MMO Updates

MMO Updates


32-team TERA PvP tourney starts Saturday, March 9

Posted: 07 Mar 2014 08:00 AM PST

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TERA 3v3 event banner
TERA fans, you've now got some weekend plans -- assuming you didn't already have weekend plans, of course. En Masse is hosting a three-vs.-three PvP tournament in Champions' Skyring starting on Saturday, March 9th. This will be a single-elimination event composed of 32 teams, with 3,000 En Masse cash shop points going to the winners alongside a premium ninja costume bundle.

The second place team gets the costume bundle and a thousand EMP, while third and fourth place finishers will take home the costumes. All participants will receive an afro head slot accessory. If you're not much for PvPing, you can view the shenanigans via En Masse's Twitch channel.

The event runs from 1:00 p.m. to 4:00 p.m. EST on Saturday and 1:00 p.m. to 4:30 p.m. EDT on Sunday. Click past the cut for the full press release.

[Source: En Masse press release]

Continue reading 32-team TERA PvP tourney starts Saturday, March 9

Massively32-team TERA PvP tourney starts Saturday, March 9 originally appeared on Massively on Fri, 07 Mar 2014 11:00:00 EST. Please see our terms for use of feeds.

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    C9 introduces the Nightstalker

    Posted: 07 Mar 2014 07:00 AM PST

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    Nightstalker
    Webzen announced a new advanced class for its dungeon-based MMO Continent of the Ninth Seal, today. The Nightstalker is a mid-range class that can summon companions and absorb them for added boosts and skill gain.

    To help celebrate the Nightstalker's launch, the publisher is giving away an item code that can unlock free in-game rewards "including 10 Resurrection Scrolls, 5 Extreme Training Potions (100%) (one hour), Town Travel Level 1 (three days) and School look gear set (seven days)." Special prizes are also reserved for anyone who can get their Nightstalker to level 50. Both of these promotions run from now until March 26.

    Check out the Nightstalker in action during the video after the jump.

    [Source: Webzen press release]

    Continue reading C9 introduces the Nightstalker

    MassivelyC9 introduces the Nightstalker originally appeared on Massively on Fri, 07 Mar 2014 10:00:00 EST. Please see our terms for use of feeds.

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      War Thunder Golden Battles event starts March 9

      Posted: 07 Mar 2014 06:00 AM PST

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      War Thunder Golden Battles banner
      If you haven't played Gaijin's War Thunder World War II combat simulator in a while, it's a good time to return and check out some of the changes implemented over the last couple of months. Beginning Sunday, March 9th, players may receive up to 600 pieces of premium in-game currency per day as part of the Golden Battles promotion.

      Your second, fifth, and seventh victory over opposing players will each count for 100 golden eagles, and the event takes place twice per day. Gaijin has also released its plans for the next update, including a huge upgrade to the game's player generated content capabilities.

      If you're new to War Thunder, click past the cut to view a video detailing the game's 1.37 update.

      Continue reading War Thunder Golden Battles event starts March 9

      MassivelyWar Thunder Golden Battles event starts March 9 originally appeared on Massively on Fri, 07 Mar 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you turn MMOs into work?

      Posted: 07 Mar 2014 05:00 AM PST

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      Warehouse and Logistics Warehouse
      Confession time: I like spreadsheets. I can turn any MMORPG into a spreadsheet, into what most folks would consider work. I made fun of Warehouse and Logistics Simulator on Steam, but I admit to a twisted urge to buy it and play with numbers management all the same. It's a sickness.

      So while I join in the mockery of EVE Online as "Spreadsheets Online," it's mostly disdain for the game's falderal than for the gamers who genuinely enjoy making elaborate crafting and production spreadsheets, long lists of character plans, and auction hall arbitrage notes. You themeparkers can keep your level grind; I've got my own right here in Excel.

      How about you guys? Do you turn MMOs into a multiplayer version of Warehouse and Logistics Simulator?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you turn MMOs into work? originally appeared on Massively on Fri, 07 Mar 2014 08:00:00 EST. Please see our terms for use of feeds.

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        The best of Massively's Guild Counsel column

        Posted: 06 Mar 2014 05:00 PM PST

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        SWTOR
        Karen Bryan is a seasoned MMORPG gamer and guildleader who cut her MMO teeth on EverQuest and went on to run guilds in Vanguard, Star Wars: The Old Republic, and beyond. That made her the perfect choice to pen Massively's Guild Counsel column, through which Karen dispensed advice to guild leaders, guild members, raiders, and even guild-less gamers for over three years. In honor of her column's long run, today we round up the very best of her Guild Counsel articles, those saturated in her trademark wry humor, wisdom, and timeless advice for MMO players old and new. Enjoy.

        Continue reading The best of Massively's Guild Counsel column

        MassivelyThe best of Massively's Guild Counsel column originally appeared on Massively on Thu, 06 Mar 2014 20:00:00 EST. Please see our terms for use of feeds.

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          RIFT, ArcheAge, Defiance, and Trove acquire new community managers

          Posted: 06 Mar 2014 04:30 PM PST

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          Trion
          Three weeks after the departure of Trion Worlds Director of Global Communications Elizabeth Tobey comes the news that Trion has appointed two new community managers to helm its core MMOs RIFT, Defiance, Trove, and ArcheAge.

          Evan "Scapes" Berman, whom gamers might recall from his days on the TERA community team, will take over the Defiance and ArcheAge communities, while Eric "Ocho" Cleaver of City of Heroes fame will defend Trove and RIFT players from waves of angry trolls. May the planar gods have mercy on their souls.

          MassivelyRIFT, ArcheAge, Defiance, and Trove acquire new community managers originally appeared on Massively on Thu, 06 Mar 2014 19:30:00 EST. Please see our terms for use of feeds.

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          Pirate101 explains the making of its combat system

          Posted: 06 Mar 2014 04:00 PM PST

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          Pirate101
          If you're the type of player that likes to know how the sausage is made, then strap on a peg leg and wobble over to a pair of dev diaries explaining the making of Pirate101's combat system!

          "One of the systems that reviewers feel stands out the most in Pirate101 is the combat. Combat in Pirate101 has been described as 'deceptively simple' and 'really fun,' but it took years of iteration and changes to finally arrive at the experience that players have today," the devs wrote.

          The diaries go through the early prototype of the system, how the team figured out combat sequencing, and the difficulties of getting the camera placement just right. The devs said that once the basic system was in place, adding the extra elements such as reflex talents and bullet time was a blast to do.

          MassivelyPirate101 explains the making of its combat system originally appeared on Massively on Thu, 06 Mar 2014 19:00:00 EST. Please see our terms for use of feeds.

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          Wurm Online talks new ship model and revamped tutorial

          Posted: 06 Mar 2014 03:30 PM PST

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          Wurm Online
          The latest dev blog from the Wurm Online team shows off some features we can expect to see in the near future, including an improved model for the Knarr ship, improved foliage, and a revamped tutorial.

          New Wurmians can now enjoy a more modern tutorial zone with more accessible signage. Anyone who chooses to skip the tutorial will still have the help info stored in the Book of Wisdom for later reference. And interestingly enough, the new wagons introduced with a recent update can now pass through one-tile spaces. So they don't need to be stuck in your house any longer.

          MassivelyWurm Online talks new ship model and revamped tutorial originally appeared on Massively on Thu, 06 Mar 2014 18:30:00 EST. Please see our terms for use of feeds.

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          Player housing is en route to Star Wars: The Old Republic

          Posted: 06 Mar 2014 03:10 PM PST

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          SWTOR
          During a livestream on Twitch today, BioWare Community Manager Eric Musco teased players with what appears to be a video of player housing in Star Wars: The Old Republic. Massively's Larry Everett snapped the above screenshot during the video, showing a character inside what appears to be a Coruscant apartment with the words "Welcome Home" appearing on-screen. A bed, mailboxes, and other housing items populate the room.

          The tease might confirm what dataminers have been publishing on Reddit in recent weeks. We'll keep you posted as we learn more.

          [Update: BioWare has released the trailer; we've embedded it below.]

          Continue reading Player housing is en route to Star Wars: The Old Republic

          MassivelyPlayer housing is en route to Star Wars: The Old Republic originally appeared on Massively on Thu, 06 Mar 2014 18:10:00 EST. Please see our terms for use of feeds.

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          EVE Source hardcover edition now available

          Posted: 06 Mar 2014 03:00 PM PST

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          EVE Source
          First introduced at last year's FanFest, EVE Source aims to be the largest official illustrated guide to the EVE Online universe and its history.

          The full-color, 200-page hardcover edition is now on sale for $39.99 at brick-and-mortar comic book stores and online for both the seasoned vet and the complete noob. If you're heading out to the Emerald City Comicon in Seattle at the end of this month, you might be happy to hear that 200 copies of the previously sold-out EVE Source Limited Edition ($89.99 retail) are waiting for you at the Dark Horse booth.

          [Source: CCP press release]

          MassivelyEVE Source hardcover edition now available originally appeared on Massively on Thu, 06 Mar 2014 18:00:00 EST. Please see our terms for use of feeds.

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            Dark Age of Camelot trims up paths, docks, and portals with a new patch

            Posted: 06 Mar 2014 02:30 PM PST

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            Sitting on the dock of the bay, watching our territory control slip away...
            Are you looking to take a trip to scenic Agramon in Dark Age of Camelot? Then you'll definitely want to check out the latest patch notes. Agramon has been somewhat revamped with new docks and new paths into the center of the land, both from these new docks and from the milegates of each realm. And those aren't the only dock-based changes in the patch, at that; merchant docks have been moved further inland and renamed mainland docks, center keep docks are gone, and the rules for capturing mainland docks are different.

            Strength Relic Towns have also seen the addition of a new portal ceremony as well as various protections to keep the towns from being too easily captured. Players can also pick up new quests from the Agramon dockmasters involving killing players within Agramon... assuming, of course, that your realm controls one of the docks in Agramon. For the full details, read up on the official patch notes.

            MassivelyDark Age of Camelot trims up paths, docks, and portals with a new patch originally appeared on Massively on Thu, 06 Mar 2014 17:30:00 EST. Please see our terms for use of feeds.

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            Diablo III welcomes you to the Blood Marsh

            Posted: 06 Mar 2014 02:00 PM PST

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            Diablo III
            Blood Marsh: That doesn't sound too inviting, does it? But it does sound like something that would fit right in with Diablo III's cheery locales. It probably crushed the interview when it applied to be a zone in the game.

            Diablo III has a fetid and murky blog post today spotlighting the Blood Marsh region from the upcoming Reaper of Souls expansion. According to Blizzard, the Blood Marsh is "a massive, swampy stretch of land, split by rivers and tributaries often utilized for passage and trade." The theme of "blood," both the red substance and lineage, is integral to the zone's story.

            Adventurers in the region will discover signs of an ancient civilization, battle creatures like the bogans and blood golems, and unlock the mysteries of the Ruins of Corvus.

            MassivelyDiablo III welcomes you to the Blood Marsh originally appeared on Massively on Thu, 06 Mar 2014 17:00:00 EST. Please see our terms for use of feeds.

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            Today's EQN Landmark patch expands horizons with new biomes, attached claims

            Posted: 06 Mar 2014 01:30 PM PST

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            When the EverQuest Next Landmark servers come back up from today's update, alpha players will have more places to build on, more things to build with, and more room to build in! Twelve new islands are opening on each world, each one featuring one or both of the brand-new biomes: Tundra and Old Growth Forest. And with new biomes come new building materials; players will be able to test out the new smoothing tool on the likes of snow and ice sculptures. Plant, rock, and tree prop recipes have also been temporarily added so players can craft the items needed to complete (and finally use) templates including them.

            Although there are plenty of bug fixes also included in this update, perhaps the most significant news for space-starved architects is the fact that attached claims are finally being added with this update. Players will be able to craft additional claim flags and place up to two alongside their current claim to expand their property.

            MassivelyToday's EQN Landmark patch expands horizons with new biomes, attached claims originally appeared on Massively on Thu, 06 Mar 2014 16:30:00 EST. Please see our terms for use of feeds.

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            The Think Tank: The things that keep us coming back to MMOs

            Posted: 06 Mar 2014 01:00 PM PST

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            SWG
            Last weekend, Massively columnist Beau Hindman penned a Free for All article titled Five reasons to continue loving MMORPGs, a tribute to the heart and soul of games in what can sometimes seem like a snark-filled, cynical industry. He mentions value, variety, accessibility, and sociability as being among those reasons he still adores the genre. I wanted to find out what the rest of our team members thought, so I posed the question to them: What one thing keeps you coming back to MMORPGs above all else?

            Continue reading The Think Tank: The things that keep us coming back to MMOs

            MassivelyThe Think Tank: The things that keep us coming back to MMOs originally appeared on Massively on Thu, 06 Mar 2014 16:00:00 EST. Please see our terms for use of feeds.

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              Elite: Dangerous discusses alpha plans and docking procedures

              Posted: 06 Mar 2014 12:30 PM PST

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              Danger, commander!  Danger!
              Did yesterday's hands-on preview of Elite: Dangerous get you excited for a chance to play the game yourself? Good news -- the game's most recent newsletter confirms that the third stage of alpha testing is arriving in mid-March, meaning the game is that much closer to a wider release. And you can still jump in on the development process if you'd really like to.

              But the newsletter isn't just about the continued test process; it's also about docking. As simple as that might sound, docking is a very involved portion of the game, requiring careful positioning for a proper lock. It's so complex that the most recent build of the game has actually simplified the process with an improved docking interface, making it easier for players to line up their ships correctly. Take a look at the newsletter for more details, and if you really can't wait to get in on the experience, consider supporting the game on the official site.

              MassivelyElite: Dangerous discusses alpha plans and docking procedures originally appeared on Massively on Thu, 06 Mar 2014 15:30:00 EST. Please see our terms for use of feeds.

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              Ship painting is coming to EVE Online

              Posted: 06 Mar 2014 12:00 PM PST

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              Of course there's no hot pink.  No imagination.
              For some people, the idea of painting the outside of your ship in EVE Online is pointlessly frivolous. For others, it's the cue to immediately get out some swatches and start talking about how nice a battlecruiser would look in hot pink and safety orange. The bad news for players in the latter camp is that those aren't available colors, but an early test version of ship painting will be introduced with the game's next major patch.

              Nine total paint schemes are being introduced: eight available for Aurum and one available via in-game acievements. This is an intentionally narrow field, as the developers want to see what kind of player interest exists and whether or not having custom-painted ships will affect play patterns. For more details on exactly how you can space-pimp your space-ride, take a look at the full rundown on the pilot program. And be sure to ask for that pink-and-orange number with the next wave.

              MassivelyShip painting is coming to EVE Online originally appeared on Massively on Thu, 06 Mar 2014 15:00:00 EST. Please see our terms for use of feeds.

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              Allods Online transfers operations back to Mail.Ru, merges population

              Posted: 06 Mar 2014 11:30 AM PST

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              Allods Online
              Allods Online is on the cusp of reverting operations from Webzen back to the original owners, Mail.ru. The firm has a couple of posts up to answer questions about the transfer.

              The transfer will happen sometime this month and it will involve both European and North American accounts. The creators will be merging these populations due to popular demand: "One of these [suggestions] was the desire to join the European servers: New Frontier and Goblin Republic. So we thought, why not use this great opportunity to finally unite all of our European and North American players on the same server? There are no more technical issues or other obstacles in our way, so right after we merge Webzen EU and US communities on March 18th, we will organize a migration of our players from Italy and Turkey to the same servers (it will happen two weeks later)."

              Allods Online will be synchronizing client versions across the board (except in Russia, which will remain ahead of the pack) due to this change and will not be supporting Polish localization going forward. The game will transfer regional accounts separately to avoid any conflicts.

              MassivelyAllods Online transfers operations back to Mail.Ru, merges population originally appeared on Massively on Thu, 06 Mar 2014 14:30:00 EST. Please see our terms for use of feeds.

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              Here's the sixth episode of PlanetSide 2's war correspondent video series

              Posted: 06 Mar 2014 11:00 AM PST

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              PlanetSide 2 art
              Have you watched SOE's latest war correspondent video for PlanetSide 2? If not, you'll want to click past the cut for a look-see at some heart-thumping MMOFPS gameplay presented in a news documentary format.

              Cinematic designer Robert Stoneman narrates the action which includes footage of The Crown and a handful of PS2's 36,000 player outfits.

              Continue reading Here's the sixth episode of PlanetSide 2's war correspondent video series

              MassivelyHere's the sixth episode of PlanetSide 2's war correspondent video series originally appeared on Massively on Thu, 06 Mar 2014 14:00:00 EST. Please see our terms for use of feeds.

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              Black Gold dungeons to feature 'consequential death,' traps, and more

              Posted: 06 Mar 2014 10:00 AM PST

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              Black Gold dungeon
              Snail has updated its Black Gold website with a look at the steampunk title's dungeons and instances. The post highlights groupfinder functionality as well as several gameplay mechanics including "difficult maps with no clear path," consequences in the form of respawning at the dungeon entrance after a death, and "hidden perils" like static and dynamic booby traps.

              The update also features a few dungeon-centric screenshots, which you can see by clicking the links below.

              MassivelyBlack Gold dungeons to feature 'consequential death,' traps, and more originally appeared on Massively on Thu, 06 Mar 2014 13:00:00 EST. Please see our terms for use of feeds.

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