Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


ChangYou : Developing action MMORPG using CryEngine 3

Posted: 18 Feb 2012 08:26 AM PST


 In a recent interview with ChangYou’s Chief Operating Officer (COO) Mr Tan Dewen, he candidly answered some questions about the China online gaming giant’s plans for 2012 and the near future. For 2011, Duke of Mount Deer Online (link) was the company’s flagship title (but revenue was not high from what I heard). ChangYou’s main source of income is still currently from Tian Long Ba Bu, also known as Dragon Oath in the English market (link). Below are some other answers given by this executive.


- 2012 titles in China currently include Peach Garden Online (link), Q Water Margin 2, EA’s Battlefield Online, KARCASS and a self-develop MMORPG.

- KARCASS, now known as Dark Blood Online in Korea, is a Diablo-like title imported from Korea with more blood and gore than usual games. aiming the mature gamers’ market. Compared to other titles in the top-view genre, the action will be much faster.

- KARCASS is currently going through localizing and the addition of localized content, hence giving the game an edge over competitors with games of similar genre. It is expected to go live only in 2013.

- ChangYou is currently developing an action MMORPG using Crytek’s CryEngine 3. The storyline is based on a novel, 搜神记, or loosely translated as “God Searching Chronicles”. The game’s title has not been confirmed though.

- This CryEngine 3 action MMORPG will definitely not be going live this year, but it is possible to have an appearance at this year’s ChinaJoy (end July).

- Last year, the only Western games making waves were ChangYou obtaining Battlefield Online and World of Tanks (under another publisher). Mr Tan stated that the reason why Western games failed in China is due to lack of localized content. Using Battlefield Online (below) as an example, he said that despite getting the rights over a year ago, localization of content is currently still going on.


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Double Fine Kickstarter Gets $2 million

Posted: 18 Feb 2012 08:26 AM PST

Double Fine Kickstarter Gets $2 millionDouble Fine Adventure, the Kickstarter.com project by Monkey Island co-creator Tim Schafer, has made nearly five times its Kickstarter goal in less than a week. Tim Schafer today responded to the amazing success of this funding incentive in a video update on DoubleFine.com:

"We got a little bit more money than we thought we were going to get, so the game's going to be just a little bit better… well, it's going to be a lot better actually.

"We're going to be able to have voice in the game now, thanks to you… and we're going to translate the game into EFIGS… English, French, Italian, German and Spanish."

Those that have backed Double Fine Adventure will have closed beta access via Steam, and anyone that backs the Double Fine Kickstarter project for $15 or more will get a DRM-free copy of Double Fine Adventure at launch, in October 2012.


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OP-ED: What is Telltale’s Place in a Post-Double Fine Kickstarter World?

Posted: 18 Feb 2012 02:25 AM PST

I can’t help but wonder if the folks at Telltale Games felt a bit slighted by the fanfare and jubilation surrounding last week’s announcement of the Double Fine Adventure Kickstarter, which, as of this moment, has more than quadrupled its goal — and with more than three weeks to go. As champagne bottles pop worldwide in celebration of Tim Schafer’s return to the genre that made him famous, gamers seem to be ignoring the fact that Telltale successfully brought back the PC adventure game seven years ago; though you wouldn’t know it by looking at their most recent release.

In recent years, Telltale has moved away from the classic adventure format by making more approachable games branded with licenses like Back to the Future and Jurassic Park. As they transition to properties demanding far more spectacle than the Sam and Max and Monkey Island episodes of the past, Telltale has struggled with giving these productions the high-budget polish expected by fans of the source material. But do they need to be so ambitious when adventure enthusiasts obviously have a strong desire for the tried and true?

This isn’t a call for Telltale to stick strictly to the ’90s LucasArts formula, which never remained static; though Maniac Mansion and Grim Fandango belong to the same genre, these games differ greatly in both player control and intuitiveness. Telltale, too, has greatly improved their craft over the years, shoving over basic dialogue and inventory puzzles in favor of elements with much more to them, like Max’s many abilities in the superb Sam and Max: The Devil’s Playhouse. They could have easily rested on their laurels by continuing to iterate unimaginatively on old LucasArts licenses, but each successive Telltale series took a step forward, both technically and in terms of game design.

And then came Jurassic Park — I didn’t care for the game, and neither did most critics. Instead of sticking to what they do best, Telltale set out to make a Heavy Rain-like QTE-fest their limited technology couldn’t support, resulting in a game undermined by an underpowered engine and inconsistent Dragon’s Lair mechanics. Telltale’s productions always had a sort of sloppy charm to them, but Jurassic Park set out to invoke the same feelings of awe its audience felt when watching the original 1993 movie. Granted, Telltale’s take on this Spielberg classic stands as a major feat for the developer, but one that falls way short of the standard set by the movie — something that even a triple-A developer would have problems pulling off.

At this point, it’s unclear what format Telltale’s The Walking Dead will take — the developer hasn’t been very forthcoming with details. But, as with Jurassic Park, the cards seem stacked against them; with an extremely popular TV show setting the standard for what a multimedia version of The Walking Dead should be, Telltale once again has some hefty expectations to meet. To be fair, I’m sure no choice comes easy when dealing with such a hot property; and for as much as I would hate to see their form of The Walking Dead cast from the mold of Jurassic Park — who knows? — maybe dumbing down adventure games into an exercise in button mashing brings in the bucks (unfortunately, their sales data isn’t available to the public). Still, I think Double Fine is onto something with their new Adventure project — and not just with the way they’ve earned their investment. Will adventure games thrive best in a low-stakes environment, rather than being shackled to the demands of a popular IP?


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New Mortal Kombat Movie in Development From the Director of Rebirth and Legacy

Posted: 18 Feb 2012 01:27 AM PST

Mortal Kombat

A new movie based on Mortal Kombat is in the works which will be directed by the man responsible for the live-action trailer that surfaced last year and the subsequent web series.

Mortal Kombat: Rebirth was an eight-minute video (embedded below) that showed it’s possible to make an interesting, serious movie based on the notoriously violent fighting game franchise. Its purpose was unclear at first, but we soon learned it was intended as a pitch for a new Mortal Kombat film. Director Kevin Tancharoen eventually secured a deal to produce a web series to promote the new Mortal Kombat game. The nine-part Mortal Kombat: Legacy series was released on YouTube between April and July.

It’s now being reported by both the LA Times and Deadline that Warner Bros. Interactive Entertainment has teamed up with the Warner-owned New Line Cinema to make a brand-new, live-action Mortal Kombat movie with Tancharoen in the director’s chair.

The movie came about entirely because of the online work Tancharoen did, according to New Line president Toby Emmerich. It will be written Oren Uziel, who contributed to Rebirth, and is expected to be out in 2013. Tancharoen claims the movie will, like the web content, offer a more serious take on the series. The hope is that its release will be timed with either the next game or in such a way that the DVD and Blu-ray release can be packaged with the game.

The original Mortal Kombat had its issues but was certainly watchable. It ended up grossing over $122 million worldwide. Its sequel, Mortal Kombat: Annihilation, was far less successful at the box office and was nowhere near as good as the original. Both were fairly cheesy and didn’t have anywhere near the serious tone of Tancharoen’s work, whose most significant directorial work was the mediocre Fame, released in 2009.

I didn’t think this day would ever come, but I am legitimately excited for this movie. What do you think? Will Tancharoen be able to transfer what he’s done so far to the big screen?

[Image courtesy of Beyond Hollywood]


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Black Ops 2 Looking Increasingly Likely as the Next Call of Duty

Posted: 17 Feb 2012 02:21 PM PST

Call of Duty: Black Ops

A new Call of Duty game release is expected every year, making last week’s news that, yes, 2012 will see a new game in the series come out no real surprise. With Infinity Ward and Treyarch continuing to alternate releases, this year is Treyarch’s turn to bring out a game. At this point we don’t know any of the specifics, but it’s looking increasingly likely that it will be a direct sequel to Black Ops, at least in terms of naming.

After previously acquiring Black Ops-related domain names (from BlackOps3.com up through BlackOps6.com), Activision reportedly got its hands on BlackOps2.com not long ago. The domain acquisition on its own didn’t seem like a confirmation that Black Ops would receive a follow-up; many companies purchase domains in order to simply have their hands on them so others cannot profit on their intellectual property. Other times it’s done to avoid embarrassing situations where a URL based on a game’s name cannot be used to promote the competition — a situation Activision found itself in last year when ModernWarfare3.com was home to a site knocking Call of Duty and encouraging visitors to pick up Battlefield 3. Activision decided to take action against the domain owner in an effort to acquire it, which it managed to do successfully. The entire situation could have been avoided had it simply registered the domain sooner, so BlackOps2.com falling into the hands of Activision seemed insignificant on its own.

Evidence has since been uncovered suggesting BlackOps2.com may soon come in handy. The LinkedIn profile of Nerve Software artist Hugo Beyer listed Black Ops 2 among the games he has contributed to before the page was amended, reports Joystiq. Nerve is an independent developer which has worked with Treyarch and Activision before on the original Black Ops and Quantum of Solace.

Additionally, Amazon France reportedly published a listing for Black Ops 2 recently. After originally being reported by French game site Gameblog.fr, Activision supposedly requested the story be pulled and then blacklisted the site when it refused to do so. In other words, it was uninvited from an upcoming Transformers press event and told it would not be receiving review games in the future. We can’t confirm the accuracy of these claims Gameblog has made, though we have contacted Activision for comment.

Black Ops is by far the most successful Call of Duty game Treyarch has made, a list that includes Call of Duty 3 and World at War. Despite the name change, Black Ops did share something in common with its predecessor, World at War, beyond the inclusion of a Zombies mode, namely the Gary Oldman-voiced character Viktor Reznov. But the two games were not as closely related as Infinity Ward’s last three titles, each of which featured an overarching story and (for the most part) the same protagonists. It’s arguable which approach is the better one, but I know I appreciated the return of familiar characters in the Modern Warfare games like Captain Price.

Establishing another mini-brand within the Call of Duty franchise similar to what Infinity Ward has done with Modern Warfare only seems like a natural way to go, particularly since it seems likely Treyarch will stick with Cold War-era content to compliment Infinity Ward’s modern-day stories. (It also opens the door for an additional line of Call of Duty titles to compliment Modern Warfare and Black Ops.) We’ve theorized a game set during the 1970s could make a lot of sense for Black Ops 2, if that ended up being the direction Activision decided to go in. Whatever the case may be, it’s all but guaranteed that Zombies mode will make a return.

Being only three months removed from the release of Modern Warfare 3, it’s too soon to expect Activision to start talking about the next game. The big leak of Modern Warfare 3 screenshots and details occurred in May last year, and Activision still wasn’t about to announce anything at that point. It decided to respond by releasing a series of teaser trailers it had ready to go but was holding onto for a later time. Now with Call of Duty Elite keeping the series fresh in gamers’ mind and delivering new content on a monthly basis, Activision could be keen on waiting even longer before revealing the next Call of Duty title to the public.

As such, the company is unlikely to address these listings with anything more than a “no comment.” But with all signs pointing to Black Ops 2, we can start guessing about what Treyarch may have in store this year. Will Gary Oldman be back for more crazy voice acting sessions? Will Treyarch finally top Infinity Ward? Will it be available on Wii U? On Vita?

It’s all guesswork at this point, of course, but that doesn’t make it any less fun. Let us know what you think a potential Black Ops 2 could bring with it, as well as whether you’d prefer to see Black Ops 2 or an entirely new, Treyarch-made Call of Duty title.


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Ragnarok II (KR)

Posted: 17 Feb 2012 02:20 PM PST


[Game website] Yes, in less than a week’s time on 22nd February, Ragnarok II will go into the Open Beta phase in Korea. After years of delay, re-development and setbacks, Gravity Games is finally releasing the sequel to one of the most beloved online games of all time. Below is a trailer which is in the form of a cartoon, and hopefully there are plans to work on a full anime series as well. The original Ragnarok anime wasn’t that bad, at least it was better than MapleStory…

Those of you with a Korea Social Security Number (KSSN), time to register and rock the game next week! I will be staying away as I am not really adapt at the language, but to the rest of you, have fun!


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Free Team Fortress Side-Scrolling Demake Out Now

Posted: 17 Feb 2012 01:28 PM PST

Team Fortress Arcade

The latest demake from Eric Ruth, who was also responsible for the demakes of Halo, Left 4 Dead, and DJ Hero, is now available as a free download.

Team Fortress Arcade reimagines the first-person shooter as a side-scrolling beat-em-up with guns. It features the nine character classes from the real Team Fortress, each of which has been designed around their TF2 counterparts — attributes like speed, health, and so on are accurate to Valve’s FPS.

The game — which you can download here, courtesy of Piki Geek — features a four-player cooperative mode that is unfortunately restricted to local multiplayer (for now).

Ruth, who describes himself as “a BIG fan of Teenage Mutant Ninja turtles, Final Fight, Streets Of Rage, X-Men Arcade and the mostly forgotten DJ Boy,” said he chose to feature the blue team as it’s the attacking team in TF2. In a “couple months” he intends on adding new game modes, difficulty challenges, and, most importantly, online multiplayer.

Hats have become a key part of TF2 since they were introduced by Valve. Unfortunately, there are none to be seen in TFA because of the sheer amount of work that would be involved with adding them.

“I would LOVE to keep the hat stuff intact, but because this game is a sprite based 2D game, that means that I would have to draw hats directly on to sprites, which means that there would be a LOT of room and A LOT of extra programming just to add a functioning hat system that ultimately has no place in a side-scroller anyways,” he explained. “It’s not that I don’t care or I don’t love hat collecting, but its just not realistic for this title. There is a nod to some in-game hats in TFA though, so keep your eyes peeled!”


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MMO Updates

MMO Updates


WRUP: This is kind of a silly demo edition

Posted: 18 Feb 2012 07:00 AM PST

Filed under: ,

I spent all of ME2 waiting to shoot Cerberus agents.  I can wait a little longer.
I haven't played it yet, but the Mass Effect 3 demo strikes me as silly. For me, and I suspect pretty everyone else who played the first two games, this is not a game that had to do much to sell itself. BioWare could have just announced the title and done nothing else, and I would still have been getting out my wallet. All that playing the demo does is make you more anxious for a thing that's a while away and have probably already preordered.

I'm not saying I can resist it, mind. But it seems a bit silly.

In other news, it's time for this week's installment of WRUP, where the Massively staff members talk about what they plan to do over the weekend. This week, we're also discussing whether or not we'd fund an MMO project via Kickstarter. So storm on past the cut for our weekend plans, and let us know what you'll be up to in the comments!

Continue reading WRUP: This is kind of a silly demo edition

MassivelyWRUP: This is kind of a silly demo edition originally appeared on Massively on Sat, 18 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you think MMO exit surveys are a waste of time?

    Posted: 18 Feb 2012 05:00 AM PST

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    The Daily Grind - Exit surveys
    Every time I cancel an MMO subscription nowadays, I'm asked to take an exit survey. Help us make the game a better experience for when you return, they beg. Sure, why not, right? I'd like to give those devs some constructive criticism and/or a piece of my mind. I'll start with a pointed rant about the state of the endgame...

    But wait, what's this? The "what other games do you play" question seems to be way out of date, listing games that have closed but none at all from the last few years? The "what features do you want to see" question includes features that have already debuted in the game? And the custom field is barely long enough to type "this game sux" let alone anything poignant? It's enough to make you wonder whether anyone reads these things.

    So do you bother with exit surveys? And if so, do you believe that anyone with the ability to improve a game will ever hear your feedback?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you think MMO exit surveys are a waste of time? originally appeared on Massively on Sat, 18 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Betawatch: February 11 - 17, 2012

      Posted: 17 Feb 2012 05:00 PM PST

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      Betawatch (LAW screenshot)
      Post-apoc fans will be happy to see Living After War join our closed beta list this week, while bot aficionados can look forward to SteelWar Online, which has joined our alpha list, although it won't remain there for long as the game is launching its open beta this coming Sunday. Seven Souls Online, which joined Betawatch last week, peppered Massively with beta keys for its closed beta event, which began on February 15th. And Jagged Alliance Online received a promotion to our open beta list.

      Finally, for those curious about TERA's ongoing closed beta tests, we delivered our official preview.

      The full Betawatch roundup beckons you past the break.

      Continue reading Betawatch: February 11 - 17, 2012

      MassivelyBetawatch: February 11 - 17, 2012 originally appeared on Massively on Fri, 17 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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        Storyboard: Not in control

        Posted: 17 Feb 2012 04:00 PM PST

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        Facemask theater!  All facemasks.  All the time.
        One of the weird parts of roleplaying, at least for me, is the fact that I'm not really in control at all.

        I don't mean in the narrative sense, although that's also true. I'm talking about the simple fact that my characters have minds of their own, and that's half of the entertainment value. I see something happening, I know it's going to be bad, and I find myself thinking that the best thing my character can do is keep his or her mouth shut. And then I'm hammering away at the keyboard because even though I think otherwise, he or she has a very different opinion.

        Writers are familiar with the idea, of course. Characters wind up talking to you, even when you don't mean for it to happen. But it happens with roleplaying just as surely, and you wind up with a character driving in a totally different direction than you had planned, with your main-line character sitting on the side while some C-list concept takes center stage. And the funny part is that it all feels right, all the way through.

        Continue reading Storyboard: Not in control

        MassivelyStoryboard: Not in control originally appeared on Massively on Fri, 17 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more

          Posted: 17 Feb 2012 03:00 PM PST

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          Screenshot -- Star Wars: The Old Republic
          It's time once again for another riveting episode of Star Wars: The Old Republic's community Q&A. This time around, the BioWare team covers a variety of concerns from SWTOR players ranging from the addition of a /roll command to the possibility of a mobile app. SWTOR's lead combat designer Damion Schubert had a bit to say regarding the latter, teasing that "it's almost as if this [crew skills] design was created specifically with [a mobile app] in mind, doesn't it?" Unfortunately the studio isn't prepared to give an ETA on the feature, "as [it] is a significant technical endeavour."

          Non-Force-using healers also have plenty to look forward to as well, as the Q&A reveals that they'll be getting some love in patch 1.2, while Consulars and Inquisitors will have their heals brought back into line so that all healing classes and specs are (theoretically) viable. To get the full details on these subjects and more, just click on through the link below to the community Q&A at SWTOR's official site. Oh, and while we're at it, the game is on sale for $49.99 US on Origin, so if you want to get in the game and see what all the hubbub's about, now's your opportunity to do so while keeping a cool Hamilton to yourself. The sale is only happening for a limited time, though, so be sure to act quickly.

          MassivelyStar Wars: The Old Republic community Q&A addresses mobile apps, ops, and more originally appeared on Massively on Fri, 17 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Final Fantasy XIV server merges reassessed; merges to take place in March

          Posted: 17 Feb 2012 01:00 PM PST

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          Final Fantasy XIV server merge chart
          Only four days ago, Square-Enix announced that it would be reevaluating the previously announced Final Fantasy XIV server merges based on player feedback. Well, it looks like the reassessment is complete, and the server merge details have been solidified. In a post on FFXIV's Lodestone website, the studio announced that server merges will be taking place next month on Tuesday, March 27th. The stated reason for the server merge is "to improve the player experience during the period up to the launch of FFXIV version 2.0." The studio goes on to add that "new worlds may be added in the future, for example after the relaunch or when player numbers increase."

          Beginning on March 1st, players will be able to use the site's world transfer application page in order to declare their destination servers. It's worth noting that the early bird gets the worm, and by worm we mean server of choice, due to the fact that once a world reaches its population cap, it will (obviously) no longer be available as a destination. To get the full details on the upcoming server transfers, just click on through the link below to the official Lodestone announcement.

          MassivelyFinal Fantasy XIV server merges reassessed; merges to take place in March originally appeared on Massively on Fri, 17 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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          Some Assembly Required: A look at Vendetta Online

          Posted: 17 Feb 2012 12:00 PM PST

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          Some Assembley Required - architectural plans banner
          The setup is pretty familiar.

          It's an MMO, it takes place entirely in outer space, and your avatar is your spaceship. There's a lot of trading, a lot of missioning, and PvP if you want it -- possibly even if you don't. Crucially, there's freedom to go your own way and precious little hand-holding. It's clearly inspired by Elite, and there's a fair bit of the X series in there as well.

          Nope, I'm not talking about EVE Online but rather Vendetta Online, an indie sandbox MMORPG that actually has more in common with classic space-trading sims than it does with CCP's New Eden.

          Continue reading Some Assembly Required: A look at Vendetta Online

          MassivelySome Assembly Required: A look at Vendetta Online originally appeared on Massively on Fri, 17 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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            TERA reflects on lessons learned from first CBT weekend

            Posted: 17 Feb 2012 11:00 AM PST

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            Screenshot -- TERA (UGH VEKAS)
            It's been a week since the first TERA North American beta weekend, and European players are getting their first swing at the game as we speak. But before En Masse Entertainment opens the floodgates to NA players once more next weekend, the studio is taking the opportunity to recap the events of the first closed beta test. Overall, the studio seems quite pleased with the results of the test but notes that "the weekend was not without some hiccups." One such hiccup that beta players will certainly be well acquainted with is the chaos that ensued as dozens of players simultaneously tried to kill the quest mob Vekus, which led some players to actually form organized queues to ensure that everyone got a chance at him. But the studio assures us that we need not worry, as "the En Masse team learned a great deal from CBT1 and will put those lessons to good use as we ramp up for CBT2."

            The studio also brings us a couple of interesting statistics from the first beta test. For instance, the most popular race-gender-class combination was the Castanic female Warrior (which we're sure has absolutely nothing to do with the Castanics' apparent aversion to modesty). And of course, beta participants will be very familiar with the basilisk BAMs in Oblivion Woods, which apparently accounted for almost two-thirds of all player deaths over the course of the weekend. Gotta watch out for those bodyslams, guys. They'll getcha.

            Ultimately, the studio concludes that "this weekend was a big success both in terms of players getting hands-on time with TERA and for showing the team what they need to refine before the game's May 1 release."

            To sign up for the game's future beta tests, just head on over to the game's official site, linked below.

            [Source: En Masse Entertainment press release]

            MassivelyTERA reflects on lessons learned from first CBT weekend originally appeared on Massively on Fri, 17 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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              New DUST 514 dev blog has autocannons

              Posted: 17 Feb 2012 10:00 AM PST

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              DUST 514 - Minmatar autocannon ain't got time to bleed
              DUST 514's tagline is "your next shot will topple empires," and if there's been a better marketing slogan for a sci-fi shooter, we'd like to hear it. CCP has just released a new dev blog for its EVE Online sidequel; appropriately, the piece is all about new and interesting tools for frakking up your factional enemies.

              While a previous DUST blog entry introduced the heavy, medium, and light weapon classes, this one gets down and dirty with three variants designed for maximum destruction. First up is the Minmatar personal autocannon, followed by the Gallente plasma shotgun and the Caldari Nova knife. What about the Amarr? Sadly EVE's fourth player faction is nowhere to be found, but there's still plenty to read about on the official DUST 514 website.

              MassivelyNew DUST 514 dev blog has autocannons originally appeared on Massively on Fri, 17 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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              MMORPG News

              MMORPG News


              EVE Online: The Awakening Cinematic

              Posted: 17 Feb 2012 08:38 AM PST

              The Awakening Cinematic

              CCP and the EVE Online team have released a new trailer. Their words describe it best: "A new pilot, reborn as one of the universe's immortal elite, is presented with a glimpse of the dangerous and opportunity-filled future that awaits them in EVE Online."

              Dungeons & Dragons Online: Eberron Unlimited: Update 13: Web of Chaos Screens

              Posted: 17 Feb 2012 07:25 AM PST

              Update 13: Web of Chaos Screens

              Turbine has released ten new screenshots from the upcoming content expansion for Dungeons & Dragons Online. Update 13: Web of Chaos is the precursor to the forthcoming Menace of the Underdark expansion that will take players into the realms of the Drow. Check them out in our Dungeons & Dragons Online screenshot gallery.

              Dino Storm: Mounted (On DINOSAURS!) Combat & Fighting T-Rex

              Posted: 17 Feb 2012 07:15 AM PST

              Mounted (On DINOSAURS!) Combat & Fighting T-Rex

              The Dino Storm team has posted a new developer diary that includes a wicked new trailer showing off mounted combat. Players can mount up on a variety of dinosaurs including Parasaurolophus and Styracosaurus. Most awesomely, the final scene shows off an epic battle with a Tyrannosaurus Rex!

              Spiral Knights: The Official MMORPG.com Spiral Knights Review

              Posted: 16 Feb 2012 10:48 AM PST

              The Official MMORPG.com Spiral Knights Review

              Spiral Knights is one of those games that is curiously addictive and seems as if it's a game where players can while away some enjoyable hours. See how it measures up over the long haul. Played Spiral Knights? Leave us your thoughts in the comments.

              General gaming

              General gaming


              OP-ED: What is Telltale's Place in a Post-Double Fine Kickstarter World?

              Posted: 17 Feb 2012 03:54 PM PST

              I can't help but wonder if the folks at Telltale Games felt a bit slighted by the fanfare and jubilation surrounding last week's announcement of the Double Fine Adventure Kickstarter, which, as of this moment, has more than quadrupled its goal -- and with more than three weeks to go. As champagne bottles pop worldwide in celebration of Tim Schafer's return to the genre that made him famous, gamers seem to be ignoring the fact that Telltale successfully brought back the PC adventure game seven years ago; though you wouldn't know it by looking at their most recent release.

              In recent years, Telltale has moved away from the classic adventure format by making more approachable games branded with licenses like Back to the Future and Jurassic Park. As they transition to properties demanding far more spectacle than the Sam and Max and Monkey Island episodes of the past, Telltale has struggled with giving these productions the high-budget polish expected by fans of the source material. But do they need to be so ambitious when adventure enthusiasts obviously have a strong desire for the tried and true?

              Metal Gear Solid 3: The Boss of Stealth Action Games

              Posted: 17 Feb 2012 03:36 PM PST

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              Metal Gear Solid 3: The Boss of Stealth Action Games

              Exploring the innovations that made Snake's '60s adventure a best-in-class production.

              By: Jeremy Parish February 17, 2012

              Hideo Kojima has been trying to make a video game for 25 years now. With Metal Gear Solid 3, he very nearly succeeded.

              This isn't to say Kojima hasn't overseen the creation of quite a few games in his time -- from whimsical penguin racers to vampiric spaghetti westerns with overtones of Norse legend, he's had his hand in several greats. But he's best known for the Metal Gear series, the ongoing saga of a guy named Dave who constantly, reluctantly finds himself as the world's last resort against utter nuclear armageddon, and all just because he happens to possess an acute genetic disposition to be adept at killing people. (He inherited it from his dad. Whom he killed. Twice. Once with hairspray.)

              A Peek Inside Vita's Development

              Posted: 17 Feb 2012 03:28 PM PST

              Shuhei Yoshida

              As the man in charge of Sony's Worldwide Studios, Shuhei Yoshida (above) oversees the teams behind Uncharted, Gran Turismo, Little Big Planet, and many others. And for the past few years he's also played a key role on Vita, serving as a sort of middleman between the company's software teams and its hardware division. At last week's DICE conference, I asked him a handful of questions about Vita's development history to date.

              1UP: Do you remember the first meeting you ever had talking about Vita?

              How to Map Right Analog Stick Controls on PlayStation Vita

              Posted: 17 Feb 2012 03:10 PM PST

              The PlayStation Vita introduces support for a second analog stick to a catalogue of great PSP games. But how exactly do you use it? After scratching out heads for a few minutes to figure it out, Bob and I got together and recorded this guerrilla-style video to show you how. In it, we play Metal Gear Solid Peace Walker -- a brilliant portable entry in the tactical espionage action series and one that benefits nicely from Vita's added stick support.

              Check out the video for more impressions and how tos, or head over to our Vita hub for everything you need to read on Sony's new system.

              Black Ops 2 Looking Increasingly Likely as the Next Call of Duty

              Posted: 17 Feb 2012 01:41 PM PST

              Call of Duty: Black Ops

              A new Call of Duty game release is expected every year, making last week's news that, yes, 2012 will see a new game in the series come out no real surprise. With Infinity Ward and Treyarch continuing to alternate releases, this year is Treyarch's turn to bring out a game. At this point we don't know any of the specifics, but it's looking increasingly likely that it will be a direct sequel to Black Ops, at least in terms of naming.

              After previously acquiring Black Ops-related domain names (from BlackOps3.com up through BlackOps6.com), Activision reportedly got its hands on BlackOps2.com not long ago. The domain acquisition on its own didn't seem like a confirmation that Black Ops would receive a follow-up; many companies purchase domains in order to simply have their hands on them so others cannot profit on their intellectual property. Other times it's done to avoid embarrassing situations where a URL based on a game's name cannot be used to promote the competition -- a situation Activision found itself in last year when ModernWarfare3.com was home to a site knocking Call of Duty and encouraging visitors to pick up Battlefield 3. Activision decided to take action against the domain owner in an effort to acquire it, which it managed to do successfully. The entire situation could have been avoided had it simply registered the domain sooner, so BlackOps2.com falling into the hands of Activision seemed insignificant on its own.

              Escape Plan Review: Back Touch is Not Your Friend

              Posted: 17 Feb 2012 10:24 AM PST

              Look at a screenshot, and you might not know if Escape Plan is a puzzle game or a platformer. That's OK; the game hasn't really decided either. At times, it's a puzzle game, asking you to think your way to the other side of the room, but mostly it's a platformer where you know what to do instantly and the challenge comes from doing it. But you can't jump between platforms, so I'm not really sure what to call it.

              Escape Plan is essentially an escort game where you, as a never-mentioned outside force, guide two characters (Lil and Laarg) through small rooms -- usually left-to-right, sometimes while floating, dashing, or butt-stomping. Unlike most platformers, you have limited control over the characters. You can tell them to walk or not, but that's essentially "go" or "stop." The challenge comes from how you play with the environments -- changing the route or moving objects out of the way to clear a path.

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