MMO Updates

MMO Updates


Massively's Elder Scrolls Online's launch-day roundup

Posted: 04 Apr 2014 10:00 AM PDT

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ESO
Though The Elder Scrolls Online launched its early access period Sunday, the game's official launch day is today, and those of you who didn't preorder can finally log in and kick some Molag Bal butt. To celebrate the launch and help out anyone who's wandering around Tamriel lost and confused, we've rounded up the best of our Elder Scrolls Online content -- our guides, key news, livestreams, previews, and opinions. Enjoy!

Continue reading Massively's Elder Scrolls Online's launch-day roundup

MassivelyMassively's Elder Scrolls Online's launch-day roundup originally appeared on Massively on Fri, 04 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Next Darkfall patch to introduce Areas of Influence

    Posted: 04 Apr 2014 09:00 AM PDT

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    Darkfall
    A new patch is coming to Darkfall next week that is said to bring new features tied to territory control that offer special bonuses and more visual indicators of that control.

    The Aventurine team has been teasing the Areas of Influence feature for a few days on its Facebook page, but next week's patch will put it in the game. The Area of Influence is an expanded bit of land that's attached to each capturable control point. These areas show up on the map and offer a set of stackable buffs to the clan members and allies that control the area.

    Read through the forum post for complete info on the addition.

    [Thanks for the tip, Dengar!]

    MassivelyNext Darkfall patch to introduce Areas of Influence originally appeared on Massively on Fri, 04 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Massively's Elder Scrolls Online launch diary: Day five - The (early) verdict

    Posted: 04 Apr 2014 08:00 AM PDT

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    Elder Scrolls Online Harborage
    Is it Friday already? Huh. This launch week has gone by fast, which I guess is a good sign for ZeniMax since time flies when you're having fun.

    My fifth day in Elder Scrolls Online was a bit more subdued than the previous four. I'm currently floating around Glenumbra between levels 12 and 13, waiting on my healer and tanker friends to catch up so that we can run Spindleclutch, also known as ESO's first proper Daggerfall Covenant PvE dungeon. There are numerous public crypts available for exploration and pillage prior, but Spindleclutch is the first big-boy boss-based four-man.

    But I didn't feel like pugging it last night, so instead I started crafting.

    Continue reading Massively's Elder Scrolls Online launch diary: Day five - The (early) verdict

    MassivelyMassively's Elder Scrolls Online launch diary: Day five - The (early) verdict originally appeared on Massively on Fri, 04 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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      The Elder Scrolls Online is here, and so is its launch trailer

      Posted: 04 Apr 2014 07:00 AM PDT

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      ESO
      ZeniMax has put to rest the debate over whether or not The Elder Scrolls Online's early access counted as a launch with an actual launch -- at least for PC gamers. Consolers, you still have a few months more to wait. Sorry dudes.

      We've got the official launch-day trailer after the break; stay tuned for our launch roundup and the final installment of Jef's five-part launch-week diary later today.

      Continue reading The Elder Scrolls Online is here, and so is its launch trailer

      MassivelyThe Elder Scrolls Online is here, and so is its launch trailer originally appeared on Massively on Fri, 04 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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        Molten Games lays off staff, halts work on Blunderbuss

        Posted: 04 Apr 2014 06:30 AM PDT

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        Blunderbuss Jenner
        Molten Games, which sent out press releases last year touting everything from its lineup of former SOE and Blizzard devs to its NCsoft funding, has apparently laid off its entire staff.

        The company was working on some sort of Unreal 4-powered multiplayer title called Blunderbuss, but Gamasutra reports that all that is out the window as of this week. Molten director of technology Joshua Kriegshauser shared some alpha footage of the company's project through his Twitter account, and Gamasutra has collected multiple links from affected staffers around the web.

        You can click past the cut to view the alpha vid.

        Continue reading Molten Games lays off staff, halts work on Blunderbuss

        MassivelyMolten Games lays off staff, halts work on Blunderbuss originally appeared on Massively on Fri, 04 Apr 2014 08:30:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What convenience items in MMOs will you pay for?

        Posted: 04 Apr 2014 06:00 AM PDT

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        Today's Daily Grind was inspired by a Lifehacker article about paying for real-world conveniences, like vending machines, fast food, and even laundry services. It's a question just as applicable to MMORPGs today, when most are free-to-play or buy-to-play and even the subscription games are loaded with cash shops begging you to spend money to make (often intentionally) disagreeable gameplay more agreeable.

        I've seen MMOs offer everything from cheap mounts and skill packs to experience boosters and buff potions, all the in the service of making the game more convenient for you at the cost of a few bucks here and there. Some such conveniences can seem exploitative; others don't. But today we're asking you: What convenience items in MMOs are you, personally, willing to pay for?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What convenience items in MMOs will you pay for? originally appeared on Massively on Fri, 04 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Guild Wars 2 offers 50% off sale on digital editions

          Posted: 04 Apr 2014 01:00 AM PDT

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          GW2
          Guild Wars 2 is ramping up for its feature-pack patch due out in less than two weeks with what ArenaNet is calling an "unprecedented" worldwide sale. From today until April 13th, the subscription-free, buy-to-play game is 50% off its usual price. According to the studio,
          Players can get access to one of the most popular MMO games of all time at the unprecedented discount of 50 percent off, and get all of the exciting content ArenaNet has planned for 2014 and beyond without ever paying a subscription fee. The offer applies only to the Digital Heroic Edition, now available for $24.99 (€ 19.99 / £ 17.49), and the Digital Deluxe Edition, now available for $34.99 (€ 29.99 / £ 24.99), when purchased through the official Guild Wars 2 online store from April 3 at 12pm Pacific Time through April 13 at 11:59pm Pacific Time.
          If you've been on the fence about the game, it's a good time to pick it up... if you aren't, you know, playing The Elder Scrolls Online this weekend.

          [Source: ArenaNet press release]

          MassivelyGuild Wars 2 offers 50% off sale on digital editions originally appeared on Massively on Fri, 04 Apr 2014 03:00:00 EST. Please see our terms for use of feeds.

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            CCP introduces EVE's newest buddy program and rewards

            Posted: 03 Apr 2014 07:00 PM PDT

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            As part of its ongoing initiative to "reduce the barriers for players joining -- and rejoining -- EVE Online," CCP Games has today revealed the latest version of EVE's buddy program, dubbed the Recall Program. Under the new plan, current EVE subbers will be able to send out seven-day game passes to their friends whose accounts have lain dormant for six months.

            What's in it for existing players, other than the comforting camaraderie of BFFs in a cutthroat space sandbox? If your invitees resub, you can claim not-necessarily-exclusive rewards, up to three per month, including new clothing, a cosmetic ship skin blueprint for the Mackinaw Exhumer, and PLEX.

            MassivelyCCP introduces EVE's newest buddy program and rewards originally appeared on Massively on Thu, 03 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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            The Think Tank: Essential MMO launch components

            Posted: 03 Apr 2014 06:00 PM PDT

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            SWG
            How many times have you read about a post-launch game patch and seen a fellow gamer dismiss the additions with, "That's nice, but it should have been in at launch"? Probably far too many to be realistic considering the time and expense involved in making MMOs, but we all say it anyway. I saw similar comments in the last few weeks about Guild Wars 2, Diablo III, and Lord of the Rings Online -- it's almost as if we don't want to let games redeem themselves!

            This week, I asked the Massively writers to assume that basics like "chat" and "combat" are givens and then select the one completely and utterly essential gameplay mechanic or element that they think an MMO should really have at launch. Here's what they told me.

            Continue reading The Think Tank: Essential MMO launch components

            MassivelyThe Think Tank: Essential MMO launch components originally appeared on Massively on Thu, 03 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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              Star Trek Online shows off new head options for Season 9

              Posted: 03 Apr 2014 05:30 PM PDT

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              It's good to see that lizard people and cave-dwelling mutants are getting more equal representation.
              The character creator in Star Trek Online is pretty robust, but it has its limitations. There are only so many complexion options and only so many head shapes, and trying to create certain looks took an extraordinary amount of effort. So it's good news for all captains that Season 9 will bring with it a far more robust character creation setup with three new head shapes and three new complexions for everyone.

              It all started with bringing Tuvok into the game; creating a model that matched Tim Russ' actual face required the creation of a framework that segued naturally into more robust player options. It also gave the team an excuse to redo facial textures that had always been seen as problematic, replacing them with slightly higher-resolution versions that have better mapping. Take a look at the full development blog for more details on the process as well as a closer look at what can be done with the new options.

              MassivelyStar Trek Online shows off new head options for Season 9 originally appeared on Massively on Thu, 03 Apr 2014 19:30:00 EST. Please see our terms for use of feeds.

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              Blizzard kicks off WoW's Warlords of Draenor alpha

              Posted: 03 Apr 2014 05:01 PM PDT

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              WoW
              In a blog post on the official site today, one interestingly timed to coincide with a big launch going on today and tomorrow (ahem), Blizzard officially announced the start of the World of Warcraft Warlords of Draenor alpha test. The studio cautions players that not all of the promised content is in the alpha client, so don't panic when dataminers can't give you all the nitty-gritty on garrisons. They're not in yet.

              Players interested in signing up for later phases of testing are instructed to create a beta profile on Battle.net. Applicants will be selected randomly.

              MassivelyBlizzard kicks off WoW's Warlords of Draenor alpha originally appeared on Massively on Thu, 03 Apr 2014 19:01:00 EST. Please see our terms for use of feeds.

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              Trials of Ascension details dynamic spawning feature

              Posted: 03 Apr 2014 05:00 PM PDT

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              Trials of Ascension
              Trials of Ascension started its life with an unsuccessful Kickstarter campaign in November of last year that grew into a determination to rise up and continue making the player-driven sandbox MMO.

              Now the team is back this week to update us on the progress of several features including Dynamic spawning. Dymanic spawning allows the dev team and GMs to pick points for the world to change with spawn markers. This change could include everything from animal migration to creeping flora, and the dev blog states that all testing has blown the team away so far.

              Be sure to check out the full dev diary for more on the world map, an innovative inventory system, housing, and more.

              [Thanks to Cik for the tip!]

              MassivelyTrials of Ascension details dynamic spawning feature originally appeared on Massively on Thu, 03 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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              Shroud of the Avatar has raised $3.7 million to date

              Posted: 03 Apr 2014 04:30 PM PDT

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              SOTA
              Shroud of the Avatar hasn't launched yet, but Portalarium is celebrating its anniversary nonetheless. The studio pointed out that next monday, April 7th, is the title's one-year mark since it concluded its $2 million Kickstarter campaign.

              Portalarium is throwing several promotions for the anniversary, one in particular being a last chance to get or upgrade to the founder level at the original Kickstarter prices. Other anniversary events include developer hangouts, special access to Release 4, and prize giveaways.

              Shroud of the Avatar has gathered more than $3.7 million in crowdfunding to date and is eyeballing a late 2014 launch window.

              [Source: Portalarium press release]

              MassivelyShroud of the Avatar has raised $3.7 million to date originally appeared on Massively on Thu, 03 Apr 2014 18:30:00 EST. Please see our terms for use of feeds.

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                How Guild Wars 2 megaservers affect guilds, WvW, events, and world bosses

                Posted: 03 Apr 2014 04:00 PM PDT

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                GW2
                Yesterday, ArenaNet announced that it will soon begin to roll out megaserver technology for Guild Wars 2 in order to eliminate overflow and underpopulated servers. Today, it has delivered a pair of blog posts intended to clarify those plans.

                The first post tackles guilds and WvW. ArenaNet aims to unify guild chapters split across home-worlds so that all members contribute to and benefit from the same version of the guild. But the studio does note that WvW won't be negatively affected by megaservers and will continue to be based on competition between worlds.

                The second and more meaty entry focuses on world bosses and events. The API governing boss timers on individual worlds will be replaced by a more consistent schedule such that world boss events will start at the same time across the entire game. There's even a 24-hour proposed schedule ready to go.

                MassivelyHow Guild Wars 2 megaservers affect guilds, WvW, events, and world bosses originally appeared on Massively on Thu, 03 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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                World of Speed creative director stresses the game will be completely free

                Posted: 03 Apr 2014 03:30 PM PDT

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                Step 1: Make game.  Step 2: Never charge any money for it ever.  Step 3: jQuery19104890200947207646_1396543829404?  Step 4: Profit!
                Perhaps you're looking forward to playing World of Speed but your enthusiasm is tempered slightly by ambiguity regarding the game's business model. Well, the good news is that it's going to be free. No, we didn't say "free-to-play," we said free. According to creative director Andy Tudor, players should be able to reach the highest tiers of the game without ever having to spend any money whatsoever, and there are no plans to sell boost packs or the like.

                What the game actually will sell is somewhat more ambiguous, since one assumes that at some point the studio would like to make some money from the game. Only time will tell if the game is embracing a very unique business model or if it's simply trying to shake perceptions of free-to-play games selling power. There are more details about the game's design ethos and overall scope in a recent interview with Tudor.

                [Thanks to dengar for the tip!]

                MassivelyWorld of Speed creative director stresses the game will be completely free originally appeared on Massively on Thu, 03 Apr 2014 17:30:00 EST. Please see our terms for use of feeds.

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                Phantasy Star Online 2 gets English localization... in SE Asia

                Posted: 03 Apr 2014 03:00 PM PDT

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                PSO2 Southeast Asia
                Phantasy Star Online 2 may not be coming to America any time soon, but an English version is coming to southeast Asia courtesy of publisher Asiasoft.

                MMO Culture took the newly localized client for a test drive and the site reports that the game's visual customization is outstanding, as is the English translation. The piece also has nice things to say about the game's combat from the perspective of a machine gun- and grenade launcher-wielding Ranger.

                MassivelyPhantasy Star Online 2 gets English localization... in SE Asia originally appeared on Massively on Thu, 03 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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                ArcheAge FAQ mentions testing plans, optional subscription, and housing limitations [Update]

                Posted: 03 Apr 2014 02:30 PM PDT

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                ArcheAge
                Trion Worlds has published a new FAQ for ArcheAge today that concentrates on testing plans and core features of its upcoming Western version.

                The team said that alpha testing is imminent and will be followed by beta events leading up to launch, still set for sometime in 2014. While fans can sign up on the site for a chance at a key, Trion said that soon-to-be-revealed founders packs will guarantee beta access.

                ArcheAge will be adopting a hybrid F2P model including an optional subscription. This subscription will be necessary if a player wants to own his or her own house in the game, as the "limited real estate" will be earmarked for paying customers only.

                Trion addressed its level of control over the title in its relationship with developer XLGAMES and indicated that the Korean 1.0 patch changes will not be coming to the West: "We work with XLGAMES to understand and new features that are added to ArcheAge in the East to determine how well they will be accepted in our regions, and then offer feedback. XLGAMES has been fantastic in addressing that feedback as best as they can. In situations where a feature is added that we don't think will be appropriate for our audiences, we work with XLGAMES to modify or remove that feature from our version."

                [Thanks to everyone who sent this in!]

                Continue reading ArcheAge FAQ mentions testing plans, optional subscription, and housing limitations [Update]

                MassivelyArcheAge FAQ mentions testing plans, optional subscription, and housing limitations [Update] originally appeared on Massively on Thu, 03 Apr 2014 16:30:00 EST. Please see our terms for use of feeds.

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                Elder Scrolls Online downtime prepares for launch day [Updated: The game is back, and we are go for launch]

                Posted: 03 Apr 2014 02:00 PM PDT

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                ESO
                Early access to Elder Scrolls Online is ending, and as such the team has taken both of the megaservers offline in preparation for launch day tomorrow. The downtime for the game, store, and account services is estimated at a few hours.

                Once ZeniMax plugs everything back in, players will see a few big changes in the game's store. The updated store will offer subscription billing, upgrades to the Digital Imperial Edition, and the Palomino horse mount. In-game mail will also be restored.

                [Thanks to Space Cobra for the tip!]

                [Update: The game is back up and ZeniMax has officially declared it a launch!]

                MassivelyElder Scrolls Online downtime prepares for launch day [Updated: The game is back, and we are go for launch] originally appeared on Massively on Thu, 03 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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                WildStar LEGO rocket house landing at PAX East

                Posted: 03 Apr 2014 01:30 PM PDT

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                WildStar
                If the Venn diagram of your interests overlaps at "loves LEGO" and "looking forward to WildStar," then boy howdy will PAX East appeal to you.

                Carbine Studios has commissioned a LEGO artist (yes, that is a real thing) to create a massive 50,000-piece rocket house for PAX East's main lobby. This ship will be donated to Child's Play with $10,000 after the convention, and a smaller version of the LEGO rocket house will be given away to one fan who pre-orders WildStar while there.

                WildStar will be at booth #562 during the show.

                [Source: Carbine Studios press release]

                MassivelyWildStar LEGO rocket house landing at PAX East originally appeared on Massively on Thu, 03 Apr 2014 15:30:00 EST. Please see our terms for use of feeds.

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                  Star Wars: The Old Republic Update 2.7 invading on April 8th

                  Posted: 03 Apr 2014 01:00 PM PDT

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                  SWTOR
                  The invasion is coming! The invasion is coming! Break out your lightsabers and rev up your starfighter because Star Wars: The Old Republic is releasing Update 2.7: Invasion on Tuesday, April 8th.

                  The title of Update 2.7 comes from two "invasion" flashpoints on Tython and Korriban, as well as the events in a new level 55 story arc. Players will be invading the Jedi and Sith home worlds while investigating mysteries in enemy territory.

                  The update also contains some PvP action, including a new Quesh Huttball experience and the Denon Exosphere space battle. The excitement for 2.7 now comes in video form, so check it out.

                  MassivelyStar Wars: The Old Republic Update 2.7 invading on April 8th originally appeared on Massively on Thu, 03 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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                  Snail introduces Black Gold's Thaumaturge

                  Posted: 03 Apr 2014 12:00 PM PDT

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                  Black Gold Thaumaturge
                  Snail Games has added a new summoning class to its Black Gold Online steampunk MMO. The Thaumaturge "beckons dark spirits and miraculous forces for powerful long-range continuous damage casting," the company says.

                  Thaumaturges may be played by characters from the Buvont and Lokemean races, and they use magic staffs, enchanted scepters, and mystic vials to do their dirty work. As you might expect, they also wear cloth armor. More details are available via the Black Gold website.

                  MassivelySnail introduces Black Gold's Thaumaturge originally appeared on Massively on Thu, 03 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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                  SOE's Georgeson: 'F2P is the way gamers should want their MMOs to be'

                  Posted: 03 Apr 2014 11:00 AM PDT

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                  EQ2 cash shop
                  IGN has published yet another article stemming from its recent interview with SOE's Dave Georgeson. The EverQuest franchise development director says that the free-to-play business model is a no-brainer from a gamer's perspective.

                  "I think that free-to-play is the way that gamers should want their MMOs to be," Georgeson explains, "and the reason I think that is that if we don't do a really good job and we don't entertain the player, we don't make a dime."

                  Georgeson's vehement defense of F2P is interesting in terms of its timing, as this week sees the launch of one of the year's big-budget subscription-only titles, with another to follow in June. Georgeson maintains that game developers are effectively street performers. "We go out there and sing and dance and if we do a good job, people throw coins into the hat," he says. "And I think that's the way games should be, because paying $60 up front to take a gamble on whether the game is good or not? You don't get that money back."

                  MassivelySOE's Georgeson: 'F2P is the way gamers should want their MMOs to be' originally appeared on Massively on Thu, 03 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

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                  The Secret World's first mission pack announced for next week

                  Posted: 03 Apr 2014 10:30 AM PDT

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                  Those thirsting for new content in The Secret World are getting a little something to help tide them over until Tokyo is opened. In his latest Game Director Letter, Joel Bylos announced the game's first ever mission pack. Available in the item store next week, Sidestories: Further Analysis contains four new investigation missions spanning the TSW map and a new undisclosed feature. These missions will delve players deeper into the backstories and lives of various groups and characters like Dr. Aldini and the Draculesti.

                  Bylos also gives more details on the AEGIS system, explaining that these items will be equipped in new gear slots and how the core of the system, controllers, come in three distinct types. On top of that, he noted that a few PvP fixes in patch 1.9 change the way relics are handled in El Dorado. You can catch all the details of these changes in the March letter.

                  MassivelyThe Secret World's first mission pack announced for next week originally appeared on Massively on Thu, 03 Apr 2014 12:30:00 EST. Please see our terms for use of feeds.

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