MMO Updates

MMO Updates


WRUP: This prom date is going nowhere edition

Posted: 06 Oct 2012 08:00 AM PDT

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Apparently the word 'prom' means other things in other languages.  I actually find this advantageous.
After half an hour, I am disappointed at the progress that has been made on this prom date, and I've identified several key issues. The first issue is that I am nearly 30 and neither of us is attending high school. Second, you are apparently high on mescaline. Third and most importantly, this is not a high school prom but a boating enthusiast convention in the middle of Nevada. I probably should have noticed that when the tickets mentioned as much.

For now, we can shuffle back and forth awkwardly to slow music in the center of the boating convention while everyone else looks at WRUP. That contains a full list of the Massively staffers' weekend plans as well as what character creation options they would like to see in MMOs. The readers may also leave their weekend plans in the comments afterwards. That should be fun for everyone not stuck on a horrible prom date.

Continue reading WRUP: This prom date is going nowhere edition

MassivelyWRUP: This prom date is going nowhere edition originally appeared on Massively on Sat, 06 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you want the option to have a pet?

    Posted: 06 Oct 2012 06:00 AM PDT

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    On the one hand, you can use bone minions to retrieve sodas for you.  On the other hand, you'd have to use bone minions.  Real Sophie's Choice scenario.
    There are some people who really love the heck out of pet classes in MMOs. I am not one of those people. That's why I'm always happy about classes like the Guild Wars 2 Necromancer or all of the RIFT classes, which allow you to have a pet but just as easily allow you to never use one. Usually pet classes will have builds that focus less on your pet, but a Warlock in World of Warcraft always uses one even if he doesn't focus on it.

    Skill-based games usually don't restrict you from having a pet if you want one, but most class-based games have certain classes with pets and others without. Given the option, even if your class or build wouldn't make heavy use of it, would you like to be able to have an in-combat pet along with you? Or would you prefer to have some pet classes/builds in a sea of petlessness?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you want the option to have a pet? originally appeared on Massively on Sat, 06 Oct 2012 08:00:00 EST. Please see our terms for use of feeds.

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      World of Midgard opens up Kickstarter campaign

      Posted: 05 Oct 2012 07:00 PM PDT

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      You know you're old-school when your logo is on fire.
      All right, so you've probably seen your fair share of Kickstarters for MMORPGs by now. Including ones aiming at being an old-school revival. And you've seen a lot of them offering to let you play on both mobile devices and on your desktop...

      Wait, that part is kind of new. And if it appeals to you, you should probably take a look at World of Midgard's new Kickstarter project. The game is currently running in a beta state, but the development team wants to move forward and complete the game in a suitable fashion. That means a need for money, and that's why the game is opening the doors to crowdsourcing.

      The project offers an exclusive mount for players who donate just up to the $15 level, with increasingly extravagant rewards for those who offer more. If it sounds like your cup of tea, take a look at the project and consider sending a few dollars along to help development.

      MassivelyWorld of Midgard opens up Kickstarter campaign originally appeared on Massively on Fri, 05 Oct 2012 21:00:00 EST. Please see our terms for use of feeds.

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      Betawatch: September 29 - October 5, 2012

      Posted: 05 Oct 2012 06:00 PM PDT

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      We all live on a rotting blue ship, a rotting blue ship, a rotting blue ship!
      It's been a big week for betas, with Pirate101 giving everyone a chance to jump in for a bit and MechWarrior Online dropping its NDA. There are also some upcoming test dates for both Final Fantasy XIV and The War Z, but right now neither game has an active beta. It's also the final beta weekend for End of Nations. Oh, and die-hard EverQuest raiders can sign up to get their guild into beta testing if they want a look at the next tier of content coming out with the expansion.

      Die-hard roleplayers, meanwhile, are yet again denied the chance to look at the next set of buildings to talk within. Next year in the expansion.

      In any event, jump on past the break for the full scorecard of what's currently in testing, both open and closed. And if you know of something that we've missed on the list, let us know in the comments so we can add it in for next week!

      Continue reading Betawatch: September 29 - October 5, 2012

      MassivelyBetawatch: September 29 - October 5, 2012 originally appeared on Massively on Fri, 05 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.

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        Storyboard: Hobbyists

        Posted: 05 Oct 2012 04:00 PM PDT

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        One of these days, I'm tempted to write an entire blurb in the header alt-text that unlocks the entire article, but otherwise the whole thing will be complete gibberish.  And no one will know except for the people who already read this stuff.
        When was the last time that one of your characters did something fun?

        I don't mean something that amused you or a night of roleplaying that made you smile. I'm wondering about the last time that one of your characters got to cut loose and enjoy himself or herself. The equivalent of you having a night to just sit down and play your favorite game, except tailored for that character's particular interests.

        My guess is that it wasn't all that recently, partly due to the fact that you've probably never been terribly clear on what your high-level paladin likes to do for fun in the first place. And it's something I've mentioned in passing before, but generally hobbies take a backseat to personalities and relationships in roleplaying. Not that there's no merit to all of that... but there's a lot of merit to figuring out what your character finds fun and working it into your roleplaying.

        Continue reading Storyboard: Hobbyists

        MassivelyStoryboard: Hobbyists originally appeared on Massively on Fri, 05 Oct 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Core Online says hello to the world

          Posted: 05 Oct 2012 02:00 PM PDT

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          Core Online says hello to the world
          We have a new MMO on the block, and its name is Core Online. Entwell introduced the fantasy title with a spiffy website that's unfortunately only in Korean at the moment.

          According to Steparu.com, Core Online's been in development for over three years. It boasts at least eight classes that fall in line with fantasy terminology, including the Magician and Warrior. Core Online will also offer a cross-server PvP battle system.

          We will wait and see how Core Online attempts to stand out in the extremely large crowd of gorgeous-looking Asian MMOs, but for now we'll have to be content to scope out the few screenshots below.

          Gallery: Core Online

          MassivelyCore Online says hello to the world originally appeared on Massively on Fri, 05 Oct 2012 16:00:00 EST. Please see our terms for use of feeds.

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          Mists of Pandaria cruises toward first big patch

          Posted: 05 Oct 2012 01:00 PM PDT

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          Mists of Pandaria cruises toward first big patch
          World of Warcraft: Mists of Pandaria is chugging along quite nicely, and while there are players content in the current journey to the new endgame, there are always those asking, "What's next?" For the latter crowd, Blizzard has announced that the first major post-expansion content update is heading to the test server soon.

          Patch 5.1 is slated to advance the storyline, add quest hubs and factions, introduce underground fighting rings in capital cities, improve the pet battle system, and allow players to upgrade gear with valor points.

          Blizzard says that the progress toward the patch's deployment is a sign that it is taking its commitment to faster content delivery seriously.

          MassivelyMists of Pandaria cruises toward first big patch originally appeared on Massively on Fri, 05 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.

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          SOE shows off new PlanetSide 2 Esamir video

          Posted: 05 Oct 2012 12:00 PM PDT

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          SOE shows off new PlanetSide 2 Esamir video
          Yesterday we took you on a textual tour of PlanetSide 2's new Esamir continent. Today Sony Online Entertainment has released a new video so that you can actually see it for yourself. Beginning this weekend, the new landmass will be accessible to everyone via the game's external beta.

          SOE says that Esamir "shield generators won't be disabled as easily, so expect to run an overload process to secure victory." There are also new vehicle and weapon certifications available, as well as new empire-specific sidegrades.

          Check out the clip after the cut to get up to speed.

          [Source: SOE press release]

          Continue reading SOE shows off new PlanetSide 2 Esamir video

          MassivelySOE shows off new PlanetSide 2 Esamir video originally appeared on Massively on Fri, 05 Oct 2012 14:00:00 EST. Please see our terms for use of feeds.

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            MMObility: Finding the fun within the browser

            Posted: 05 Oct 2012 11:00 AM PDT

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            RuneScape screenshot
            Fun is an odd thing to define. I have to be honest and say that I don't often have fun when playing MMOs. I don't. I enjoy myself, sometimes to an amazing degree, but I don't have what I would call "fun." When I play a game like Wurm Online or Parallel Kingdom, I am not having fun but am having something closer to the feeling you get when you read a good book. You know the feeling: You're breathing deep, lying on the bed, possibly, very relaxed. OK, I understand how dirty that sounds, but you know what I mean. Playing a good MMO is often like playing chess. It's not really fun, but it is still a very good thing.

            Browser-based titles can often be enjoyable, but the normally limited graphics and sometimes click-and-wait gameplay means that I get more of a scratch-my-chin sort of feeling when I leap into Illyriad or other games. Of course, in-browser graphics are changing and becoming more and more like standard client-based MMOs. Thanks to Unity and other engines, we can play in immersive, three-dimensional worlds in our browser. Smartphones are becoming more tablet-like, and mobile games are quickly becoming more like standard gaming as well.

            So what do we play when we want to have simple fun?

            Continue reading MMObility: Finding the fun within the browser

            MassivelyMMObility: Finding the fun within the browser originally appeared on Massively on Fri, 05 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.

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              MMORPG News

              MMORPG News


              Darkfall: Original Game Shutting Down with Unholy Wars' Launch

              Posted: 04 Oct 2012 06:22 PM PDT

              Original Game Shutting Down with Unholy Wars

              A new blog post on the official Darkfall Online: Unholy Wars site contains information for current players of Darkfall Online. When Unholy Wars launches, the original game will shutter its doors. Player characters will not make the transfer but owners have been promised the 'viability' will move with them. Current subscribers will also be able to score DFUW for the price of a subscription.

              Firefall: Founder's Pack Contest -- Enter Now!

              Posted: 04 Oct 2012 06:34 PM PDT

              Founder

              MMORPG.com has partnered up with Firefall developers Red 5 Studios to give out Firefall Founder's Pack codes to a number of lucky winners. We've got codes all the way from the base Ensign to Commander, but you're going to have to work for some of the better rewards.

              Rift: Storm Legion Soul Reveal TODAY!

              Posted: 05 Oct 2012 12:10 PM PDT

              Storm Legion Soul Reveal TODAY!

              MMORPG.com is pleased to be hosting Rift developers this afternoon at 2:30 p.m. PDT (5:30 p.m. EDT) for the next soul reveal from the upcoming Storm Legion expansion. Join us in the MMORPG.com live stream channel to find out more about the Rogue Soul: The Tactician!

              End of Nations: Closed Beta 4 Cuts the Mustard

              Posted: 05 Oct 2012 09:24 AM PDT

              Closed Beta 4 Cuts the Mustard

              The final closed beta event for Petroglyph's End of Nations is here. The staff over at RTSGuru.com has been toiling around inside its many game modes, and they've got their staff's first impressions to share. Check it out at RTSGuru.com.

              General: How Free-to-Play is Killing Gaming – Part One

              Posted: 03 Oct 2012 05:17 PM PDT

              How Free-to-Play is Killing Gaming – Part One

              A lot of talk has swirled around the MMO space in the past couple of years about the free to play movement and its effect on the genre as a whole. In a new editorial piece here at MMORPG.com, we take a look at the notion that F2P is killing gaming. Check it out and then add your thoughts in the comments.

              General: Fly'N: An Addictive Puzzle-Platformer

              Posted: 04 Oct 2012 04:24 PM PDT

              Fly

              Ankama Games is best known for games like DOFUS and Wakfu but it is a pleasant surprise to see that they are not stuck in a rut. Fly'N is an addictive puzzle-oriented platformer that is part of Steam's Greenlight program. We've spent some time in Fly'N and have a great preview. Check it out!

              Rift: There's a Storm Brewin'

              Posted: 03 Oct 2012 05:02 PM PDT

              There

              Trion Worlds and the Rift team are close to the final unveiling of the first expansion to Rift, Storm Legion. We recently had the opportunity to check out Storm Legion firsthand and have a lot to say about it. See what we've got in mind and then add your thoughts in the comments.

              General gaming

              General gaming


              Interview: Resident Evil 6's Director and Producer on Giving Their Game Global Appeal

              Posted: 05 Oct 2012 06:07 PM PDT

              Feature

              1UP COVER STORY

              Header

              1UP COVER STORY | WEEK OF OCTOBER 1 | A DARK DESCENT INTO RESIDENT EVIL

              Interview: Resident Evil 6's Director and Producer on Giving Their Game Global Appeal

              Cover Story: Eiichiro Sasaki and Yoshiaki Hirabayashi on Capcom's move from survival horror to entertainment horror.

              By: Bob Mackey and Jose Otero

              A

              s the times change, so does Resident Evil. What started as a dark-and-creepy throwback to PC adventure games like Alone in the Dark has since changed into a globetrotting, full-octane spectacle that bears little resemblance to its 32-bit roots. Just a few days before the release of Resident Evil 6, we sat down with director Eiichiro Sasaki and Yoshiaki Hirabayashi for a discussion about their horror roots, the unpredictable path of the Resident Evil franchise, and the difficulties of making a game for a global audience that still keeps fans of the original happy.

              1UP: Have you had played Sweet Home, or any of the older survival horror games for the Famicom, and did you enjoyed them in any way? We were interested in your history with horror video games.

              Hell is Other People: Resident Evil's Strange History Exploring Partnerships and Perspective

              Posted: 05 Oct 2012 01:47 PM PDT

              Feature

              1UP COVER STORY

              Header

              1UP COVER STORY | WEEK OF OCTOBER 1 | A DARK DESCENT INTO RESIDENT EVIL

              Hell is Other People: Resident Evil's Strange History Exploring Partnerships and Perspective

              Cover Story: How Capcom's famed horror series never truly left you alone in the dark.

              T

              he most terrifying moment in my entire life took place on a chilly summer night in 1996. I was at summer camp in Becket, Massachusetts, a contained little world of woods, bug bites, and murky lakes, not too different from the Arklay Mountains sitting outside of Raccoon City. My friends and I had been at "Den," the 14-year-old's equivalent of singles night at the bar where we got to have sodas with the chicks our age, but I'd decided to head back to the cabin early. I was close enough that I could still hear everyone, scattered laughter and muted snatches of words, but far enough away that most of the light thrown off by the moon was swallowed whole by the trees. One second, I was fine; the next I was so tense that the hair on my neck could start an electrical fire. Something was out there in the woods--I knew it--and the night got quieter as my heart boomed. Then my friend came screaming and waving his arms like a lunatic (the real, escaped-from-an-asylum kind, not your average 14-year-old) out of the weeds. I in turn screamed, fell over, and truth to tell, peed myself a little.

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