MMO News |
- SD Gundam Capsule Fighter Online Introduces New Missions and Units
- Pockie Pirates Announced For Summer
- Renaissance Heroes Introduces Weapons Overview
- PlanetSide 2 E3 hands-on preview – MMOHut
SD Gundam Capsule Fighter Online Introduces New Missions and Units Posted: 11 Jun 2012 02:21 PM PDT OGPlanet has announced the latest update for SD Gundam Capsule Fighter Online. The update adds two new scenario missions for players to experience. Also added are two new S rank units, the Destiny Gundam and F91 Gundaom; plus new units for the Custom Capsule Machine, including the Gundam Age and Windam (CR Rank) Gundams. OGPlanet also publishes Rumble Fighter and Lost Saga. SD Gundam Capsule Fighter Online Gameplay Screenshot Source:
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Pockie Pirates Announced For Summer Posted: 11 Jun 2012 01:19 PM PDT NGames has announced that Pockie Pirates will arrive on their Game321 portal this summer. Pockie Pirates is based on the One Piece anime, and lets players quest to become the ultimate Pirate King. The game will be a horizontal side-scrolling RPG, featuring both strategy and tactics with action gameplay. Players will be able to run their ship, build a fleet, and claim their own exotic island in search for the greatest treasures. Closed beta is planned to start in June. NGames also publishes Pockie Ninja, based on Naruto and Bleach. Pockie Pirates Gameplay Screenshot Source:
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Renaissance Heroes Introduces Weapons Overview Posted: 11 Jun 2012 12:42 PM PDT ChangYou has released a new video highlighting weapons in Renaissance Heroes. The video gives a quick, action-packed glimpse at four types of weapons: Rifles (which are mid-range and rapid fire), Crossbows (which are long-range and feature zoom), Melee (which are close range and include bombs), and Special weapons (which include heavy weapons and explosives). Renaissance Heroes is an MMOFPS set in a re-imagined 16th century Renaissance Europe. You can check out more in our Renaissance Heroes First Look. Renaissance Heroes: Weapons Video Source:
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PlanetSide 2 E3 hands-on preview – MMOHut Posted: 11 Jun 2012 12:19 PM PDT There were few titles at this year's E3 that had me itching to play again and again but PlanetSide 2 proved that it could still scratch that obscure but profound itch I've had for all these years. I am of course talking about the itch that can only be satisfied by engaging in battles with thousands of other players simultaneously. Not only are the battles massive in PlanetSide 2, but so is its level of persistence. There is no lobby system in Planetside 2. PlanetSide 2 is an open world MMOFPS and a free one at that. Not many games have succeeded or even tried to reach its level of scale in the past and one of the only ones that has was its predecessor. It's a daunting task to place so many players in one persistent world and something altogether different when you consider that these aren't players using hotskill abilities but in fact aiming and shooting thousands of rounds of ammunition with real time bullet tracking. In PlanetSide 2 you choose from one of three factions to play as, the Terran Republic, New Conglomerate, and the Vanu Sovereignty. Each faction posses faction specific armor, weapons and vehicles. From here you will fight over territory over dozens of square kilometers of seamless gameplay space. PlanetSide 2 battles can last for days as your faction struggles to conquer the enormous maps. To do this you capture bases which solidify your foothold in an area of the map. The more bases you own the more bonuses you get ranging from ammo bonuses to tech bonuses and more. At E3 we tasted just one area, an area that could be considered a mere blip on the enormous PlanetSide 2 map. Yet this area alone was at least twice the size of a Battlefield 3 64 player map and offered plenty of space of players so shoot those of the enemy factions as infantry or in vehicles. Bringing me to my next point, THIS GAME HAS TONS OF VEHICLES! As a huge Battlefield fan I always love it when shooters implement vehicles. In PlanetSide 2 vehicles aren't a gimmick or just another source of transportation. These vehicles range from small ATVs to tanks, gunships, mobile outfit and spawn stations and even robotic exoskeletons all armed to the teeth with customizable weapons and abilities. I found myself spending the most time in a MAX suit. A MAX suit is sort of a pseudo vehicle class that spawns you inside a faction specific mechanical exoskeleton. You are a fair bit larger and slower then everyone else but you posses 2 weapons mounted on each arm as well as increased health. Depending on what my team needed I would often spawn in with double infantry machine guns or opt for a machine gun/rocket launcher combo. This allowed me to either be completely focused on crushing the enemy infantry or help deal with incoming tanks. While the MAX suit may make you feel like you are a one man army, you are still susceptible to focused gunfire and enemy rockets and you cannot initiate the capture of a base. This makes the MAX class more suited for providing defense to your team mates. One of the most important things to find out about a new title going F2P is its pricing structure. Thankfully PlaneSide 2 won't be offering any sort of Pay 2 Win alternatives. Everything ingame that affects gameplay will be purchasable via resources earned in-game through actual gameplay. Players can choose to pay real money to unlock cosmetic camouflage patterns and armor paint jobs as well as the typical XP boosts. Overall PlanetSide 2 is shaping up to be the most innovative shooter this year. To say I am excited for PlanetSide 2 would be a gross understatement, I am ecstatic! For more PlanetSide 2, check out the latest PlanetSide 2 screenshots below or the official MMOHut PlanetSide 2 game profile.
PlanetSide 2 Screenshots
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