MMO Updates

MMO Updates


The Mog Log: Final Fantasy XIV's 2.3 primer

Posted: 07 Jul 2014 10:00 AM PDT

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Chant the ancient prayer, children - it can't be as bad as the last one.
Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I didn't realize I wanted before but now know are immensely important to me. Kind of like the Challenge Log, except more.

Unfortunately, the fact that it's landing tomorrow as of the time you're reading this means I have not yet actually played this patch. But I can still put a guide of some preliminaries together so that you can at least know what you're doing even if you haven't necessarily examined the patch notes with a fine-toothed comb just yet. So let's dive into it. When the patch goes live tomorrow, pick your destination, and go to it.

Continue reading The Mog Log: Final Fantasy XIV's 2.3 primer

MassivelyThe Mog Log: Final Fantasy XIV's 2.3 primer originally appeared on Massively on Mon, 07 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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    RuneScape naming system opens up to more frequent changes

    Posted: 07 Jul 2014 09:00 AM PDT

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    RuneScape
    RuneScape is tweaking the way character names work, and players will now have the opportunity to change names more often. There's also a revised system for inactive character names to expire.

    Through the use of a bond, characters can now change their names as many times as they'd like without waiting a month as was required previously. Character names will also expire for inactive accounts that haven't logged in for two years or more as well as those accounts that have never become a member and haven't logged in for six months. These expired names are up for grabs, but their original owners will be notified via email before losing the name. If you haven't played in a while, simply log in within the next seven days to keep your name.

    MassivelyRuneScape naming system opens up to more frequent changes originally appeared on Massively on Mon, 07 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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    WildStar rewarding loyal players with Strain Facesnuggler

    Posted: 07 Jul 2014 08:00 AM PDT

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    WildStar in a nutshell right here, folks
    Carbine is celebrating WildStar's first month "by giving you something unique, and... gross." If you've applied a retail key to your account as of today, you'll be receiving an account-level Facesnuggler reward item tomorrow!

    MassivelyWildStar rewarding loyal players with Strain Facesnuggler originally appeared on Massively on Mon, 07 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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    City of Titans shows off engine progress for July 4th

    Posted: 07 Jul 2014 07:00 AM PDT

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    Easier to look at than to actually do.
    Everyone celebrates the 4th of July in different ways. City of Titans celebrated with fireworks. That might not seem like much until you watch the video and understand that it's the first video wherein every single shot is focused on things that the design team made. The fireworks, the physics effects governing them, most of the buildings -- all designed by the team at Missing Worlds Media.

    Previous videos of the game have relied heavily upon off-the-shelf assets and resources that other people had made, but this video is a look at a landscape moving from "designed by others" to "designed just for this game." Obviously there's a long way to go, but if you're looking forward to seeing what the team at Missing Worlds Media can do in the future, this is a good place to start.

    [Thanks to Byron for the tip!]

    Continue reading City of Titans shows off engine progress for July 4th

    MassivelyCity of Titans shows off engine progress for July 4th originally appeared on Massively on Mon, 07 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Are there any long-term MMO goals that you plan to complete in 2014?

    Posted: 07 Jul 2014 06:00 AM PDT

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    I managed to finish another couple of class stories thanks to Star Wars: The Old Republic's double XP week. Though the game has been out for nearly three years, getting through all eight arcs is taking a while since I dabble in so many other MMOs.

    I can see the light at the end of the tunnel, though, and I think that even without another double XP event, I'll finally be finished before the end of the year. What about you, Massively readers? Are there any long-term MMO goals you plan to complete in 2014?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Are there any long-term MMO goals that you plan to complete in 2014? originally appeared on Massively on Mon, 07 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: Play it again, Guild Wars 2

      Posted: 06 Jul 2014 06:00 PM PDT

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      GW2
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      This week, ArenaNet launched the second season of Guild Wars 2's living story, introducing the first part of a new zone, Dry Top, to the almost-two-year-old MMO. Don't worry if you miss an installment, however; the new living journal will allow you to replay past storylines, nullifying complaints about temporary content.

      Read on for a look at the rest of this week's top MMO stories.

      Continue reading MMO Week in Review: Play it again, Guild Wars 2

      MassivelyMMO Week in Review: Play it again, Guild Wars 2 originally appeared on Massively on Sun, 06 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: Making ISK from the Crius release

        Posted: 06 Jul 2014 04:00 PM PDT

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        EVE Evolved title image
        ​EVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter businesses to virtual investment banks, EVE is ultimately a game. The biggest influence on the markets by far has always been CCP Games and the changes it deploys in expansions, which shake the universe up and force players to adapt to new circumstances.

        There's always money to be made from major gameplay changes, and accurately predicting how an expansion will impact on the market can put you on the head of a short-lived but very lucrative gold rush. Though EVE's updates now come in the form of ten smaller releases per year, the upcoming Crius release scheduled for July 22nd has practically a whole expansion's worth of changes to industry and research. That gives you just over two weeks to prepare for the change, train any skills you might need, and figure out how to cash in on EVE's industrial revolution.

        In this edition of EVE Evolved, I run down some tips for how to prepare for the upcoming industry revamp in Crius and make some ISK.

        Continue reading EVE Evolved: Making ISK from the Crius release

        MassivelyEVE Evolved: Making ISK from the Crius release originally appeared on Massively on Sun, 06 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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          Skyforge abandons leveling in favor of a prestige system

          Posted: 06 Jul 2014 02:00 PM PDT

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          skyforge
          The Skyforge development team has been on a streak of answering pressing community questions over on the game's Facebook page, with one question answered per day over the previous week.

          A few of the questions centered around how Skyforge has eschewed a traditional leveling format in favor of a "prestige" system. Prestige is like gearscore, a sum total of the stats from a player's equipment. As a player gains more prestige, more content, gear, and followers are unlocked. "Instances are tied to the amount of prestige your character has," the team explained. "The better your character[s are] developed, the higher their prestige is and the more adventures they can go on."

          Other questions concerned whether there will be a test server (there will be) or a global chat channel (there won't be). The team did indicate that there would be a multi-platform chat system on launch, however: "Our programmers wrote a special chat service that will allow players in the game to chat to friends that are reading messages from other devices. This means that you can chat with other players regardless of whether they are in the game or not."

          [Thanks to Dengar for the tip!]

          MassivelySkyforge abandons leveling in favor of a prestige system originally appeared on Massively on Sun, 06 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Aura Kingdom lands on Steam

          Posted: 06 Jul 2014 12:00 PM PDT

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          aura kingdom
          Aura Kingdom has been playable for some time now, but if you're one of those digital platform snobs who refuses to play anything that's not offered, you've previously been out of luck. This has all changed this week, as Aura Kingdom passed the Steam Greenlight process and has become available through the platform.

          Aeria Games CEO Pascal Zuta hopes that this will give the anime MMO a good boost: "Having a game launch on Steam is a sign of trust in the quality of the game and the service we provide. We are very excited to now be able to offer Aura Kingdom to a wider audience through the Steam platform."

          [Source: Aeria Games press release]

          MassivelyAura Kingdom lands on Steam originally appeared on Massively on Sun, 06 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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