MMO Updates

MMO Updates


Star Citizen tops $45 million, releases Freelancer commercial

Posted: 08 Jun 2014 10:00 AM PDT

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Star Citizen Freelancer
It's been a while since we've seen a new spaceship commercial for Star Citizen. Given that Cloud Imperium is pimping the Freelancer this weekend, though, it's no surprise that the space big-rig now has its own in-universe advertisement.

Genre mainstay Lance Henriksen does the voiceover honors, and there's a distinctive Firefly vibe to the whole clip, right down to the twangy guitar underneath. See for yourself after the break, and don't blink or you'll miss the Mother Trucker bumper decal!

You might also want to read Chris Roberts' latest thank-you letter penned in response to Star Citizen breaking the $45 million crowdfunding barrier.

Continue reading Star Citizen tops $45 million, releases Freelancer commercial

MassivelyStar Citizen tops $45 million, releases Freelancer commercial originally appeared on Massively on Sun, 08 Jun 2014 12:00:00 EST. Please see our terms for use of feeds.

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Darkfall Unholy Wars answers questions on custom roles

Posted: 08 Jun 2014 09:00 AM PDT

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Spinning round and round.
In the original version of Darkfall, skill selection was a wide-open field. When the game relaunched as Darkfall Unholy Wars, the role system was introduced, narrowing the field of options significantly. Now custom roles are incoming, and that means that players have questions about how the new mechanics will work. Those questions are being answered in a three-part series of community Q&A sessions, with the first two parts available now.

Some mechanics are being removed -- Wobble, for instance, was introduced solely to balance roles, but with the new system the developers no longer need balancing specifically between roles. There have been significant adjustments made to some skills, in part to avoid the situation wherein everyone has a ranged kill skill and super-powerful healing. Despite this, the answers also point out that most characters will actually see a net increase in power overall. If you want to know more, feel free to glance at the full rundown of answers for more details.

MassivelyDarkfall Unholy Wars answers questions on custom roles originally appeared on Massively on Sun, 08 Jun 2014 11:00:00 EST. Please see our terms for use of feeds.

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One Shots: Agents of S.W.O.R.D.

Posted: 08 Jun 2014 08:00 AM PDT

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CO
Ugh, every time I see a great Champions Online screenshot I lament to the universe how such a good-looking game flopped so hard. Shouldn't have been that way. Or maybe it's not; maybe it's the best-kept secret in MMOs and I don't know it.

Reader Sean sent in this picture of his team, the Agents of SWORD: "I used to play quite a bit of this game from closed beta through about four months after launch. Before the dark times. Before the patches. At any rate, I loved this game with a deep passion--mostly because the costume designer was near limitless. But then I was also able to run the game at max settings at 1920x1080 and it was glorious."

We have more gloriosity (go with it) for your starved eyes after the break!

Continue reading One Shots: Agents of S.W.O.R.D.

MassivelyOne Shots: Agents of S.W.O.R.D. originally appeared on Massively on Sun, 08 Jun 2014 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Are you still excited about crowdfunding?

    Posted: 08 Jun 2014 06:00 AM PDT

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    Star Citizen's Arena Commander
    I'm a big fan of crowdfunding. Middlemen bother me, both inside the gaming industry and out, and anything that allows creators to reach their audience with less interference from MBAs, marketers, and the like is a win in my book.

    That said, my personal crowdfunding honeymoon period is over. I'm finding myself more and more uninterested in betas, alphas, and backer-only pre-alpha stuff. Case in point is Star Citizen's recently released Arena Commander (or dogfighting module, if you prefer). I'm still a big fanboy, and as such I was excited to fire it up for the first time. I'm also appreciative of all the work that Cloud Imperium has done since the game was announced, but man I just don't want to play pre-release stuff!

    The stack of finished games on my desk is too large, as is the list of non-gaming hobbies, for me to waste time on buggy builds and feature sets that may change post-release. I'm not complaining, though, as the option to get in and see the development process is great. What about you, Massively readers? Are you still excited about crowdfunding? If so, do you get your hands dirty pre-release?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Are you still excited about crowdfunding? originally appeared on Massively on Sun, 08 Jun 2014 08:00:00 EST. Please see our terms for use of feeds.

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      Make My MMO: June 2 - June 8, 2014

      Posted: 07 Jun 2014 06:00 PM PDT

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      Make My MMO
      Cloud Imperium released Star Citizen's dogfighting module this week, and you'd think that Chris Roberts slept with someone's mother or kicked someone's dog. Heck, maybe he did both at once, judging by the amount of shameless boohooing on the game's official forums, on Massively, and generally everywhere the words star and citizen appeared in the same sentence.

      Outside of cluelesstrollbubbleland, the publish marked a fairly major milestone for CIG and gave the firm's backers something tangible to tool around with while they wait for the space sim sandbox's next module release.

      Click past the cut for the rest of this week's crowdfunding roundup.

      Continue reading Make My MMO: June 2 - June 8, 2014

      MassivelyMake My MMO: June 2 - June 8, 2014 originally appeared on Massively on Sat, 07 Jun 2014 20:00:00 EST. Please see our terms for use of feeds.

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        CIG spotlighting Star Citizen's Freelancer this weekend

        Posted: 07 Jun 2014 04:00 PM PDT

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        Star Citizen Freelancer
        Cloud Imperium is spotlighting Star Citizen's Freelancer class hull this weekend, with a lengthy website update, one of those spiffy in-character ship brochures, and three new variants either available via a pre-release backer purchase or available to earn in the finished game.

        CIG has also patched Star Citizen's hangar module, so if you own one of the Freelancer variants you'll now be able to explore them to your heart's content (though you can't use them in the recently released dogfighting module just yet).

        The new variants include the DUR, custom fitted for exploration, the MIS, a missile boat design, and the MAX, a dedicated hauler with additional cargo space.

        MassivelyCIG spotlighting Star Citizen's Freelancer this weekend originally appeared on Massively on Sat, 07 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.

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        The Road to Mordor: Why nothing stacks up to Shadows of Angmar

        Posted: 07 Jun 2014 02:00 PM PDT

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        I'm putting all of my cards out on the table here: I am in a massive Lord of the Rings Online slump right now. It's perhaps one of the biggest that I've had in years, which is made baffling by the fact that it was triggered by a new patch. I was pretty psyched about Update 13 until it came out, at which point I felt my enthusiasm drain away as I picked at the remainders of the epic story and a frustratingly boring Fangorn zone.

        I tried not to swing into bitter burnout mode and calmly backed away to give myself a sabbatical from the game. Hey, it happens to all of us no matter how much we love a game, right? But during this time off from LotRO, I've been wondering a lot why for all of the improvements to story, questing, and art in the recent expansions, when I think of what I love about the game it's always everything pre-Moria.

        So I'm going to start today's column with a bold hypothesis and then see if I can back it up: Nothing in this game can stack up to Shadows of Angmar content. Nothing feels as right as it does and did in those zones.

        Continue reading The Road to Mordor: Why nothing stacks up to Shadows of Angmar

        MassivelyThe Road to Mordor: Why nothing stacks up to Shadows of Angmar originally appeared on Massively on Sat, 07 Jun 2014 16:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Checking out Shards Online with Citadel's Derek Brinkmann

          Posted: 07 Jun 2014 12:00 PM PDT

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          Are you eager to see what Shards Online is all about? Do you have questions you want to ask a dev? Well now is the perfect time to kill two birds with one stone. Massively's MJ is diving into Shards along with Citadel Studio's Co-Founder Derek Brinkmann during the title's pre-alpha public weekend. You'll have the chance to see the game in action as well as have your queries answered by one who is in the know. Join us live at 2:00 p.m. EDT to check things out!

          Game: Shards Online
          Host: MJ Guthrie
          Date: Saturday, June 7th, 2014
          Time: 2:00 p.m. EDT

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Checking out Shards Online with Citadel's Derek Brinkmann

          MassivelyThe Stream Team: Checking out Shards Online with Citadel's Derek Brinkmann originally appeared on Massively on Sat, 07 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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