.

Continue reading The Anvil of Crom: A look inside the Forgotten City

MassivelyThe Anvil of Crom: A look inside the Forgotten City originally appeared on Massively on Sun, 31 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.

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Global Chat: These times they are a changin'

Posted: 31 Jul 2011 08:00 AM PDT

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Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

Today's Global Chat covers some big game changes as well as some NPCs we love to hate. As always, our readers have plenty to say about issues both game-changing and lighthearted, and much of it can be applied to the MMO field in general. How long is too long to wait for game updates? How do you balance in-game currency vs. real-world cash purchases? And seriously, is that one NPC ever going to shut up?

Hit the jump for our readers' thoughts on these burning questions.

Continue reading Global Chat: These times they are a changin'

MassivelyGlobal Chat: These times they are a changin' originally appeared on Massively on Sun, 31 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What half-developed content intrigues you the most?

Posted: 31 Jul 2011 06:00 AM PDT

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A live MMO is like an old building, expanded and built upon time and again. And just like a large enough building, there are rooms that get built over and sealed off. Except they're not rooms, they're abandoned pieces of content and storylines and mechanics that never got expanded upon. Things like the Karazhan Crypt in World of Warcraft hint at elaborate pieces of content that never quite made it to release, with only the barest elements remaining in place for players to wonder about.

Sometimes you don't get a full map, of course, just a few datamined points or a spell that looks like part of a larger series of spells that never came to pass. Whether or not you're happy with the game as a whole, the idea of these islands of abandoned content can be alluring, suggesting a pattern of development that almost went into production but not quite. So what's your favorite piece of content that clearly got dropped off partway through? Where do you find a hint of what might have been that ultimately didn't come to pass?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What half-developed content intrigues you the most? originally appeared on Massively on Sun, 31 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.

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Perpetuum dev blog talks intrusion revamp

Posted: 30 Jul 2011 06:00 PM PDT

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Avatar Creations has updated its Perpetuum dev blog, and the latest entry is quite a long read (and also of interest to players concerned about the game's intrusion and outpost conquest systems). As it currently stands, base attack and defense in Perpetuum is a pretty random affair. "One's ability to hold an outpost is largely luck, combined with the number of players one can bring to bear in a specific time zone," Avatar admits.

The blog entry sums up the tentative path forward, and a future intrusion revamp will be deployed "rather than build[ing] upon a broken mechanic and creat[ing] more issues." What will the revamp entail? For starters, outpost ownership will cease to be about raid-and-retreat gameplay and instead will be focused on players who actually live on a particular island for the long term. Avatar is confident its new system will encourage PvP while simultaneously preventing instances where players wake up and are unable to access their assets.

While there's no date for the intrusion revamp as of yet, there is quite a bit of mechanical info to be read on the official Perpetuum dev blog (and don't forget to leave your feedback in the comments and on the forums after you've checked out the details).

MassivelyPerpetuum dev blog talks intrusion revamp originally appeared on Massively on Sat, 30 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.

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Darkfall video and screenshots highlight new leather armor

Posted: 30 Jul 2011 04:00 PM PDT

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Aventurine snuck in a couple of quick Darkfall updates while we weren't looking, and though there's still no definitive word on Darkfall 2.0, there is an armor video and some nifty screenshots to sort of make up for it.

This week's Darkfall blog update is a short one, and basically pays a bit of lip service to the siege system that's still in progress (and that Aventurine hopes to have in final testing next week). As for the screenshots, they feature some closeups of the new "intricate leather armor" that took a bow in Thursday's short video release. The set is a bit of a departure from the game's grungy medieval aesthetic, with clean lines and some appealing sleekness but for the giant spikes protruding from the helmet and and limbs. Head past the cut to get a look at the video.

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MassivelyDarkfall video and screenshots highlight new leather armor originally appeared on Massively on Sat, 30 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.

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One Shots: Calling this meeting to order

Posted: 30 Jul 2011 02:00 PM PDT

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Today's One Shots image is a blast from the past -- one that a lot of players remember fondly, and many still play. Ogrelin Blodig sent us this Dark Age of Camelot image:
This screenshot was taken in 2003 during one of Svea Ulvars guild meetings. We played on the European server Prydwen in the realm of Midgard. You can unfortunately only see the feet of the guild-founder Zog in the middle. Some of us still play in the guild together, but sadly many of the members in that picture haven't been seen in a long time.
Next week's One Shots theme is Some Assembly Required, and yes, it's a little nod to Massively's newest column. If you'd like to participate, send your best screenshot of content that you've created to us at oneshots@massively.com. It can be a house you built, an item you crafted, or anything you like as long as it came from your two (virtual) hands. Include your name, the game, and a little description of the image, and we'll feature it here on Massively!

MassivelyOne Shots: Calling this meeting to order originally appeared on Massively on Sat, 30 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

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The Tattered Notebook: You've got some DCUO/EQ/CWA/VG in my EQII!

Posted: 30 Jul 2011 12:00 PM PDT

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As excited as I am to see some of the changes coming to EverQuest II, I have to admit that some of it felt slightly familiar. I've been doing a bit of an MMO walkabout recently, and I've re-upped my Station Access so I could sample some of SOE's other titles, and also revisit some that I haven't played in a while.

As I played, I came across features and gameplay that tended to look similar. The Aether races in EQII look a lot like the race tracks from DCUO. The upcoming house database, with a ranking system, sounds a lot like what's in Free Realms. I'd wager that the Mercenary system will be modeled on the one that's already in EverQuest. And the on-again-off-again gifting system in EQII resembles the one already in Clone Wars Adventures.

In this week's Tattered Notebook, we'll take a somewhat tongue-in-cheek look at a few other features from SOE games that would be great to see in EverQuest II.

Continue reading The Tattered Notebook: You've got some DCUO/EQ/CWA/VG in my EQII!

MassivelyThe Tattered Notebook: You've got some DCUO/EQ/CWA/VG in my EQII! originally appeared on Massively on Sat, 30 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

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