MMO Updates

MMO Updates


SOE readying new EQII prestige homes

Posted: 17 Jan 2012 10:00 AM PST

Filed under: , , , , , ,

EverQuest II - Storm Tower Isle
Looking for a new place to call home in the world of Norrath? Sony Online Entertainment has a couple of new prestige houses on the way that offer plenty of space and plenty of scenic views.

First up is the Storm Tower Isle, an evil-themed island refuge with a Tower of Bone replica and a bunch of pristine beach, salt spray, and stormy atmospherics. Next is the Secluded Sanctum, and long-time EverQuest II players will recognize it as a portion of Sullon Zek's dungeon. SOE left the canopy beds and raised dais in place, and we can't wait to see what some of Norrath's premier interior decorators do with the place. Both homes will be available in the Station Cash store very soon, and you can get a guided video tour after the cut.

Continue reading SOE readying new EQII prestige homes

MassivelySOE readying new EQII prestige homes originally appeared on Massively on Tue, 17 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Nexon signs agreement with Unity Technologies for development platform

Posted: 17 Jan 2012 09:30 AM PST

Filed under: , , , ,

Nexon logo.  It's hard to screencap a business agreement.
If you know MMOs, odds are good you know what Nexon is -- one of the biggest free-to-play publishers in South Korea with a stable of several games that have been quite successful in the US as well. You may not know of Unity Technologies, however. That may well change, as Nexon has just signed a license agreement with Unity Technologies to allow the company the rights to utilize the Unity development platform for further projects.

The Unity platform is meant to allow easier deployment of applications to alternative platforms, with the platform being in place for browsers, iOS, Android, and other systems. Nexon's agreement with Unity allows them full rights to the software for any and all subsidiaries, as well as the right to modify and alter the source code as necessary. Which projects Nexon has in the pipeline that might utilize this technology are unknown at this time, but it seems that the company is dedicated to branching out into alternative platforms.

[Source: Nexon/Unity Technologies press release]

MassivelyNexon signs agreement with Unity Technologies for development platform originally appeared on Massively on Tue, 17 Jan 2012 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Ex-Trion SVP David Reid joins CCP for DUST 514

    Posted: 17 Jan 2012 09:00 AM PST

    Filed under: , , , , ,

    DUST 514 - planetary concept art
    CCP's newest hire is none other than David Reid, formerly of Trion Worlds and NCsoft. Reid steps into the role of chief marketing officer for DUST 514, and Gamasutra reports that he'll also shape the publicity strategy for CCP's upcoming World of Darkness title.

    Reid helped launch Trion's RIFT MMO in 2011, and was instrumental in the development of its "we're not in Azeroth anymore" campaign. "We had a great launch with RIFT and I have nothing bad to say about it," Reid explains. "But I have kept my eye on CCP for a very long time."

    MassivelyEx-Trion SVP David Reid joins CCP for DUST 514 originally appeared on Massively on Tue, 17 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    Age of Conan opens up the House of Crom

    Posted: 17 Jan 2012 08:30 AM PST

    Filed under: , , , , ,

    My house!  Okay, technically Crom's house, but he lets me stay here rent-free as long as I clean the gutters.
    Whether you've been playing Age of Conan since launch or you just recently jumped on board with its transition to free-to-play, today will give you a reason to be excited. Today marks the launch of the House of Crom update, offering players a chance to explore the eponymous structure that sprawls through two enormous dungeons. But that's just the tip of the iceberg in terms of lore, with the two dungeons giving players two different ways to explore the new content.

    One of the two dungeons is an instanced dungeon, but the other one is a social dungeon, allowing multiple groups to explore it at the same time and reap the rewards for braving its perils. Players will be tasked with exploring the structure left by the ancient Atlanteans, hoping to discover the evil that befell this ancient race of people. You can check out the latest screenshots of the update in the gallery below, or you can log in and start exploring the dungeons now.

    [Source: Funcom press release]

    MassivelyAge of Conan opens up the House of Crom originally appeared on Massively on Tue, 17 Jan 2012 11:30:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      Xsyon architecture gallery shows off unique player-made structures

      Posted: 17 Jan 2012 08:00 AM PST

      Filed under: , , , , , , , , ,

      Xsyon - player town
      Xsyon's PR machine is shifting into high gear of late, and the post-apocalyptic sandbox title from Notorious Games has released another batch of screenshots. This isn't your typical 10-screenshot blast, either, but rather an entirely new gallery section on the official website devoted exclusively to user creations.

      Notorious is intent on showing off what it calls player architecture, as Xsyon is one of the few games on the current MMO market that actually allows for unique creations in terms of buildings, structures, and even town layouts. You can see a few of the choice shots in our Xsyon gallery below, but you'll need to head to the game's official website to see them all.

      [Source: Notorious Games press release]

      Gallery: Xsyon

      MassivelyXsyon architecture gallery shows off unique player-made structures originally appeared on Massively on Tue, 17 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      LotRO Update 5.1 shoots Saruman in the knee

      Posted: 17 Jan 2012 07:30 AM PST

      Filed under: , , ,

      LotRO
      Lord of the Rings Online is bringing its servers down today to apply Update 5.1 across the board. While it's certainly not a content patch like its predecessor, it does have a sizable number of fixes and tweaks that should improve quality of (game) life for all.

      Some of the changes include eliminating dyes from lootboxes, a nerf to Minstrel codas, many tweaks to the Tower of Orthanc raid, the option to timestamp chat messages, and small improvements to the treasure hunt. The devs have also posted an updated list of known issues for the game.

      As always, it's worth going through the patch notes to try to find the funny asides. In this update? "Addressed a number of typos. Probably added some new ones."

      MassivelyLotRO Update 5.1 shoots Saruman in the knee originally appeared on Massively on Tue, 17 Jan 2012 10:30:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Chris McDonough talks about the development of the World of Darkness

      Posted: 17 Jan 2012 07:00 AM PST

      Filed under: , , , , ,

      Personally, I was hoping for the first game to be Hunter: The Reckoning.  Just for shock value.
      With layoffs having hit CCP, there's been a lot of apprehension about whether or not World of Darkness would continue in development or suffer a quiet death. But a recent interview with Senior Producer Chris McDonough makes it clear that the title is still very much in development and very much following in the footsteps of its older brother, EVE Online. Both games will share the single-shard setup, and McDonough states that several technologies developed for World of Darkness have been incorporated into EVE Online (something many players suspected about player avatars from the beginning).

      McDonough also talks in depth about turning the game into an MMO, claiming that a pen-and-paper game naturally translates into an MMO better than other properties because of the lack of iconic characters who players wish to play. The challenge, of course, is bringing over some of the feel of a tabletop setting into an online environment, with McDonough explaining that several of the computer games such as Vampire: The Masquerade -- Bloodlines have been used as a point of common reference. Click past the break to see the full interview.

      Continue reading Chris McDonough talks about the development of the World of Darkness

      MassivelyChris McDonough talks about the development of the World of Darkness originally appeared on Massively on Tue, 17 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      TERA launching May 1st in North America [Updated]

      Posted: 17 Jan 2012 06:18 AM PST

      Filed under: , , , , ,

      TERA - High elf sorceress
      Well, it's officially official. En Masse Entertainment is launching its long-awaited TERA MMO on May 1st in North America. A posting on the game's website confirms the date, and it also mentions both standard and collector's edition offerings (the contents of which will be revealed in February).

      In the meantime, En Masse is accepting beta applications and the company also promises "lots more in store" for the month of January.

      TERA was originally developed by Bluehole Studio, and the title launched in Korea in early 2011. The game is a high fantasy MMORPG focused around action combat and featuring an endgame political system.

      [Update]: Frogster has also announced that the EU version of TERA will be available on May 3rd.

      MassivelyTERA launching May 1st in North America [Updated] originally appeared on Massively on Tue, 17 Jan 2012 09:18:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      That palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side

      Posted: 17 Jan 2012 06:00 AM PST

      Filed under: , ,

      SWTOR
      Story may get all the press when it comes to Star Wars: The Old Republic, but the truth is that the final product was a team collaboration between many departments -- including the artists. Art Director Jeff Dobson sat down with Republic Trooper to talk about the process of shaping each of the game's many worlds and locales with BioWare's signature flair.

      It might astound you to realize just how many different type of artists work on MMOs such as SWTOR. Dobson said the team has "concept artists, character artists, environment artists, VFX artists, GUI artists, animators, and technical artists. The world design team is worth a mention here as well, because they participate a lot in the initial visual development of an area." And that doesn't include the separate teams that did the cinematic cutscenes or pre-rendered cinematics!

      Dobson said that the biggest challenge for the art team was the scale of the project. "The Old Republic has too many assets to even really take stock of how much there is. It is a lot of work to simply track this many assets as they go through the creation pipeline," he said.

      MassivelyThat palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side originally appeared on Massively on Tue, 17 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      The Daily Grind: Do you like need vs. greed loot distribution?

      Posted: 17 Jan 2012 05:00 AM PST

      Filed under: , ,

      Credit to the lovely and talented Ember Isolte
      MMO gaming: It's all about the loot.

      OK, maybe not all about it, but there sure is a lot of thought and angst devoted to the items that fall from various AI-creature piñatas -- who got the best stuff, who didn't get any stuff, and how it's not fair that he got better stuff than you did.

      Different games may offer different methods of loot distribution, like a round-robin option or Guild Wars' pre-assigned drops, but need before greed is still a long-standing and familiar method. So what do you think? Does the system, which relies largely on players rolling fairly, still work well, or has its time passed?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you like need vs. greed loot distribution? originally appeared on Massively on Tue, 17 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        First major patch and maintenance delayed for Star Wars: The Old Republic

        Posted: 17 Jan 2012 04:30 AM PST

        Filed under: , , ,

        No word on whether or not rakghouls overran the programmers.
        Cleared your schedule later today to try out the new content in Star Wars: The Old Republic's first major patch? Well, we hate to disappoint you, but it looks like your adventures against hordes of space zombies will be delayed a little longer. According to an official announcement this morning, the scheduled maintenance has been delayed and patch 1.1 along with it, with the most definitive new information simply being some time next week.

        While the announcement doesn't go into details about the rationale, it notes that there were late-surfacing issues uncovered by players on the test realm that required additional maintenance to correct, forcing the team to bring the patch back and polish it a few more times. A definite time will be posted to the community as soon as it's available. It's disappointing, certainly, but the idea of putting out the game's first major patch before the game had even been out of retail release for a month may have been overly ambitious.

        MassivelyFirst major patch and maintenance delayed for Star Wars: The Old Republic originally appeared on Massively on Tue, 17 Jan 2012 07:30:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        Not So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more

        Posted: 16 Jan 2012 05:00 PM PST

        Filed under: , , , , , , , , , ,

        Not So Massively title image
        This week, League of Legends revealed its upcoming tank champion Sejuani, a barbarian from the north who rides a boar and fights with the power of frost. Champion Jax was also completely remastered as part of the Sejuani patch, with his reliance on the dodge skill removed. Rise of Immortals released a champion spotlight on ranged damage-dealer Nyssus, and Firefall released a video of hilarious outtakes from last week's cosplay programme video.

        The big news is that Diablo III has finally solved its dispute with the South Korean rating agencies by removing the cash auction house in that country only. Bloodline Champions celebrated its first birthday, and Heroes of Newerth's HoNWars tournament fired up its second season with a $10,000 prize pool. Blacklight Retribution talked tactics in its latest developer diary, highlighting tactical use of the HRV that lets you briefly see enemies through walls. Finally, the latest Wrath of Heroes beta has been extended until tomorrow morning, and End of Nations talked capture points in a new Warfront video devblog.

        Continue reading Not So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more

        MassivelyNot So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more originally appeared on Massively on Mon, 16 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Glitch wants to give you a free house

          Posted: 16 Jan 2012 04:00 PM PST

          Filed under: , , , , ,

          Glitch
          Massively went gaga for quirky Flash-based sandbox MMO Glitch when it launched last fall, so we were dismayed when it unlaunched just a few short months later. Who unlaunches a game? Tiny Speck, that's who. The company sent the game back into beta for systems overhauls, including more robust housing, as Tiny Speck's Stewart Butterfield told us back in December.

          This week, in a question-and-answer session on the official forums, Butterfield explains just how the new housing system will work. For starters, everyone will now begin the game as a homeowner. Existing players will be transitioned from their current, static homes into new base models, which can be upgraded (horizontally, vertically, and thematically) as players invest Imagination and undertake crafting projects. Players will even decide which types of gardens and animal pens will surround their abodes.

          There's a whole lot more to the Q&A, including bits about economy overhauls, player-generated content, and the end of Lord of the Rings Online-style neighborhoods, so sandbox aficionados should review it or the summary in person.

          [Thanks to Saucelah for the tip!]

          MassivelyGlitch wants to give you a free house originally appeared on Massively on Mon, 16 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

          Wings Over Atreia: Boss world tour -- Eltnen

          Posted: 16 Jan 2012 03:00 PM PST

          Filed under: , , ,

          Wings Over Atreia header
          They're big! They're bad! They're da boss(es)! And they've got your loot!

          That's right: Lurking about all corners of Aion, powerful monsters beckon (lure?) Daevas with promises of tantalizing loot and illustrious glory. Who doesn't like the rush of downing a powerful foe or nabbing a coveted item?

          Previous tours of Heiron and Inggison scouted out said monsters and offered some tips as to who was worth fighting and who should be avoided when hunting alone. Those lands focused on higher-level players. However, with double XP weekends throughout January, there will undoubtedly be an influx of players in the lower levels. What better time to take stock of the bosses available to this crowd?

          This week, Wings Over Atreia takes a tour of Eltnen to expose the available bosses to treasure-hungry Daevas. Be warned, though: The opportunity to take on these behemoths may be short-lived during a time of double XP, especially when combined with mentoring. So before you move on to bigger, brighter lands, take a moment to stop and smell the roses -- or kill the bosses, as it were.

          Continue reading Wings Over Atreia: Boss world tour -- Eltnen

          MassivelyWings Over Atreia: Boss world tour -- Eltnen originally appeared on Massively on Mon, 16 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            Flameseeker Chronicles: Efficient Hall of Monuments progress

            Posted: 16 Jan 2012 02:00 PM PST

            Filed under: , , , ,

            Make your Hall of Monuments look like this!
            Guild Wars 2 is drawing ever closer. It may not feel like it sometimes, but it's getting nearer each day. A lot of fans are easing the pain of the wait by playing through Guild Wars 1 in an effort to beef up their Hall of Monuments scores for the day GW2 arrives.

            The Hall of Monuments in GW might only award titles and cosmetic goodies, but we gamers do love our shinies, so lots of people are diving into present-day Tyria to make some HoM progress while they wait for GW2. I posted a series of Hall of Monuments guides almost a year and a half ago, and while most of it has stood the test of time very well, I want to revisit it.

            The reason I want to do this is to smooth the path a little more. So many people are still coming into Guild Wars for this reason, and starting from scratch with such an enormous goal can make a lot of them throw in the towel. Thankfully, ArenaNet has added some features into the game in the past few years that can make your Hall of Monuments progress more "hare" and less "tortoise," with the same prizes at the end. They all work together so you can get the most of your travels through Tyria in a much shorter time.

            This one's for the min-maxers, so follow along to read about three simple things you can keep an eye on to speed up your HoM progress!

            Continue reading Flameseeker Chronicles: Efficient Hall of Monuments progress

            MassivelyFlameseeker Chronicles: Efficient Hall of Monuments progress originally appeared on Massively on Mon, 16 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              RIFT's 1.7 patch filled with content, coming soon

              Posted: 16 Jan 2012 01:00 PM PST

              Filed under: , , , , , ,

              RIFT - some dragon or other
              What's next for RIFT? Well, the 1.7 patch, for starters. The update is called Carnival of the Ascended, and if it sounds a bit festive, it is. Telaran weddings are in the offing, as Trion is introducing a marriage mechanic to its fantasy MMO. There's also the new River of Souls Chronicle, which the official forums bill as an "undead adventure for two."

              A new master mode dungeon is coming too, as is an expert dungeon overhaul with more options and better loot for endgame avatars. Finally, there's a free weekend coming your way on January 19th, and you can return to Telara (or check it out for the first time) for no charge through January 22nd.

              MassivelyRIFT's 1.7 patch filled with content, coming soon originally appeared on Massively on Mon, 16 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Traveller AR trailer promises the galaxy

              Posted: 16 Jan 2012 12:00 PM PST

              Filed under: , , , , ,

              Traveller AR
              Based on the long-running space-themed RPG, Traveller AR is coming soon to the iOS platform. The "AR" there stands for "augmented reality," as the title will use the much-ballyhooed AR feature to allow you to mingle the real and virtual world into one.

              Just as in EVE Online, players in Traveller AR will hop in a ship and fly out into the cosmos looking to make their fame and fortune. There will be three races and three classes (Scout, Spacer, Trader) to choose from at the start and well over 40,000 unique solar systems to explore and plunder.

              According to the game's trailer, Traveller AR space cadets can choose their own path to glory, including trading, missions, combat, and exploration. It looks like a crossbreed of a board game with a rudimentary space combat simulator, and the trailer gives a good overview of the UI and functionality in store for us.

              Hop past the break to see the future... today!

              Continue reading Traveller AR trailer promises the galaxy

              MassivelyTraveller AR trailer promises the galaxy originally appeared on Massively on Mon, 16 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Leaderboard: Play the game vs. play the system

              Posted: 16 Jan 2012 11:00 AM PST

              Filed under: , ,

              Leaderboard
              Recently, MMO guru Raph Koster made some waves by lamenting the loss of immersion as a core game virtue. In a follow-up post to his first one, he clarified that he was speaking about the two different sides of game play and game development:
              "These are also two ways to play a game. You can come to it as purely a math puzzle to solve, or you can come at it as an experience. And ironically, with all the advances we have made in terms of presentation, it feels like more and more games are less about the experience and more about the acronyms and mechanics."
              So in today's Leaderboard, we're going to have it out: immersion versus statistics, the love of the game versus the love of the numbers. Do you play MMOs more for the experience of it -- to be immersed in its game world, reveling in the stories, characters, locales, and feel? Or do you find yourself gaming the system more and more, min-maxing to win at the numbers game while seeking the most efficient path through content?

              Vote after the jump and let your voice be heard!

              Continue reading Leaderboard: Play the game vs. play the system

              MassivelyLeaderboard: Play the game vs. play the system originally appeared on Massively on Mon, 16 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                Jagged Alliance Online adds in PvP for testers

                Posted: 16 Jan 2012 10:00 AM PST

                Filed under: , , , , , ,

                He shot my bike?  He shot my bike!  Why are you negotiating with the man who just shot my bike?!
                If you've been playing in the closed beta of Jagged Alliance Online thus far, the "Online" portion of that name has probably seemed to be something of a misnomer. Beta testers have been exploring the game mechanics from the point of set missions against AI opponents, but that's all about to change. Cliffhanger Productions and gamigo have just unveiled the game's new multiplayers modes, with three different modes and six different maps for players to take up arms against one another.

                The three modes consist of Deathmatch (self-explanatory), Bounty Hunter (a race to fight to a target and be the first to kill said target), and Search and Destroy (destroy three targets while protecting your own). Players will be matched via a matchmaker system based upon levels and position in the overall rankings, preventing unfair matches (in theory) and giving good players more substantive rewards for success. If you've got a need for some online turn-based strategy, it might be well worth keeping an eye on these features at they develop.

                [Source: gamigo press release]

                MassivelyJagged Alliance Online adds in PvP for testers originally appeared on Massively on Mon, 16 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Latest Gaming and MMORPG Updates

                  Latest Gaming and MMORPG Updates


                  The Top Wii and Wii U Games of 2012

                  Posted: 17 Jan 2012 05:10 AM PST

                  I think Rodea will

                  Posted: 2 hours ago by  almostautumn

                  It has both a Wii and 3DS version, and it would be foolish for them to not capitalize on both systems which are boasting spacious releases. While the 3DS has really gotten rolling, I don’t think there are too many games for Rodea to compete with should it come out Spring/Summer, as all the really heavily wanted titles have a Q1/early Q2 release set. Not so much Wii, but I think the drought has been long enough for all of us to grab up what we can while it’s pressing againTongue out


                  Posted by: admin in Gaming News
                  Find related article at: http://www.1up.com/features/top-wii-wiiu-games-2012

                  Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

                  Mass Effect 3 Won’t Be On Steam

                  Posted: 17 Jan 2012 05:09 AM PST

                  Mass Effect 3 Won't Be On SteamMass Effect 3 won't be release through Valve's digital download service. "During initial release Mass Effect 3 will be available on Origin and a number of other 3rd party digital retailers, but not on Steam at this time," Bioware confirmed on the official website.

                  "Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content.  We are intent on providing Mass Effect to players with the best possible experience no matter where they purchase or play their game, and are happy to partner with any download service that does not restrict our ability to connect directly with our consumers."

                  EA's Origin service was also compulsory for PC versions Dragon Age 2 and Crysis 2.


                  Posted by: admin in Gaming News
                  Find related article at: http://www.totalpcgaming.com/latest-pc-news/mass-effect-3-wont-be-on-steam/

                  Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

                  Weekend Deals: Civilization V, Dead Island, and Space Marine

                  Posted: 17 Jan 2012 01:26 AM PST

                  Civilization V

                  Unless you’re a fan of strategy games, it’s a fairly quiet week for deals. Luckily, if you do like strategy games, there’s a lot on offer.

                  Steam is offering Civilization V (the most recent of the bunch in the series) for only $12.50. You can’t reasonably expect to get a much better game at a better price; that’s an excellent game that could last you a very long time for not much money.

                  A handful of Need for Speed games (including Criterion’s very fun Hot Pursuit revival) are also cheap on Steam, as is a bundle of Worms Ultimate Mayhem and Worms Reloaded for $23.98. Ultimate Mayhem won’t be out until September 21, when it will cost $14.99 to pick up. Reloaded normally costs $19.99 on its own so $24 isn’t a half-bad price for the pair.

                  Amazon seems to be trying hard to grab your attention and direct it towards its digital games service. Two brand new PC releases, Dead Island and Warhammer 40,000: Space Marine, can be had for $39.99 each instead of the usual $49.99 right now.

                  Read on for the rest of this week’s deals, including a promo code to get 10% off anything at Direct2Drive.

                  Amazon

                  • Buy Epic Mickey, get a Disney Wii game free
                  • Dead Island (PC download) — $39.99 (from $49.99)
                  • Warhammer 40,000: Space Marine (PC download) — $39.99 (from 49.99)

                  Direct2Drive

                  • Save 10% on any title — use promo code “watulukngat”

                  GamersGate

                  • Dragon Age II — $29.95 (from $59.95)
                  • Dungeon Siege III — $24.98 (from $49.95)
                  • ArmA II — $4.99 (from $19.95)
                  • ArmA II: Combined Operations — $14.98 (from $29.95)
                  • ArmA II: Operation Arrowhead — $9.98 (from $19.95)
                  • ArmA II: Private Military Company — $5.00 (from $9.99)
                  • ArmA II: British Armed Forces — $5.00 (from $9.99)
                  • ArmA Gold Edition — $4.98 (from $9.95)

                  GameStop

                  • Top Spin 4 — $19.99 (from $29.99)
                  • Rift — $29.99 (from $39.99)

                  Good Old Games

                  • Apogee games — 50% off

                  Impulse

                  • R.U.S.E. — $14.99 (from $29.99)
                  • Warhammer 40,000: Dawn of War II — $9.99 (from $19.99)
                  • Warhammer 40,000: Dawn of War collection — $24.99 (from $49.99)
                  • Company of Heroes Gold — $14.99 (from $29.99)
                  • Company of Heroes: Tales of valor — $9.99 (from $19.99)
                  • Dawn of Discovery Gold — $9.99 (from $19.99)
                  • Gratuitous Space battles — $7.99 (from $19.99)
                  • The Settlers 7: Paths to a Kingdom Deluxe — $19.99 (from $39.99)
                  • Star Ruler — $9.97 (from $19.95)
                  • Men of War bundle — $17.99 (from $59.99)

                  Steam

                  • Civilization V — $12.50 (from $49.99)
                  • Need for Speed: Hot Pursuit — $10.20 (from $29.99)
                  • Need for Speed: Shift — $5.00 (from $19.99)
                  • Need for Speed: Shift 2 Unleashed — $14.99 (from $29.99)
                  • Need for Speed Undercover — $2.49 (from $9.99)
                  • Worms Ultimate Mayhem + Reloaded — $23.98 (from $34.98)


                  Posted by: admin in Gaming News
                  Find related article at: http://www.1up.com/news/weekend-deals-civilization-v-dead-island-space-marine

                  Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

                  Firefall (CN)

                  Posted: 16 Jan 2012 11:08 PM PST


                  I reported this a couple of weeks ago (link), and here is the update on this news. According to foreign reports, it has now been confirmed that The9 and Shanghai Shenhua Football Club have signed an agreement where players of the club will be wearing shirts emblazoned with the Firefall logo. Firefall will be published by The9 in China, with the latter’s CEO also the owner of the football club.


                  Nicholas Anelka, who signed for Shanghai Shenhua Football Club last month, will be the official spokesperson for Firefall in the country as well, nabbing a marketing fee of USD 5 million over a period of 2 years. Anelka’s annual wage as a football player, as estimated by the French media, is speculated at 10.6 million Euros.


                  Posted by: admin in Gaming News
                  Find related article at: http://www.mmoculture.com/2012/01/firefall-cn-media-confirms-marketing.html

                  Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

                  THQ Denies it Has Canceled its 2014 Games

                  Posted: 16 Jan 2012 05:08 PM PST

                  Saints Row The Third

                  A number of rumors emerged over the weekend involving the future of THQ, none of which painted an especially promising picture for the publisher. Despite suggestions that it had canceled its entire slate of games set to come out in 2014, it has released a statement denying that is the case.

                  It all started when Kevin Dent, the head of the IGDA Mobile Special Interest Group, began tweeting about the dire situation THQ finds itself in. According to him, THQ canceled not only The Games Workshop’s MMO (referring to Warhammer 40,000: Dark Millennium Online), but “all of their 2014 [games].” Also alarming was him suggesting, “[W]ord is spreading that THQ has returned IP to Disney AFTER paying the advance, with no refund.”

                  He said this was in an attempt to “preserve cash,” as the company could run out sometime between April and June of this year. (Wedbush analyst Michael Pachter suggested the same in an investors note last month.) Initially he said the root cause comes “from [THQ CEO Brian] Farrell’s insistence on making a second uDraw product” when the “first one sold ‘ok.’” He later reconsidered and suggested it was releasing Saints Row: The Third in November (as opposed to a Q1 release) that was THQ’s “biggest mistake.”

                  In subsequent tweets he clarified that he thinks “THQ shuttering is a long shot to say the least, they will either take financing or do a pipe. Money is cheap now.” He added, “…until THQ says ‘x’ it is all speculation and rumors.”

                  Despite those qualifications, which came after all the doom and gloom, it wasn’t hard to believe that THQ could be in trouble. The company traded at over $36 in 2007; as of this past Friday, its stock is now worth only $0.66. For comparison’s sake, EA is currently trading at $18.04, Activision Blizzard $12.24, and Take-Two $14.50.

                  Seeking to do damage control before that situation can get any worse, THQ released a statement denying what Dent had suggested and talking up the performance of certain 2011 games.

                  “THQ has not cancelled its 2014 line-up, and has not made any decisions regarding the planned MMO,” the statement reads. “As part of the ongoing review of our business, we have made decisions to ensure that the company is strategically addressing the most attractive markets. As we have previously announced, we have dramatically reduced our commitment to the kids’ boxed games sector which leads to a significantly more focused release schedule moving forward. Our slate for calendar 2012 and beyond is focused on high-quality core games and continues to build our digital platform and business. We are excited for our pipeline of original and high-quality content along with our relationships with some of the best talent in the industry.”

                  Saying it has not made any decisions regarding Dark Millennium Online does call into question the title’s future. Prior to the statement being released, GamesIndustry.biz noted sources had suggested the game is “currently being offered for sale to other companies.”

                  THQ laid off about 200 employees last August as the MX vs. ATV franchise — like Red Faction before it — was shelved. It was at that time THQ said it was moving away from licensed kids games.

                  Among the games THQ has in the works are Guillermo del Toro’s Insane, South Park (the RPG from Obsidian), Metro: Last Light, Darksiders II, Devil’s Third (from Tomonobu Itagaki’s Valhalla Game Studios), Dawn of War III, Homefront 2 (coming from Crytek UK as Kaos was closed last year), future iterations of the WWE and UFC franchises, and whatever former Assassin’s Creed creative director Patrice Désilets is working on in Montreal.


                  Posted by: admin in Gaming News
                  Find related article at: http://www.1up.com/news/thq-denies-canceled-2014-games

                  Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

                  TGS: Can Final Fantasy XIII-2 Win Back Disenfranchised Fans?

                  Posted: 16 Jan 2012 01:26 PM PST

                  I don’t envy the key creators of Final Fantasy XIII-2, director Motomu Toriyama and producer Yoshinori Kitase. Shortly before the launch of their last project, Final Fantasy XIII, I spoke with them about the thinking behind creating such a streamlined, linear RPG. They offered the usual comments about broadening the appeal of the game and simplifying its mechanics, but they also told me something interesting: FFXIII was consciously designed to take cues from setpiece-driven shooters like Call of Duty. Of course, FFXIII played nothing at all like Modern Warfare in the moment-to-moment action, but I get what they meant: Rather than dropping players into a huge, open world and leaving them to find their way, Kitase and Toriyama hoped instead to propel gamers through a guided, cinematic experience. Their intent seemed to be to lure Western gamers with an experience similar to the big-budget shooters they love so much.

                  Upon arrival, though, it was precisely this stripped-down style that American and European fans rejected. The FFXIII team had gambled big with their project, and while it was hardly an abject failure — it sold several million copies worldwide — neither was it the resounding success they’d hoped. American may love their corridor shooters, but put an RPG in front of them and they expect the opposite: A world without boundaries. And the fewer anemic heroes with heavily accessorized outfits and teased-up hair, the better.


                  Posted by: admin in Gaming News
                  Find related article at: http://www.1up.com/previews?cId=3185590

                  Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.

                  Total Pageviews

                  statcounter

                  View My Stats