MMO Updates

MMO Updates


SOE readying new EQII prestige homes

Posted: 17 Jan 2012 10:00 AM PST

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EverQuest II - Storm Tower Isle
Looking for a new place to call home in the world of Norrath? Sony Online Entertainment has a couple of new prestige houses on the way that offer plenty of space and plenty of scenic views.

First up is the Storm Tower Isle, an evil-themed island refuge with a Tower of Bone replica and a bunch of pristine beach, salt spray, and stormy atmospherics. Next is the Secluded Sanctum, and long-time EverQuest II players will recognize it as a portion of Sullon Zek's dungeon. SOE left the canopy beds and raised dais in place, and we can't wait to see what some of Norrath's premier interior decorators do with the place. Both homes will be available in the Station Cash store very soon, and you can get a guided video tour after the cut.

Continue reading SOE readying new EQII prestige homes

MassivelySOE readying new EQII prestige homes originally appeared on Massively on Tue, 17 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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Nexon signs agreement with Unity Technologies for development platform

Posted: 17 Jan 2012 09:30 AM PST

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Nexon logo.  It's hard to screencap a business agreement.
If you know MMOs, odds are good you know what Nexon is -- one of the biggest free-to-play publishers in South Korea with a stable of several games that have been quite successful in the US as well. You may not know of Unity Technologies, however. That may well change, as Nexon has just signed a license agreement with Unity Technologies to allow the company the rights to utilize the Unity development platform for further projects.

The Unity platform is meant to allow easier deployment of applications to alternative platforms, with the platform being in place for browsers, iOS, Android, and other systems. Nexon's agreement with Unity allows them full rights to the software for any and all subsidiaries, as well as the right to modify and alter the source code as necessary. Which projects Nexon has in the pipeline that might utilize this technology are unknown at this time, but it seems that the company is dedicated to branching out into alternative platforms.

[Source: Nexon/Unity Technologies press release]

MassivelyNexon signs agreement with Unity Technologies for development platform originally appeared on Massively on Tue, 17 Jan 2012 12:30:00 EST. Please see our terms for use of feeds.

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    Ex-Trion SVP David Reid joins CCP for DUST 514

    Posted: 17 Jan 2012 09:00 AM PST

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    DUST 514 - planetary concept art
    CCP's newest hire is none other than David Reid, formerly of Trion Worlds and NCsoft. Reid steps into the role of chief marketing officer for DUST 514, and Gamasutra reports that he'll also shape the publicity strategy for CCP's upcoming World of Darkness title.

    Reid helped launch Trion's RIFT MMO in 2011, and was instrumental in the development of its "we're not in Azeroth anymore" campaign. "We had a great launch with RIFT and I have nothing bad to say about it," Reid explains. "But I have kept my eye on CCP for a very long time."

    MassivelyEx-Trion SVP David Reid joins CCP for DUST 514 originally appeared on Massively on Tue, 17 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Age of Conan opens up the House of Crom

    Posted: 17 Jan 2012 08:30 AM PST

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    My house!  Okay, technically Crom's house, but he lets me stay here rent-free as long as I clean the gutters.
    Whether you've been playing Age of Conan since launch or you just recently jumped on board with its transition to free-to-play, today will give you a reason to be excited. Today marks the launch of the House of Crom update, offering players a chance to explore the eponymous structure that sprawls through two enormous dungeons. But that's just the tip of the iceberg in terms of lore, with the two dungeons giving players two different ways to explore the new content.

    One of the two dungeons is an instanced dungeon, but the other one is a social dungeon, allowing multiple groups to explore it at the same time and reap the rewards for braving its perils. Players will be tasked with exploring the structure left by the ancient Atlanteans, hoping to discover the evil that befell this ancient race of people. You can check out the latest screenshots of the update in the gallery below, or you can log in and start exploring the dungeons now.

    [Source: Funcom press release]

    MassivelyAge of Conan opens up the House of Crom originally appeared on Massively on Tue, 17 Jan 2012 11:30:00 EST. Please see our terms for use of feeds.

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      Xsyon architecture gallery shows off unique player-made structures

      Posted: 17 Jan 2012 08:00 AM PST

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      Xsyon - player town
      Xsyon's PR machine is shifting into high gear of late, and the post-apocalyptic sandbox title from Notorious Games has released another batch of screenshots. This isn't your typical 10-screenshot blast, either, but rather an entirely new gallery section on the official website devoted exclusively to user creations.

      Notorious is intent on showing off what it calls player architecture, as Xsyon is one of the few games on the current MMO market that actually allows for unique creations in terms of buildings, structures, and even town layouts. You can see a few of the choice shots in our Xsyon gallery below, but you'll need to head to the game's official website to see them all.

      [Source: Notorious Games press release]

      Gallery: Xsyon

      MassivelyXsyon architecture gallery shows off unique player-made structures originally appeared on Massively on Tue, 17 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

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      LotRO Update 5.1 shoots Saruman in the knee

      Posted: 17 Jan 2012 07:30 AM PST

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      LotRO
      Lord of the Rings Online is bringing its servers down today to apply Update 5.1 across the board. While it's certainly not a content patch like its predecessor, it does have a sizable number of fixes and tweaks that should improve quality of (game) life for all.

      Some of the changes include eliminating dyes from lootboxes, a nerf to Minstrel codas, many tweaks to the Tower of Orthanc raid, the option to timestamp chat messages, and small improvements to the treasure hunt. The devs have also posted an updated list of known issues for the game.

      As always, it's worth going through the patch notes to try to find the funny asides. In this update? "Addressed a number of typos. Probably added some new ones."

      MassivelyLotRO Update 5.1 shoots Saruman in the knee originally appeared on Massively on Tue, 17 Jan 2012 10:30:00 EST. Please see our terms for use of feeds.

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      Chris McDonough talks about the development of the World of Darkness

      Posted: 17 Jan 2012 07:00 AM PST

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      Personally, I was hoping for the first game to be Hunter: The Reckoning.  Just for shock value.
      With layoffs having hit CCP, there's been a lot of apprehension about whether or not World of Darkness would continue in development or suffer a quiet death. But a recent interview with Senior Producer Chris McDonough makes it clear that the title is still very much in development and very much following in the footsteps of its older brother, EVE Online. Both games will share the single-shard setup, and McDonough states that several technologies developed for World of Darkness have been incorporated into EVE Online (something many players suspected about player avatars from the beginning).

      McDonough also talks in depth about turning the game into an MMO, claiming that a pen-and-paper game naturally translates into an MMO better than other properties because of the lack of iconic characters who players wish to play. The challenge, of course, is bringing over some of the feel of a tabletop setting into an online environment, with McDonough explaining that several of the computer games such as Vampire: The Masquerade -- Bloodlines have been used as a point of common reference. Click past the break to see the full interview.

      Continue reading Chris McDonough talks about the development of the World of Darkness

      MassivelyChris McDonough talks about the development of the World of Darkness originally appeared on Massively on Tue, 17 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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      TERA launching May 1st in North America [Updated]

      Posted: 17 Jan 2012 06:18 AM PST

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      TERA - High elf sorceress
      Well, it's officially official. En Masse Entertainment is launching its long-awaited TERA MMO on May 1st in North America. A posting on the game's website confirms the date, and it also mentions both standard and collector's edition offerings (the contents of which will be revealed in February).

      In the meantime, En Masse is accepting beta applications and the company also promises "lots more in store" for the month of January.

      TERA was originally developed by Bluehole Studio, and the title launched in Korea in early 2011. The game is a high fantasy MMORPG focused around action combat and featuring an endgame political system.

      [Update]: Frogster has also announced that the EU version of TERA will be available on May 3rd.

      MassivelyTERA launching May 1st in North America [Updated] originally appeared on Massively on Tue, 17 Jan 2012 09:18:00 EST. Please see our terms for use of feeds.

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      That palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side

      Posted: 17 Jan 2012 06:00 AM PST

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      SWTOR
      Story may get all the press when it comes to Star Wars: The Old Republic, but the truth is that the final product was a team collaboration between many departments -- including the artists. Art Director Jeff Dobson sat down with Republic Trooper to talk about the process of shaping each of the game's many worlds and locales with BioWare's signature flair.

      It might astound you to realize just how many different type of artists work on MMOs such as SWTOR. Dobson said the team has "concept artists, character artists, environment artists, VFX artists, GUI artists, animators, and technical artists. The world design team is worth a mention here as well, because they participate a lot in the initial visual development of an area." And that doesn't include the separate teams that did the cinematic cutscenes or pre-rendered cinematics!

      Dobson said that the biggest challenge for the art team was the scale of the project. "The Old Republic has too many assets to even really take stock of how much there is. It is a lot of work to simply track this many assets as they go through the creation pipeline," he said.

      MassivelyThat palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side originally appeared on Massively on Tue, 17 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you like need vs. greed loot distribution?

      Posted: 17 Jan 2012 05:00 AM PST

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      Credit to the lovely and talented Ember Isolte
      MMO gaming: It's all about the loot.

      OK, maybe not all about it, but there sure is a lot of thought and angst devoted to the items that fall from various AI-creature piñatas -- who got the best stuff, who didn't get any stuff, and how it's not fair that he got better stuff than you did.

      Different games may offer different methods of loot distribution, like a round-robin option or Guild Wars' pre-assigned drops, but need before greed is still a long-standing and familiar method. So what do you think? Does the system, which relies largely on players rolling fairly, still work well, or has its time passed?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you like need vs. greed loot distribution? originally appeared on Massively on Tue, 17 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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        First major patch and maintenance delayed for Star Wars: The Old Republic

        Posted: 17 Jan 2012 04:30 AM PST

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        No word on whether or not rakghouls overran the programmers.
        Cleared your schedule later today to try out the new content in Star Wars: The Old Republic's first major patch? Well, we hate to disappoint you, but it looks like your adventures against hordes of space zombies will be delayed a little longer. According to an official announcement this morning, the scheduled maintenance has been delayed and patch 1.1 along with it, with the most definitive new information simply being some time next week.

        While the announcement doesn't go into details about the rationale, it notes that there were late-surfacing issues uncovered by players on the test realm that required additional maintenance to correct, forcing the team to bring the patch back and polish it a few more times. A definite time will be posted to the community as soon as it's available. It's disappointing, certainly, but the idea of putting out the game's first major patch before the game had even been out of retail release for a month may have been overly ambitious.

        MassivelyFirst major patch and maintenance delayed for Star Wars: The Old Republic originally appeared on Massively on Tue, 17 Jan 2012 07:30:00 EST. Please see our terms for use of feeds.

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        Not So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more

        Posted: 16 Jan 2012 05:00 PM PST

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        Not So Massively title image
        This week, League of Legends revealed its upcoming tank champion Sejuani, a barbarian from the north who rides a boar and fights with the power of frost. Champion Jax was also completely remastered as part of the Sejuani patch, with his reliance on the dodge skill removed. Rise of Immortals released a champion spotlight on ranged damage-dealer Nyssus, and Firefall released a video of hilarious outtakes from last week's cosplay programme video.

        The big news is that Diablo III has finally solved its dispute with the South Korean rating agencies by removing the cash auction house in that country only. Bloodline Champions celebrated its first birthday, and Heroes of Newerth's HoNWars tournament fired up its second season with a $10,000 prize pool. Blacklight Retribution talked tactics in its latest developer diary, highlighting tactical use of the HRV that lets you briefly see enemies through walls. Finally, the latest Wrath of Heroes beta has been extended until tomorrow morning, and End of Nations talked capture points in a new Warfront video devblog.

        Continue reading Not So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more

        MassivelyNot So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more originally appeared on Massively on Mon, 16 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Glitch wants to give you a free house

          Posted: 16 Jan 2012 04:00 PM PST

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          Glitch
          Massively went gaga for quirky Flash-based sandbox MMO Glitch when it launched last fall, so we were dismayed when it unlaunched just a few short months later. Who unlaunches a game? Tiny Speck, that's who. The company sent the game back into beta for systems overhauls, including more robust housing, as Tiny Speck's Stewart Butterfield told us back in December.

          This week, in a question-and-answer session on the official forums, Butterfield explains just how the new housing system will work. For starters, everyone will now begin the game as a homeowner. Existing players will be transitioned from their current, static homes into new base models, which can be upgraded (horizontally, vertically, and thematically) as players invest Imagination and undertake crafting projects. Players will even decide which types of gardens and animal pens will surround their abodes.

          There's a whole lot more to the Q&A, including bits about economy overhauls, player-generated content, and the end of Lord of the Rings Online-style neighborhoods, so sandbox aficionados should review it or the summary in person.

          [Thanks to Saucelah for the tip!]

          MassivelyGlitch wants to give you a free house originally appeared on Massively on Mon, 16 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Wings Over Atreia: Boss world tour -- Eltnen

          Posted: 16 Jan 2012 03:00 PM PST

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          Wings Over Atreia header
          They're big! They're bad! They're da boss(es)! And they've got your loot!

          That's right: Lurking about all corners of Aion, powerful monsters beckon (lure?) Daevas with promises of tantalizing loot and illustrious glory. Who doesn't like the rush of downing a powerful foe or nabbing a coveted item?

          Previous tours of Heiron and Inggison scouted out said monsters and offered some tips as to who was worth fighting and who should be avoided when hunting alone. Those lands focused on higher-level players. However, with double XP weekends throughout January, there will undoubtedly be an influx of players in the lower levels. What better time to take stock of the bosses available to this crowd?

          This week, Wings Over Atreia takes a tour of Eltnen to expose the available bosses to treasure-hungry Daevas. Be warned, though: The opportunity to take on these behemoths may be short-lived during a time of double XP, especially when combined with mentoring. So before you move on to bigger, brighter lands, take a moment to stop and smell the roses -- or kill the bosses, as it were.

          Continue reading Wings Over Atreia: Boss world tour -- Eltnen

          MassivelyWings Over Atreia: Boss world tour -- Eltnen originally appeared on Massively on Mon, 16 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Flameseeker Chronicles: Efficient Hall of Monuments progress

            Posted: 16 Jan 2012 02:00 PM PST

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            Make your Hall of Monuments look like this!
            Guild Wars 2 is drawing ever closer. It may not feel like it sometimes, but it's getting nearer each day. A lot of fans are easing the pain of the wait by playing through Guild Wars 1 in an effort to beef up their Hall of Monuments scores for the day GW2 arrives.

            The Hall of Monuments in GW might only award titles and cosmetic goodies, but we gamers do love our shinies, so lots of people are diving into present-day Tyria to make some HoM progress while they wait for GW2. I posted a series of Hall of Monuments guides almost a year and a half ago, and while most of it has stood the test of time very well, I want to revisit it.

            The reason I want to do this is to smooth the path a little more. So many people are still coming into Guild Wars for this reason, and starting from scratch with such an enormous goal can make a lot of them throw in the towel. Thankfully, ArenaNet has added some features into the game in the past few years that can make your Hall of Monuments progress more "hare" and less "tortoise," with the same prizes at the end. They all work together so you can get the most of your travels through Tyria in a much shorter time.

            This one's for the min-maxers, so follow along to read about three simple things you can keep an eye on to speed up your HoM progress!

            Continue reading Flameseeker Chronicles: Efficient Hall of Monuments progress

            MassivelyFlameseeker Chronicles: Efficient Hall of Monuments progress originally appeared on Massively on Mon, 16 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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              RIFT's 1.7 patch filled with content, coming soon

              Posted: 16 Jan 2012 01:00 PM PST

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              RIFT - some dragon or other
              What's next for RIFT? Well, the 1.7 patch, for starters. The update is called Carnival of the Ascended, and if it sounds a bit festive, it is. Telaran weddings are in the offing, as Trion is introducing a marriage mechanic to its fantasy MMO. There's also the new River of Souls Chronicle, which the official forums bill as an "undead adventure for two."

              A new master mode dungeon is coming too, as is an expert dungeon overhaul with more options and better loot for endgame avatars. Finally, there's a free weekend coming your way on January 19th, and you can return to Telara (or check it out for the first time) for no charge through January 22nd.

              MassivelyRIFT's 1.7 patch filled with content, coming soon originally appeared on Massively on Mon, 16 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Traveller AR trailer promises the galaxy

              Posted: 16 Jan 2012 12:00 PM PST

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              Traveller AR
              Based on the long-running space-themed RPG, Traveller AR is coming soon to the iOS platform. The "AR" there stands for "augmented reality," as the title will use the much-ballyhooed AR feature to allow you to mingle the real and virtual world into one.

              Just as in EVE Online, players in Traveller AR will hop in a ship and fly out into the cosmos looking to make their fame and fortune. There will be three races and three classes (Scout, Spacer, Trader) to choose from at the start and well over 40,000 unique solar systems to explore and plunder.

              According to the game's trailer, Traveller AR space cadets can choose their own path to glory, including trading, missions, combat, and exploration. It looks like a crossbreed of a board game with a rudimentary space combat simulator, and the trailer gives a good overview of the UI and functionality in store for us.

              Hop past the break to see the future... today!

              Continue reading Traveller AR trailer promises the galaxy

              MassivelyTraveller AR trailer promises the galaxy originally appeared on Massively on Mon, 16 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Leaderboard: Play the game vs. play the system

              Posted: 16 Jan 2012 11:00 AM PST

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              Leaderboard
              Recently, MMO guru Raph Koster made some waves by lamenting the loss of immersion as a core game virtue. In a follow-up post to his first one, he clarified that he was speaking about the two different sides of game play and game development:
              "These are also two ways to play a game. You can come to it as purely a math puzzle to solve, or you can come at it as an experience. And ironically, with all the advances we have made in terms of presentation, it feels like more and more games are less about the experience and more about the acronyms and mechanics."
              So in today's Leaderboard, we're going to have it out: immersion versus statistics, the love of the game versus the love of the numbers. Do you play MMOs more for the experience of it -- to be immersed in its game world, reveling in the stories, characters, locales, and feel? Or do you find yourself gaming the system more and more, min-maxing to win at the numbers game while seeking the most efficient path through content?

              Vote after the jump and let your voice be heard!

              Continue reading Leaderboard: Play the game vs. play the system

              MassivelyLeaderboard: Play the game vs. play the system originally appeared on Massively on Mon, 16 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Jagged Alliance Online adds in PvP for testers

                Posted: 16 Jan 2012 10:00 AM PST

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                He shot my bike?  He shot my bike!  Why are you negotiating with the man who just shot my bike?!
                If you've been playing in the closed beta of Jagged Alliance Online thus far, the "Online" portion of that name has probably seemed to be something of a misnomer. Beta testers have been exploring the game mechanics from the point of set missions against AI opponents, but that's all about to change. Cliffhanger Productions and gamigo have just unveiled the game's new multiplayers modes, with three different modes and six different maps for players to take up arms against one another.

                The three modes consist of Deathmatch (self-explanatory), Bounty Hunter (a race to fight to a target and be the first to kill said target), and Search and Destroy (destroy three targets while protecting your own). Players will be matched via a matchmaker system based upon levels and position in the overall rankings, preventing unfair matches (in theory) and giving good players more substantive rewards for success. If you've got a need for some online turn-based strategy, it might be well worth keeping an eye on these features at they develop.

                [Source: gamigo press release]

                MassivelyJagged Alliance Online adds in PvP for testers originally appeared on Massively on Mon, 16 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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