MMO Updates

MMO Updates


Funcom talks The Secret World at NYCC

Posted: 17 Oct 2011 10:00 AM PDT

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The Secret World - starring Fox Mulder
MMORPG.com's got the details on Funcom's appearance at last weekend's New York City Comic Con. Ragnar Tornquist and Dag Scheve were on hand to hype The Secret World, and the duo was the main attraction on a panel that fielded fan questions and showed off some new gameplay footage.

Several of the questions from the audience related to The Secret World's progression mechanics, and Tornquist stated that despite the fact that the game has no levels, there will be plenty of activities for grind aficionados. The term horizontal progression was mentioned, as were various skills and gear (the latter of which serves as a gate between different bits of the game's content). Check out the rest of the recap, along with a video embed, at MMORPG.com.

MassivelyFuncom talks The Secret World at NYCC originally appeared on Massively on Mon, 17 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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Star Wars: The Old Republic talks instanced regions and hubs at NYCC

Posted: 17 Oct 2011 09:00 AM PDT

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The original Republic flashpoint of Jedi Meditation and Posing has sadly been sent back to the drawing board.
Last weekend's big convention, New York Comic Con, hosted another panel on Star Wars: The Old Republic. And perhaps to the surprise of the fans, this panel was all about numbers. Specifically, it was all about the numbers for upcoming content in the game, such as Flashpoints, Operations, and Warzones. Stephen Reid took his time to lay out what players can expect from this content and how many different areas players can expect, starting with 15 different Flashpoints at launch.

The Flashpoints will not all be story-focused, according to Reid, with some focused more heavily on the puzzle or gameplay aspects. All of them, however, can be replayed at higher difficulties in the endgame. In addition, Reid showed off the upcoming fleet hubs for the game, the central gathering areas for players that feature vendors, auction systems, and a special "VIP Lounge" for people who purchased the Collector's Edition. With only a little over two months remaining until the game's launch, there's not much more time before these promised features become a reality.

MassivelyStar Wars: The Old Republic talks instanced regions and hubs at NYCC originally appeared on Massively on Mon, 17 Oct 2011 11:00:00 EST. Please see our terms for use of feeds.

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Pitchblack shows off Prime beta footage in latest dev chat

Posted: 17 Oct 2011 08:00 AM PDT

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Prime Battle for Dominus - beta footage
If you missed the latest Prime: Battle for Dominus dev chat this past Friday, fear not! Massively has you covered via the video embed after the cut, and it's chock full of juicy sci-fi pseudo-sandbox goodness (as well as a bit of gameplay footage). The whole presentation runs just upwards of 50 minutes, and the in-game footage features video captures from the current beta build.

Ranged and melee combat is evident, as are several different environments. The devs call attention to the game's three-faction PvP elements, and though the brief clips show relatively small groups of combatants, that will eventually change in favor of large-scale engagements.

Pitchblack also says that it's getting ready to release a few official combat videos, so stay tuned to Massively for the latest and greatest Prime: BFD news and views.

[Thanks to Bartillo for the tip!]

Continue reading Pitchblack shows off Prime beta footage in latest dev chat

MassivelyPitchblack shows off Prime beta footage in latest dev chat originally appeared on Massively on Mon, 17 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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MV Guide: October 17-23, 2011

Posted: 17 Oct 2011 07:00 AM PDT

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Alganon screenshot
MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's on this week's schedule!

Continue reading MV Guide: October 17-23, 2011

MassivelyMV Guide: October 17-23, 2011 originally appeared on Massively on Mon, 17 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Are MMO sequels doomed to fail?

    Posted: 17 Oct 2011 06:00 AM PDT

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    Asheron's Call 2 -- That's a couple of my guildies and I checking out AC2 beta way back forever ago
    Massively's Justin Olivetti has been covering the late great Asheron's Call 2 in this month's Game Archaeologist series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that AC2 was a sequel -- and worse, it was a sequel to a game that was still running alongside of it.

    It isn't as though all sequels are failures; EverQuest and EverQuest II are both still around, after all, though EQII has never quite risen to the relative prominence of its predecessor. And Guild Wars 2 is right around the corner ("when it's ready"). But we can certainly point to other sequels that never even made it to launch, like Ultima Online 2 and Ultima X: Odyssey, which were canned specifically because the developer believed they would hurt their big brother, classic Ultima Online. What do you think? Are sequels generally a bad idea, too risky, doomed to fail? Are GW2 and EQII among the few exceptions that prove the rule? Or should we embrace a modern, graphically enhanced "re-envisioning" (as PlanetSide 2 is putting it) of old and beloved games?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Are MMO sequels doomed to fail? originally appeared on Massively on Mon, 17 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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      League of Legends patch preview describes Dominion balance changes

      Posted: 16 Oct 2011 08:00 PM PDT

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      League of Legends title image
      Last week, Riot Games gave League of Legends players a sneak peek at upcoming ranged damage-dealing champion Graves. In a new patch preview video this week, Riot explains all of the balance changes and updates that will be released alongside the new champion. Skarner's crystal slash ability is having its mana costs reduced to ensure it remains a viable attack in late game, his autoattack speed will be increased and his ultimate will now last longer. Champion Corki's gatling gun is also being redesigned to give it more consistent damage output.

      A series of changes are heading our way for LoL's new Dominion game mode. Popular item Hextech Gunblade turned out to be far too powerful in Dominion games, and is due for a nerf. In addition to tweaking the item's stats, Riot is removing the ability to stack several of the item to multiply its spell vamp. The personal score system is being modified to better reward players for team-based accomplishments rather than just kills, assists and attacking points. Due to the popularity of late-game carries in Dominion, developers are adjusting the rate of XP gain to make late-game dominance of those champions less inevitable. Skip past the cut to check out the video and find out the full details of all the changes coming to League of Legends in the next patch.

      Continue reading League of Legends patch preview describes Dominion balance changes

      MassivelyLeague of Legends patch preview describes Dominion balance changes originally appeared on Massively on Sun, 16 Oct 2011 22:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: GDC Online 2011

      Posted: 16 Oct 2011 06:00 PM PDT

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      GDC Online
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

      This week, Massively's own Beau Hindman and Karen Bryan attended GDC Online 2011 in Austin, Texas. GDC may not have the splash and hoopla of some of the other conventions, but it makes up for that by leaving the marketing department at the door and asking the brains behind the games to discuss the latest MMO trends and revolutions. We covered panels from BioWare, Trion, CCP and the rest on surviving in an ever-changing industry, balancing players' needs against the limits of the technology, and playing with numbers for fun and profit.

      Hit the break for a roundup of our GDC Online coverage as well as a look at this week's other top MMO stories.

      Continue reading MMO Week in Review: GDC Online 2011

      MassivelyMMO Week in Review: GDC Online 2011 originally appeared on Massively on Sun, 16 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: EVE isn't the only game with PLEX

        Posted: 16 Oct 2011 04:00 PM PDT

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        EVE Evolved title image
        The past several years have seen a complete revolution in the online gaming market, and with it the MMO industry as we know it. An industry once dominated by monthly subscriptions is now rapidly giving way to games with free-to-play, freemium and hybrid payment models. EVE Online developer CCP Games has repeatedly expressed concern that EVE could go the way of the dinosaurs if it doesn't adapt its business model to this new market. While I'm forced to agree with the general sentiment behind that statement, I don't think the developers at CCP recognise just how far ahead of the curve they've been with their own business model since the introduction of the 30-day Pilot's License EXtension (PLEX).

        PLEX essentially allow players to pay for an EVE subscription with in-game ISK, and it provides a legitimate way for players to buy ISK in a way that doesn't harm the in-game economy. It's a clever system that undercuts illicit RMT business, generates additional revenue for the company, and has even been used for charity drives, but EVE isn't the only game to use the system. The success of PLEX in EVE has spurred several other MMOs to follow suit over the years, both in the subscription-based and free-to-play arenas. Runes of Magic, TERA, Star Trek Online and even World of Warcraft have borrowed a page from CCP's book in one way or another, and it's paying off for them big time.

        In this week's EVE Evolved, I put the PLEX system under the microscope to find out exactly what makes it tick, and I look at other MMOs implementing similar systems.

        Continue reading EVE Evolved: EVE isn't the only game with PLEX

        MassivelyEVE Evolved: EVE isn't the only game with PLEX originally appeared on Massively on Sun, 16 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

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          Newest Star Trek Online blog details upcoming event system

          Posted: 16 Oct 2011 12:00 PM PDT

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          Not pictured: regular events in which the holodeck malfunctions and threatens to kill crew members.  It's every other hour.
          One of the major elements of the shows that Star Trek Online follows is one that assures there's always something happening. No ships are just idly floating about waiting for another urgent mission. That's where the new events system detailed in the latest Path to F2P blog comes in. It's a dynamic set of events and missions for players to take part in for a limited time, ranging from pure combat encounters to more social challenges among cadets and civilians.

          As the blog outlines, players will be given access to a calendar showing the in-game events planned for the next 48 hours, with other special events popping up and leaving on a less regular schedule. Players can queue up to take part in these events as they become available, giving an alternate path to the extant missions and episodes. It's a fairly involved system overall, and it's the sort of thing that could help convey a sense of a dynamic universe.

          MassivelyNewest Star Trek Online blog details upcoming event system originally appeared on Massively on Sun, 16 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

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