Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


ChangYou : Developing action MMORPG using CryEngine 3

Posted: 18 Feb 2012 08:26 AM PST


 In a recent interview with ChangYou’s Chief Operating Officer (COO) Mr Tan Dewen, he candidly answered some questions about the China online gaming giant’s plans for 2012 and the near future. For 2011, Duke of Mount Deer Online (link) was the company’s flagship title (but revenue was not high from what I heard). ChangYou’s main source of income is still currently from Tian Long Ba Bu, also known as Dragon Oath in the English market (link). Below are some other answers given by this executive.


- 2012 titles in China currently include Peach Garden Online (link), Q Water Margin 2, EA’s Battlefield Online, KARCASS and a self-develop MMORPG.

- KARCASS, now known as Dark Blood Online in Korea, is a Diablo-like title imported from Korea with more blood and gore than usual games. aiming the mature gamers’ market. Compared to other titles in the top-view genre, the action will be much faster.

- KARCASS is currently going through localizing and the addition of localized content, hence giving the game an edge over competitors with games of similar genre. It is expected to go live only in 2013.

- ChangYou is currently developing an action MMORPG using Crytek’s CryEngine 3. The storyline is based on a novel, 搜神记, or loosely translated as “God Searching Chronicles”. The game’s title has not been confirmed though.

- This CryEngine 3 action MMORPG will definitely not be going live this year, but it is possible to have an appearance at this year’s ChinaJoy (end July).

- Last year, the only Western games making waves were ChangYou obtaining Battlefield Online and World of Tanks (under another publisher). Mr Tan stated that the reason why Western games failed in China is due to lack of localized content. Using Battlefield Online (below) as an example, he said that despite getting the rights over a year ago, localization of content is currently still going on.


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Double Fine Kickstarter Gets $2 million

Posted: 18 Feb 2012 08:26 AM PST

Double Fine Kickstarter Gets $2 millionDouble Fine Adventure, the Kickstarter.com project by Monkey Island co-creator Tim Schafer, has made nearly five times its Kickstarter goal in less than a week. Tim Schafer today responded to the amazing success of this funding incentive in a video update on DoubleFine.com:

"We got a little bit more money than we thought we were going to get, so the game's going to be just a little bit better… well, it's going to be a lot better actually.

"We're going to be able to have voice in the game now, thanks to you… and we're going to translate the game into EFIGS… English, French, Italian, German and Spanish."

Those that have backed Double Fine Adventure will have closed beta access via Steam, and anyone that backs the Double Fine Kickstarter project for $15 or more will get a DRM-free copy of Double Fine Adventure at launch, in October 2012.


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OP-ED: What is Telltale’s Place in a Post-Double Fine Kickstarter World?

Posted: 18 Feb 2012 02:25 AM PST

I can’t help but wonder if the folks at Telltale Games felt a bit slighted by the fanfare and jubilation surrounding last week’s announcement of the Double Fine Adventure Kickstarter, which, as of this moment, has more than quadrupled its goal — and with more than three weeks to go. As champagne bottles pop worldwide in celebration of Tim Schafer’s return to the genre that made him famous, gamers seem to be ignoring the fact that Telltale successfully brought back the PC adventure game seven years ago; though you wouldn’t know it by looking at their most recent release.

In recent years, Telltale has moved away from the classic adventure format by making more approachable games branded with licenses like Back to the Future and Jurassic Park. As they transition to properties demanding far more spectacle than the Sam and Max and Monkey Island episodes of the past, Telltale has struggled with giving these productions the high-budget polish expected by fans of the source material. But do they need to be so ambitious when adventure enthusiasts obviously have a strong desire for the tried and true?

This isn’t a call for Telltale to stick strictly to the ’90s LucasArts formula, which never remained static; though Maniac Mansion and Grim Fandango belong to the same genre, these games differ greatly in both player control and intuitiveness. Telltale, too, has greatly improved their craft over the years, shoving over basic dialogue and inventory puzzles in favor of elements with much more to them, like Max’s many abilities in the superb Sam and Max: The Devil’s Playhouse. They could have easily rested on their laurels by continuing to iterate unimaginatively on old LucasArts licenses, but each successive Telltale series took a step forward, both technically and in terms of game design.

And then came Jurassic Park — I didn’t care for the game, and neither did most critics. Instead of sticking to what they do best, Telltale set out to make a Heavy Rain-like QTE-fest their limited technology couldn’t support, resulting in a game undermined by an underpowered engine and inconsistent Dragon’s Lair mechanics. Telltale’s productions always had a sort of sloppy charm to them, but Jurassic Park set out to invoke the same feelings of awe its audience felt when watching the original 1993 movie. Granted, Telltale’s take on this Spielberg classic stands as a major feat for the developer, but one that falls way short of the standard set by the movie — something that even a triple-A developer would have problems pulling off.

At this point, it’s unclear what format Telltale’s The Walking Dead will take — the developer hasn’t been very forthcoming with details. But, as with Jurassic Park, the cards seem stacked against them; with an extremely popular TV show setting the standard for what a multimedia version of The Walking Dead should be, Telltale once again has some hefty expectations to meet. To be fair, I’m sure no choice comes easy when dealing with such a hot property; and for as much as I would hate to see their form of The Walking Dead cast from the mold of Jurassic Park — who knows? — maybe dumbing down adventure games into an exercise in button mashing brings in the bucks (unfortunately, their sales data isn’t available to the public). Still, I think Double Fine is onto something with their new Adventure project — and not just with the way they’ve earned their investment. Will adventure games thrive best in a low-stakes environment, rather than being shackled to the demands of a popular IP?


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New Mortal Kombat Movie in Development From the Director of Rebirth and Legacy

Posted: 18 Feb 2012 01:27 AM PST

Mortal Kombat

A new movie based on Mortal Kombat is in the works which will be directed by the man responsible for the live-action trailer that surfaced last year and the subsequent web series.

Mortal Kombat: Rebirth was an eight-minute video (embedded below) that showed it’s possible to make an interesting, serious movie based on the notoriously violent fighting game franchise. Its purpose was unclear at first, but we soon learned it was intended as a pitch for a new Mortal Kombat film. Director Kevin Tancharoen eventually secured a deal to produce a web series to promote the new Mortal Kombat game. The nine-part Mortal Kombat: Legacy series was released on YouTube between April and July.

It’s now being reported by both the LA Times and Deadline that Warner Bros. Interactive Entertainment has teamed up with the Warner-owned New Line Cinema to make a brand-new, live-action Mortal Kombat movie with Tancharoen in the director’s chair.

The movie came about entirely because of the online work Tancharoen did, according to New Line president Toby Emmerich. It will be written Oren Uziel, who contributed to Rebirth, and is expected to be out in 2013. Tancharoen claims the movie will, like the web content, offer a more serious take on the series. The hope is that its release will be timed with either the next game or in such a way that the DVD and Blu-ray release can be packaged with the game.

The original Mortal Kombat had its issues but was certainly watchable. It ended up grossing over $122 million worldwide. Its sequel, Mortal Kombat: Annihilation, was far less successful at the box office and was nowhere near as good as the original. Both were fairly cheesy and didn’t have anywhere near the serious tone of Tancharoen’s work, whose most significant directorial work was the mediocre Fame, released in 2009.

I didn’t think this day would ever come, but I am legitimately excited for this movie. What do you think? Will Tancharoen be able to transfer what he’s done so far to the big screen?

[Image courtesy of Beyond Hollywood]


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Black Ops 2 Looking Increasingly Likely as the Next Call of Duty

Posted: 17 Feb 2012 02:21 PM PST

Call of Duty: Black Ops

A new Call of Duty game release is expected every year, making last week’s news that, yes, 2012 will see a new game in the series come out no real surprise. With Infinity Ward and Treyarch continuing to alternate releases, this year is Treyarch’s turn to bring out a game. At this point we don’t know any of the specifics, but it’s looking increasingly likely that it will be a direct sequel to Black Ops, at least in terms of naming.

After previously acquiring Black Ops-related domain names (from BlackOps3.com up through BlackOps6.com), Activision reportedly got its hands on BlackOps2.com not long ago. The domain acquisition on its own didn’t seem like a confirmation that Black Ops would receive a follow-up; many companies purchase domains in order to simply have their hands on them so others cannot profit on their intellectual property. Other times it’s done to avoid embarrassing situations where a URL based on a game’s name cannot be used to promote the competition — a situation Activision found itself in last year when ModernWarfare3.com was home to a site knocking Call of Duty and encouraging visitors to pick up Battlefield 3. Activision decided to take action against the domain owner in an effort to acquire it, which it managed to do successfully. The entire situation could have been avoided had it simply registered the domain sooner, so BlackOps2.com falling into the hands of Activision seemed insignificant on its own.

Evidence has since been uncovered suggesting BlackOps2.com may soon come in handy. The LinkedIn profile of Nerve Software artist Hugo Beyer listed Black Ops 2 among the games he has contributed to before the page was amended, reports Joystiq. Nerve is an independent developer which has worked with Treyarch and Activision before on the original Black Ops and Quantum of Solace.

Additionally, Amazon France reportedly published a listing for Black Ops 2 recently. After originally being reported by French game site Gameblog.fr, Activision supposedly requested the story be pulled and then blacklisted the site when it refused to do so. In other words, it was uninvited from an upcoming Transformers press event and told it would not be receiving review games in the future. We can’t confirm the accuracy of these claims Gameblog has made, though we have contacted Activision for comment.

Black Ops is by far the most successful Call of Duty game Treyarch has made, a list that includes Call of Duty 3 and World at War. Despite the name change, Black Ops did share something in common with its predecessor, World at War, beyond the inclusion of a Zombies mode, namely the Gary Oldman-voiced character Viktor Reznov. But the two games were not as closely related as Infinity Ward’s last three titles, each of which featured an overarching story and (for the most part) the same protagonists. It’s arguable which approach is the better one, but I know I appreciated the return of familiar characters in the Modern Warfare games like Captain Price.

Establishing another mini-brand within the Call of Duty franchise similar to what Infinity Ward has done with Modern Warfare only seems like a natural way to go, particularly since it seems likely Treyarch will stick with Cold War-era content to compliment Infinity Ward’s modern-day stories. (It also opens the door for an additional line of Call of Duty titles to compliment Modern Warfare and Black Ops.) We’ve theorized a game set during the 1970s could make a lot of sense for Black Ops 2, if that ended up being the direction Activision decided to go in. Whatever the case may be, it’s all but guaranteed that Zombies mode will make a return.

Being only three months removed from the release of Modern Warfare 3, it’s too soon to expect Activision to start talking about the next game. The big leak of Modern Warfare 3 screenshots and details occurred in May last year, and Activision still wasn’t about to announce anything at that point. It decided to respond by releasing a series of teaser trailers it had ready to go but was holding onto for a later time. Now with Call of Duty Elite keeping the series fresh in gamers’ mind and delivering new content on a monthly basis, Activision could be keen on waiting even longer before revealing the next Call of Duty title to the public.

As such, the company is unlikely to address these listings with anything more than a “no comment.” But with all signs pointing to Black Ops 2, we can start guessing about what Treyarch may have in store this year. Will Gary Oldman be back for more crazy voice acting sessions? Will Treyarch finally top Infinity Ward? Will it be available on Wii U? On Vita?

It’s all guesswork at this point, of course, but that doesn’t make it any less fun. Let us know what you think a potential Black Ops 2 could bring with it, as well as whether you’d prefer to see Black Ops 2 or an entirely new, Treyarch-made Call of Duty title.


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Ragnarok II (KR)

Posted: 17 Feb 2012 02:20 PM PST


[Game website] Yes, in less than a week’s time on 22nd February, Ragnarok II will go into the Open Beta phase in Korea. After years of delay, re-development and setbacks, Gravity Games is finally releasing the sequel to one of the most beloved online games of all time. Below is a trailer which is in the form of a cartoon, and hopefully there are plans to work on a full anime series as well. The original Ragnarok anime wasn’t that bad, at least it was better than MapleStory…

Those of you with a Korea Social Security Number (KSSN), time to register and rock the game next week! I will be staying away as I am not really adapt at the language, but to the rest of you, have fun!


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Free Team Fortress Side-Scrolling Demake Out Now

Posted: 17 Feb 2012 01:28 PM PST

Team Fortress Arcade

The latest demake from Eric Ruth, who was also responsible for the demakes of Halo, Left 4 Dead, and DJ Hero, is now available as a free download.

Team Fortress Arcade reimagines the first-person shooter as a side-scrolling beat-em-up with guns. It features the nine character classes from the real Team Fortress, each of which has been designed around their TF2 counterparts — attributes like speed, health, and so on are accurate to Valve’s FPS.

The game — which you can download here, courtesy of Piki Geek — features a four-player cooperative mode that is unfortunately restricted to local multiplayer (for now).

Ruth, who describes himself as “a BIG fan of Teenage Mutant Ninja turtles, Final Fight, Streets Of Rage, X-Men Arcade and the mostly forgotten DJ Boy,” said he chose to feature the blue team as it’s the attacking team in TF2. In a “couple months” he intends on adding new game modes, difficulty challenges, and, most importantly, online multiplayer.

Hats have become a key part of TF2 since they were introduced by Valve. Unfortunately, there are none to be seen in TFA because of the sheer amount of work that would be involved with adding them.

“I would LOVE to keep the hat stuff intact, but because this game is a sprite based 2D game, that means that I would have to draw hats directly on to sprites, which means that there would be a LOT of room and A LOT of extra programming just to add a functioning hat system that ultimately has no place in a side-scroller anyways,” he explained. “It’s not that I don’t care or I don’t love hat collecting, but its just not realistic for this title. There is a nod to some in-game hats in TFA though, so keep your eyes peeled!”


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