MMO Updates |
- The Mog Log: More time in Final Fantasy XIV's 2.2
- CCP shuttering World of Darkness
- New Black Desert trailer boasts formation-based combat
- Here's FFXIV's PS4 launch trailer
- LotRO's new class is the Beorning shape-shifter
- Pantheon slows development, cites lack of funding
- The Daily Grind: Do you feel pressured to level faster?
- MMO Week in Review: PAX East 2014
- EVE Evolved: Anatomy of a mining op
- SMITE brings out the Hindu god Kumbhakarna
- WoW Archivist: WoW's talent system has come full circle
The Mog Log: More time in Final Fantasy XIV's 2.2 Posted: 14 Apr 2014 10:00 AM PDT Filed under: Fantasy, Game Mechanics, Patches, Endgame, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Dungeons, Subscription I was pressed for time when Final Fantasy XIV patched at just the wrong time. I'm on a schedule, you know. My first impressions of the patch were far less comprehensive than I would have liked, although I did try to fill in the blanks as best I could down in the comments. But that was two weeks ago, and you doubtlessly expected that by now I would have gotten through the rest of the patch for more impressions.Honestly, I could probably spend quite a bit of time talking about all the various aspects of the game altered by this particular patch, but I'd prefer to narrow my focus slightly and zoom in on the most immediately relevant bits. So let's talk a little bit more about 2.2. Let's talk about the dungeons I didn't cover last time, the quest lines, the big battles (sometimes on a bridge), and a couple of problematic elements that have cropped up. Continue reading The Mog Log: More time in Final Fantasy XIV's 2.2 The Mog Log: More time in Final Fantasy XIV's 2.2 originally appeared on Massively on Mon, 14 Apr 2014 12:00:00 EST. Please see our terms for use of feeds. |
CCP shuttering World of Darkness Posted: 14 Apr 2014 09:30 AM PDT Filed under: Horror, MMO Industry, News Items, World of Darkness, Sandbox After a weekend full of Reddit rumors, CCP has formally announced that it is ceasing development on World of Darkness.The company laid off 56 employees from its Atlanta-based studio and will now focus exclusively on games set in its EVE Online universe. "To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make," CEO Hilmar Petursson said in a statement. "We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you." CCP shuttering World of Darkness originally appeared on Massively on Mon, 14 Apr 2014 11:30:00 EST. Please see our terms for use of feeds.
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New Black Desert trailer boasts formation-based combat Posted: 14 Apr 2014 09:00 AM PDT Filed under: Fantasy, Video, Classes, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Sandbox, Black Desert Last month we learned about Black Desert's formation-based combat gameplay. While it sounds slick and -- dare we say it -- innovative, it was greeted with a healthy amount of skepticism by Massively commenters.To recap, Black Desert eschews traditional trinity roles for combat formations. For example, a group that arranges itself in a circle will boast higher defenses while a straight-line formation will boost the DPS of the lead avatar. If you're still not convinced, well, that's probably why Pearl Abyss has released a new party-based gameplay trailer. Give it a look-see after the break! Continue reading New Black Desert trailer boasts formation-based combat New Black Desert trailer boasts formation-based combat originally appeared on Massively on Mon, 14 Apr 2014 11:00:00 EST. Please see our terms for use of feeds. |
Here's FFXIV's PS4 launch trailer Posted: 14 Apr 2014 08:00 AM PDT Filed under: Fantasy, Trailers, Video, Launches, MMO Industry, News Items, Consoles, Final Fantasy XIV, Subscription It's Final Fantasy XIV's launch day... on the PlayStation 4. Square's fantasy MMO reboot -- and Massively's 2013 MMO of the year -- has been dazzling gamers on the PC and the PlayStation 3 for some time now, but a new trailer reminds us that next-gen console owners can now join in the fun.You can view the clip in its entirety after the break. Continue reading Here's FFXIV's PS4 launch trailer Here's FFXIV's PS4 launch trailer originally appeared on Massively on Mon, 14 Apr 2014 10:00:00 EST. Please see our terms for use of feeds. |
LotRO's new class is the Beorning shape-shifter Posted: 14 Apr 2014 07:30 AM PDT Filed under: Fantasy, Lord of the Rings Online, Classes, Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play Turbine surprised us with its recent announcement of a new class coming to Lord of the Rings Online. This morning executive producer Aaron Campbell revealed that new class to be the Beorning. Campbell says that it is "a light armor casting class with a focus on control of the battlefield.""When a Beorning gathers sufficient rage, they may transform into a mighty bear," he continues. The post contains a few other nuggets, among them the fact that a housing revamp is officially off the table, at least for 2014. [Thanks Darasimi!] LotRO's new class is the Beorning shape-shifter originally appeared on Massively on Mon, 14 Apr 2014 09:30:00 EST. Please see our terms for use of feeds.
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Pantheon slows development, cites lack of funding Posted: 14 Apr 2014 07:00 AM PDT Filed under: Fantasy, MMO Industry, New Titles, Crowdfunding After Brad McQuaid's Pantheon Kickstarter campaign fell short of its $800,000 goal in February, Visionary Realms said that development would continue. But today we've gotten word that it will slow until further funding is secured."The downside now is that our initial resources have depleted," a post on the official site states. "Which regrettably means that development is going to slow down until finances can be secured. It's not something we want to do by any means, but as we cannot guarantee paychecks to the team, they each need to be able to spend time on other things to pay the bills." The post goes on to say that all donations at this point will be used for website maintenance and not development until a large enough investment is made to get studio space. Check out the official announcement on Pantheon's main site for more info. Pantheon slows development, cites lack of funding originally appeared on Massively on Mon, 14 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: Do you feel pressured to level faster? Posted: 14 Apr 2014 06:00 AM PDT Filed under: Fantasy, Game Mechanics, MMO Industry, PvE, Opinion, The Elder Scrolls Online, Subscription I've been playing Elder Scrolls Online pretty much daily since early release, but I just now dinged level 25 on my main character. I'd probably be a bit further along if I hadn't been consumed with altitis and some early-game decisional paralysis, not to mention I've spent a significant chunk of time crafting.I'm seeing a bunch of level 50s, though, and even though ESO is one of those rare themeparks that offers incentives for exploration and things to do off of the beaten paths, I'm feeling somewhat envious of all these higher-level folk. What about you, Massively readers? Do you feel any pressure -- either from yourself or from others -- to speed up your leveling process? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Do you feel pressured to level faster? originally appeared on Massively on Mon, 14 Apr 2014 08:00:00 EST. Please see our terms for use of feeds. |
MMO Week in Review: PAX East 2014 Posted: 13 Apr 2014 06:00 PM PDT Filed under: Events (Real-World), MMO Industry, Massively Meta, Events (Massively's Coverage), Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.Massively took on the wilds of PAX East 2014 this weekend. Here's what we've seen so far: Continue reading MMO Week in Review: PAX East 2014 MMO Week in Review: PAX East 2014 originally appeared on Massively on Sun, 13 Apr 2014 20:00:00 EST. Please see our terms for use of feeds. |
EVE Evolved: Anatomy of a mining op Posted: 13 Apr 2014 04:00 PM PDT Filed under: Sci-Fi, EVE Online, Culture, Economy, Game Mechanics, PvE, EVE Evolved, Guides, Sandbox, Subscription, MMORPG When EVE Online was first released in 2003, it was designed as a massive universe of competition and conflict between space-faring megacorporations in the distant future. Players bought into the premise completely and soon set about building their own empires and waging wars with neighbours. Corporations ran regular mining operations for resources to build frigates and cruisers for their members, and some of the larger corps co-operatively mined to build the first ever battleships in the game. The mining op has been a staple activity in the game ever since, providing a way for groups to work together on large manufacturing projects or just make some ISK during their down-time.Mining gets a lot of flak for being one of the most boring and least profitable professions in the game, but that's not exactly true. Solo mining can be a great way to spend your downtime while doing other activities, and it ensures that you're online when something exciting happens like a live event, your wormhole system being invaded, or a titan being tackled by your alliance. Co-operative mining ops also offer the social value of bonding with your corpmates when there's nothing else going on. Some players even run dozens of accounts at the same time to turn this ordinarily placid activity into an intensive profit-making activity focused on efficiency and organisation skills. With mining due to make a resurgence in the summer expansion, this edition of EVE Evolved is dedicated to the humble mining operation. I'll take a look at the various options for mining ships, the different haulers available, and the four different areas you can mine in. Continue reading EVE Evolved: Anatomy of a mining op EVE Evolved: Anatomy of a mining op originally appeared on Massively on Sun, 13 Apr 2014 18:00:00 EST. Please see our terms for use of feeds. |
SMITE brings out the Hindu god Kumbhakarna Posted: 13 Apr 2014 02:00 PM PDT Filed under: Fantasy, Video, Classes, Free-to-Play, MOBA The Sleeping Giant, Kumbhakarna, is the latest god to enter into SMITE's cage match pantheon.This Hindu god might not be the most nimble or even the most awake, but he has power nevertheless. Kumbhakarna doesn't die when he hits zero hit points; he falls asleep and eventually wakes up at 25% health. He can also throw back enemies, root bad guys with a smash, and... yawn for a mez. You can check out his moves in the god reveal after the break. [Source: Hi-Rez press release] Continue reading SMITE brings out the Hindu god Kumbhakarna SMITE brings out the Hindu god Kumbhakarna originally appeared on Massively on Sun, 13 Apr 2014 16:00:00 EST. Please see our terms for use of feeds. |
WoW Archivist: WoW's talent system has come full circle Posted: 13 Apr 2014 12:00 PM PDT Filed under: World of Warcraft, Betas, Fantasy, Expansions, Game Mechanics, Opinion, WoW Archivist WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on April 11th and is included here by permission.The Warlords of Draenor patch 6.0 notes have revealed the latest changes to WoW's ever-evolving talent system. Talents have remained a core system in WoW since its earliest days; it's the primary method that allows players to make their characters distinct. In the beta for WoW and throughout vanilla, talent trees were a bit of a mess, as Archivist covered. Today, we'll examine how those early trees came to be expanded, refined, and then scrapped for a very different system. We'll also look at how Warlords is bringing back the earliest version of talent trees in a brand-new way. Continue reading WoW Archivist: WoW's talent system has come full circle WoW Archivist: WoW's talent system has come full circle originally appeared on Massively on Sun, 13 Apr 2014 14:00:00 EST. Please see our terms for use of feeds. |
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