MMO News

MMO News


Golden Age Press Preview

Posted: 17 Oct 2011 12:07 PM PDT

Last week, MMOHut got a quick sneak peek at Aeria Game’s newest web-based MMORTS: Golden Age. Golden Age offers unique twists on the traditional browser-based strategy game, including an interactive town and card-style battling system. Here’s an overview of what you can look forward to when the game goes live.

golden_age_character_creation

Golden Age starts, of course, with faction selection. You may choose your character’s (referred to by the game as "Sire") gender, and which faction they should belong to. The three factions – Knights Templar, Ibero Alliance, and Rhine Commerce Guild – each offer special benefits to their cities that the others cannot access. The faction you choose also determines your character’s appearance.

golden_age_sanctum_city

The game begins us in the interactive town of Sanctum City, a neutral city that is composed of a few screens. This area is designed in limited 3D – your character can move back and forward as well as side to side, but the landscape itself is fixed in place – and is side-scrolling. This area features a host of NPCs that offer special services, from merchants and crafters to various quest NPCs. An NPC List lets you quickly find and auto-route to the NPC you need to visit.

golden_age_first_battle

In fact, we’re sent off on a quest immediately with our first hero, and a small army, to deal with a local bandit harassing the lumber mill. These battles are "instanced," and difficulty levels are set so that we can return at a later time to try the battle again, only harder. Entering battle displays what we’re up against, as well as what loot we might obtain at the end of the battle. Battle itself isn’t typical to other online strategy games. Instead, each unit is represented by a card with stats, and these cards battle against each other automatically. At the end of the battle, we’re given the choice of a treasure chest for loot, and we’re also rewarded through the quest with our choice of one of four cities, each listed with its city type, and the city’s limit.

golden_age_city_management

City management itself, however, is quite similar to other MMORTSs. You must manage your resources by building farmlands, lumber mills, smithies, and quarries, plus granaries and warehouses to store extra resources. Dozens of quests help guide you in what you need to build as you go along. Only two buildings can be built at once, plus you can research one development at a time in the Seminary. New buildings that are available to build will appear grayed out on the city map, and can be selected to be built; as new technologies or buildings unlock, they will also appear on the map automatically.

golden_age_daily_quests

The game, we noticed, offers several ways to thrive and succeed. A daily salary can be collected in Sanctum, based on your level and other factors, while other types of quests outside your city – daily, alliance, hero, and sire – let you continue to build your forces and generally keep you busy, rather than napping while you wait for buildings to complete. Heroes and Sires both have useable equipment, and Sires also get skills in four different areas of army training to build as they like (and can afford).

golden_age_hero_instance

For the online real-time-strategy gamer, Golden Age is certain to offer a new approach to the standard formula found in many browser-based RTS games. The simple battle system and ease of initial gameplay should help new strategy players adapt, while experts will be rewarded with additional systems like epic heroes. You can look forward to Golden Age’s closed beta this Wednesday, October 19.

Wizardry Online prepares to come west

Posted: 17 Oct 2011 11:30 AM PDT

Gamepot launched Wizardry Online in Japan recently, to a massive success of hundreds of thousands of sign-ups. With the successful launch now behind them, Gamepot is looking for publishing arrangements to bring the title to North America and Europe by the target date of early 2012.

Wizardry Online adds multiplayer elements to the classic RPG, including PvP, group play, and more. The game also features permanent death, which means that your character will be removed from the game entirely if they fail to succeed in battle.

Gamepot currently publishes Alteil and Mir 2 in North America.

wizardry_online_20111008_154416

Wizardry Online Gameplay Screenshot

Source:

Gamepot Unleashes the Magic of Wizardry Online

Japanese MMO Publisher Seeks Partners for Worldwide Distribution

Los Angeles – Oct. 17, 2011 – Leading Japanese massively multiplayer online (MMO) game publisher Gamepot Inc. is continuing its march to bring Wizardry Online to gamers around the world. Launching the open beta in Japan last week to an overwhelmingly positive response, Gamepot quickly added multiple new servers to accommodate the more than 100,000 sign-ups acquired on the first day of testing alone. Commercial service is now live in Japan and Gamepot is working to deliver an English version to fans in the U.S. and Europe in early 2012.

"For Gamepot, it is truly amazing to see so many enthusiastic fans of the 'Wizardry' franchise participate in the open beta testing, and now live service, of Wizardry Online," said Shuhei Ueda, president of Gamepot. "Bringing this innovative and legendary series to a new platform has been a rewarding process and we're looking forward to continuing our world-wide rollout to fans around the globe."

A revival of the legendary Wizardry titles, Wizardry Online is the next-generation incarnation of a series that has been called the godfather of the role-playing game (RPG) genre. Wizardry first came to computers in the early 1980s, and the popularity of its "Dungeons & Dragons"-style gameplay led to the creation of countless sequels, spin-offs and collections across multiple platforms.

Developed in conjunction with Japanese game studio Headlock Inc., Wizardry Online offers multiplayer features new to the Wizardry series, including party play and player versus player (PvP) combat, while maintaining the classic style for which the series is beloved. Hardcore gamers will revel in the return of the complex dungeons that punctuated earlier iterations, and soon will find that the game is fraught with significant peril: Wizardry Online features permanent death, in which player characters can be removed from the game upon dying, creating a more immersive experience.

Gamepot is currently in discussions with potential publishing partners in the U.S. and Europe for an English-language launch of Wizardry Online next year. For more information about Wizardry Online, please visit:

http://www.gamepot.co.jp/wiz_en/.

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