MMO Updates

MMO Updates


Firefall to launch July 29

Posted: 08 Jul 2014 10:00 AM PDT

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Firefall
Firefall's extended beta will soon be over as Red 5 Studios has announced that the MMO shooter will be launching on July 29th.

The free-to-play game has been gearing up for this launch with a series of dev blogs entitled Path to Launch that each spotlight a particular game feature that MMO shooter fans -- and general MMO fans -- may enjoy. "The update we are releasing for launch will be the largest update we have ever had," said James Macauley, CEO of Red 5 Studios. "It will quadruple the amount of world space in Firefall and add roughly 15-times the amount of content we have had previously in Beta."

Be sure to check out our own early impressions of the game and take a look at the official press release for more info on what to expect at launch.

MassivelyFirefall to launch July 29 originally appeared on Massively on Tue, 08 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: 250 reasons you don't want to miss SWTOR Galactic Strongholds

Posted: 08 Jul 2014 09:00 AM PDT

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Hyperspace Beacon: 250 reasons you don't want to miss SWTOR Galactic Strongholds
When I first hopped into MMOs way back when Ultima Online hit the scene, I believed that the best thing about the game wasn't the gamey side. I wasn't interested in the monsters that I could kill nor the mechanics of taking down a daemon or a lich lord. I was most interested in living in the world of Ultima with Lord British and the town of Trinsic then. Although my tastes have changed in the 14 years since, I still feel the longing to live in the world created online.

The next expansion for Star Wars: The Old Republic gives me nostalgic feelings of when I first stepped into Ultima. True, owning a house in UO was more complicated than what Galactic Strongholds gives us, but there is a great level of complexity all the same.

In the livestream last week, the developers gave us a tour of the Nar Shaddaa stronghold and layout many of the decorating tools. The "hooks" on the floors, walls, and ceilings can be configured into many different configurations of large, medium (column-like), and small areas, with a couple of large exceptions, like centerpiece and starship hooks. Developers Troy McCall, Jack Wood, and Eric Musco dropped many items on the floors, walls, and ceilings of the stronghold, showing over 250 items in the various menus. Even if you watched the livestream as it was happening, you couldn't have caught all 250+ items. Let's look at some of the most interesting.

Continue reading Hyperspace Beacon: 250 reasons you don't want to miss SWTOR Galactic Strongholds

MassivelyHyperspace Beacon: 250 reasons you don't want to miss SWTOR Galactic Strongholds originally appeared on Massively on Tue, 08 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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    TERA's Patch 27.02 hits North American servers

    Posted: 08 Jul 2014 08:00 AM PDT

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    TERA
    TERA's Wounded World patch (Patch 27.02) has finally hit the North American servers after teasing us on the Korean servers for a time, and with it, we see some long-awaited additions to the game including new dungeons, a new boss gauge system, new gear, new master crafting rank, and more.

    Ghillieglade, Lakan's Prison, Abscess (normal and hard mode), and Rift's Edge (normal and hard mode) are the newest dungeon additions to the fantasy MMO while the dungeon bosses have been tweaked to allow more comprehensive information on which boss you're attacking and how close it is to kicking the bucket.

    Check out the complete patch notes at the official site for more information.

    [Thanks to Leiloni for the tip!]

    MassivelyTERA's Patch 27.02 hits North American servers originally appeared on Massively on Tue, 08 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Guild Wars 2 teases Entanglement, season two's next episode

    Posted: 08 Jul 2014 07:00 AM PDT

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    GW2
    Have you played through Guild Wars 2's latest living story installment yet? No? Well, hurry up because episode 2 arrives next week on July 15th. It's called Entanglement, and its associated teaser video arrived in our inbox last night with merely this cryptic introduction:
    There are secrets hidden within the newly revealed area of Dry Top, just waiting to be discovered. Continue your adventures in the Maguuma Wastes and take a stand alongside your fellow heroes against an ancient, growing threat.
    Evil grows in the video below.

    Continue reading Guild Wars 2 teases Entanglement, season two's next episode

    MassivelyGuild Wars 2 teases Entanglement, season two's next episode originally appeared on Massively on Tue, 08 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are MMO class consumables due for a revival?

      Posted: 08 Jul 2014 06:00 AM PDT

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      GW2
      While most MMO players are probably familiar with consumables in MMOs like food and drinks or even enchantments and gems, class consumables like spell reagents and ammo are now fairly rare but used to be a lot more common. Ultima Online, EverQuest, and Asheron's Call, for example, all included a reagent mechanic. For many years, Ultima Online's mages carried sacks of such reagents required and consumed by each spell they hoped to cast. High-end raid-related spells in EQ ate expensive gems, and AC1's reagents had a chance to go up in a puff of smoke each time your cast fizzled.

      Themeparks like Guild Wars 2 and World of Warcraft have veered away from this design path. In fact, WoW itself started life requiring reagents for special spells and ammunition for bow- and gun-wielding classes, but Blizzard removed them several years ago in the pursuit of both simplicity and class balance. After all, it wasn't very fair to require only some classes to spend extra gold and take up weight or inventory space on consumables.

      Still, such mechanics added a level of immersion as well as annoyance. What do you think -- do class consumables deserve to make a comeback in MMORPGs?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are MMO class consumables due for a revival? originally appeared on Massively on Tue, 08 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Not So Massively: Destiny's beta, The Witcher's MOBA, and the IeSF's gender ban fiasco

        Posted: 07 Jul 2014 06:00 PM PDT

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        NSM
        Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

        Continue reading Not So Massively: Destiny's beta, The Witcher's MOBA, and the IeSF's gender ban fiasco

        MassivelyNot So Massively: Destiny's beta, The Witcher's MOBA, and the IeSF's gender ban fiasco originally appeared on Massively on Mon, 07 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.

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          Entropia Universe comes to smartphones with pet battle system

          Posted: 07 Jul 2014 04:00 PM PDT

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          ComPet
          If you couldn't get enough of Entropia Universe's RMT-based virtual world gameplay on your PC, the devs have announced today that the game will soon be coming to several additional platforms, including smartphones and tablets.

          Through the new Competitive Pet (ComPet) system, players can battle their pets through various "maturity and price levels available to fit players of all types, including a free-to-play version." Before the ComPet system is launched, 200,000 ComPet deeds will be sold at 100 Project Entropia Dollars (10 USD) each and players will earn 30% of all deeded pet revenue.

          ComPet is set to be available in Q1 of 2015.

          MassivelyEntropia Universe comes to smartphones with pet battle system originally appeared on Massively on Mon, 07 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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          Star Trek Online's Tribble patches in Star Clusters, uniforms, and crafting prices

          Posted: 07 Jul 2014 03:00 PM PDT

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          If we had just crafted slightly better shields, this could have been avoided.
          If you're looking forward to Star Trek Online's big crafting revamp, you've still got a little while longer to wait. But the latest patch notes for the Tribble server makes it clear that it's closer than ever. Prices on Dilithium crafting goods have been lowered to values far closer to their final point (although they're still not quite there), the Aegis set has been fully revamped and brought up to par, and a number of lesser crafting issues have been resolved already.

          This patch also sees the addition of Foundry options so that players may use the defunct Star Clusters in missions, although the old versions of these maps remain gone. Players can also enjoy a wider selection of uniforms, as the Odyssey uniforms have been made available to all players, with fleets gaining access to a new set of uniforms at a discounted cost. Read the full patch notes for more details, and jump on the test server if you want to see the changes up close and personal.

          MassivelyStar Trek Online's Tribble patches in Star Clusters, uniforms, and crafting prices originally appeared on Massively on Mon, 07 Jul 2014 17:00:00 EST. Please see our terms for use of feeds.

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          SOE trademarks The Darkened Sea and Altar of Malice

          Posted: 07 Jul 2014 02:00 PM PDT

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          SOE
          Two names sit on an onyx altar. You tip-toe up to them and gaze upon their majesty. There is no explanation, no revelation, just words sitting in a void. This is both tantalizing in the possibilities and maddening in the silence, causing you to clutch your fists and whisper, "What do they mean?"

          These words are "The Darkened Sea" and "Altar of Malice," and they are names trademarked by SOE this past week. Past the titles themselves and a description as "downloadable RPGs," we know nothing else, although they sound very much like expansion names for MMOs in SOE's library. The names were trademarked on July 2nd in California.

          MassivelySOE trademarks The Darkened Sea and Altar of Malice originally appeared on Massively on Mon, 07 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Final Fantasy XIV offers more details on the Hunt system

          Posted: 07 Jul 2014 01:00 PM PDT

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          Do you think he can see us?  Because... seriously, if I woke up looking like that, I would just... move toward the nearest living thing and kill it.
          Are you looking forward to stalking and destroying the rarest beasts across the land of Eorzea? Then you'll want to read the latest Final Fantasy XIV letter from Producer Naoki Yoshida, who takes the time to talk in a little more depth about the Hunt system. The basics have already been established, but how will Elite Marks avoid horror stories of players camping spawns and only one person getting any reward for all of the effort?

          Yoshida explains that the Elite Marks are meant to offer rewards to everyone who takes part in killing them, meaning that multiple players or parties taking down the monster will just result in more people getting the rewards. Some of the Marks are even meant to provide a challenge for multiple parties, anot several do not respawn in the same places, providing more incentive to wander, search, and help out. Check out the full letter for more details, and get ready to experience the system yourself when patch 2.3 goes live tomorrow.

          MassivelyFinal Fantasy XIV offers more details on the Hunt system originally appeared on Massively on Mon, 07 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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          Destiny reveals beta dates, expansion pass, and special edition pricing

          Posted: 07 Jul 2014 12:00 PM PDT

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          Destiny
          It's open war across the cosmos, and your wallets look to be the first casualty in Destiny's interplanetary conflict. Bungie announced today that it will be pre-selling two DLC packs and revealed the contents of its special editions. The studio also said that the PlayStation beta will start on July 17th, with the Xbox beta kicking off a week later on July 23rd.

          Despite the name, the Destiny Expansion Pass isn't for full-fledged expansions but for the first couple of post-launch content additions. The first pack, The Dark Below, will explore an ancient tomb underneath the Moon's surface. Bungie is promising exclusive PlayStation content for both expansion packs. Players can buy the expansion pass for $34.99 or individual packs for $19.99 apiece.

          Alternatively, thrifty Destiny fans can pick up one of the special editions that come with the two DLC packs included. These packages include the Digital Guardian Edition ($89.99), the Limited Edition ($99.99), and the Ghost Edition ($149.99). While the editions each contain a different mix of goodies, by pre-ordering any of them players will have early access to weapons, gear, and emblems.

          Bungie also released the official beta trailer, which you can watch after the break.

          Continue reading Destiny reveals beta dates, expansion pass, and special edition pricing

          MassivelyDestiny reveals beta dates, expansion pass, and special edition pricing originally appeared on Massively on Mon, 07 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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          Tree of Savior devs talks classes and more

          Posted: 07 Jul 2014 11:00 AM PDT

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          The latest Tree of Savior dev blog touches on a few of the game's 80-odd classes including the Linker, the Psychokino, the Sadhu, and the Necromancer. You can probably guess what's involved with that last one, but the previous three seem pretty unique. The Sadhu uses "out-of-body" skills while the Psychokino employes telekinesis. The Linker chains mobs together so that they'll "receive damages or debuffs simultaneously," according to blog author and developer Hakkyu Kim.

          There are bits and bobs about Tree of Savior's non-combat classes, too, as well as info about the game's music and a class-focused video. Click past the cut to give it a look!

          Continue reading Tree of Savior devs talks classes and more

          MassivelyTree of Savior devs talks classes and more originally appeared on Massively on Mon, 07 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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