MMO Updates |
- WRUP: This is kind of a silly demo edition
- The Daily Grind: Do you think MMO exit surveys are a waste of time?
- Betawatch: February 11 - 17, 2012
- Storyboard: Not in control
- Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more
- Final Fantasy XIV server merges reassessed; merges to take place in March
- Some Assembly Required: A look at Vendetta Online
- TERA reflects on lessons learned from first CBT weekend
- New DUST 514 dev blog has autocannons
WRUP: This is kind of a silly demo edition Posted: 18 Feb 2012 07:00 AM PST Filed under: Massively Meta, Miscellaneous I haven't played it yet, but the Mass Effect 3 demo strikes me as silly. For me, and I suspect pretty everyone else who played the first two games, this is not a game that had to do much to sell itself. BioWare could have just announced the title and done nothing else, and I would still have been getting out my wallet. All that playing the demo does is make you more anxious for a thing that's a while away and have probably already preordered.I'm not saying I can resist it, mind. But it seems a bit silly. In other news, it's time for this week's installment of WRUP, where the Massively staff members talk about what they plan to do over the weekend. This week, we're also discussing whether or not we'd fund an MMO project via Kickstarter. So storm on past the cut for our weekend plans, and let us know what you'll be up to in the comments! Continue reading WRUP: This is kind of a silly demo edition WRUP: This is kind of a silly demo edition originally appeared on Massively on Sat, 18 Feb 2012 10:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: Do you think MMO exit surveys are a waste of time? Posted: 18 Feb 2012 05:00 AM PST Filed under: MMO industry, Opinion, Humor, Miscellaneous Every time I cancel an MMO subscription nowadays, I'm asked to take an exit survey. Help us make the game a better experience for when you return, they beg. Sure, why not, right? I'd like to give those devs some constructive criticism and/or a piece of my mind. I'll start with a pointed rant about the state of the endgame...But wait, what's this? The "what other games do you play" question seems to be way out of date, listing games that have closed but none at all from the last few years? The "what features do you want to see" question includes features that have already debuted in the game? And the custom field is barely long enough to type "this game sux" let alone anything poignant? It's enough to make you wonder whether anyone reads these things. So do you bother with exit surveys? And if so, do you believe that anyone with the ability to improve a game will ever hear your feedback? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Do you think MMO exit surveys are a waste of time? originally appeared on Massively on Sat, 18 Feb 2012 08:00:00 EST. Please see our terms for use of feeds. |
Betawatch: February 11 - 17, 2012 Posted: 17 Feb 2012 05:00 PM PST Filed under: Betas, MMO industry, Betawatch, Miscellaneous Post-apoc fans will be happy to see Living After War join our closed beta list this week, while bot aficionados can look forward to SteelWar Online, which has joined our alpha list, although it won't remain there for long as the game is launching its open beta this coming Sunday. Seven Souls Online, which joined Betawatch last week, peppered Massively with beta keys for its closed beta event, which began on February 15th. And Jagged Alliance Online received a promotion to our open beta list.Finally, for those curious about TERA's ongoing closed beta tests, we delivered our official preview. The full Betawatch roundup beckons you past the break. Continue reading Betawatch: February 11 - 17, 2012 Betawatch: February 11 - 17, 2012 originally appeared on Massively on Fri, 17 Feb 2012 20:00:00 EST. Please see our terms for use of feeds. |
Posted: 17 Feb 2012 04:00 PM PST Filed under: Culture, Opinion, Roleplaying, Storyboard, Miscellaneous One of the weird parts of roleplaying, at least for me, is the fact that I'm not really in control at all.I don't mean in the narrative sense, although that's also true. I'm talking about the simple fact that my characters have minds of their own, and that's half of the entertainment value. I see something happening, I know it's going to be bad, and I find myself thinking that the best thing my character can do is keep his or her mouth shut. And then I'm hammering away at the keyboard because even though I think otherwise, he or she has a very different opinion. Writers are familiar with the idea, of course. Characters wind up talking to you, even when you don't mean for it to happen. But it happens with roleplaying just as surely, and you wind up with a character driving in a totally different direction than you had planned, with your main-line character sitting on the side while some C-list concept takes center stage. And the funny part is that it all feels right, all the way through. Continue reading Storyboard: Not in control Storyboard: Not in control originally appeared on Massively on Fri, 17 Feb 2012 19:00:00 EST. Please see our terms for use of feeds. |
Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more Posted: 17 Feb 2012 03:00 PM PST Filed under: Sci-fi, Bugs, Classes, News items, Star Wars: The Old Republic It's time once again for another riveting episode of Star Wars: The Old Republic's community Q&A. This time around, the BioWare team covers a variety of concerns from SWTOR players ranging from the addition of a /roll command to the possibility of a mobile app. SWTOR's lead combat designer Damion Schubert had a bit to say regarding the latter, teasing that "it's almost as if this [crew skills] design was created specifically with [a mobile app] in mind, doesn't it?" Unfortunately the studio isn't prepared to give an ETA on the feature, "as [it] is a significant technical endeavour." Non-Force-using healers also have plenty to look forward to as well, as the Q&A reveals that they'll be getting some love in patch 1.2, while Consulars and Inquisitors will have their heals brought back into line so that all healing classes and specs are (theoretically) viable. To get the full details on these subjects and more, just click on through the link below to the community Q&A at SWTOR's official site. Oh, and while we're at it, the game is on sale for $49.99 US on Origin, so if you want to get in the game and see what all the hubbub's about, now's your opportunity to do so while keeping a cool Hamilton to yourself. The sale is only happening for a limited time, though, so be sure to act quickly. Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more originally appeared on Massively on Fri, 17 Feb 2012 18:00:00 EST. Please see our terms for use of feeds. |
Final Fantasy XIV server merges reassessed; merges to take place in March Posted: 17 Feb 2012 01:00 PM PST Filed under: Fantasy, MMO industry, News items, Final Fantasy XIV Only four days ago, Square-Enix announced that it would be reevaluating the previously announced Final Fantasy XIV server merges based on player feedback. Well, it looks like the reassessment is complete, and the server merge details have been solidified. In a post on FFXIV's Lodestone website, the studio announced that server merges will be taking place next month on Tuesday, March 27th. The stated reason for the server merge is "to improve the player experience during the period up to the launch of FFXIV version 2.0." The studio goes on to add that "new worlds may be added in the future, for example after the relaunch or when player numbers increase." Beginning on March 1st, players will be able to use the site's world transfer application page in order to declare their destination servers. It's worth noting that the early bird gets the worm, and by worm we mean server of choice, due to the fact that once a world reaches its population cap, it will (obviously) no longer be available as a destination. To get the full details on the upcoming server transfers, just click on through the link below to the official Lodestone announcement. Final Fantasy XIV server merges reassessed; merges to take place in March originally appeared on Massively on Fri, 17 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.
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Some Assembly Required: A look at Vendetta Online Posted: 17 Feb 2012 12:00 PM PST Filed under: Sci-fi, Game mechanics, MMO industry, Opinion, Some Assembly Required, Sandbox The setup is pretty familiar.It's an MMO, it takes place entirely in outer space, and your avatar is your spaceship. There's a lot of trading, a lot of missioning, and PvP if you want it -- possibly even if you don't. Crucially, there's freedom to go your own way and precious little hand-holding. It's clearly inspired by Elite, and there's a fair bit of the X series in there as well. Nope, I'm not talking about EVE Online but rather Vendetta Online, an indie sandbox MMORPG that actually has more in common with classic space-trading sims than it does with CCP's New Eden. Continue reading Some Assembly Required: A look at Vendetta Online Some Assembly Required: A look at Vendetta Online originally appeared on Massively on Fri, 17 Feb 2012 15:00:00 EST. Please see our terms for use of feeds. |
TERA reflects on lessons learned from first CBT weekend Posted: 17 Feb 2012 11:00 AM PST Filed under: Betas, Fantasy, New titles, News items, TERA It's been a week since the first TERA North American beta weekend, and European players are getting their first swing at the game as we speak. But before En Masse Entertainment opens the floodgates to NA players once more next weekend, the studio is taking the opportunity to recap the events of the first closed beta test. Overall, the studio seems quite pleased with the results of the test but notes that "the weekend was not without some hiccups." One such hiccup that beta players will certainly be well acquainted with is the chaos that ensued as dozens of players simultaneously tried to kill the quest mob Vekus, which led some players to actually form organized queues to ensure that everyone got a chance at him. But the studio assures us that we need not worry, as "the En Masse team learned a great deal from CBT1 and will put those lessons to good use as we ramp up for CBT2." The studio also brings us a couple of interesting statistics from the first beta test. For instance, the most popular race-gender-class combination was the Castanic female Warrior (which we're sure has absolutely nothing to do with the Castanics' apparent aversion to modesty). And of course, beta participants will be very familiar with the basilisk BAMs in Oblivion Woods, which apparently accounted for almost two-thirds of all player deaths over the course of the weekend. Gotta watch out for those bodyslams, guys. They'll getcha. Ultimately, the studio concludes that "this weekend was a big success both in terms of players getting hands-on time with TERA and for showing the team what they need to refine before the game's May 1 release." To sign up for the game's future beta tests, just head on over to the game's official site, linked below. [Source: En Masse Entertainment press release] TERA reflects on lessons learned from first CBT weekend originally appeared on Massively on Fri, 17 Feb 2012 14:00:00 EST. Please see our terms for use of feeds. |
New DUST 514 dev blog has autocannons Posted: 17 Feb 2012 10:00 AM PST Filed under: Betas, Sci-fi, Game mechanics, MMO industry, New titles, News items, Free-to-play, Consoles, MMOFPS, DUST 514, Dev Diaries, Sandbox DUST 514's tagline is "your next shot will topple empires," and if there's been a better marketing slogan for a sci-fi shooter, we'd like to hear it. CCP has just released a new dev blog for its EVE Online sidequel; appropriately, the piece is all about new and interesting tools for frakking up your factional enemies.While a previous DUST blog entry introduced the heavy, medium, and light weapon classes, this one gets down and dirty with three variants designed for maximum destruction. First up is the Minmatar personal autocannon, followed by the Gallente plasma shotgun and the Caldari Nova knife. What about the Amarr? Sadly EVE's fourth player faction is nowhere to be found, but there's still plenty to read about on the official DUST 514 website. New DUST 514 dev blog has autocannons originally appeared on Massively on Fri, 17 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.
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