General gaming

General gaming


Gaming's Biggest Controversies of the Year (So Far)

Posted: 12 Jun 2012 04:06 PM PDT

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1UP COVER STORY | WEEK OF JUNE 12 | IT WAS A VERY GOOD YEAR (SO FAR)

Gaming's Biggest Controversies of the Year (So Far)

Cover Story: Teapot tempests or earth-shaking events? We look back at the topics everyone has been discussing this year.

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012 isn't even halfway over, and already the year has delivered all sorts of juicy video game controversies. Sure, not a day goes by that some message board somewhere doesn't get worked up about something. But these raging debates exploded beyond one forum and spread across the Internet to become causes -- crusades, even. Let's pause and reflect on 2012's most vitriolic debates so far. Where do you stand? And what do you expect to become the biggest controversy for the year's second half?

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Tribes: Ascend Should be Commended for Addressing Fan Concerns

Posted: 12 Jun 2012 04:01 PM PDT

With free-to-play games in particular, it's critical for players to be kept happy. Developers do this with varying degrees of success. One that has done a very good job, at least thus far, is Hi-Rez Studios, the developer of Tribes: Ascend. The game's latest free update, Accelerate, delivers more than just new content; Hi-Rez is also answering one of fans' most common complaints by making a significant change to the game's unlock system.

The way things currently work is that players are initially given access to three character classes (out of nine), and additional classes can be unlocked either with gold (a currency obtained by spending real-world money) or XP, which is accumulated by playing the game. Weapons, perks, and other items (as well as upgrades for all of these things) for each class can be unlocked through the same means. These unlockables are not necessarily better than the defaults; the alternative character classes, for example, present players with different ways to play.

Where Do They Go From Here?

Posted: 12 Jun 2012 04:00 PM PDT

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1UP COVER STORY | WEEK OF JUNE 12 | IT WAS A VERY GOOD YEAR (SO FAR)

Where Do They Go From Here?

Cover Story: Five games that great developers should tackle next.

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hen a developer knocks it out of the park with a game, the first reaction is to immediately start production on a sequel. What better way to capitalize on a successful title than immediately delivering a follow up? While this is how all great franchises begin, I'm much more interested in seeing a developer take what they learned from a successful project and move on to deliver the same level of quality to a completely different property. I've gathered five developers who shipped fantastic titles at some point in the past year, and postulated on where they should shift their talents to next.

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Halo 4 Proves Itself

Posted: 12 Jun 2012 03:57 PM PDT

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1UP COVER STORY | WEEK OF JUNE 12 | IT WAS A VERY GOOD YEAR (SO FAR)

Halo 4 Proves Itself

Cover Story: We go hands on with 343i's new Spartan Ops and ponder other new Halo developments.

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eading up to E3 2012, Halo 4 had some pretty high expectations to live up to and for specific reasons: The Halo series helped define the Xbox as a platform and established the viability of the console first-person shooter. While the fourth installment of the series was no secret to the video game world, with an unproven developer at the helm, it would be understandable to have doubts of Halo's future, and this burden proof lasted up until their first live demonstration at Monday's E3 press conference. But the first public campaign showing of Halo 4 helped assuage a lot of those fears because of a great campaign demo.

It Was a Very Good Year (So Far)

Posted: 12 Jun 2012 03:56 PM PDT

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1UP COVER STORY | WEEK OF JUNE 12 | IT WAS A VERY GOOD YEAR (SO FAR)

It Was a Very Good Year (So Far)

1UP examines 2012 backwards, forwards, and every which way.

June signals the middle of the calendar year, and that holds especially true for the games industry. We've just wrapped coverage of this year's Electronic Entertainment Expo, the world's most important video game trade show. E3 marks a clean break from the first half of the year by offering a barrage of previews, live demonstrations, and trailers that give us a glimpse into the biggest games for the months ahead.

After the hype dies down and E3 fades away, we're left to reflect not only on the year ahead but on the first half of 2012 as well. As we catch our breath before the barrage of fall blockbuster games fills our schedule, we'd like to take a hard look at the games and events that shaped the first half of the year in order to prepare for what's to come. Are we far removed enough from the big events that shaped the year (both good and bad) in video games to inspect them critically and examine them within the proper context? We'll find out this week as 1UP takes a long, hard look at both 2012's past and its future. Make no mistake: 2012 has been a very good year so far, but some genuinely exciting stuff is still to come.

TUESDAY, JUNE 12

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Gaming's Biggest Controversies of the Year (So Far)

Teapot tempests or earth-shaking events? We look back at the topics everyone has been discussing this year.

Thumbnail Image

Where Do They Go From Here?

 

Five games that great developers should tackle next.

Thumbnail Image

Halo 4 Proves Itself

 

We go hands on with 343i's new Spartan Ops and ponder other new Halo developments.


No Pikmin 3 Online Multiplayer Makes Me Worry About Nintendo's Online Commitment

Posted: 12 Jun 2012 01:09 PM PDT

Pikmin 3 Wii U online multiplayer

Online support has never been a strong suit for Nintendo. Along with finally offering high-definition content on Wii U, the company's next home console also presents an opportunity to begin doing things right when it comes to online. Details on the basic aspects of Wii U's online service were conspicuously absent from E3 last week, although that alone means nothing. Unfortunately, comments made by legendary designer Shigeru Miyamoto don't inspire a great deal of confidence in Nintendo's ability to deliver a competitive online component in the new console or its games.

Speaking with IGN, Miyamoto was asked about the possibility of online multiplayer in Pikmin 3. He revealed the game will only have local multiplayer, but it was his explanation for why that stuck out.

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