MMO Updates

MMO Updates


Holier than thou: Divine Souls adds the Priest

Posted: 02 Jun 2011 10:00 AM PDT

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It figures that in a game called Divine Souls, sooner or later they would include clergy. Outspark's action RPG has expanded its class roster to include the Priest, who's an interesting mix of lethal intent and compassionate healing.

The Priest is equipped with a deadly Soul Scythe, with which he culls the heathens as he works his way through the land. That's not all he brings to battle; the Priest is also well-versed in healing, lightning and poison magics.

Outspark's Philip Yun hopes that the Priest will be embraced by the playerbase: "We've designed Divine Souls from the beginning to offer the most action-­packed and exciting combat gameplay available online. We're constantly working to improve our games and offer players more exciting characters, weapons and other premium content. The Priest class will be especially compelling for players who want to try a different edge to our PvP battles."

Hit the jump to see Divine Souls' Priest in action!

Continue reading Holier than thou: Divine Souls adds the Priest

MassivelyHolier than thou: Divine Souls adds the Priest originally appeared on Massively on Thu, 02 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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Prius Online open beta starts today

Posted: 02 Jun 2011 09:00 AM PDT

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Set your alarm clocks for 5:00 p.m. EDT, Prius fans, as today marks the start of the title's open beta. gPotato has issued a press release detailing what players can expect during the final testing phase. First up is a level cap increase from 25 to 50, followed by the introduction of second classes for all races, and finally the new female Ayin race.

New dungeons are coming too, as are the bounty system and the ability to summon Gigas at level 30. Explorer types will be happy to note the lifting of various regional access restrictions, and PvP fiends can check out the two new unions in the Coliseum Battle System as well as take part in week-long guild battles.

You can learn more about Prius, and download the client, via the official website. Be sure and check out our in-depth coverage from this year's GDC as well.

MassivelyPrius Online open beta starts today originally appeared on Massively on Thu, 02 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

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Eden Eternal's closed beta kicks off -- and we've got keys! Keys! Keys!

Posted: 02 Jun 2011 08:00 AM PDT

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Are you lacking a heroic destiny in your life? Then Eden Eternal has something to sell to you: purpose! Saddle up on your most trustworthy llama and get thee to the beta, ASAP.

As of today, the colorful MMO has moved into closed beta, and Aeria Games is celebrating by throwing a party to end all parties. Beta participants will enjoy exclusive rewards depending on how far they progress in the beta. These rewards include titles, a spiffy hat, and a magical alpaca pet. There will also be a host of daily events and ongoing contests in the Eden Eternal closed beta.

Of course, there's no reason making that pouty face if you didn't get in already -- we're here to help you out! Massively has 10,000 beta keys for the taking, so if you're interested all you have to do is snag one on our giveaway page, then sign up and redeem it on Eden Eternal's beta page!

Demand for the beta is strong; just a few days ago we reported that Eden Eternal already had racked up over 100,000 applicants looking to give this game a go. You can check out several new screenshots below and a trailer highlighting the player towns feature after the jump!

Gallery: Eden Eternal

Continue reading Eden Eternal's closed beta kicks off -- and we've got keys! Keys! Keys!

MassivelyEden Eternal's closed beta kicks off -- and we've got keys! Keys! Keys! originally appeared on Massively on Thu, 02 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

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Funcom profiles Age of Conan's Forgotten City and The Breach solo instances

Posted: 02 Jun 2011 07:00 AM PDT

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By now, everyone's aware that Funcom is getting ready to unleash the world of Hyboria on the free-to-play scene. What you may not know is that in addition to the hybrid payment model, the Age of Conan Unrated update is going to be be bringing new content to the game as well.

Said content comes in the form of two new solo dungeons located in the lands of Khitai. Both instances are repeatable and designed to scale to a player's level (between 40 and 80), providing an alternative to the Tarantia Villas 40 to 80 experience that formerly filled in the gaps in AoC's mid-level curve. Funcom has told us that the new instances -- The Breach and The Forgotten City -- will be freely available to subscribers and available to Unrated F2P players for a small fee.

Join us after the break for Funcom's take on the game mechanics, the storylines, and the locations themselves. While you're at it, check out the new dungeon images in our Age of Conan gallery below.

Continue reading Funcom profiles Age of Conan's Forgotten City and The Breach solo instances

MassivelyFuncom profiles Age of Conan's Forgotten City and The Breach solo instances originally appeared on Massively on Thu, 02 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Does steampunk taint fantasy MMOs?

Posted: 02 Jun 2011 06:00 AM PDT

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With the recent news that Guild Wars 2 is including a technologically savvy Engineer class, purists have come out in force to bring back up the long-running argument of steampunk themes in fantasy MMOs. To put it succinctly, some people are all right with it, and some consider it the most insidious plot to ruin lives since Enron.

I've heard this argument before, in many other places: World of Warcraft, RIFT, Warhammer Online, and Allods Online (to cite a few examples) all have elements of steampunk in an otherwise straight-forward fantasy setting, and some folks just don't care for it. Steampunk, to them, represents a jarring juxtaposition between the old and (semi-)new, and even suggests that the world is becoming outdated even as we play it.

So I'm curious today to know what you think. Yes, you, the person with the mismatching socks -- do you think steampunk elements taint fantasy MMOs, or can they coexist peacefully?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Does steampunk taint fantasy MMOs? originally appeared on Massively on Thu, 02 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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WoW-a-thon for Dragon*Con MMO track staffer

Posted: 01 Jun 2011 08:00 PM PDT

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Many people, when they think of online gaming, think of 13-year-olds on Xbox Live shouting expletives and teabagging your freshly killed corpse, but those of us who have spent enough time in the community know that there's much more to it than just that. Kevin Stallard, of Dragon*Con MMO track fame, is setting out to prove just that.

Kevin's close friend and Dragon*Con staffer Jay Sturrock was recently diagnosed with cancer, and anyone who has ever been diagnosed with cancer or known someone who has can tell you that treatment is not only emotionally exhausting, but financially taxing as well. With this in mind, Kevin is looking to put his World of Warcraft habit to a good cause. On July 9th, Kevin will be holding a 24-hour "WoW-a-thon" at Battle & Brew Gaming Pub in Marietta, GA. Throughout the course of this gaming marathon, Kevin invites fellow gamers to join him either at the pub or in Azeroth and, if they're able, to pledge some money toward covering Jay's medical bills from the treatment. Can't make it to the event itself but still want to help? No problem, just keep an eye on the official event page where PayPal information will soon be posted. We wish Kevin and Jay the best and hope the Massively community will pitch in for this noble cause.

MassivelyWoW-a-thon for Dragon*Con MMO track staffer originally appeared on Massively on Wed, 01 Jun 2011 22:00:00 EST. Please see our terms for use of feeds.

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Champions Online kicks off its new weekly comic series

Posted: 01 Jun 2011 07:00 PM PDT

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Are you ready to get a little bit more Champions Online action in now that the future of the game is more secure? Then you're in luck, as the game has just kicked off the first in its series of weekly comic issues. But these aren't just something for players to read -- no, these are comic issues for players to play through for themselves, watching a story unfold while blasting through new challenges.

Similar in format to the featured episodes of Star Trek Online, the first series is titled Aftershocks and kicks off with an UNTIL base going dark. The first installment should take about half an hour to play through, with further installments coming in subsequent weeks to finish out the story. Champions Online players can start enjoying this ongoing arc with any character over level 11 and are encouraged to visit the official page for more information on the new format.

MassivelyChampions Online kicks off its new weekly comic series originally appeared on Massively on Wed, 01 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

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Newest producer's letter for City of Heroes talks about updating old content

Posted: 01 Jun 2011 06:00 PM PDT

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Pretty much every time the development team at Paragon Studios answers player questions, there's a question that comes up about updating older content in City of Heroes. And usually the answer is a pretty standard one, a promise that updates will be looked at but aren't on any sort of specific timetable. It's a bit generic as answers go -- but the newest producer's letter for the game goes into more detail about why content gets updated, why it doesn't necessarily get updated, and the fact that there will be updates to legacy content in the future.

The usual rationale for fewer updates is the amount of work involved in updating this content, but the letter explains in more detail that it's not enough for content just to be old. In order to be ripe for a reworking, the task force or zone has to be underutilized to begin with, which gives a good reason for development to try to revitalize the content. City of Heroes players will be happy to note that the letter also promises revamps coming to the early leveling areas in the near future -- while it doesn't specify the details, more information will be forthcoming in the coming weeks.

MassivelyNewest producer's letter for City of Heroes talks about updating old content originally appeared on Massively on Wed, 01 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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EverQuest II releases the Children of War!

Posted: 01 Jun 2011 05:00 PM PDT

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Hot on the heels of EverQuest II's Destiny of Velious expansion, Sony Online Entertainment has launched the 60th major update to the game: Children of War. As we reported yesterday, the massive patch continues the story of Rallos Zek as he commands an army of giants that threatens Velious and perhaps all of Norrath. In celebration of Update 60's launch, the team has uploaded a new trailer that outlines the latest EQII gameplay features, including four new dungeons, four new raids, two new heritage quests, and new battleground Velious maps.

Check out the trailer after the cut, then jump over to the official EverQuest II website site for all the latest information on Game Update 60: Children of War!

Continue reading EverQuest II releases the Children of War!

MassivelyEverQuest II releases the Children of War! originally appeared on Massively on Wed, 01 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.

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Massively Speaking Episode 150

Posted: 01 Jun 2011 04:00 PM PDT

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Massively Speaking Episode 150 returns this week with a recording of our live show, streamed yesterday on Ustream. Unfortunately, the video itself didn't save Rubi's part (although she was seen and heard during the live stream), but the back-up audio was saved for you regular audio podcast listeners.

The topics this week include Perfect World's acquisition of Cryptic Studios, GamersFirst's collaboration with Fallen Earth, Fallout Online's rocky future, CCP's new in-game currency and item shop, Chinese prisoners forced to play WoW, and Square Enix's newest MMO, yet to be officially announced.

Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:



Read below the cut for the full show notes.

Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week's biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we'll say next!

Continue reading Massively Speaking Episode 150

MassivelyMassively Speaking Episode 150 originally appeared on Massively on Wed, 01 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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Choose My Adventure: Dirty fightin' and treasure huntin'

Posted: 01 Jun 2011 03:00 PM PDT

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My pirate life continued this past week in Pirates of the Burning Sea, and thanks to your feedback, I took on some new swashbuckling skills. Based on the poll results, Dirty Fighting came out as the winning choice, and I happily retrained at my port.

I also popped over to Treasure Aisle, the in-game cash shop. I had some Station Cash burning a hole in my pirate chest, and since I had so much fun on my last treasure hunt, I decided to purchase a new map case and try my luck once more at finding the giant red X.

In this week's Choose My Adventure, I'll tell you how my respec went and whether I found any treasure. In addition, I'll give you a sneak peek at some new bling for my pirate ship!

Continue reading Choose My Adventure: Dirty fightin' and treasure huntin'

MassivelyChoose My Adventure: Dirty fightin' and treasure huntin' originally appeared on Massively on Wed, 01 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: You meddling kids!

Posted: 01 Jun 2011 02:00 PM PDT

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Who says your mount has to be a living, breathing animal? Mount week continues on One Shots, and we're breaking the fantasy streak with a bang today, thanks to APB: Reloaded player Ryan:
A lot of hard work went into this van from the cartoon Scooby Doo. I haven't seen another one like it -- just A-Team vans -- and it usually gets complimented.
We know there are a lot of great mounts out there, but we've got to admit that an honest-to-goodness Mystery Machine is pretty awesome. Think you've got something even cooler from another game? Prove it by sending a screenshot to oneshots@massively.com along with your name and the name of the game, then tell us a little about what your awesome ride is and how you came by it. We'll show it off here on One Shots for everyone to admire!

MassivelyOne Shots: You meddling kids! originally appeared on Massively on Wed, 01 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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Rumor: TERA Korean servers merging [Updated]

Posted: 01 Jun 2011 01:30 PM PDT

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Bluehole Studio's TERA action MMORPG is gearing up for its second round of Korean server merges since launch according to a blurb at MMO Culture. The fantasy title, which is currently being prepared for a North American release by En Masse Entertainment, is scheduled to trim its list of 35 shards to 15 this week.

Despite more upbeat news of fresh content in the offing, the merges come amid reports of lower-than-expected financial performance according to publisher NHN Korea. TERA launched in Korea last February and is gearing up for a Japanese beta on July 1st. No North American or European beta dates have been announced.

[Update]: TERA's main Korean website does provide both official confirmation of server merges as well as time projections.

MassivelyRumor: TERA Korean servers merging [Updated] originally appeared on Massively on Wed, 01 Jun 2011 15:30:00 EST. Please see our terms for use of feeds.

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Free for All: Which came first, the grind or the grinding?

Posted: 01 Jun 2011 01:00 PM PDT

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Grinding is an interesting thing. I've thought about it a lot lately in an effort to come to grips with the fact that I just don't play MMOs like my friends do. Oh, don't get me wrong; I can log in and blow away five hours of my life on a title, just like I did last night with the newly relaunched APB: Reloaded. Holy moly, I can play that game forever, especially if I have a friend with me. I can also spend countless hours in other games, exploring and generally acting like some kind of virtual hippie, never touching a sword or destroying a foe. A lot of the time, combat just feels repetitive.

Exploring for hours and driving a car into mailboxes over and over really shouldn't count as grinding though, should it? Grinding is, in my opinion, defined by the repetition of the exact same action (or close to it) for a long time, usually in the pursuit of a single goal. The thing is, the grind has been around since the dawn of graphical MMOs. Hasn't it?

But what started the grind? Was the desire for grind already there? Is the playerbase just better-suited for grinding? Click past the cut and let's chat about it. Grab some tea.

Continue reading Free for All: Which came first, the grind or the grinding?

MassivelyFree for All: Which came first, the grind or the grinding? originally appeared on Massively on Wed, 01 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

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A Mild-Mannered Reporter: Consumerism at its finest

Posted: 01 Jun 2011 12:30 PM PDT

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As of today, the Steampunk Pack should be live in City of Heroes. If anyone needs me for the remainder of the evening, I'll probably be logged in and furiously punking some steam or whatever you would call it when one surrounds oneself with clockwork gizmos and dripping oil slicks. Suffice to say that I like this pack a lot even sight unseen -- I've been excited as heck about it since the announcement, and I'm more than ready to purchase this one the day it goes live.

It's nice to see that the art department at Paragon Studios is putting a little more emphasis on launching specific theme packs for character costumes -- if you don't have any characters to use the concept, you can pass, but if you do, it's money well-spent. At the same time, I have to admit that I'd like to continue branching pretty far afield from the traditional superhero genre just to keep producing new packs. And hey, that's worth a column, especially as my head fills with visions of new costume pieces with steam and rivets.

Continue reading A Mild-Mannered Reporter: Consumerism at its finest

MassivelyA Mild-Mannered Reporter: Consumerism at its finest originally appeared on Massively on Wed, 01 Jun 2011 14:30:00 EST. Please see our terms for use of feeds.

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ArcheAge PvP, dungeoneering discussed

Posted: 01 Jun 2011 12:00 PM PDT

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Ready for some more ArcheAge CBT3 impressions? If so, AAportal has your hookup in the form of a new article that examines the recently concluded beta event. While Massively poked around the world of ArcheAge in wide-eyed newb wonder last week, AAportal had been there before, and its new posting compares the team's impressions of CBT3 with the earlier CBT2 event.

In addition to investigating interface, character customization, and world changes, AAportal notes that it was able to send a full team of level 20 characters delving into the deeps of one of ArcheAge's dungeons. Explorers will be pleased to know that the dungeon was a labyrinthine experience that left the adventurers unsure as to whether or not they'd managed to see it all.

Also on the discussion table is world PvP, and here AAportal reports that player skill trumps zergs quite handily. The game's physics apparently play a big role as well, and the article illustrates the differences between a knock-back ability in World of Warcraft (which happens the same way every time regardless of terrain) and an ArcheAge knock-back that is affected by the character's surroundings. Finally, the article concludes that ArcheAge is not a very solo-friendly game as it currently stands, with coordinated groups required for premium content like ship battles and dungeons runs. Check out all the details at AAportal.net.

MassivelyArcheAge PvP, dungeoneering discussed originally appeared on Massively on Wed, 01 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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Enter at Your Own Rift: Rethinking server transfers

Posted: 01 Jun 2011 11:30 AM PDT

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Last week's big RIFT news was that free server transfers were on the way with the next major game update. Players who have been stuck on lower population servers have been clamoring for the ability to join up with higher population servers, and now they'll finally have the ability to do just that.

But any time things like free transfers and server mergers are brought up, the immediate conclusion is that it's a sign that a game is losing players, and as a result, is failing. Free transfers are usually only seen as an act of desperation, and they usually come on the heels of drastic server mergers, as we've seen in games like Vanguard, Warhammer Online, and Age of Conan. But if a game is believed (by the masses) to be doing OK, transfers are seen as a service that comes with a price, as in games like World of Warcraft or EverQuest II.

So how do we interpret the news of free weekly transfers in RIFT? Read on for a look at why it's actually great for the game and why they're more than just a shrewd marketing campaign.

Continue reading Enter at Your Own Rift: Rethinking server transfers

MassivelyEnter at Your Own Rift: Rethinking server transfers originally appeared on Massively on Wed, 01 Jun 2011 13:30:00 EST. Please see our terms for use of feeds.

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Earthrise goes on sale, looks ahead to expansion [Updated]

Posted: 01 Jun 2011 11:00 AM PDT

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Big things are afoot in Earthrise, which is now going worldwide as publisher Iceberg Interactive has launched the English language version in all territories. To tempt players into giving it a try, Iceberg's digital launch will be offered at a hefty 40% discount, bringing the title to $29.99.

Even bigger than that is the news of Earthrise's first free expansion: Territorial Warfare. This content update promises to double the size of the current game world and will let players take over territory, build bases, and fight against opposing forces. These bases can even provide players with resources to further expand their power.

The price drop and expansion will apply to European boxed copies as well. The boxed versions also include a map and poster.

Masthead Studios has been pursuing aggressive updates and fixes to the game as of late, and with the expansion there should be plenty of additional content for players to enjoy.

[Updated: Changed the price to reflect US sales price.]

MassivelyEarthrise goes on sale, looks ahead to expansion [Updated] originally appeared on Massively on Wed, 01 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

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