Trauma reduced to 20% additional damage (was 25%).
Dungeons and Raids
The Nighthold
Krosus
Searing Brand damage reduced by 15%.
Star Augur Etraeus
Fel Burst, Starburst, and Iceburst damage reduced by 15%.
Gul'dan
Fel Scythe damage reduced by 15%.
Gul'dan's health decreased by 3% on Heroic and Mythic difficulties.
Items
Draught of Souls damage is reduced by 15% for Fury Warriors (was 40%).
Draught of Souls damage is reduced by 20% for Arms Warriors (was 40%).
Corrected an issue where Siege of Orgrimmar Heirlooms appeared to be usable at level 1 after being upgraded.
The Elemental Shaman Embrace of the Living Mountain 2-piece set bonus now has a 10% chance to refund Maelstrom spent on Earth Shock (was a 45% chance).
The Fury Warrior Battlegear of Iron Wrath 4-piece set bonus now provides a 2 second reduction to Battle Cry (was 10 seconds).
Bloodthirst's heal is reduced by 25% in PvP situations.
Professions
The item level of most Legion crafted gear is now 850, and can now be increased up to 900 with Obliterum.
Existing gear below item level 850 will not have its item level changed, and will display "Obliterum: 0/10", but it will be brought up to item level 855 with one application of Obliterum.
Attempting to apply Obliterum to Skullblasters will no longer consume the Obliterum and Blood of Sargeras.
Crates of Bobbers should no longer drop if you already know the toy that they teach.
Tier 20 Tuning, pre-Tomb of Sargeras
Originally Posted by Blizzard (Blue Tracker)
Along with the launch of Patch 7.2.5 we are making tuning adjustments to a number of soon-to-be-available Tier 20 set bonuses. The target is as usual, relative power balance between Tier 20 set bonuses of different classes/specs and with the previous tier's set bonuses.
Note that this is the round of Tier 20 tuning we're doing before Tomb opens, and we may make further adjustments as needed once Tomb opens and we have more live data.
Death Knight - Frost
2pc:Requires 60 Runic Power (up from 40) spent per 1 sec of duration increase to Pillar of Frost.
Druid - Balance
4pc: Total buff duration increased to 20 sec (up from 15 sec).
Druid - Feral
2pc: Rip generates 1 Energy (down from 2) when it deals damage.
4pc: Rip deals 10% (down from 15%) increased damage and lasts 4 sec (down from 8 sec) longer.
Mage - Frost
2pc: Critical strike damage bonus granted reduced to 20% (down from 30%).
Hunter - Marksmanship
4pc: Aimed Shot reduces the cast time and focus cost of your next Aimed Shot by 8% (down from 15%). Buff duration reduced to 6 sec (down from 12 sec).
Monk - Windwalker
2pc: Swapped with 4pc and is now: Rising Sun critical strikes reduce the cooldown of Fists of Fury by 3 sec (up from 2 sec).
4pc: Swapped with 2pc and is now: "When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 65% (up from 50%) for 5 sec."
Paladin - Retribution
2pc: Swapped with 4pc and is now: "Judgment increases Blade of justice damage by 15% for 8 sec."
4pc: Swapped with 2pc and is now: "Blade of Justice generates 1 additional Holy Power."
Priest - Shadow
4pc: Insanity drains 10% slower (down from 15%) while in Voidform. Insanity drains 5% slower (down from 10%) while in Voidform if you have Surrender to Madness talent.
Rogue - Assassination
2pc: Swapped with 4pc and is now: "Garrote costs 25 less Energy and has 12 sec reduced cooldown."
4pc: Swapped with 2pc and is now: "Garrote deals 60% (up from 30%) increased damage."
Rogue - Outlaw
2pc: Free Pistol Shots increase your critical strike chance by 5% (down from 10%) for 8 sec.
4pc: Half-power Adrenaline Rush duration reduced to 8 sec (down from 10 sec).
Shaman - Elemental
2pc: Swapped with the 4pc and is now: "Reduce the cooldown of Fire Elemental by 3 sec (Storm Elemental by 1.5 sec) when Flame Shock periodic damage deals a critical strike. This effect may occur once every 1 sec."
4pc: Swapped with the 2pc and is now: "While Fire Elemental [or Storm Elemental] is active, your Flame Shock deals 40% increased damage over time and always critically strikes."
Warlock - Affliction
2pc: Soul Shards generated from Corruption damage reduced to 0.65+Haste per minute (down from 1.2+Haste per minute).
Warrior - Arms
4pc: Now casts a total of 3 (down from 6) Mortal Strikes during Bladestorm and a total of 2 (down from 4) Mortal Strikes during Ravager.
Havoc Discussions - 7.2.5 Mechanics and Feel
Originally Posted by Blizzard (Blue Tracker)
Thank you for all the feedback, and apologies for the delayed response.
We agree that there are moments of frustration with the live version of Demon Blades, and are continuing to look into how to address them, but also think that a smooth resource income is not the best solution.
For Havoc, we wanted to create a style of play that used fewer core abilities in favor of having deeper gameplay in other areas (e.g. a higher reliance on movement and battlefield awareness, and higher variation in resource generation). Part of what makes Demon's Bite, a spammable resource generator, work for Havoc is that its interaction with Chaos Strike is not static. You need to monitor how much Fury it generates, and react with Chaos Strike when appropriate.
We tried out having Demon Blades at 100% on the PTR mostly as a quality of life change, and to reduce the periods of time where players running Demon Blades found themselves unable to use any abilities. However, in practice, that change took an already simplified rotation and made it almost completely predictable. Though effective, it made the spec very dull to play. Reacting to your Fury bar is a core aspect of Havoc gameplay, and we don't want to lose that gameplay with Demon Blades.
All that said, we still agree that the current version of Demon Blades is not perfect, and we will continue to iterate. The version we tried on the 7.2.5 PTR was just not the right direction for Havoc.
This is now live - Gul'dan's health has been reduced by 3% on Heroic and Mythic difficulties. Additionally, the damage of Gul'dan's Fel Scythe, Krosus' Searing Brand, and several of Star Augur's abilities has been reduced by 15%.
Upcoming Artifact Knowledge Research Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're currently working on a hotfix intended to significantly reduce the amount of time it takes to reach the Artifact Knowledge cap of 40, in order to allow returning players to catch up more quickly.
Specifically, this hotfix will reduce the time it takes to research ranks of Artifact Knowledge between 26 and 40 to approximately 4 hours each. We hope to make this retroactive to any work orders already in progress when the hotfix is applied. Once these changes are live, a returning player should be able to reach the maximum level of Artifact Knowledge in only a few days.
This hotfix will require extensive testing, but our goal is to apply it within the next day or so.
World Boss - Ana-Mouz Be sure to kill Ana-Mouz in Suramar for chance at item level 860 items and a Fel Relic.
Legendary Upgrade - Stabilized Titan Essence Consumed on Use Stabilized Titan Essence will be consumed on use, just as the previous version was. Keep in mind that you can't start on upgrades until next week.
Originally Posted by Blizzard (Blue Tracker)
Hi! This item is practically identical to the one that upgraded a legendary from 910 to 940. It is definitely consumed on use.
Mists of Pandaria Timewalking Mists of Pandaria timewalking is back! It offers rewards such as Yu'lei, Daughter of Jade
Visit Mistweaver Xia to purchase timewalking rewards while the event is live
Reputation tokens (50 x Timewarped Badge) for the Mists of Pandaria factions are also for sale, including friendship items for the Valley of the Four Winds.
Brawl - Packed House The Packed House brawl is now available!
Originally Posted by Blizzard Entertainment
Up to 30 players clash in this packed Arena match
Crafted Item Scaling
Originally Posted by Blizzard (Blue Tracker)
Crafted items seem to be scaling to 900 ilvl instead of 885 like the patch notes say - intended? Correct. We'll have a complete hotfixes update later today with new hotfixes such as this one.
Legion PvP Season 4 Begins!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Legion PvP season 4 is here, and the Arenas and Battlegrounds await the clash and clamor of weaponry and magic once more.
Season 3 Rewards Reminder If you participated in Season 3, please keep the following in mind to ensure you receive the rewards that you're due:
Refrain from transferring your character(s) to another realm or faction until after Legion Season 3 rewards have been distributed.
Legion Season 3 titles and mounts will be awarded approximately two weeks after the season ends.
Faction-Based Rewards Don't forget—end-of-season rewards are based on your faction. If you transfer your character to the other faction, you must have 50 wins after your transfer to receive the reward. Please note that you must have 150 wins for Gladiator and Cruel Gladiator.
The Arenas and Battlegrounds await!
Artifact Power Reward Changes The official notes were updated with some additional artifact power changes.
Originally Posted by Blizzard Entertainment
Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.
On Raid Finder difficulty, bosses no longer drop Artifact Power items. Artifact Power is now rewarded once per week at the completion of each Raid Finder wing.
Order Hall Mission Bonus Reputation Rewards Scuuuu on Reddit noticed that missions now reward Greater tokens, such as Greater Tribute of the Broken Isles, that award 1500 reputation. Nightfallen and Legionfall award 750.
The Deaths of Chromie Scenario Chromie needs your help to stop her death! In this solo scenario, you will defeat eight different attacks on Chromie throughout time before it is too late. Head to Khadgar in Dalaran to get started.
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