MMO Updates |
- SD Gundam Capsule Fighter Online adds new missions, units
- Crafting in The Repopulation unveiled as a viable playstyle
- Massively's E3 2012 awards and impressions
- MV Guide: June 11 - 17, 2012
- The Daily Grind: Should games bother innovating guild systems?
- MMO Week in Review: Massively's E3 roundup
- EVE Evolved: EVE Online's top selling points
- One Shots: Before and after
- E3 2012: DUST 514 hands-on
SD Gundam Capsule Fighter Online adds new missions, units Posted: 11 Jun 2012 10:00 AM PDT Filed under: Sci-fi, MMO industry, Patches, News items, Free-to-play Ready for new SD Gundam Capsule Fighter Online content? We hope so, because there's a lot of it on the way. The third-person shooter boasts two new scenario missions as well as new Gundam Age, Windam, Destiny, and F91 Gundams.OGPlanet says this is merely the latest salvo in a barrage of content released since the game's launch. Updates have included new arenas, Gundam units, items, and extensive changes to the title's website. If any of that piques your interest, you can head over to the site to learn more about the game and sign up for a free OGPlanet account. [Source: OG Planet press release] SD Gundam Capsule Fighter Online adds new missions, units originally appeared on Massively on Mon, 11 Jun 2012 12:00:00 EST. Please see our terms for use of feeds. |
Crafting in The Repopulation unveiled as a viable playstyle Posted: 11 Jun 2012 09:00 AM PDT Filed under: Betas, Sci-fi, New titles, News items, Sandbox, Crafting Few gaming features can claim such vastly different implementations as crafting. To the disappointment of dedicated MMO crafters, few games offer in-depth systems. Even worse, when trade skill systems are present, they are often near pointless as mass-produced generic goods or superior loot drops destroy the market. Not so for The Repopulation -- Above and Beyond Technologies just unveiled details of the game's in-depth crafting system mentioned in the End of May report.First and foremost, crafting will be a primary game type; crafters can succeed in their trade without combat. The system will also be very in-depth, involving tools and commanding players' attention in order to succeed. One of the more unique features is the crafting board: Instead of crafters tossing their wares into an auction house, customers post their order, including specifications and price, for crafters to fill. Also, due to the grade system, recipes gathered on the first day will still be valuable years later. Although not unique, harvesting is another interesting feature as necessary ingredients can be gained by manually gathering nodes, placing a structure, or extracting from kills. For more information, check out the full announcement. [Source: Above and Beyond Technologies press release] Crafting in The Repopulation unveiled as a viable playstyle originally appeared on Massively on Mon, 11 Jun 2012 11:00:00 EST. Please see our terms for use of feeds. |
Massively's E3 2012 awards and impressions Posted: 11 Jun 2012 08:00 AM PDT Filed under: Galleries, Screenshots, Events, real-world, MMO industry, New titles, News items, Opinion, Massively Meta, Massively Hands-on, Massively Event Coverage E3 is a sweaty, seething mass of geekdom incarnate. There are other big-ticket gaming events, of course, but they don't quite compare. From its sunny, southern California locale to its tacky and omnipresent booth babes, there's the Electronic Entertainment Expo and then there's the rest of the circuit.And the people, oh-em-gee, don't get me started. The snippets of color you catch at a show like this are among the week-long highlights. "I love sushi," for example. This one exploded above the normal hum of conversation, it was heavily accented, and it drew hearty guffaws for minutes thereafter. Plenty of other noteworthies found their way onto my scribble pad, though tragically, none of these gems is printable. Oh, and next year, remind me to pack an extension cord, thanks. Anyhow, you're probably here to see Massively's Best of E3 2012 awards, yeah? Go on ahead past the cut; I've got to find a charging station. Continue reading Massively's E3 2012 awards and impressions Massively's E3 2012 awards and impressions originally appeared on Massively on Mon, 11 Jun 2012 10:00:00 EST. Please see our terms for use of feeds. |
Posted: 11 Jun 2012 07:00 AM PDT Filed under: Livestream, Miscellaneous, MV Guide MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week! Continue reading MV Guide: June 11 - 17, 2012 MV Guide: June 11 - 17, 2012 originally appeared on Massively on Mon, 11 Jun 2012 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: Should games bother innovating guild systems? Posted: 11 Jun 2012 06:00 AM PDT Filed under: Game mechanics, Guilds, MMO industry, Opinion, The Daily Grind, Miscellaneous In-game support for MMO guilds has come a long way in the last 15 years. Ultima Online launched without guilds at all, let alone chat, so we tacked our guild abbreviations onto our character names. EverQuest's early months required guild leaders to petition GMs to form guilds. In fact, it wasn't until Asheron's Call that an MMO tried to break away from the "unofficial online shooter clan" mold and provide something different: a monarchy system that encouraged players to form official but dynamic allegiances, which provided an in-game benefit to patrons and vassals alike.But the genre didn't iterate on Asheron's Call's invention, instead preferring to bolster in-game guilds with perks like guild vaults and achievements -- cool stuff, but layered over a static, military style of guild structure with generic ranks. Most MMOs don't allow you to join multiple groups, either (Guild Wars 2 being a notable exception). So today I'm wondering whether you think there's room for innovation in MMO guild mechanics. Should studios design unique and flexible guild systems, or should they just get out of the way and let players decide how to organize themselves like we had to Back In The Day? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Should games bother innovating guild systems? originally appeared on Massively on Mon, 11 Jun 2012 08:00:00 EST. Please see our terms for use of feeds. |
MMO Week in Review: Massively's E3 roundup Posted: 10 Jun 2012 06:00 PM PDT Filed under: Massively Meta, Massively Event Coverage, Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.These are the good days, people! Days filled with delicious bits from E3 2012! PlanetSide 2! RIFT! The Elder Scrolls Online! Star Wars: The Old Republic! Clandestine meetings about ArcheAge! Let's let console fans quibble over whether this year's E3 sucked more than last year's; we MMO veterans know a feast when we see it. Join us past the break for a run-down of Massively's best MMO-centric E3 coverage and features as well as the usual smattering of non-con MMO posts! Continue reading MMO Week in Review: Massively's E3 roundup MMO Week in Review: Massively's E3 roundup originally appeared on Massively on Sun, 10 Jun 2012 20:00:00 EST. Please see our terms for use of feeds. |
EVE Evolved: EVE Online's top selling points Posted: 10 Jun 2012 04:00 PM PDT Filed under: Sci-fi, EVE Online, Culture, Economy, Game mechanics, PvP, Endgame, Opinion, EVE Evolved, Sandbox At E3 this year, EVE Online developer CCP Games said it wants the game to still be running decades from now, continuing its usual trend of steady growth. EVE has barely grown in subscriptions over the past year, and average concurrent logins have flatlined since 2010, but the Crucible and Inferno expansions helped start turning things around. Developers hope to get growth back on track and attract new people to the world of New Eden, but I have to wonder whether they're selling EVE to new people in the right way.EVE has always spread through word of mouth, with people being brought in by friends or starting fresh after hearing an epic story of in-game events or seeing an awesome video. More recently, existing online communities have been drawn to set up shop in the game and bring hundreds or thousands of members with them. People brought in by friends and people who join organisations in-game are more likely to stay in the game long-term, and it's this angle that I think CCP really needs to push. With its single-shard universe, awesome community, and massive scale PvP, EVE has some pretty huge selling points that no other MMO can match. In this week's EVE Evolved, I look at a few of EVE's biggest selling points and how CCP could use them to attract new players. Continue reading EVE Evolved: EVE Online's top selling points EVE Evolved: EVE Online's top selling points originally appeared on Massively on Sun, 10 Jun 2012 18:00:00 EST. Please see our terms for use of feeds. |
Posted: 10 Jun 2012 02:00 PM PDT Filed under: Fantasy, Galleries, Screenshots, Lord of the Rings Online, Ryzom, Free-to-play, Massively Meta, One Shots, TERA Massively reader Drannos earns the One Shots spotlight today, having sent in not one but two Lord of the Rings Online screenshots: a before and after shot of Orthanc, the spire at the center of Isengard that's home to Saruman the White in the game's time period. Drannos writes in,Though I've yet to see the inside of Orthanc, I've been, shall we say, a guest. An involuntary guest. From a distance, it's very impressive, but up close, it's suitably intimidating as well! Having seen it both before and after Saruman's fall, I have to say that it also has an appropriate air of tragedy and despair.Both shots and two more from other MMOs await behind the break! Continue reading One Shots: Before and after One Shots: Before and after originally appeared on Massively on Sun, 10 Jun 2012 16:00:00 EST. Please see our terms for use of feeds. |
Posted: 10 Jun 2012 01:00 PM PDT Filed under: Betas, Sci-fi, Trailers, Video, EVE Online, Events, real-world, Game mechanics, MMO industry, New titles, Previews, News items, Opinion, Free-to-play, MMOFPS, Massively Hands-on, First Impressions, Massively Event Coverage, DUST 514, Sandbox Well, my first E3 is in the books, and though I got a good look at pretty much everything, I spent most of the time looking at shooters. MMO shooters came first, of course, and there was plenty of PlanetSide 2, Defiance, and even an 8v8 lobby title called Arctic Combat to be had (more on this last in an upcoming The Firing Line).There was also CCP's DUST 514. This is a title that I'm rooting for both because of my affinity for EVE Online and because the design document is outrageously ambitious. While my first hands-on with the game featured its share of warm fuzzy moments, it also exposed a few concerns about CCP's grab for the casuals. Continue reading E3 2012: DUST 514 hands-on E3 2012: DUST 514 hands-on originally appeared on Massively on Sun, 10 Jun 2012 15:00:00 EST. Please see our terms for use of feeds. |
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