General gaming

General gaming


1UP's Choice of Console Giveaway

Posted: 02 Jun 2011 03:10 AM PDT

1UP's Choice of Console Giveaway
How To Play

Prizes
PrizesPrizes

Pepsi or Coca-Cola? Goobers or Raisinets? Paper or plastic? These questions have divided us for ages. People have their favorites and remain fiercely loyal. The winners of today's giveaway must answer a question... Xbox, Playstation or Wii? If you don't already own one of these, now is the time to choose your side! If you already own one, now is the time to bridge the divide! Make the answer "more than just one"! Here's how to win:

We'll post a secret message on our homepage, right next to our Top Story area. Here's a pic:

How-To

1UP's Virtua Tennis 4 Giveaway

Posted: 02 Jun 2011 02:38 AM PDT

1UP's Virtua Tennis 4 Giveaway
How To Play

Prizes

Summer is here! It's time to get outdoors and get active, maybe play a little tennis... wait, it costs how much? And is it really going to be that hot outside? Hmmm... okay, better idea. How about playing Virtua Tennis 4? Running is overrated anyway.

What do you mean you don't have Virtua Tennis 4? Hopefully we can fix that problem for you today! Here's how to win your copy:

PlayStation Store Back Online, No Welcome Back Yet

Posted: 01 Jun 2011 10:20 PM PDT

MotorStorm Apocalypse

At long last, the PlayStation Store has been brought back online. It had been inaccessible since the PlayStation Network was taken down on April 20.

Not only is it back, but it's also been updated with a great deal of content -- tons of downloadable games (among them Back to the Future Episode 3 and Sega Rally Online Arcade), demos (including MotorStorm Apocalypse, pictured above), DLC, and more. The full list of new content can be found here. Another content update will be made on Friday, June 3, followed by "special publishes" next week for E3.

Unfortunately the welcome back package is not yet available. It's still being tested and will be released "soon."

Massive Skyrim Ad Graces the Figueroa Hotel in L.A.

Posted: 01 Jun 2011 09:55 PM PDT

Skyrim Figueroa Hotel ad

The famous Figueroa Hotel is located in Los Angeles right near the Staples Center and Los Angeles Convention Center, the location of E3. Being so close to the home of E3, it's an ideal place to advertise a videogame, and Bethesda didn't pass up the chance.

What you see above is a massive advertisement for The Elder Scrolls V: Skyrim that's been painted on the front of the building. It's not the first time it's been done -- Grand Theft Auto IV and Chinatown Wars both did it -- but it's still impressive to see nonetheless.

The picture was posted on Twitter by Bethesda marketing boss Pete Hines. When asked how much something like that costs, he put it simply: "It ain't cheap. :-)"

Cool New Indie Platformer Rapscallion Gets a Demo

Posted: 01 Jun 2011 06:27 PM PDT


One of the games from IGN's Indie Open House project, Rapscallion, has seen its very first demo released today. The game is an interesting-looking platformer from new indie developer Runt, one of the contestants from The Next Game Boss.

Runt describes the game as a physics-based 2D action platformer. That's certainly a mouthful, but judging by the trailer, it looks like a lot of fun. Beyond the parkour-style single-player action, the game also has a multiplayer mode, leaderboards, and Achievements to unlock, as well as Time Attack and Exploration modes. It's a pretty game, with visuals somewhat reminiscent of the recently-released Outland.

"Runt plans to release many demos before the final release of Rapscallion. It's an excellent way to get feedback from our fans as we progress in the production of our game," said Runt CEO Tobias Batton in a press release.

Top 20 Games We Want on NGP

Posted: 01 Jun 2011 05:00 PM PDT

Feature

Header

Top 20 Games We Want on NGP

Our wish list of unannounced games for Sony's next handheld.

By: Andrew Hayward June 1, 2011

New hardware launches help unlock the creativity in developers -- pushing them towards using the innovative and enhanced capabilities of the new platform to spawn exciting new game ideas. But let's be honest -- we're also keen on seeing some of our favorite existing properties updated and enhanced on a new device, and the NGP (or PlayStation Vita, or whatever it ultimately will be called) seems poised to deliver several faithful franchise iterations, with Uncharted, Wipeout, Killzone, Little Big Planet, and Hot Shots Golf entries all on the horizon, among others.

We'll be hearing much more about the launch lineup and whatever else is on the horizon in the coming days (i.e. E3), but before that happens, here's our list of the 20 yet-to-be-announced games and series we most want to see on the NGP. And feel free to comment about your own personal NGP wishlist.

  • Battlefield 3

    Battlefield 3

    With two analog sticks and PlayStation 3-ish quality visuals, it seems fair to say that the NGP should be able to do modern first-person shooters justice on the go. Why wait on bringing arguably the most jaw-dropping entry in the next batch -- Battlefield 3 -- to the platform as soon as possible? Being able to level buildings while sitting on a park bench sounds like an amazing experience, and while the online play experience probably won't be up to snuff over a 3G connection, sniping enemy forces over Wi-Fi while you're snuggled up in bed won't be just a pipe dream. Maybe that's wishful thinking, and NGP versions of top shooters are still a ways off, but don't be surprised if Battlefield and Call of Duty are battling it out for NGP owner dollars sooner than later after launch.

  • Child of Eden

    Child of Eden

    Wait, Child of Eden, the game you (optionally) play with Kinect or PlayStation Move, right? Correct. And certainly, this spiritual successor to beloved rhythm-shooter Rez seems best experienced with a large TV, a booming sound system, and your motion controller of choice. So why even consider an NGP iteration? Because of the many distinct control options available to Q Entertainment (arguably one of the most creative developers around). Between the motion controls, two touch interfaces, and dual analog sticks, we have no doubt that Q could transform this into a more than worthy handheld experience -- one worth plugging your headphones and mind into for one hell of a trip, even if you're actually on a trip.

  • Final Fantasy VII

    Final Fantasy VII

    Rumors about a Final Fantasy VII remake have swirled for about as long as the PSone had an official successor on the horizon, but while we haven't heard anything solid of late, now seems as smart a time as ever to finally push forward with such a project. Not only is demand for such a remake still sky high, but Square Enix has also been pursuing many more handheld updates to its Final Fantasy and Dragon Quest games in recent years. Next year also happens to be the 15th anniversary of Final Fantasy VII's release, which certainly doesn't hurt. We're not counting on it actually happening, but an announcement would make for one heck of an E3 bombshell -- one that would send anticipation for the hardware through the roof around the world.

  • Flower

    Flower

Aliens: Colonial Marines to Finally Make it Out in 2012

Posted: 01 Jun 2011 03:55 PM PDT


After what's seemed like an eternity, Sega today announced that Aliens: Colonial Marines will be out next spring.

The Gearbox-developed shooter was first talked about in 2006 along with an Aliens RPG from Obsidian Entertainment that went on to be canceled. Colonial Marines was planned for release in late 2008 but it kept slipping further and further back. Its supposed 2010 release came and went; Rebellion ended up releasing Aliens vs. Predator in February 2010 instead. The development of Borderlands and its DLC got in the way of Colonial Marines, and Gearbox has also been finishing up Duke Nukem Forever, which will be coming out this month. With all of that out of the way, the developer will apparently now have the time and resources to finally finish up Colonial Marines. If Gearbox is capable of shipping Forever, it can make this happen.

Players will find themselves aboard the U.S.S. Sulaco as a member of the United States Colonial Marines, hence the name. It features authentic environments from the movies (LV-426 and Hadley's Hope are specified) as well as movie-inspired weapons. Gearbox's Randy Pitchford described the game in a press release as being "designed as an interactive successor to the landmark films."

Call of Duty Web Series Coming With Elite

Posted: 01 Jun 2011 02:59 PM PDT

Call of Duty Modern Warfare 3

The Call of Duty Elite announcement made this week was met with a great deal of anger and confusion from players. It is, in actuality, a free service that charges a monthly subscription for certain content. The confusion stems from a number of things, including the way the news was made public, but it hasn't helped that Activision is unwilling to specify the exact cost of the service or which of its components will be free and which will be premium extras.

Falling into the latter category is a new Call of Duty web series that is set to be produced. In an interview with The Guardian, Activision Publishing CEO Eric Hirshberg said, "We have engaged some top Hollywood talent to create linear video content that will be exclusive to Elite members. That content is inspired by Call of Duty." He didn't go on to specify if it would be directly connected to the Modern Warfare games in particular.

Saying it's working with Hollywood makes it sound as if the series will be live action, not animated. Specifics aren't being shared as of yet so that detail remains up in the air. "We're not going to give much more detail until we have something to show. That'll be later in the year," Hirshberg said.

Sony Website May Confirm PS Vita Name

Posted: 01 Jun 2011 02:54 PM PDT

Sony fans looking forward to the company's new handheld -- currently known as the NGP -- may soon be calling it by a different name altogether. Savvy explorers of Sony's E3 2011 website have found a few references to the title "PS Vita" in the source code, along with two subdirectories labeled "Games and Media" and "Features. Unfortunately, both of these links generate "page not found" errors, but they may shed more light on the NGP's final title come E3.

It's important to note that the code name "Vita" hasn't entirely been a secret; developers have used this title since the summer of 2010. Still, its inclusion on Sony's E3 2011 page may indicate something more permanent.

E3 2011's Most Popular Rumors -- Will They Happen?

Posted: 01 Jun 2011 02:46 PM PDT

E3 2011 kicks off in Los Angeles in a week's time and, as always, there is no shortage of rumors about what we'll see at the show. Last year we saw the announcement of a new Xbox 360 model, Valve's Gabe Newell shocked everyone by showing up at Sony's press conference, and the 3DS was officially unveiled.

This year we'll be seeing the reveal of another Nintendo platform, codenamed Project Cafe. There's been no shortage of rumors surrounding it, but which are true? Will it have a touchscreen-equipped, portable controller? Will it brew you a cup of coffee?

The scuttlebutt is hardly limited to Cafe, either. Listed below are many of the big rumors connected to this year's E3 along with some thoughts on whether or not we're likely to see them. We're bound to end up being wrong about something, so feel free to share your thoughts and make your own E3 predictions in the comments below. During E3 week, be sure to check back with 1UP for news, impressions, and videos of all the happenings in LA.

MMO updates

MMO updates


CJ Entertainment & Media - Top executive departs

Posted: 02 Jun 2011 02:26 AM PDT


It was announced earlier today that one of CJ Entertainment & Media top executives, Mr Whon Namkoong (below), had left the Korea's biggest media company. Mr Whon was the Head of Games Business for the past 17 months, spearheading much of the division's rapid progress in the industry. The main reason for leaving is due to the impending loss of the publishing rights for Sudden Attack Korea, one of the top games in the country. If you haven't read, Sudden Attack's developer GameHi was bought over by Nexon earlier. With Mr Whon's departure and admission, it seems that talks to extend the publishing deal has broken down with GameHi and Nexon. Nevertheless, CJ E&M still has many games lined up for the year and beyond which you can find out more here.

E3 2011 - Perfect World reveals sci-fi online shooter

Posted: 01 Jun 2011 10:10 PM PDT


It seems like Perfect World Entertainment is very successful in pulling off surprises recently, with the sudden purchase of Cryptic Studios from Atari as the opening sequence. In an email I received earlier, Perfect World revealed its first online shooter the company will be publishing for the English market, Blacklight: Retribution. It is a sci-fi online shooter developed by Zombie Studios and it will be released as a Free to Play (F2P) title by Perfect World. More information by IGN here.


(Excerpt from IGN) Blacklight: Retribution is set in the same sci-fi universe as the original, with the many of the core mechanics of Tango Down, but it builds them into something that borders on MMO territory without making the leap. Players get experience and a currency for scoring kills and during usual gameplay actions. As players level up, they can spend points on a skill tree reminiscent of the sort of thing you'd see in an RPG. The currency can be spent to buy new weapons, armor and weapon customizations.


Players can customize every aspect of every weapon they get -- the stock, the barrel, the scope, the clip, everything -- to tweak how it fires, aims and recoils. Players can even tweak their secondary weapons, typically some sort of pistol, to the point where it resembles another assault rifle.


Zombie says rather than have a class system they would like players to be able to customize their characters exactly how they would like to play them in the most situations. Stacking on some heavy armor and a powerful, rapid-fire weapon and you might lose some mobility, but they'll probably be able to provide a strong frontal assault. Or you could keep your gear light and equip some digi-grenades and other disabling weapons and act as a scout or assassin, keeping the enemy blind and only going in for a kill when it's safe. Or you can flip it around and be a fast-but-fragile machine gunner, or a lumbering, tanky sniper.


The flexibility of the customization even stretches to the mechs. Wait, I didn't mention the mechs? Oh, well, there are frickin' mechs. Technically they're called Hardsuits, and they're launched from a console for credits earned mid-match and fall from the sky to a location of your choosing. Then you can jump in and cause mayhem throughout the map. Even these Hardsuits can be tweaked with the ability to regenerate health or launch rockets. There are actually 12 different customizations that can be mixed and matched in five slots. (Full article here)

E3 2011 - New trailers for Rusty Hearts and RaiderZ

Posted: 01 Jun 2011 09:50 PM PDT


Perfect World Entertainment, the North American arm of Chinese MMO giant Perfect World, released the official E3 trailer for their upcoming games just recently. Rusty Hearts (2011) will be the first external title published by PWE which will soon be followed by RaiderZ (2012). Although both games are Korean-developed and action-based, the graphics and gameplay are totally different. At E3 2011, there will be many online game developers and publishers setting up booths, so stay tuned for more info I can find!



MMORPG News

MMORPG News


Lineage 2: Double XP & Drops Week Announced

Posted: 31 May 2011 05:11 PM PDT

Continuing the anniversary celebration, NCSoft and Lineage II devs have announced that June 8-15, 2011 is not only a double XP week but that drops will significantly increase as well. Developers are encouraging players to level up to be able to experience the high-level content that the Goddess of Destruction update will bring.

General: Federal Grants Available for Video Game Art

Posted: 01 Jun 2011 10:58 AM PDT

The National Endowment for the Arts (NEA) has announced a new federal grant program called "Arts in Media" that now contains a subsection specifically for video game art. According to the press release, this is the first time that a federal agency recognizes video games as art.

City of Heroes: Steampunk Pack Launches

Posted: 01 Jun 2011 10:31 AM PDT

Paragon Studios has announced that the City of Heroes Steampunk Pack officially launched today. The new pack contains lots of "gizmos, gadgets and gears for players including the steam jump travel option, costume pieces and more.

MMOGaming News

MMOGaming News


Everything Comes True in RF Online Dream Factory

Posted:

Starting from June 16th, popular SF MMORPG game RF Online offers many exciting and varied events. The upcoming event is called Dream Factory. The main purpose of this event is for both new and existing users to acquire game money or items easily and quickly.

Bloodline Champions: The Astronomer

Posted:

The learning curve was very steep and you could easily see a discrepancy between those with prior arena PvP experience and knowledge, and those new to this style.

Mysterious Giant Karok Will Arrive in Vindictus

Posted:

All Vindictus fans, keep your eyes peeled for the newest playable character, a mysterious race of nomadic giants from the south. He is coming! His name is Karok.

Silkroad Online Jumps into June with an Upgrade Bonanza

Posted:

Joymax, a developer and publisher of interactive entertainment for the global market, announced several new upgrades for Silkroad Online players. The upgrades include new Item Mall and In-game item updates including the addition of the Red Riding Hood Cloak, Awaken and Special Awaken Stones, new elaborate special effects on items and more.

Time for Redefining Browser MMORPG

Posted:

Ever since there came the concept of browser game, editorialists have been exclaiming over the new dimension of computer gaming. But as for browser-based MMORPGs, most we get in past years are only disappointments that are more of a texting game with very limited, if none at all, visual or action elements. Good thing is we now see real progress.

COG Will Announce War of Glory at E3

Posted:

COG Publish Limited announced it will unveil its latest title War of Glory on E3. "It was developed for 3 years, we are looking forward to share it with you, now we think it's the right time", Angel Mo, The Deputy General Manager of COG said.

There's Way Too Much Stuff in the DFO Update to List Here

Posted:

Nexon is making the upcoming update for Dungeon Fighter Online the biggest one yet, and they've already been off to a good start by announcing the Thief class and the removal of fatigue points. Now they're taking things further with today's announcement regarding Act X: Rebirth.

Alt1 Announces First Beta Dates for Waren Story

Posted:

Alt1 announces the first beta dates for its super-scale MMORPG Waren Story. It is scheduled from June 16th to 19th. From now on, Alt1 will recruit beta players through official website.

Cross Fire Receives New Western Themed Patch

Posted:

G4Box Inc., a North American publisher and distributor of interactive entertainment media announced today it has launched its latest monthly content update for its online military shooter, Cross Fire. The new patch is Western themed and offers an all-new elimination mode map, new in-game messenger system, new weapons and character items and new Cross Fire ribbons.

Earthrise - Massive Discount(Digital Version) and Free Expansion

Posted:

The English-language digital version of Earthrise can be purchased digitally at various major direct download destinations at the price of ?29,99 (a massive 40% price-drop).

TERA Update Boasts New Zones, Level Cap Upgrade and More

Posted:

Just over 3 months after TERA, the action-MMO, launched in South Korea to record breaking numbers, publisher Frogster is pleased to announce a wide range of new updates players will be seeing when it launches in Europe.

E3 2011 - Perfect World's Trailers for Rusty Hearts and RaiderZ

Posted:

E3 2011 is just around the corner and there are MANY online gaming developers and publishers from all around the world setting up booths at the event. First up will be Perfect World Entertainment with their 2 games, Rusty Hearts (2011) and RaiderZ (2012).

Blackshot Europe: The Second World War Released

Posted:

eFusion MMOG has announced that their latest game update for BlackShot Europe "The Second World War" has been officially released.

[Part 2]ArcheAge: Highly Free Shipbuilding and Naval Battle

Posted:

Korea-based XL Games' ArcheAge performed its 3rd CBT from May 24th-29th, when the in-game naval battle system was fully revealed based on the theme "Freewill Naval Battle".

RIFT Crafting - Weaponsmith Guide

Posted:

As with most of the other professions, you can salvage some of the items you make. You get a chance on having some of the materials you used returned. Or you can get entirely new and different returned materials used in rarer recipes.

Skill Based or Level Based or Class Based?

Posted:

Hey, folks. Which kind of mmos do you prefer? Skill Based, Level Based, Class Based or Hybrid like Skill-Class Based? Im just curious to see how other people think bout it.

Rift - New Lesson: No Safe Spots?

Posted:

Hey peeps, do you see the picture above… Do you know what exactly that means…? It means trouble lol! Yesterday I was doing some stuff in stonefield like quests, closing a few random Rifts around the place and chatting with my new Rift guild...

WoW: Winged Guardian Available in Blizzard Pet Store

Posted:

It has been a while, since Blizzard has released a purchasable mount. The first attempt has been more than successful. Celestial Steed was the first mount to be introduced to the Blizzard Store. The price at which you could purchase the mount was 20EUR /25 USD.

G-star 2011 Schedule Confirmed with 30% Discount at Most for Exhibitors

Posted:

G-star 2011, the biggest game expo in South Korea, is scheduled to raise its curtain on Nov. 10, 2011. Busan will still be the lucky city to hold this game feast. Discounts that exhibitors will enjoy at G-star 2011 have also been unveiled for the first time.

Blood Rites Uncover Spirit Farm to Plant Your Own Spirit Tree

Posted:

This part of news from Blood Rites is for some body, but not for everybody. If you are a player like EDU games or a person willing to spend your time on pruning your plants, please go ahead and help yourself. If you're not, the following content may contain impropriate information which possibly leads to unknown headache, dejected, or speechless.


General Gaming Article

General Gaming Article


Microsoft Announces First Real Details About Windows 8

Posted: 01 Jun 2011 04:59 PM PDT

 

So, this is the new Start screen for Windows 8. It looks a lot like Windows Phone Live Tiles. And hey, that looks like an app store.

The whole point of Windows 8, which is just a codename, is to be one OS that'll run on regular computers or on tablets. So Windows 8 will run two kinds of applications: A standard Windows application ("It's Windows. Everything just runs," says Windows chief Steven Sinofsky) and an almost mobile-like app, written in HTML5 and JavaScript, which Microsoft is calling a "new platform." And of course, there's IE10 underpinning those apps. All apps can be viewed in this tile-based UI, which Josh from TIMN says is, "Very impressive. It looks super fast." You can totally see the Windows Phone influence on the interface, from the tiles to the touch keyboard, which even has a "thumbs" mode. (Sinofsky tells All Things D, "We were clearly influenced ourselves by phones.") The animations and gestures and multitasking are all pretty damn smooth looking, as you can see in this demo video.

Better still, it requires fewer resources than Windows 7, which is kind of crazy. Which all sounds great. And sort of what I expected. What sounds (and looks) a little dicey is that the awesome, modern tile UI is basically just a skin over Windows. The rest of the "classic Windows desktop" is still there, looking underneath, albeit adjusted to be more touch friendly with "fuzzy hit targeting," so regular Windows applications will work with touch or keyboard/mouse. But the two things together looks like a miscreant experience, even in Microsoft's demo. The idea of running real, full Windows apps on a tablet (or anywhere) isn't a bad one, but it looks pretty gross and weird in practice.

We'll apparently see a lot more in September at Microsoft's Build conference.

Microsoft's official list of new features shown off today:

• Fast launching of apps from a tile-based Start screen, which replaces the Windows Start menu with a customizable, scalable full-screen view of apps.

• Live tiles with notifications, showing always up-to-date information from your apps.

• Fluid, natural switching between running apps.

• Convenient ability to snap and resize an app to the side of the screen, so you can really multitask using the capabilities of Windows.

• Web-connected and Web-powered apps built using HTML5 and JavaScript that have access to the full power of the PC.

• Fully touch-optimized browsing, with all the power of hardware-accelerated Internet Explorer 10

We're following Microsoft demo, live, (so expect this post to be changed and updated with more stuff).

 

Gizmodo is the world's most fun technology website, focused on gadgets and how they make our lives better, worse, and more absurd.

The Technology Behind: 911 Police Communications and Dispatch

Posted: 01 Jun 2011 03:20 PM PDT

Before the advent of the rotary-dial telephone, people whose houses were burning down around them had it easy. All calls were placed with the assistance of an operator. If you needed the police, you'd pick up your phone's handset and tell the operator to get them on the line. Dead simple. Once we were empowered with the ability to dial out to other telephone users without the assistance of an operator, things got a little more complicated. The method for requesting emergency assistance varied from state to state, and in many cases, even from city to city. The minutes lost to figuring out what number to call for help often lead the victims of crime, medical and fire emergencies to a tragic end. In 1967, AT&T and the Federal Communications Commission sat down to hammer out the details of the national standard for requesting help from emergency services that we still use today—dialling 911. While dialling this simple three digit number may seem like a no-brainer to us now, when 911 was first introduced, it was a paradigm shift in emergency communications that allowed, for example, an individual in Toledo on a business trip to call for an ambulance the same way he would have back home in San Francisco. Kind of a big deal, right?

Today, 911 isn't just the gold standard of calling for help in the United States, it's also used across Canada. In Ontario, should you need the assistance of the Guelph Police Service, your 911 call will be taken, processed and dispatched by an impressive collection of personnel, equipment and software handpicked to fit the city's emergency needs. It's a communications and dispatch system that Jonathan Green, the Guelph Police Service's Information Systems Coordinator, is pretty proud of. Green and a team of in-house IT professionals are tasked with the daunting role of keeping the flow of information moving 24 hours a day, 365 days a year, ensuring that the public and Guelph's police officers have clear lines of emergency communications available to them when they are needed most.

"Most people end up dealing with the police on some of the worst days of their lives", says Green. "Making sure that we make things as easy as possible for them when they need police assistance is a priority for us." Green added that with the world getting more dangerous by the day, keeping clear lines of communications open to convey data to officers in the field is more important than ever. How do they do it? Well, due to security concerns, Green couldn't give us all the details behind how the Guelph Police Service fields incoming emergency calls, but in general, the technology behind a police communications and dispatch system will be similar no matter where you go in North America.

In most situations, when you dial 911 from a landline, the 911 dispatch center, also called a Public Safety Answering Point (PSAP), that answers your call is determined by your phone number. Each PSAP has a list of numbers that are pre-selected to be taken by a specific dispatch center. If you use a mobile phone to call for help, your handset transmits your call data to the nearest cellular tower, and then, based on that tower's geographic location, routes it through to the appropriate PSAP. Sometimes, a tower might reside in an area where the lines of jurisdiction are muddled. While this can result in a call being sent to the wrong PSAP, the dispatch operator who answers your call is trained to connect you with the correct PSAP as quickly as possible. Even where communications barriers exist, most PSAPs will have you covered. Hearing impaired callers are able to communicate with dispatch operators through the use of TTY software or a device like the one pictured below.

If English isn't your first language, you'll find that the majority of PSAPs can provide translation services to their clients. According to Green, the service employed by the Guelph Police Service offers communications in over 100 languages to ensure that callers receive the assistance they need. More often than not, translation services are farmed out to companies such Language Line Services. In the event that a PSAP becomes incapacitated due to a systems failure or zombie apocalypse, most municipal, state and provincial police, EMS and fire services have agreements in place with other nearby centers to cover for one another, ensuring that the flow of requests for emergency assistance can continue without interruption.

Many of the pieces of hardware used in a typical PSAP are off-the-shelf consumer-grade solutions. We're talking middle-of-the-road Dell and HP rigs rocking Windows XP here. The cutting-edge goofery you see in an average big budget Hollywood cop flick? It's all nonsense. 

"We tend to steer away from cutting-edge tech in favor of more stable solutions that have a long history of reliability", says Green. "When we do upgrade our systems with new hardware or software, we aim to do so at times of the year that have shown a trend towards less incoming calls." While the software needs of most PSAP dispatch centers will be similar in nature, the applications utilized are typically customized to meet the requirements of the region that a specific PSAP services. A handful of companies such as Amcom Software, 911 Inc. and Priority Dispatch provide the bulk of the software utilized in most 911 dispatch centers across North America.

 


Much like the hardware the applications run on, the software is frill-free, dependable, and features built-ins such as telephone/cellular location mapping, case entry fields, and built-in situation-specific question keys for dispatch operators to ask callers. Utilizing Computer Aided Dispatch (CAD) software, PSAPs can funnel preparatory information pertaining to an emergency call to responding officers in the field. While no two CAD systems are likely to be the same, this wiki article offers a very respectable overview of how a typical CAD system operates.

The information sent out to officers can include call history for the address being responded to, past charges for known persons involved, whether or not the call involves weapons or violence of any sort - even biohazards or the presence of a dangerous animal. Having this intelligence on hand ensures that when the police arrive on scene, they'll have all the information they need in order to deal with whatever they're walking into as safely as possible.

Speaking of dispatching information to officers in the field, let's talk about how the information gets from the PSAP and into the hands of the police on the street. If you said via radio, you get a cookie.

Despite the communications options available to emergency service workers today, radio transmission is still the primary method for shifting information from the PSAP to officers in the field, with cellular data communication to in-cruiser computer equipment coming in as a close second. Green explains that like many smaller municipalities, Guelph's emergency services all share the same radio system, albeit on different channels. In much the same way that the PSAP is backed up, a number of redundant communications systems, including a secondary radio system and cellular radio technology are installed in the back of each emergency vehicle in case they're needed.

"We try to stay away from using the cellular hardware in an emergency though". Says Green. "As soon as something big happens, the networks get completely clogged up. Everyone calls home at the same time to make sure their loved ones are all OK."  When asked to provide some deeper specifics concerning what equipment was used on the dispatch side of things to make the communicative magic happen, Green became mum once again, citing security. He was however more than ready to speak to what other hardware could be found in a typical police vehicle.

"We really like the Panasonic Toughbook", Green admitted. "The officers are hard on the hardware sometimes. Coffee spills, rain water; just general wear and tear can see equipment taking a lot of downtime. The water resistance and and general ruggedness keeps the hardware in the field where it belongs. Green explained that all of the in-car computers in use by the Guelph Police Service operate using mission-specific touch screen-enabled software, allowing access to dispatch and call information, criminal records, location data, and vehicle information—all the data that patrol officers need to do their job safely and effectively.

Outside of their vehicles, Guelph officers could rely on the same data relayed from dispatch to a handheld radio system or a Blackberry handset, bought off the shelf from local providers and stripped of its OS before being loaded up with—you guessed it—software that Green was unable to comment on. "Research in Motion wanted to provide us with handset hardware they'd specialized for law enforcement", said Green. "We turned it down and went with stock Blackberry phones instead. If the bad guys got to know the difference between the police and regular handsets, it really wouldn't work out well for our undercover guys."

We'll admit it, the frustrating amount of security surrounding police communications technology is well… frustrating. We'd loved to have been able to show you more of what goes on behind the scenes with police communications and dispatch systems. That said, it's comforting to know that North America's emergency communication systems is so closely guarded. After all, if it ever turns out that we need the police on what Green would describe as our "worst day", we'll want to see our local 911 system running like clock work—mysterious systems and all.

Samsung Chromebook Available Early from Gilt

Posted: 01 Jun 2011 03:04 PM PDT

series5The Samsung Chromebook is up for sale a bit early, but you're never going to guess where. Google is sending out email invites to select CR-48 users directing them to high-end deal site Gilt for a special pre-sale of the Samsung Series 5 ChromeOS device. The uninvited can use this link to get in on the fun, though. You need a Gilt account, but the price seems pegged at $499.

The Series 5 is the higher-end version of the first real Chromebooks. It has the customary dual-core Atom, 8.5 hour battery life, integrated 3G, and a 12.1-inch screen. When closed, it is only 0.79-inches thick. Those that buy the device on Gilt will get a special "limited edition" sleeve designed by Rickshaw.

The pricing is more or less what the Series 5 is expected to fetch at retail. If you really need to be the first to have a Chrome OS notebook, or simply must have that sleeve, hit the link above. Sale begins at 9PM PST today.

Future Tense: Websight

Posted: 01 Jun 2011 02:10 PM PDT

Marshall McLuhan once said that the medium is the massage.  

If that's true, then the Internet is a serious pummeling by an unruly mob, with an occasional mugging mixed in.    

The architects of this beating are web-designers.  The best evidence of this can be found at Vincent Flanders' website, http://www.webpagesthatsuck.com/.  The theory behind Web Pages That Suck is that you can learn a lot about good design by looking at bad design.  Flanders also has two similarly-titled books on the subject and his website and his books ought to be mandatory reading for anyone designing, building, or even maintaining a website.  

 A website is like a yacht.  It's a hole in the water into which you pour time and money, except there's no water and no yacht, and no bikini-clad blonde on the foredeck.  

If you're building one of those non-existent yachts, then you know that designing it, assembling it, testing it, tweaking it, plugging in the content, can be a painful collision of art and function.  

Your website is your public face to the world.  Whether you're an individual or a business, an organization or a company, or merely a special-interest group, it demonstrates who you are.  It's an expression of your self.    

You will certainly want it to be attractive.  Depending on your goals for the site, you may also want it to be dramatic, enthusiastic, playful, sincere, inviting, and authentic.  Or … you may want it to be horrific, bizarre, sinister, and disturbing.  Whoever you want to be, however you want the world to think of you, your website is your place to create it.  

But whatever the design and appearance of a website, the primary purpose is still the delivery of content.  The users come to your site looking for specific content.  If they find it, they stay.  If they don't find it, they go somewhere else.     

Whatever the site, whether it's Amazon, Netflix, Google News, Wikipedia, Facebook, YouTube, IMDB, HuffingtonPost, Digg, Reddit, Slashdot, Lifehacker, Gizmo, Cracked, The Onion, or even your favorite porn portal, the most important thing about a website is its content.  

So that's:

Rule 1.  Content.  

And … the content has to be easily accessible.  

That means that the menus have to be clearly visible and logically organized.  Menus can be tabbed across the top or stacked down the side in a vertical column, or even some combination of the two:  a horizontal main menu for major categories, a vertical menu specific to each page.  

But if a page has too many menu items, it quickly becomes confusing.   The user doesn't want a vast table of contents on the top level and he doesn't want a half-vast labyrinth of submenus either.  He wants clearly defined tabs that let him drill down to the specific content he's looking for.  Three clicks or less.  If it takes more than that to find the target page, it becomes frustrating and annoying.  Especially if there's no cheese at the end of the tunnel.

So that's:

Rule 2.  Convenience.

The first graphical browser for surfing the web was Mosaic, released in 1993.  That was the transformative moment when website design became important.  It was also the moment when Pandora opened the damn box and let loose thousands of amateurs who set out to prove that they were marvelous web designers because they knew how to use all the tools dramatically.  

By the time the dot-com bubble burst, the web had been inundated with splash pages, bloated flash animations, buttons and doodads that danced and twirled, menus that bounced, popped, sparkled, dropped, exploded, and took forever to download.  All that experimentation was fun—but it got in the way of the content, it wasn't convenient, it wasn't easy.  

Fortunately, popular website design has evolved past that.  We have a comfortable standard that most sites seem to follow.  First, there's an identifying banner across the top—that's where designers usually have the most fun with artwork.  

Below that, most content-heavy sites have a horizontal tabbed menu and easy submenus.  Lighter sites, not needing as many options, can present their menu either horizontally or vertically.

Primary content is usually presented in a wide column in the center of the page.  Ancillary content, like vertical menus, additional resources, or ads, will then be presented in a narrower column, right or left.  

Content-heavy sites are more likely to go to three columns:  a wide column in the center, flanked by two sidebars.  Generally, a content-heavy site will break its content up into multiple pages rather than have you scroll down too far.  

While the above isn't the only way to design a website, it has become the commonest design and users seem to be comfortable with it, probably because of its overall resemblance to a magazine page—albeit an interactive one, with music, animation, video, and pop-ups.  

As a de facto standard, it's easy and efficient, and it provides quick access to content.  It's a good example of form-follows-function. 

And that's:

Rule 3.  Competency.

It doesn't hurt to have some sense of design and color.  But even if not, use a little common sense.  

There should be high contrast between text and background.  Light on dark is dramatic, but dark on light is easier to read.  I prefer a light colored background because pure white is like staring into a light bulb.  And the smart designer knows to avoid heavily-patterned backgrounds behind the text, because that's distracting.  Color creates emotional impact, but too much color or inappropriate colors can drive users away.  Don't put yellow text on a red background, don't put red text on a pink background.  (I've seen both of these horrors—and from people who should know better.)

The casual blogger can put together something at WordPress and be up and running almost immediately.  WordPress and Blogger are the two most popular tools because they're easy and convenient and there are a lot of attractive themes you can instantly plug in and tweak to your needs.

For those who like hand-tool their own sites, there are many more sophisticated tools.  It doesn't hurt to look around the web to see what other web designers have done, paying attention to what works and what doesn't work.  Learning from others' mistakes can be even more valuable than learning from their successes.  

Content, Convenience, and Competence.  That's the goal.  

What do you think?  

What advice would you give to a website designer?

 

How to Track Your Stolen Laptop for Free

Posted: 01 Jun 2011 01:08 PM PDT

Using Prey, you'll have the upper hand over thieves

A laptop is a lot of things—it's a mobile entertainment center, a portal to the web, and a way to get work done away from home. More than anything, though, it's a freakin'-expensive piece of hardware that you absolutely do not want to lose.

Of course, the best way to keep your laptop is to not get it stolen in the first place. But if you do, you can be prepared to try and track it down. Plenty of companies are more than happy to charge you a recurring fee for this sort of protection, but you can actually get it for free. A software package called Prey allows you to remotely monitor your stolen laptop, retrieving screenshots, webcam pictures, and Wi-Fi hotspot information that you (and the police) can use to track down your property. It's open source, it's free, and we'll show you how to use it.

1. Make a Guest Account in Windows

In Windows, Prey runs as a service. Unfortunately, that means that its tracking abilities will only kick in when a thief logs into a user account on your computer. A truly sophisticated criminal would know to never do this, but we're looking to provide protection against your average thug, not Ethan Hunt.

So the thug has to be able to log into an account. You've got two options: First, you could remove the password from your primary account (which for safety reasons should never be the administrative account). That leaves your data exposed, so we recommend the second option—creating a password-unprotected guest account.

Creating a guest account is easy—just open the Start Menu, then right-click Computer and select Manage. In the Local Users and Groups tab you can right-click and create a new account (above).

2. Install Prey

Now, log in to your new guest account, and download the Prey installer from www.preyproject.com. Run the installer, and when you get to the end, choose to configure Prey now. The first thing you'll need to decide is how you want to manage Prey (below). You can choose to use the online control panel, or to set it up in stand-alone mode. There are a few drawbacks to the online control panel (you can only store 10 reports at once online, for one), but we think the convenience outweighs any limitations. Select the control panel method and you'll be asked to create an account.

The only other setting you may want to change locally is to tell your computer to automatically connect to in-range Wi-Fi hotspots. This may help Prey send you reports, even if the perp doesn't mean to connect to the Internet.

3. Get Reports

The unthinkable has happened! Your laptop has been pilfered! (Or, you just want to test out Prey). It's time to log in to the control panel and have a look around. In the control panel at Preyproject.com, there are a number of reporting options you can set, but the most important is at the top, marked Missing. If your laptop is stolen, toggle this option as soon as possible to tell Prey to start sending reports. You can also increase the frequency of sent reports, but remember that the free version of Prey stores only 10 reports at a time, so if you're not going to be able to retrieve the reports over a few hours, you might want to set a longer interval. Beyond that, all the options are pretty straightforward—they allow you to keep track of networking and geolocation information (above), so you can find your laptop, and to track webcam activity and which programs the thief uses (below), so you can identify them to the police.

So that's it—sit back, wait for the reports to start rolling in, and laugh maniacally. 

IE Continues to Lose Ground

Posted: 01 Jun 2011 12:17 PM PDT

We don't like IE6. Neither does Microsoft. In fact, the company actually maintains a site dedicated to telling the world how badly IE6 sucks and pleading for everybody to just stop using it, already. Their aim seems a bit off, though, if the numbers released today by metrics company NetApplications are any indication. IE6 is definitely losing market share, but the browser seems determined to drag its younger brothers kicking and screaming into the toilet with it.

Now, this isn't a doomsday scenario; NetApplications reports the various editions of Internet Explorer still account for over half the global browser usage, sitting at a healthy 54.27 percent. Taking a peek behind the curtain, though, reveals some troubling trends for Microsoft's baby. In July 2010, Internet Explorer enjoyed over 60.74 percent of the global share. That's more than a six percent dip in less than a year.

So where's everybody going? ComputerWorld took a look at the statistics for each version of IE, and found that while Microsoft's flagship IE9 gained an additional 1.8 percent in the past month (to a whopping 4.2 percent), people are fleeing the other versions like rats from a sinking ship – even from IE8, which comes installed in Windows 7. Chrome and Safari seem to be stealing away most of the users. Since July, their shares have jumped by 5.36 and 2.19 percent, respectively.

Windows Phone 7 App of the Week: TouchStudio

Posted: 01 Jun 2011 11:23 AM PDT

Many of the tools, features, and fundamental building blocks in Microsoft applications were originally developed by the dark wizards at Microsoft Research. From little things we take for granted like Windows Desktop Gadgets to the high end Microsoft Surface platform, Microsoft Research has their work spread through the entire Microsoft catalog of products. Windows Phone 7 has the fingerprints of Microsoft Research strewn throughout the OS, most notably showcased by the text prediction within the superb software keyboard.

TouchStudio is a scripting tool from Microsoft Research that provides a scripting environment on your Windows Phone. Now in version 1.2, TouchStudio comes pre-packaged with a number of scripts offering a variety of functions. All of these scripts can be broken apart and tweaked to your heart's content, allowing you to fully customize their functionality. Access to all manner of sensors and data types are available allowing you to accomplish anything from searching the music on your phone to measuring the inclination of your device.

The only downside to TouchStudio I can see is the requirement to launch each script from within the tool. Hopefully once Mango (the next major update to Windows Phone) is released this fall we will get support for adding tiles to the home screen.

As TouchStudio is a free download from the Zune Marketplace, there is no reason to hesitate. Give it a go today.

Only 3 Banks Fund The Majority Of Spammers

Posted: 01 Jun 2011 11:19 AM PDT

We here at Maximum PC love credit cards, cheap pharmaceuticals and nude celebs just as much as the next guy, we just don't like spam – or the suggestion of inferiority that its "Make (insert body part here) bigger!" offers hint at. Numbers indicate that spam makes up the majority of all emails sent worldwide, and email providers spend a ton of time and money combating spam so that we don't have to. A recent report offers new insight on how to hit spammers where it hurts – their wallets.

Ars Technica is reporting that a group of researchers from the University of California-San Diego, the University of California-Berkeley, and the Budapest University of Technology and Economics sifted through over one billion spam URLs, and continued clicking on each page until they were prompted to buy a product. Their findings? Only 45 advertising affiliates were responsible for all the trash. They then made 120 purchases; the credit companies OK'd 76 transactions. The spammers then processed 56 of the orders and sent out products for 49 of them.

So what did the researchers find other than the fact that approximately 14 percent of spam transactions result in paying money for nothing? One very interesting tidbit; just three banks were responsible for 95 percent of all the authorized transactions. Azerigazbank in Azerbaijan, St Kitts & Nevis Anguilla National Bank in St Kitts &Nevis, and DnB Nord in Latvia were revealed as the primary money-men behind the spam scene.

We're glass-half-full types, so we look at the numbers optimistically; most banks won't deal with spammers. Too bad about those other three.

Mac Defender Bites Back 8 Hours After Apple Update

Posted: 01 Jun 2011 10:39 AM PDT

Let's pretend that rather than being a massively successful technology company, Apple was actually, you know, an apple. The bright, shiny red kind the old lady down the street hands out on Halloween. It looks really delicious on the outside, but deep down inside, there's a terrible secret lurking. If Apple is an apple, Mac Defender is its hidden razor. And not even half a day after Apple finally stopped twiddling its thumbs and released a patch to combat the malware, Mac Defender's authors released a new version that's already bypassing the new protections.

Apple released Security Update 2011-003 yesterday, and Ed Bott at ZDNet reports the new Mac Defender variation showed up at 9:24 P.M. Pacific time – less than eight hours after the patch. Bott says the newest variation comes with a different name, Mdinstall.pkg, but works the same as before; it still manages to install without the user ever having to put in their administrative password. And so the vicious cycle continues.

On the plus side, the new File Quarantine definitions supplied by the patch definitely halts the older version of Mac Defender in its tracks. File Quarantine pops when the program tries to install, clearly informing the user of its malicious intent and asking permission to move it to the trash. It's an effective fix; too bad it only worked for one afternoon.

NZXT H2 Review

Posted: 01 Jun 2011 10:21 AM PDT

Simple, affordable, quiet

NZXT's H2 is a simple-looking case—in fact, simplicity seems to be the overall theme—and that's not necessarily a bad thing. In the world of PC building, simple can be good.

The H2 is an ATX mid-tower, constructed of sturdy steel. The side panels (which lack windows or adornment of any kind) are lined with acoustic-dampening foam to keep your hardware quiet. It works well for the most part. We had the case running three fans, and the addition of the side and front panels made the case noticeably quieter.

The NZXT H2 has a very simple and, dare we say, classy design.

The 8.5x18.3x20.5-inch chassis comes stock with a 12cm exhaust fan and two front-mounted 12cm intake fans, which are latched into the front of the case and use electrical contact points to connect with the fan power and control switch at the top of the chassis.

Eight toolless hard drive bays are accessed by removing one or both front intake fans, and the hard drive trays slide forward out of the front of the case. The front panel features snap-off bezels over the three 5.25-inch bays for easy and toolless optical drive installation.

The inside of the H2 is workable, though it felt a bit cramped for a mid-size case. Thanks to the way the hard drive bays are designed, long videocards, such as the Radeon HD 5970, can fit in the case, though you'll need to remove one or two hard drive trays to accommodate the longest cards. The three grommeted cutouts for internal case wiring are a cool addition, though they can be slightly difficult to access due to the confined space, and the rubber grommets tend to fall out of the cutouts easily.

Not impossible to build into by any means, but a little more cramped than we like.

Up top, the H2 doesn't disappoint, featuring a drop-down SATA dock, the standard audio inputs, three USB 2.0 inputs, and a single USB 3.0 input, as well as power and reset buttons. The USB 3.0 port uses a pass-through that will work with many boards but is unsightly compared to the few cases we've tested that are now using the new internal USB 3.0 header spec. There's also a nifty three-speed fan-control switch. The H2 accommodates an additional 12cm top fan behind the SATA dock. The case doesn't come with the fan, but it's nice to have the option. If you don't want to utilize the fan port, it can be covered with a magnetic fan cover that comes with the case.

Ultimately, the H2 is a simple but solid case made more appealing by its super-low price tag. At just 100 bucks, you're getting a sturdy chassis with USB 3.0, a drop-down SATA dock, and an innovative fan configuration. Minor inclusions, like a slide-out dust filter below your PSU, and the aforementioned sound-dampening foam, are awesome additions for a case at the H2's price point—the Fractal Define R3, reviewed in the February issue, offered similar features but lacked USB 3.0 ports and fan control, and cost 10 bucks more.

$100, www.nzxt.com

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