General Gaming Article

General Gaming Article


Droid RAZR Revealed Early

Posted: 17 Oct 2011 02:10 PM PDT

razr

This may be bad news to anyone that bought a Droid Bionic last month on Verizon. The Droid RAZR is expected to be announced tomorrow, and bring the RAZR branding roaring back with a slim design and 4G LTE on board. There's a new teaser site up ahead of tomorrow's event, and it leaves little to the imagination.

There is a full-size press photo of the new device on the teaser page. Unlike the Bionic and other LTE devices, the Droid RAZR looks to be extremely thin, and has a stylish kevlar back plate. Previous rumors have pegged the device as having the same dual-core OMAP chip found in the Bionic. Essentially, this looks like a better version of a phone that Verizon just released a month ago. 

Sources at Verizon have been saying that the Bionic launch was so bungled, that Big Red eventually just released the device out of contractual obligation. The Droid RAZR and other device may soon overtake it. At the very least, we hope that a price drop is in the Bionic's future.

Can You Build A 2560 x 1600 Gaming Rig Without Breaking the Bank? We Find Out!

Posted: 17 Oct 2011 01:58 PM PDT

It's easy to build a gaming machine on a budget if you're playing at 1650x1080 or 1920x1200, but if you're rocking 2560x1600, you need a little more oomph

As Maximum PC senior editor Gordon Mah Ung puts it, building a budget gaming rig for a 30-inch panel is the metaphorical equivalent of slapping a Ferrari engine into a crappy Ford car. If you can afford a display that rings up north of $2,000, then why the heck are you trying to cut corners on the system you're connecting it to?

I can't answer that one for you. But what I can tell you is exactly how you can go about getting the best frame rate for your buck without purchasing a PC that's more expensive than your mega-monitor. That's my task for this build-it: killer gaming performance without needless budgetary destruction. And as you might expect, picking the perfect graphics card for the mix is the biggest challenge of this build.

So in the interest of fairness, I selected two videocard setups that I put to the test in this build: the best of Nvidia's dual-GPU monstrosities, and two high-end ATI cards in a CrossFire setup. Compared to what these cards can do, everything else on this PC is practically window dressing.

Choosing the Right Hardware

As far as top-notch processors go, Intel's Sandy Bridge architecture is a no-brainer for my killer system build. I've opted for the 3.3GHz 2500K instead of its 2600K cousin because it's less expensive and is easy to overclock up to the 2600K's 3.4GHz, and I don't feel that the addition of Hyper-Threading is going to make that much of a difference to gaming frame rates. To keep the system speedy (and load times low), Intel's Z68 platform and its integrated Smart Response Technology allow me to use an SSD as an expanded read/write cache for a standard hard drive. What little benefit in speeds I'd see by jumping from a Western Digital Caviar Blue to a Caviar Black drive is eclipsed by the SSD cache's performance.

And now for the elephant in the room: the videocards. The point of this system build is to present an affordable PC that can dish out top-notch gaming on a 30-inch panel. That's why I'm not just taking the easy route and slapping in two Nvidia GTX 590 cards or two ATI Radeon HD 6990 cards in a paired configuration and calling it a day (don't do the math; the cost of these cards hurts.)


Maximum PC recommending a CrossFire scenario instead of a single-card setup? What is this world coming to?

As for my ultimate decision to go with two ATI Radeon HD 6970 cards in a CrossFire configuration instead of a single, dual-GPU Nvidia GTX 590, I'll let the benchmarks (see page 2)—and the price points—speak for themselves. Simply put, I found that I could achieve similar or even better performance (depending on the game) from a comparably priced CrossFire setup than with Nvidia's single-card solution.

From benchmark tests of Batman: Arkham Asylum, to Dirt 3, to Metro 2033, to an ever-punishing trip through Crysis 2, my CrossFire setup consistently spanked Nvidia's GTX 590. Now, I realize that my selection flies in the face of the advice that Maximum PC has been giving you since videocards were invented—namely, that you should always purchase the fastest single-card solution you can get under the presumption that you'll later be able to bolster your setup with a wicked-fast SLI or CrossFire setup, if you so desire.

But with the price of these extreme videocards shooting up into the $700 range, I think we can take that suggestion and throw it out the window. If you can afford $1,400 worth of videocards, you're reading the wrong article. For the best out-of-box solution that can make your games scream on a 30-inch display without breaking your bank account, you can't go wrong with dual ATI Radeon HD 6970s.

Ingredients
Case Cooler Master Storm Enforcer $80
PSU Antec HCG-750 $95
Motherboard Gigabyte Z68X-UD3H-B3 $160
CPU Intel Core i5-2500k $209
Cooling Stock Intel Cooler $0
RAM Patriot Memory G2 Series DDR3/1333 kit $40
Optical Drive Lite-On iHAS424-98 DVD Burner $25
HDD 1TB Western Digital Caviar Blue 7,200rpm $60
SSD Corsair Force F40 40GB $100
GPU 2x XFX Radeon HD 6970 $720
OS Windows 7 Home Premium 64-bit (OEM) $90
Total   $1,579


Hardware Highlights

COOLER MASTER STORM ENFORCER

It's always a delight to attempt to pack huge videocards inside of a mid-tower case. Not! But that's the price I'm paying for sinking most of my budget into graphics. Cooler Master's Storm Enforcer case presents a tight squeeze for parts and cable management, but its slick looks, side-panel window, and support for two USB 3.0 ports on the front of the case make it an appealing package for a sub-$100 chassis. Most of the parts and pieces you can stuff inside the chassis are screwless additions, except for your screw-dependent PCI devices—an unexpected omission by Cooler Master.

See the gaping hole in what would otherwise be a nice column of drive bays? The beauty of the Cooler Master Storm Enforcer case is its modularity: You can remove some of the drive bays in the chassis to give yourself more room for cards, cables, and delicious airflow. Good thing, too—I had to remove the case's included 2.5-inch drive bays (originally attached between the 3.5-inch bays and the PSU mount), in order to get the power supply to fit. The next best solution is to attach the SSD to a 2.5-inch-to-3.5-inch converter kit, and then use the Cooler Master's included drive rails to attach the contraption into one of the remaining 3.5-inch drive bays.

ANTEC HCG-750 PSU

What I gained in cost savings by picking Antec's reasonably priced power supply, I lost in modularity. There's no way to get rid of cables I otherwise don't need on this power supply, which is a bit of a let-down given the already cramped confines of the Cooler Master Storm Enforcer case and the two huge graphics cards I'm packing into the rig. But that's OK—I was able to stuff the PSU's extra cords behind the right side panel.

GIGABYTE Z68X-UD3H-B3

Since this is a budget build (of sorts), Gigabyte's Z68X-UD3H-B3 motherboard delivers an appealing mix of features and affordability. I love the diversity of connections Gigabyte throws into the mix: four USB ports, two USB 3.0 ports, eSATA, FireWire, and HDMI and DisplayPort for all those times you won't be using your discrete videocard. Three SATA 3Gb/s connections meet four SATA 6Gb/s on the motherboard itself, and Gigabyte makes sure to wire up its PCI connections in such a way that populating them all doesn't disable any other connections on the mobo itself—a big problem with other inexpensive Z68 motherboards I considered.

One thing you should note: The Z68-UD3H-B3's SATA ports are color-coded to indicate which of the ports are which. The gray ports are 6Gb/s SATA, but they are on the integrated Marvell controller. The two white Intel chipset-based 6Gb/s SATA ports (hint: use these for best performance!) are next to the two black 3Gb/s ports. Careful—you can't mix-and-match RAIDs across controllers.

INTEL'S SMART RESPONSE TECHNOLOGY

Enabling Intel's Smart Response Technology is as easy as setting a single option within the system's BIOS, installing Windows onto a non-SSD hard drive, and flicking on SRT within a small Intel software utility.

The Big Picture

My initial goal with this build was to get a $1,500 PC that could run Crysis 2 at maxed-out settings. So the cost is a little higher, and the frame rates are a little lower, but I'm confident that the PC I've fashioned best straddles the line between affordability and awesome gaming. And this is all without overclocking the system a single bit—I will leave the process of jacking up your CPU and GPU speeds to your capable hands. I just wanted to showcase the kind of out-of-the-box performance you can expect from such a rig.

Gaming-wise, you aren't going to get much better than an ATI Radeon 6970 CrossFire setup unless you jump into the realm of tri-card packages or dual-GPU CrossFireX/quad-SLI configurations, and those don't really bring the word "budget" to mind (which is also why I opted not to pack two Nvidia GTX 580 cards into this rig). While you might scoff at my decision to spend half this rig's cost on its graphics, I think the benchmarks speak for themselves. It's no small feat to max out the resolution and quality of the games I've picked, and my system delivered excellent frame rates on what I'd otherwise consider unthinkable playing situations.


For a smallish chassis, Cooler Master's Storm Enforcer easily fits everything we need to game on a 30-inch panel.

Why's that? It's simple: I ran benchmarks that cranked antialiasing as high as it would possibly go on each game, a practice that's all but unnecessary when you're playing at a 2560x1600 resolution. You just aren't going to need to maximize the visual-smoothing feature during common gaming. And as soon as you've turned that setting down a bit, boom—time to enjoy Crysis 2 in its raw, speedy glory. Wave goodbye to the 40 frames per second as reported by our maxed-out benchmark settings (including DirectX 11 and the high-resolution texture pack add-on; I'm not kidding when I say I tried to melt faces with this game).

Since every Build It invariably generates its share of "I could do that for cheaper" comments, here are some of the downgrades I'd consider if I really wanted to stick to a $1,500 price point. First off, there's the case: You can always find a cheaper (albeit lamer) case, but it's going to be a journey worthy of Indiana Jones to find an inexpensive one with USB 3.0 support that doesn't stink. I might also drop down to ATI Radeon 6950 cards sprinkled with an overclock or a third-party firmware update that unlocks the cards' shaders. If worse comes to worst, I could always drop the SSD and SRT. But that's not very Maximum PC now, is it? Especially when all you're left with is a fairly average, non-eye-popping hard drive.

For a tad over $1,500, you now have a system that's capable of rocking out on a monitor that costs just as much, if not more, than the system itself. God speed, gamer.

Benchmarks (fps)
CrossFire ATI
Radeon HD
6970 Rig
Nvidia
GTX 590 Rig
Batman Arkham Asylum
    MSAA 16XQ, PhysX n/a 72
    No MSAA, No PhysX 206 192
    AA and AF maxed, no PhysX 124 n/a
Dirt 3 75.6 68.3
Total War: Shogun 2 124.5 110.8
Metro 2033  
    PhysX Enabled n/a 29
    PhysX Disabled 40.5 30.1
Crysis 2 42.3

41.9

Best scores are bolded. All benchmarks run at maximum/ultra-quality mode across both setups, DirectX 11 mode used when appropriate. Crysis 2 benchmarks incorporate DirectX 11 patch and high-resolution texture patch. All benchmarks run four times, with frame rates recorded for second, third, and fourth runs.

Accused LulzSec Hacker Pleads Not Guilty in Sony Case

Posted: 17 Oct 2011 01:57 PM PDT

lulzAccused LulsSec hacker Cody Kretsinger has plead not guilty to charges including conspiracy, and unauthorized impairment of a protected computer. Kretsinger, age 23, is alleged to have gone by the name "recursion" in the hacker collective and had a direct hand in the attack on Sony Entertainment Pictures earlier this year that exposed the personal details of thousands of people. 

The prosecution claims that Kretsinger assisted in the attack, as well as posting personal information to the group's Twitter account. "From a single injection we accessed EVERYTHING," LulzSec said at the time. There have been accusations that some of the same individuals may have been involved with the PlayStation Network hack as well, but this case relates only the the smaller Sony Pictures hack. 

If found guilty, Kretsinger could face up to 15 years in prison. None of the other members of LulzSec, or Anonymous (which LulzSec is reportedly associated with) have been charged in this particular attack. 

Record-Breaking File-Sharing Case Gets Underway in Sweden

Posted: 17 Oct 2011 01:43 PM PDT

mp3Sweden is no stranger to file sharing cases, but a case that has just gotten underway in the country is a real outlier. A Swedish woman, aged 58, is accused of sharing over 45,000 music tracks online. The staggering scale of this case has the prosecution talking about a possible jail sentence.

Interestingly, this case does not revolve around torrents, as most now do. Rather, the accused infringement occurred in 2007, when the defendant is alleged to have used a Direct Connect (DC) client to connect to a sharing hub. As the case began, the woman admitted that she had downloaded some tracks in the past, and the defence didn't even really object to the 45,000 track number, which seems like an error in judgement.

The prosecutino may only have proof of 50 or so infringements, but log files from a search of the woman's PC could be enough to get to that 45,000 number. The case will likely hinge on whether or not the woman knew that the tracks were being shared. TorrentFreak suggests that given the advanced age of the judges, the outlook is not good. A verdict is expected in two weeks. 

Chrome Web App of the Week: Flixster

Posted: 17 Oct 2011 12:41 PM PDT

flixAfter paying for your admission and taking out a lien on your house so that you can afford the price of a few snacks at the show, there's nothing worse than discovering that you've committed yourself to a predictable, poorly written wreck of a film. The same can be said for rentals. Whether you brought it home from the video store or queued it up on Netflix, no one wants to settle on the couch in with a bowl of popcorn for a two hour suck-fest. Fortunately, thanks to Flixster, bypassing feature length stinkers has never been easier.

 Flixster allows users to browse and preview thousands of movies ranging from well-known favorites to obscure cult classics and everything in between. By offering users access to Rotten Tomatoes' review system, Flixster makes it easy to gauge whether that flick you've been thinking about taking in is worth seeing or not. Flixter provides a wealth of onscreen information for each movie it features, giving users access to information about the film's cast, director and in most cases, the movie's theatrical trailer.

If you like what you see, just click on the showtimes button to find out where a movie is playing in your area, and when it comes to older films, Flixster even offers the option to purchase DVDs online and have them delivered to your front door. 

Be sure to check back every Monday for another edition of Maximum PC's Chrome Web App of the Week.

 

 

AVADirect Custom Gaming PC Review

Posted: 17 Oct 2011 11:49 AM PDT

AVA finds a way to mix performance and silence

In our world, performance and silence go together about as well as Aliens and Predators. Each one has its appeal, but put them together, and you generally get a turd.

That's a fact AVADirect has set out to disprove with a PC apparently named by U.S. Army logistics command: Custom Gaming PC, Silent PC, Low-Noise Custom Computer System. Despite its funktastic name, the AVADirect PC doesn't disappoint and seems capable of creating its own alternate reality where performance commingles harmoniously with peace and quiet.

Sure, Puget System's virtually silent Serenity Mini that we reviewed in our August issue was certainly fast with its 3.3GHz Core i5-2500K overclocked to 4.5GHz, but its Radeon HD 5750 didn't have the ponies for heavy gaming tasks at high resolutions.


Despite its beefy GTX 580 GPU, this is the quietest gaming rig we've ever not heard.

AVADirect took gaming to heart with its silent PC. Besides overclocking its 3.3GHz Core i5-2500K to 4.7GHz using a Prolimatech Megahalems cooler, AVADirect matches that chip with Asus's three-slot ENGTX580 card. With its beefy build and giant fans, the yuge ENGTX580 is generally intended for overclocking, but if you don't overclock, you can run the card quietly. So damn quiet, in fact, that the fans on the ENGTX580 don't spool up to any noticeable level.

There's something cool about running tri-SLI or quad-SLI, but it's also pretty cool—nay, way cool—to run the Unigine Heaven benchmark at 2560x1600 and not hear the GPU make a peep. We're so used to noise, either very loud or low-level system noise, during gaming tests that the AVADirect's silence is a bit unnerving, in the way hybrid cars can sneak up on you at the crosswalk.

The rest of the machine's specs are laid bare in our spec chart, but the highlights include an Asus P8Z68-V Pro board, 8GB of G.Skill DDR3/1600, a 120GB OCZ Vertex 3, and a 2TB WD Caviar Green. The Caviar Green is already silent, but to make sure you can't hear the HDD at all, AVADirect seals it up in an enclosure for extra measure. The NZXT H2 itself is an interesting take on the standard bearer of quiet cases: Antec's P180 series. One thing we like is the three-position fan controller that lets you toggle the speeds without having to reach in back. The NZXT case doesn't have the fancy baffles of the P180, but it will take a full-size ATX board while still being almost as small as the microATX Mini P180 case.

In performance, the AVADirect doesn't break any records; in fact, many of the small form factor boxes we reviewed in August (including AVADirect's shriektastic entry) are faster. But none of them are as quiet, either. And a Core i5-2500K at 4.7GHz with a GTX 580 is certainly no slouch, no matter how you cut it.

OK, so the AVADirect won't take any records, but it wins in the one area the company was shooting for. So brew yourself a cup of organic herbal tea, burn some incense, and start grenade spamming and sniping away in blissful serenity.

$2,135, www.avadirect.com

Gigabyte Force K3: A Water Resistant Keyboard for Sweaty Gamers

Posted: 17 Oct 2011 11:23 AM PDT

If you've never pounded your keyboard in frustration or frantically mashed the keys during an intense battle, then you probably don't spend a lot of time playing games. Gamers have a tendency to be rough with their gear, and if Gigabyte's new Force K3 keyboard lives up to its billing, it could end up attracting a lot of game players who need a plank that can withstand their abuse.

This isn't a rugged keyboard by any stretch, but it does boast an enhanced four-layer frame structure with an extra chassis in the middle. This allows the single rubber sheet to be firmly attached to the bottom of the keyboard and gives the plank a bit of drop resistance.

It's also shock resistant, meaning it's not supposed to move around on your desk as your adrenaline causes you to press keys with a little more force than you normally would. The thing weighs 900g, Gigabyte says. Adding to its durability, the keys are also water resistant to protect against spilled drinks.

Gigabyte promises a "good bargain!," but has yet to announce a price or release date.

Product Page

Image Credit: Gigabyte

AMD Expects Better Bulldozer Performance In Windows 8 PCs

Posted: 17 Oct 2011 11:03 AM PDT

Reviewers – including us – got their grubby little hands on AMD's long-awaited "Bulldozer" 8-core FX -8150 chip a week ago, and while there is plenty to like with the processor, a lot of folks were expecting, well, a bit more. Benchmark tests showed performance similar to Intel's Core i5-2500k pretty much across the board. But wait! AMD expects more efficient multi-core CPUs to work more efficiently with Windows 8 than they do with Windows 7. But will the new OS make that much of a difference?

Xbit Labs points out a screenshot that it says AMD has pushed out recently; in it, the frame rates of a number of popular games as played on a Bulldozer-packing PC are displayed. As you can see, they do run a bit more smoothly on the Windows 8 Developer Preview than they do on Windows 7 (assuming, of course, that the numbers are accurate). It isn't much of a jump, though. Most games show fps improvements under 5 percent. At the bottom, the newer Deus Ex: Human Revolution only runs 2 percent faster, while at the top, the older Left 4 Dead 2 runs around 10 percent faster, which translates to about 14 extra frames per second. Unfortunately, we have no idea what kind of configuration was used to test the games.

Do you think Windows 8 will boost Bulldozer to bigger, better, Sandy Bridge-busting heights?

Image credit: Xbit Labs

OEMs Consider Switching to Windows 8 Tablets to Avoid Price War with Kindle Fire

Posted: 17 Oct 2011 10:54 AM PDT

Amazon did more than just throw down the gauntlet when it announced its $200 Kindle Fire tablet, the e-tailer may have also scared off some of the competition altogether. Oddly enough, the Kindle Fire might actually help Microsoft increase its presence in the mobile market, as OEMs look to Windows 8-based slates in order to avoid a price war among Android tablets.

News and rumor site DigiTimes says Hewlett Packard and Dell are two of several PC vendors planning to invest more heavily in Windows 8 tablets rather than try to compete with low cost Android slates. For this strategy to work, OEMs will try to target business users, somewhat similar to what Research In Motion tried to do with its BlackBerry tablet.

Those who are sticking with Android are finding they have no choice but to cut prices. Motorola, for example, recently announced a special Family Edition version of its Xoom tablet for $379 at Best Buy. It's the same as a regular Xoom, but with a collection of pre-loaded software.

Experimental "OmniTouch" Projector Turns Any Surface Into A Multi-Touch Interface

Posted: 17 Oct 2011 10:23 AM PDT

Remember that nifty little "Skinput" interface that researchers at Microsoft and Carnegie Mellon University were working on about a year and a half ago? It registered touches made to your skin, allowing you to use your body as an input device – hence its name. Well, it turns out that's not all CMU and Microsoft were working on. They're working on a device called "OmniTouch" that projects interfaces onto any surface – and includes multitouch touchscreen capabilities.  That's right, you can dial home on a loaf of bread.

The project is only in the research, proof-of-concept phase, TechCrunch reports, so don't expect to waltz into a Best Buy and pick up an OmniTouch any time soon. The shoulder-mounted rig includes a pico projector and a 3D scanner to pick up your movements, and it is capable of detecting whether users' fingers are actually clicking or touching the projected interface or simply hovering over the surface. Not too shabby.

CMU and Microsoft say the technology doesn't require any special training, expertise, or calibration – it's basically fire it up and get to work! OmniTouch has already passed tests that show it's capable of pinpoint crosshair accuracy and drawing on a number of surfaces ranging from hands to books to walls. TechCrunch has an awesome video of the tech up on their site – go check it out!

MMO News

MMO News


Golden Age Press Preview

Posted: 17 Oct 2011 12:07 PM PDT

Last week, MMOHut got a quick sneak peek at Aeria Game’s newest web-based MMORTS: Golden Age. Golden Age offers unique twists on the traditional browser-based strategy game, including an interactive town and card-style battling system. Here’s an overview of what you can look forward to when the game goes live.

golden_age_character_creation

Golden Age starts, of course, with faction selection. You may choose your character’s (referred to by the game as "Sire") gender, and which faction they should belong to. The three factions – Knights Templar, Ibero Alliance, and Rhine Commerce Guild – each offer special benefits to their cities that the others cannot access. The faction you choose also determines your character’s appearance.

golden_age_sanctum_city

The game begins us in the interactive town of Sanctum City, a neutral city that is composed of a few screens. This area is designed in limited 3D – your character can move back and forward as well as side to side, but the landscape itself is fixed in place – and is side-scrolling. This area features a host of NPCs that offer special services, from merchants and crafters to various quest NPCs. An NPC List lets you quickly find and auto-route to the NPC you need to visit.

golden_age_first_battle

In fact, we’re sent off on a quest immediately with our first hero, and a small army, to deal with a local bandit harassing the lumber mill. These battles are "instanced," and difficulty levels are set so that we can return at a later time to try the battle again, only harder. Entering battle displays what we’re up against, as well as what loot we might obtain at the end of the battle. Battle itself isn’t typical to other online strategy games. Instead, each unit is represented by a card with stats, and these cards battle against each other automatically. At the end of the battle, we’re given the choice of a treasure chest for loot, and we’re also rewarded through the quest with our choice of one of four cities, each listed with its city type, and the city’s limit.

golden_age_city_management

City management itself, however, is quite similar to other MMORTSs. You must manage your resources by building farmlands, lumber mills, smithies, and quarries, plus granaries and warehouses to store extra resources. Dozens of quests help guide you in what you need to build as you go along. Only two buildings can be built at once, plus you can research one development at a time in the Seminary. New buildings that are available to build will appear grayed out on the city map, and can be selected to be built; as new technologies or buildings unlock, they will also appear on the map automatically.

golden_age_daily_quests

The game, we noticed, offers several ways to thrive and succeed. A daily salary can be collected in Sanctum, based on your level and other factors, while other types of quests outside your city – daily, alliance, hero, and sire – let you continue to build your forces and generally keep you busy, rather than napping while you wait for buildings to complete. Heroes and Sires both have useable equipment, and Sires also get skills in four different areas of army training to build as they like (and can afford).

golden_age_hero_instance

For the online real-time-strategy gamer, Golden Age is certain to offer a new approach to the standard formula found in many browser-based RTS games. The simple battle system and ease of initial gameplay should help new strategy players adapt, while experts will be rewarded with additional systems like epic heroes. You can look forward to Golden Age’s closed beta this Wednesday, October 19.

Wizardry Online prepares to come west

Posted: 17 Oct 2011 11:30 AM PDT

Gamepot launched Wizardry Online in Japan recently, to a massive success of hundreds of thousands of sign-ups. With the successful launch now behind them, Gamepot is looking for publishing arrangements to bring the title to North America and Europe by the target date of early 2012.

Wizardry Online adds multiplayer elements to the classic RPG, including PvP, group play, and more. The game also features permanent death, which means that your character will be removed from the game entirely if they fail to succeed in battle.

Gamepot currently publishes Alteil and Mir 2 in North America.

wizardry_online_20111008_154416

Wizardry Online Gameplay Screenshot

Source:

Gamepot Unleashes the Magic of Wizardry Online

Japanese MMO Publisher Seeks Partners for Worldwide Distribution

Los Angeles – Oct. 17, 2011 – Leading Japanese massively multiplayer online (MMO) game publisher Gamepot Inc. is continuing its march to bring Wizardry Online to gamers around the world. Launching the open beta in Japan last week to an overwhelmingly positive response, Gamepot quickly added multiple new servers to accommodate the more than 100,000 sign-ups acquired on the first day of testing alone. Commercial service is now live in Japan and Gamepot is working to deliver an English version to fans in the U.S. and Europe in early 2012.

"For Gamepot, it is truly amazing to see so many enthusiastic fans of the 'Wizardry' franchise participate in the open beta testing, and now live service, of Wizardry Online," said Shuhei Ueda, president of Gamepot. "Bringing this innovative and legendary series to a new platform has been a rewarding process and we're looking forward to continuing our world-wide rollout to fans around the globe."

A revival of the legendary Wizardry titles, Wizardry Online is the next-generation incarnation of a series that has been called the godfather of the role-playing game (RPG) genre. Wizardry first came to computers in the early 1980s, and the popularity of its "Dungeons & Dragons"-style gameplay led to the creation of countless sequels, spin-offs and collections across multiple platforms.

Developed in conjunction with Japanese game studio Headlock Inc., Wizardry Online offers multiplayer features new to the Wizardry series, including party play and player versus player (PvP) combat, while maintaining the classic style for which the series is beloved. Hardcore gamers will revel in the return of the complex dungeons that punctuated earlier iterations, and soon will find that the game is fraught with significant peril: Wizardry Online features permanent death, in which player characters can be removed from the game upon dying, creating a more immersive experience.

Gamepot is currently in discussions with potential publishing partners in the U.S. and Europe for an English-language launch of Wizardry Online next year. For more information about Wizardry Online, please visit:

http://www.gamepot.co.jp/wiz_en/.

MMO Updates

MMO Updates


Funcom talks The Secret World at NYCC

Posted: 17 Oct 2011 10:00 AM PDT

Filed under: , , , , , ,

The Secret World - starring Fox Mulder
MMORPG.com's got the details on Funcom's appearance at last weekend's New York City Comic Con. Ragnar Tornquist and Dag Scheve were on hand to hype The Secret World, and the duo was the main attraction on a panel that fielded fan questions and showed off some new gameplay footage.

Several of the questions from the audience related to The Secret World's progression mechanics, and Tornquist stated that despite the fact that the game has no levels, there will be plenty of activities for grind aficionados. The term horizontal progression was mentioned, as were various skills and gear (the latter of which serves as a gate between different bits of the game's content). Check out the rest of the recap, along with a video embed, at MMORPG.com.

MassivelyFuncom talks The Secret World at NYCC originally appeared on Massively on Mon, 17 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Star Wars: The Old Republic talks instanced regions and hubs at NYCC

Posted: 17 Oct 2011 09:00 AM PDT

Filed under: , , , ,

The original Republic flashpoint of Jedi Meditation and Posing has sadly been sent back to the drawing board.
Last weekend's big convention, New York Comic Con, hosted another panel on Star Wars: The Old Republic. And perhaps to the surprise of the fans, this panel was all about numbers. Specifically, it was all about the numbers for upcoming content in the game, such as Flashpoints, Operations, and Warzones. Stephen Reid took his time to lay out what players can expect from this content and how many different areas players can expect, starting with 15 different Flashpoints at launch.

The Flashpoints will not all be story-focused, according to Reid, with some focused more heavily on the puzzle or gameplay aspects. All of them, however, can be replayed at higher difficulties in the endgame. In addition, Reid showed off the upcoming fleet hubs for the game, the central gathering areas for players that feature vendors, auction systems, and a special "VIP Lounge" for people who purchased the Collector's Edition. With only a little over two months remaining until the game's launch, there's not much more time before these promised features become a reality.

MassivelyStar Wars: The Old Republic talks instanced regions and hubs at NYCC originally appeared on Massively on Mon, 17 Oct 2011 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Pitchblack shows off Prime beta footage in latest dev chat

Posted: 17 Oct 2011 08:00 AM PDT

Filed under: , , , , , , ,

Prime Battle for Dominus - beta footage
If you missed the latest Prime: Battle for Dominus dev chat this past Friday, fear not! Massively has you covered via the video embed after the cut, and it's chock full of juicy sci-fi pseudo-sandbox goodness (as well as a bit of gameplay footage). The whole presentation runs just upwards of 50 minutes, and the in-game footage features video captures from the current beta build.

Ranged and melee combat is evident, as are several different environments. The devs call attention to the game's three-faction PvP elements, and though the brief clips show relatively small groups of combatants, that will eventually change in favor of large-scale engagements.

Pitchblack also says that it's getting ready to release a few official combat videos, so stay tuned to Massively for the latest and greatest Prime: BFD news and views.

[Thanks to Bartillo for the tip!]

Continue reading Pitchblack shows off Prime beta footage in latest dev chat

MassivelyPitchblack shows off Prime beta footage in latest dev chat originally appeared on Massively on Mon, 17 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

MV Guide: October 17-23, 2011

Posted: 17 Oct 2011 07:00 AM PDT

Filed under: , , ,

Alganon screenshot
MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's on this week's schedule!

Continue reading MV Guide: October 17-23, 2011

MassivelyMV Guide: October 17-23, 2011 originally appeared on Massively on Mon, 17 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    The Daily Grind: Are MMO sequels doomed to fail?

    Posted: 17 Oct 2011 06:00 AM PDT

    Filed under: , , , ,

    Asheron's Call 2 -- That's a couple of my guildies and I checking out AC2 beta way back forever ago
    Massively's Justin Olivetti has been covering the late great Asheron's Call 2 in this month's Game Archaeologist series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that AC2 was a sequel -- and worse, it was a sequel to a game that was still running alongside of it.

    It isn't as though all sequels are failures; EverQuest and EverQuest II are both still around, after all, though EQII has never quite risen to the relative prominence of its predecessor. And Guild Wars 2 is right around the corner ("when it's ready"). But we can certainly point to other sequels that never even made it to launch, like Ultima Online 2 and Ultima X: Odyssey, which were canned specifically because the developer believed they would hurt their big brother, classic Ultima Online. What do you think? Are sequels generally a bad idea, too risky, doomed to fail? Are GW2 and EQII among the few exceptions that prove the rule? Or should we embrace a modern, graphically enhanced "re-envisioning" (as PlanetSide 2 is putting it) of old and beloved games?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Are MMO sequels doomed to fail? originally appeared on Massively on Mon, 17 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      League of Legends patch preview describes Dominion balance changes

      Posted: 16 Oct 2011 08:00 PM PDT

      Filed under: , , , , , ,

      League of Legends title image
      Last week, Riot Games gave League of Legends players a sneak peek at upcoming ranged damage-dealing champion Graves. In a new patch preview video this week, Riot explains all of the balance changes and updates that will be released alongside the new champion. Skarner's crystal slash ability is having its mana costs reduced to ensure it remains a viable attack in late game, his autoattack speed will be increased and his ultimate will now last longer. Champion Corki's gatling gun is also being redesigned to give it more consistent damage output.

      A series of changes are heading our way for LoL's new Dominion game mode. Popular item Hextech Gunblade turned out to be far too powerful in Dominion games, and is due for a nerf. In addition to tweaking the item's stats, Riot is removing the ability to stack several of the item to multiply its spell vamp. The personal score system is being modified to better reward players for team-based accomplishments rather than just kills, assists and attacking points. Due to the popularity of late-game carries in Dominion, developers are adjusting the rate of XP gain to make late-game dominance of those champions less inevitable. Skip past the cut to check out the video and find out the full details of all the changes coming to League of Legends in the next patch.

      Continue reading League of Legends patch preview describes Dominion balance changes

      MassivelyLeague of Legends patch preview describes Dominion balance changes originally appeared on Massively on Sun, 16 Oct 2011 22:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      MMO Week in Review: GDC Online 2011

      Posted: 16 Oct 2011 06:00 PM PDT

      Filed under: , ,

      GDC Online
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

      This week, Massively's own Beau Hindman and Karen Bryan attended GDC Online 2011 in Austin, Texas. GDC may not have the splash and hoopla of some of the other conventions, but it makes up for that by leaving the marketing department at the door and asking the brains behind the games to discuss the latest MMO trends and revolutions. We covered panels from BioWare, Trion, CCP and the rest on surviving in an ever-changing industry, balancing players' needs against the limits of the technology, and playing with numbers for fun and profit.

      Hit the break for a roundup of our GDC Online coverage as well as a look at this week's other top MMO stories.

      Continue reading MMO Week in Review: GDC Online 2011

      MassivelyMMO Week in Review: GDC Online 2011 originally appeared on Massively on Sun, 16 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        EVE Evolved: EVE isn't the only game with PLEX

        Posted: 16 Oct 2011 04:00 PM PDT

        Filed under: , , , , , , , ,

        EVE Evolved title image
        The past several years have seen a complete revolution in the online gaming market, and with it the MMO industry as we know it. An industry once dominated by monthly subscriptions is now rapidly giving way to games with free-to-play, freemium and hybrid payment models. EVE Online developer CCP Games has repeatedly expressed concern that EVE could go the way of the dinosaurs if it doesn't adapt its business model to this new market. While I'm forced to agree with the general sentiment behind that statement, I don't think the developers at CCP recognise just how far ahead of the curve they've been with their own business model since the introduction of the 30-day Pilot's License EXtension (PLEX).

        PLEX essentially allow players to pay for an EVE subscription with in-game ISK, and it provides a legitimate way for players to buy ISK in a way that doesn't harm the in-game economy. It's a clever system that undercuts illicit RMT business, generates additional revenue for the company, and has even been used for charity drives, but EVE isn't the only game to use the system. The success of PLEX in EVE has spurred several other MMOs to follow suit over the years, both in the subscription-based and free-to-play arenas. Runes of Magic, TERA, Star Trek Online and even World of Warcraft have borrowed a page from CCP's book in one way or another, and it's paying off for them big time.

        In this week's EVE Evolved, I put the PLEX system under the microscope to find out exactly what makes it tick, and I look at other MMOs implementing similar systems.

        Continue reading EVE Evolved: EVE isn't the only game with PLEX

        MassivelyEVE Evolved: EVE isn't the only game with PLEX originally appeared on Massively on Sun, 16 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Newest Star Trek Online blog details upcoming event system

          Posted: 16 Oct 2011 12:00 PM PDT

          Filed under: , , , , , ,

          Not pictured: regular events in which the holodeck malfunctions and threatens to kill crew members.  It's every other hour.
          One of the major elements of the shows that Star Trek Online follows is one that assures there's always something happening. No ships are just idly floating about waiting for another urgent mission. That's where the new events system detailed in the latest Path to F2P blog comes in. It's a dynamic set of events and missions for players to take part in for a limited time, ranging from pure combat encounters to more social challenges among cadets and civilians.

          As the blog outlines, players will be given access to a calendar showing the in-game events planned for the next 48 hours, with other special events popping up and leaving on a less regular schedule. Players can queue up to take part in these events as they become available, giving an alternate path to the extant missions and episodes. It's a fairly involved system overall, and it's the sort of thing that could help convey a sense of a dynamic universe.

          MassivelyNewest Star Trek Online blog details upcoming event system originally appeared on Massively on Sun, 16 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

          General gaming

          General gaming


          I Played Skyrim Wrong, but It Felt So Right

          Posted: 17 Oct 2011 07:00 AM PDT

          When I sat down to a few hours of hands-on time with The Elder Scrolls V: Skyrim last week, the publisher's representative hit me with a huge list of things I wasn't allowed to talk about -- basically, story elements I might encounter if I took a critical-path approach to the demo and pursued the story's primary quest line with sufficient efficiency. He needn't have bothered. My bumbling approach to the adventure was the furthest thing from a pursuit of the critical path.

          The demo let me roll my own character, who I made into a hideous High Elf enchantress (Lady GAAAAHHH GAAAAHHH), providing me an impressive wealth of facial feature options all the way down to laugh lines. But it didn't actually kick off at the beginning of the game. My newly minted heroine entered the world in a small cave on the side of a snowy mountain -- apparently a short distance into the story, the equivalent of beginning Oblivion's quest shortly after the jailbreak and assassination of Emperor Septimus. Aside from a handful of loot, some starter gear, and a fire spell, my avatar stepped out of her alcove and onto Skyrim's vast, snowy mountainsides with nothing to her name and no real pointers as to her objectives, destinations, or ambitions.

          Total Pageviews

          statcounter

          View My Stats