General gaming

General gaming


Gaming's Biggest Controversies of the Year (So Far)

Posted: 12 Jun 2012 04:06 PM PDT

Feature

1UP COVER STORY

Header

1UP COVER STORY | WEEK OF JUNE 12 | IT WAS A VERY GOOD YEAR (SO FAR)

Gaming's Biggest Controversies of the Year (So Far)

Cover Story: Teapot tempests or earth-shaking events? We look back at the topics everyone has been discussing this year.

2

012 isn't even halfway over, and already the year has delivered all sorts of juicy video game controversies. Sure, not a day goes by that some message board somewhere doesn't get worked up about something. But these raging debates exploded beyond one forum and spread across the Internet to become causes -- crusades, even. Let's pause and reflect on 2012's most vitriolic debates so far. Where do you stand? And what do you expect to become the biggest controversy for the year's second half?

Spot Art

Tribes: Ascend Should be Commended for Addressing Fan Concerns

Posted: 12 Jun 2012 04:01 PM PDT

With free-to-play games in particular, it's critical for players to be kept happy. Developers do this with varying degrees of success. One that has done a very good job, at least thus far, is Hi-Rez Studios, the developer of Tribes: Ascend. The game's latest free update, Accelerate, delivers more than just new content; Hi-Rez is also answering one of fans' most common complaints by making a significant change to the game's unlock system.

The way things currently work is that players are initially given access to three character classes (out of nine), and additional classes can be unlocked either with gold (a currency obtained by spending real-world money) or XP, which is accumulated by playing the game. Weapons, perks, and other items (as well as upgrades for all of these things) for each class can be unlocked through the same means. These unlockables are not necessarily better than the defaults; the alternative character classes, for example, present players with different ways to play.

Where Do They Go From Here?

Posted: 12 Jun 2012 04:00 PM PDT

Feature

1UP COVER STORY

Header

1UP COVER STORY | WEEK OF JUNE 12 | IT WAS A VERY GOOD YEAR (SO FAR)

Where Do They Go From Here?

Cover Story: Five games that great developers should tackle next.

W

hen a developer knocks it out of the park with a game, the first reaction is to immediately start production on a sequel. What better way to capitalize on a successful title than immediately delivering a follow up? While this is how all great franchises begin, I'm much more interested in seeing a developer take what they learned from a successful project and move on to deliver the same level of quality to a completely different property. I've gathered five developers who shipped fantastic titles at some point in the past year, and postulated on where they should shift their talents to next.

Spot Art

Halo 4 Proves Itself

Posted: 12 Jun 2012 03:57 PM PDT

1UP COVER STORY

Header

1UP COVER STORY | WEEK OF JUNE 12 | IT WAS A VERY GOOD YEAR (SO FAR)

Halo 4 Proves Itself

Cover Story: We go hands on with 343i's new Spartan Ops and ponder other new Halo developments.

L

eading up to E3 2012, Halo 4 had some pretty high expectations to live up to and for specific reasons: The Halo series helped define the Xbox as a platform and established the viability of the console first-person shooter. While the fourth installment of the series was no secret to the video game world, with an unproven developer at the helm, it would be understandable to have doubts of Halo's future, and this burden proof lasted up until their first live demonstration at Monday's E3 press conference. But the first public campaign showing of Halo 4 helped assuage a lot of those fears because of a great campaign demo.

It Was a Very Good Year (So Far)

Posted: 12 Jun 2012 03:56 PM PDT

Feature

1UP COVER STORY

Header

1UP COVER STORY | WEEK OF JUNE 12 | IT WAS A VERY GOOD YEAR (SO FAR)

It Was a Very Good Year (So Far)

1UP examines 2012 backwards, forwards, and every which way.

June signals the middle of the calendar year, and that holds especially true for the games industry. We've just wrapped coverage of this year's Electronic Entertainment Expo, the world's most important video game trade show. E3 marks a clean break from the first half of the year by offering a barrage of previews, live demonstrations, and trailers that give us a glimpse into the biggest games for the months ahead.

After the hype dies down and E3 fades away, we're left to reflect not only on the year ahead but on the first half of 2012 as well. As we catch our breath before the barrage of fall blockbuster games fills our schedule, we'd like to take a hard look at the games and events that shaped the first half of the year in order to prepare for what's to come. Are we far removed enough from the big events that shaped the year (both good and bad) in video games to inspect them critically and examine them within the proper context? We'll find out this week as 1UP takes a long, hard look at both 2012's past and its future. Make no mistake: 2012 has been a very good year so far, but some genuinely exciting stuff is still to come.

TUESDAY, JUNE 12

Thumbnail Image

Gaming's Biggest Controversies of the Year (So Far)

Teapot tempests or earth-shaking events? We look back at the topics everyone has been discussing this year.

Thumbnail Image

Where Do They Go From Here?

 

Five games that great developers should tackle next.

Thumbnail Image

Halo 4 Proves Itself

 

We go hands on with 343i's new Spartan Ops and ponder other new Halo developments.


No Pikmin 3 Online Multiplayer Makes Me Worry About Nintendo's Online Commitment

Posted: 12 Jun 2012 01:09 PM PDT

Pikmin 3 Wii U online multiplayer

Online support has never been a strong suit for Nintendo. Along with finally offering high-definition content on Wii U, the company's next home console also presents an opportunity to begin doing things right when it comes to online. Details on the basic aspects of Wii U's online service were conspicuously absent from E3 last week, although that alone means nothing. Unfortunately, comments made by legendary designer Shigeru Miyamoto don't inspire a great deal of confidence in Nintendo's ability to deliver a competitive online component in the new console or its games.

Speaking with IGN, Miyamoto was asked about the possibility of online multiplayer in Pikmin 3. He revealed the game will only have local multiplayer, but it was his explanation for why that stuck out.

MMORPG News

MMORPG News


ArcheAge: Facebook Page Debuts

Posted: 13 Jun 2012 07:33 AM PDT

Facebook Page Debuts

Fans of ArcheAge will want to keep an eye on the newly activated Facebook page. Though written in Korean, Facebook provides a handy translation option that by all accounts works very well. Check it out for yourself!

Continent of the Ninth Seal: Create Your Character Ahead of OBT

Posted: 13 Jun 2012 07:16 AM PDT

Create Your Character Ahead of OBT

Webzen and the C9 team have announced that players looking forward to the upcoming open beta will be able to create characters and reserve player names ahead of its commencement. From June 20-27th, players can log into their accounts to create their characters with the open beta test slated to begin on June 28th.

Star Wars: The Old Republic: Initial Character Transfers Open

Posted: 13 Jun 2012 07:12 AM PDT

Initial Character Transfers Open

BioWare and the Star Wars: The Old Republic teams have announced that the initial round of free character transfers has opened up for players. Transfers are free of charge and must occur between approved origin and destination servers.

Pirate 101: Avast! Our E3 2012 Preview

Posted: 11 Jun 2012 07:48 PM PDT

Avast! Our E3 2012 Preview

Not long ago KingsIsle announced that Pirate101 is the latest game to come out of the studio largely known for Wizard101. During E3 we had a chance to check out Pirate101 so keep reading, me hearties!

Dungeons & Dragons Online: House Necro and House Warrior Screens

Posted: 13 Jun 2012 06:57 AM PDT

House Necro and House Warrior Screens

Turbine and the Dungeons & Dragons Online team have released several new screenshots from the upcoming Underdark expansion. The screens give players a look at the House Necro and House Warrior quests. You can find them all in our Dungeons & Dragons Online screenshot gallery.

Lord of the Rings Online: Behind the Scenes - Riders of Rohan

Posted: 13 Jun 2012 06:53 AM PDT

Behind the Scenes - Riders of Rohan

Turbine and the Lord of the Rings Online team have produced a behind the scenes video to show off the creative process behind creating Riders of Rohan. This video highlights some of the work that went into making the live action short as true to the source material as possible and shows a short snippet of some of the new content to come. Enjoy!

Dark Age of Camelot: Wayback Wednesday with DAOC

Posted: 11 Jun 2012 09:48 PM PDT

Wayback Wednesday with DAOC

Grakulen scored another opportunity to play and chat with the Dark Age of Camelot team during last week's Wayback Wednesday. We've got the full write up and the video to show off what they did during the event. Check it out!

SMITE: Closed Beta Key Giveaway #2!

Posted: 11 Jun 2012 06:39 PM PDT

Closed Beta Key Giveaway #2!

MMORPG.com and Hi-Rez Studios have partnered up to give out 100 keys for the closed beta of their upcoming MOBA, SMITE!

Dragon Crusade: Closed Beta Gift Pack Giveaway!

Posted: 11 Jun 2012 05:27 PM PDT

Closed Beta Gift Pack Giveaway!

MMORPG.com and Aeria Games have partnered up to give out 5000 gift packs for Aeria's upcoming MMO, Dragon Crusade.

Diablo 3: Auction House Deployed in Latest Patch

Posted: 12 Jun 2012 04:28 PM PDT

Auction House Deployed in Latest Patch

The latest Diablo III patch has been deployed which most notably brings the real money auction house online. At the current time, the auction house is only available on the Americas servers with the EU auction house to be added at a later date.

Diablo 3: Make Me Fight! With Jason Turqman

Posted: 12 Jun 2012 01:57 PM PDT

Make Me Fight! With Jason Turqman

Watch our very own Jason Turqman stream some good ol' demon-slaying in our latest edition of 'Make Me Fight!' Jason will be playing Diablo III for the next little while so be sure to check out the stream!

Spirit Tales: New Update to Raise Level Cap, Adds Content

Posted: 12 Jun 2012 11:38 AM PDT

New Update to Raise Level Cap, Adds Content

The Spirit Tales team has announced that the latest game update will add new features and a level cap increase to 50. Players will have new instanced dungeons to explore, monster training battlegrounds and new legendary items.

General: RTSGuru.com | Best of E3 2012 Awards

Posted: 12 Jun 2012 10:41 AM PDT

RTSGuru.com | Best of E3 2012 Awards

RTSGuru.com editors give out the awards earned from this year's E3. What titles did their staff think were truly captivating at the industry's biggest show? Head over to RTSguru.com to find out!

DUST 514: FPSGuru.com | DUST 514 Interview

Posted: 12 Jun 2012 10:39 AM PDT

FPSGuru.com | DUST 514 Interview

Pokket/Hillary got the chance to interview Atli Már Sveinsson at E3 this year about Dust 514. You can check it out at FPSGuru.com to see what she discovered.

Divina: Open Beta Begins

Posted: 12 Jun 2012 08:33 AM PDT

Open Beta Begins

Gamania has announced that the open beta for Divina has officially kicked off. During open beta, players will get a first look at the GvG system as well as new PvP features put into place by the team based on closed beta participant feedback.

Total Pageviews

statcounter

View My Stats