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MMO News


SD Gundam Capsule Fighter Online Introduces New Missions and Units

Posted: 11 Jun 2012 02:21 PM PDT

OGPlanet has announced the latest update for SD Gundam Capsule Fighter Online.

The update adds two new scenario missions for players to experience. Also added are two new S rank units, the Destiny Gundam and F91 Gundaom; plus new units for the Custom Capsule Machine, including the Gundam Age and Windam (CR Rank) Gundams.

OGPlanet also publishes Rumble Fighter and Lost Saga.

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SD Gundam Capsule Fighter Online Gameplay Screenshot

Source:

OGPlanet’s SD Gundam Capsule Fighter Online Implements New Missions and Units

Gundam Age , Windam, Destiny Gundam and F91 Gundam Units Report For Duty

Torrance, Calif.-June 11, 2012- OGPlanet, an innovative provider of Free-to-Play multiplayer online games, announced today that they have released two new scenario missions, implemented two new S rank units, and updated the Custom Capsule Machine for their popular multiplayer third-person shooter game, SD Gundam Capsule Fighter Online.

On top of the exciting missions that SD Gundam Capsule Fighter Online currently offers, two new scenario missions have been added for players to enjoy. Additionally, players can now enjoy a whole new experience with units exclusive to the Custom Capsule Machine, including the brand new Gundam Age and Windam (CR Rank) Gundams! And if that wasn’t enough, two new S rank units have been released. Players can put their Newtype controls to the test and pilot both the Destiny Gundam and the F91 Gundam.

“Based on the overwhelmingly positive response we’ve received since the game’s launch, we have decided to continue with the trend of giving back to our users by implementing even more Gundam content,” said OGPlanet marketing manager, Eugene Choi. “We are working diligently to provide our players with the best online Gundam experience possible, which includes continuously adding new content and fine-tuning existing gameplay.”

Since the North American release of SD Gundam Capsule Fighter Online, OG Planet has been constantly releasing new content for the game, including new arenas, Gundam units, items, and even a free Gundam VoD service that has been integrated directly into the SD Gundam Capsule Fighter Online website.

To check out the game for free or for more information on SD Gundam Capsule Fighter Online, please visit the official game page located at   http://sdgo.ogplanet.com/en/main.og. And for up to the minute news, events, contests, and giveaways, please visit and “Like” the official SD Gundam Capsule Fighter Online Facebook page located at http://www.facebook.com/SDGONA.

Pockie Pirates Announced For Summer

Posted: 11 Jun 2012 01:19 PM PDT

NGames has announced that Pockie Pirates will arrive on their Game321 portal this summer.

Pockie Pirates is based on the One Piece anime, and lets players quest to become the ultimate Pirate King. The game will be a horizontal side-scrolling RPG, featuring both strategy and tactics with action gameplay. Players will be able to run their ship, build a fleet, and claim their own exotic island in search for the greatest treasures. Closed beta is planned to start in June.

NGames also publishes Pockie Ninja, based on Naruto and Bleach.

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Pockie Pirates Gameplay Screenshot

Source:

One Piece inspired “Pockie Pirates” Launching this Summer

Brand new Pirate MMORPG setting sail soon.

Publisher NGames have announced an exciting new addition to their line of anime-inspired “Pockie” games – Pockie Pirates. Based on the popular “One Piece” anime, Pockie Pirates lets players roam the seas on an epic quest to become the ultimate Pirate King.

Some Dreams Never Die

As One Piece protagonist Monkey D. Luffy once said: “One day I’ll have a ship and crew better than yours! And we’ll have the biggest hoard of treasure in the world! Yeah, I’ll become the Pirate King!”

This is the premise of Pockie Pirates, a thrilling, graphically lush new game from publisher NGames – best known for their popular Naruto and Bleach inspired MMO, Pockie Ninja.

Closed beta launching late June

Pockie Pirates is the first horizontal side-scrolling RPG released on the Game321 network.

Based on the popular “One Piece” anime, players take on the role of a young pirate determined to find the Legendary Treasures and become the King of the Pirates.

A plethora of fun, yet challenging tasks await on the quest to dominate the high seas. There are no shortage of enemies roaming the Pockie Pirates oceans, all of them hell bent on claiming the valuable undersea treasures for themselves – and by any means possible!

Pockie Pirates mixes a refined blend of strategy and tactics with an entertaining game plot. Cute characters based on the One Piece franchise, dazzling skills and abilities, and quality-designed backgrounds promise to bring a charming, exciting adventure game world to life.

MMORPG, Pirate and One Piece fans alike can team up with trustworthy buddies to run a pirate ship, build fleets, and even claim an exotic island of their very own to store treasures and share stories of their adventures.

Become the king of the Pirates and join Pockie Pirates on Game321 this summer. You can pre-register at the official website here: http://pirates.game321.com/

Facebook: http://www.facebook.com/PockiePirates
Twitter: https://twitter.com/#!/PockiePirates

Renaissance Heroes Introduces Weapons Overview

Posted: 11 Jun 2012 12:42 PM PDT

ChangYou has released a new video highlighting weapons in Renaissance Heroes.

The video gives a quick, action-packed glimpse at four types of weapons: Rifles (which are mid-range and rapid fire), Crossbows (which are long-range and feature zoom), Melee (which are close range and include bombs), and Special weapons (which include heavy weapons and explosives).

Renaissance Heroes is an MMOFPS set in a re-imagined 16th century Renaissance Europe. You can check out more in our Renaissance Heroes First Look.

Renaissance Heroes: Weapons Video

Source:

Renaissance Heroes Weapons Overview Video Now Available


One of the best parts of Renaissance Heroes is walking up to an enemy and blasting them to a bloody pulp! The new Weapons overview video shows just a few ways you can decimate your opponents.

Renaissance Heroes is a brand new online multiplayer first-person shooter (FPS) developed by Bridea and published in North America by ChangYou (US). The game is set in the beautifully re-imagined world of the 16th century Renaissance Europe and combines classic multiplayer action with unparalleled visual realism powered by the Unreal Engine 3 technology to deliver the fun of fast-action shooters to a new generation of gamers. Renaissance Heroes invites players of all skill levels to experience the adrenaline-pumping action coupled with easy accessibility in a completely free to play environment later this year.

For the latest information on the game, please visit the official website at www.RenaissanceHeroes.com or the Facebook page at www.facebook.com/RenaissanceHeroes

PlanetSide 2 E3 hands-on preview – MMOHut

Posted: 11 Jun 2012 12:19 PM PDT

There were few titles at this year's E3 that had me itching to play again and again but PlanetSide 2 proved that it could still scratch that obscure but profound itch I've had for all these years. I am of course talking about the itch that can only be satisfied by engaging in battles with thousands of other players simultaneously.  Not only are the battles massive in PlanetSide 2, but so is its level of persistence.

There is no lobby system in Planetside 2. PlanetSide 2 is an open world MMOFPS and a free one at that. Not many games have succeeded or even tried to reach its level of scale in the past and one of the only ones that has was its predecessor. It's a daunting task to place so many players in one persistent world and something altogether different when you consider that these aren't players using hotskill abilities but in fact aiming and shooting thousands of rounds of ammunition with real time bullet tracking.

In PlanetSide 2 you choose from one of three factions to play as, the Terran Republic, New Conglomerate, and the Vanu Sovereignty. Each faction posses faction specific armor, weapons and vehicles. From here you will fight over territory over dozens of square kilometers of seamless gameplay space. PlanetSide 2 battles can last for days as your faction struggles to conquer the enormous maps. To do this you capture bases which solidify your foothold in an area of the map. The more bases you own the more bonuses you get ranging from ammo bonuses to tech bonuses and more.

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At E3 we tasted just one area, an area that could be considered a mere blip on the enormous PlanetSide 2 map. Yet this area alone was at least twice the size of a Battlefield 3 64 player map and offered plenty of space of players so shoot those of the enemy factions as infantry or in vehicles. Bringing me to my next point, THIS GAME HAS TONS OF VEHICLES!

As a huge Battlefield fan I always love it when shooters implement vehicles. In PlanetSide 2 vehicles aren't a gimmick or just another source of transportation. These vehicles range from small ATVs to tanks, gunships, mobile outfit and spawn stations and even robotic exoskeletons all armed to the teeth with customizable weapons and abilities.

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I found myself spending the most time in a MAX suit. A MAX suit is sort of a pseudo vehicle class that spawns you inside a faction specific mechanical exoskeleton. You are a fair bit larger and slower then everyone else but you posses 2 weapons mounted on each arm as well as increased health. Depending on what my team needed I would often spawn in with double infantry machine guns or opt for a machine gun/rocket launcher combo. This allowed me to either be completely focused on crushing the enemy infantry or help deal with incoming tanks. While the MAX suit may make you feel like you are a one man army, you are still susceptible to focused gunfire and enemy rockets and you cannot initiate the capture of a base. This makes the MAX class more suited for providing defense to your team mates.

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One of the most important things to find out about a new title going F2P is its pricing structure. Thankfully PlaneSide 2 won't be offering any sort of Pay 2 Win alternatives. Everything ingame that affects gameplay will be purchasable via resources earned in-game through actual gameplay. Players can choose to pay real money to unlock cosmetic camouflage patterns and armor paint jobs as well as the typical XP boosts.

Overall PlanetSide 2 is shaping up to be the most innovative shooter this year. To say I am excited for PlanetSide 2 would be a gross understatement, I am ecstatic! For more PlanetSide 2, check out the latest PlanetSide 2 screenshots below or the official MMOHut PlanetSide 2 game profile.

 

PlanetSide 2 Screenshots

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MMO Updates


SD Gundam Capsule Fighter Online adds new missions, units

Posted: 11 Jun 2012 10:00 AM PDT

Filed under: , , , ,

SD Gundam Capsule Fighter Online adds new missions, units
Ready for new SD Gundam Capsule Fighter Online content? We hope so, because there's a lot of it on the way. The third-person shooter boasts two new scenario missions as well as new Gundam Age, Windam, Destiny, and F91 Gundams.

OGPlanet says this is merely the latest salvo in a barrage of content released since the game's launch. Updates have included new arenas, Gundam units, items, and extensive changes to the title's website. If any of that piques your interest, you can head over to the site to learn more about the game and sign up for a free OGPlanet account.

[Source: OG Planet press release]

MassivelySD Gundam Capsule Fighter Online adds new missions, units originally appeared on Massively on Mon, 11 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Crafting in The Repopulation unveiled as a viable playstyle

    Posted: 11 Jun 2012 09:00 AM PDT

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    The Repopulation screenshot
    Few gaming features can claim such vastly different implementations as crafting. To the disappointment of dedicated MMO crafters, few games offer in-depth systems. Even worse, when trade skill systems are present, they are often near pointless as mass-produced generic goods or superior loot drops destroy the market. Not so for The Repopulation -- Above and Beyond Technologies just unveiled details of the game's in-depth crafting system mentioned in the End of May report.

    First and foremost, crafting will be a primary game type; crafters can succeed in their trade without combat. The system will also be very in-depth, involving tools and commanding players' attention in order to succeed.

    One of the more unique features is the crafting board: Instead of crafters tossing their wares into an auction house, customers post their order, including specifications and price, for crafters to fill. Also, due to the grade system, recipes gathered on the first day will still be valuable years later. Although not unique, harvesting is another interesting feature as necessary ingredients can be gained by manually gathering nodes, placing a structure, or extracting from kills.

    For more information, check out the full announcement.

    [Source: Above and Beyond Technologies press release]

    MassivelyCrafting in The Repopulation unveiled as a viable playstyle originally appeared on Massively on Mon, 11 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Massively's E3 2012 awards and impressions

      Posted: 11 Jun 2012 08:00 AM PDT

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      Massively's E3 2012 awards and impressions
      E3 is a sweaty, seething mass of geekdom incarnate. There are other big-ticket gaming events, of course, but they don't quite compare. From its sunny, southern California locale to its tacky and omnipresent booth babes, there's the Electronic Entertainment Expo and then there's the rest of the circuit.

      And the people, oh-em-gee, don't get me started. The snippets of color you catch at a show like this are among the week-long highlights.

      "I love sushi," for example.

      This one exploded above the normal hum of conversation, it was heavily accented, and it drew hearty guffaws for minutes thereafter. Plenty of other noteworthies found their way onto my scribble pad, though tragically, none of these gems is printable. Oh, and next year, remind me to pack an extension cord, thanks. Anyhow, you're probably here to see Massively's Best of E3 2012 awards, yeah? Go on ahead past the cut; I've got to find a charging station.

      Gallery: E3 2012

      Continue reading Massively's E3 2012 awards and impressions

      MassivelyMassively's E3 2012 awards and impressions originally appeared on Massively on Mon, 11 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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        MV Guide: June 11 - 17, 2012

        Posted: 11 Jun 2012 07:00 AM PDT

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        MV Guide June 11  17, 2012
        MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

        Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

        Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week!

        Continue reading MV Guide: June 11 - 17, 2012

        MassivelyMV Guide: June 11 - 17, 2012 originally appeared on Massively on Mon, 11 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Should games bother innovating guild systems?

          Posted: 11 Jun 2012 06:00 AM PDT

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          Asheron's Call
          In-game support for MMO guilds has come a long way in the last 15 years. Ultima Online launched without guilds at all, let alone chat, so we tacked our guild abbreviations onto our character names. EverQuest's early months required guild leaders to petition GMs to form guilds. In fact, it wasn't until Asheron's Call that an MMO tried to break away from the "unofficial online shooter clan" mold and provide something different: a monarchy system that encouraged players to form official but dynamic allegiances, which provided an in-game benefit to patrons and vassals alike.

          But the genre didn't iterate on Asheron's Call's invention, instead preferring to bolster in-game guilds with perks like guild vaults and achievements -- cool stuff, but layered over a static, military style of guild structure with generic ranks. Most MMOs don't allow you to join multiple groups, either (Guild Wars 2 being a notable exception).

          So today I'm wondering whether you think there's room for innovation in MMO guild mechanics. Should studios design unique and flexible guild systems, or should they just get out of the way and let players decide how to organize themselves like we had to Back In The Day?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Should games bother innovating guild systems? originally appeared on Massively on Mon, 11 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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            MMO Week in Review: Massively's E3 roundup

            Posted: 10 Jun 2012 06:00 PM PDT

            Filed under: , , ,

            MMO Week in Review E3 roundup - ArcheAge
            At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

            These are the good days, people! Days filled with delicious bits from E3 2012! PlanetSide 2! RIFT! The Elder Scrolls Online! Star Wars: The Old Republic! Clandestine meetings about ArcheAge! Let's let console fans quibble over whether this year's E3 sucked more than last year's; we MMO veterans know a feast when we see it.

            Join us past the break for a run-down of Massively's best MMO-centric E3 coverage and features as well as the usual smattering of non-con MMO posts!

            Continue reading MMO Week in Review: Massively's E3 roundup

            MassivelyMMO Week in Review: Massively's E3 roundup originally appeared on Massively on Sun, 10 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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              EVE Evolved: EVE Online's top selling points

              Posted: 10 Jun 2012 04:00 PM PDT

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              EVE Evolved title image
              At E3 this year, EVE Online developer CCP Games said it wants the game to still be running decades from now, continuing its usual trend of steady growth. EVE has barely grown in subscriptions over the past year, and average concurrent logins have flatlined since 2010, but the Crucible and Inferno expansions helped start turning things around. Developers hope to get growth back on track and attract new people to the world of New Eden, but I have to wonder whether they're selling EVE to new people in the right way.

              EVE has always spread through word of mouth, with people being brought in by friends or starting fresh after hearing an epic story of in-game events or seeing an awesome video. More recently, existing online communities have been drawn to set up shop in the game and bring hundreds or thousands of members with them. People brought in by friends and people who join organisations in-game are more likely to stay in the game long-term, and it's this angle that I think CCP really needs to push. With its single-shard universe, awesome community, and massive scale PvP, EVE has some pretty huge selling points that no other MMO can match.

              In this week's EVE Evolved, I look at a few of EVE's biggest selling points and how CCP could use them to attract new players.

              Continue reading EVE Evolved: EVE Online's top selling points

              MassivelyEVE Evolved: EVE Online's top selling points originally appeared on Massively on Sun, 10 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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                One Shots: Before and after

                Posted: 10 Jun 2012 02:00 PM PDT

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                One Shots
                Massively reader Drannos earns the One Shots spotlight today, having sent in not one but two Lord of the Rings Online screenshots: a before and after shot of Orthanc, the spire at the center of Isengard that's home to Saruman the White in the game's time period. Drannos writes in,
                Though I've yet to see the inside of Orthanc, I've been, shall we say, a guest. An involuntary guest. From a distance, it's very impressive, but up close, it's suitably intimidating as well! Having seen it both before and after Saruman's fall, I have to say that it also has an appropriate air of tragedy and despair.
                Both shots and two more from other MMOs await behind the break!

                Continue reading One Shots: Before and after

                MassivelyOne Shots: Before and after originally appeared on Massively on Sun, 10 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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                  E3 2012: DUST 514 hands-on

                  Posted: 10 Jun 2012 01:00 PM PDT

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                  DUST 514 E3 2012 hands-on
                  Well, my first E3 is in the books, and though I got a good look at pretty much everything, I spent most of the time looking at shooters. MMO shooters came first, of course, and there was plenty of PlanetSide 2, Defiance, and even an 8v8 lobby title called Arctic Combat to be had (more on this last in an upcoming The Firing Line).

                  There was also CCP's DUST 514. This is a title that I'm rooting for both because of my affinity for EVE Online and because the design document is outrageously ambitious. While my first hands-on with the game featured its share of warm fuzzy moments, it also exposed a few concerns about CCP's grab for the casuals.

                  Continue reading E3 2012: DUST 514 hands-on

                  MassivelyE3 2012: DUST 514 hands-on originally appeared on Massively on Sun, 10 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

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                    EverQuest II: SOEmote in Action

                    Posted: 09 Jun 2012 06:42 PM PDT

                    SOEmote in Action

                    SOE's Dave Georgeson let's Bill take a shot at controlling the new Everquest 2 tech: SOEmote all filmed on his iPhone (forgive the shakiness!). It allows players to control their characters' faces with the help of their webcam.

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