MMO Updates |
- Tamriel Infinium: Outside the box healing and tanking in The Elder Scrolls Online
- Neverwinter's next expansion heads to Icewind Dale
- Massively Speaking Episode 287: Avada Kedavra!
- 212 devs are working on Star Citizen, dogfighting launch 'shortly after PAX'
- Guild Wars 2's Battle for Lion's Arch has begun
- Here's 17 minutes of Heroes of the Storm gameplay
- Blizzard unleashes Diablo III: Reaper of Souls commercial
- The Daily Grind: Does griefing in MMOs reflect a sinister personality?
- Watch a dev tour of Defiance's Gunslinger DLC
- Not So Massively: D3's loot revamp, PoE's mini-expansion, and DayZ's cooking skill
- Landmark video diary hints at the Pulverizer, new harvesting tools
- Final Fantasy XI easing up on world transfer costs
- Trion Worlds confirms that End of Nations is on hold in favor of MMO titles
- Lord of the Rings Online fully automates character transfers
- Heroes of the Storm enters technical alpha testing
- City of Steam heads to Steam with a fresh new server [Updated]
- WildStar not sending out more mass beta invitations... for this phase
- Marvel Heroes brings closed beta access for Mac players
- The Mog Log: Making the most of Final Fantasy XIV macros
Tamriel Infinium: Outside the box healing and tanking in The Elder Scrolls Online Posted: 04 Mar 2014 09:00 AM PST Filed under: Fantasy, Classes, New Titles, PvE, Opinion, Guides, The Elder Scrolls Online, Subscription, MMORPG, Tamriel Infinium In last week's Tamriel Infinium, I had my top-tier theorycrafter and friend Calls1gn throw together some off-the-wall DPS builds for The Elder Scrolls Online. But he could theorycraft all day, and it wouldn't mean anything if he couldn't put it into practice. Luckily, ZeniMax opened the doors to the ESO beta again this past weekend. I was totally intrigued by the melee Sorcerer with pets. After playing that type of character at low levels, I have to say that it's an extremely lazy class. Now, I didn't have all the abilities because they required a higher-level character, but even at my low level, I mostly sat back and watched my pets do their thing while I found one mob to beat on. It worked and was more than viable.Of course, building a DPS class is easy, right? What about something that requires a bit more concentration? What about a tank or a healer? Building a DPS character is a bit less difficult than tanks or healers, but that doesn't make them any less difficult to play. Still, your playstyle does change, and your focus changes if you want to tank or heal. I asked Calls1gn to build us a few tank and healer classes, too. I wanted a Dragonknight healer because there are few DK abilities that have anything to do with healing, and I wanted a Sorc tank because -- well, just because. He delivered. Continue reading Tamriel Infinium: Outside the box healing and tanking in The Elder Scrolls Online Tamriel Infinium: Outside the box healing and tanking in The Elder Scrolls Online originally appeared on Massively on Tue, 04 Mar 2014 12:00:00 EST. Please see our terms for use of feeds. |
Neverwinter's next expansion heads to Icewind Dale Posted: 04 Mar 2014 08:00 AM PST Filed under: Fantasy, Expansions, MMO Industry, Patches, PvP, News Items, PvE, Free-to-Play, Neverwinter The name Icewind Dale conjures a lot of fond memories for fans of both the Forgotten Realms and turn-of-the-century RPGs. Fortunately for both groups, Cryptic and Perfect World are returning to the iconic locale in Neverwinter's next expansion.Module 3: Curse of Icewind Dale is slated to release "later this spring," according to a news blurb on Cryptic's Arc website. Players can expect "new PvE content," new features, and "completely different ways to PvP." The Neverwinter dev team has released a brief preview trailer for Module 3, and you'll find it behind the break. Continue reading Neverwinter's next expansion heads to Icewind Dale Neverwinter's next expansion heads to Icewind Dale originally appeared on Massively on Tue, 04 Mar 2014 11:00:00 EST. Please see our terms for use of feeds.
|
Massively Speaking Episode 287: Avada Kedavra! Posted: 04 Mar 2014 07:00 AM PST Filed under: Podcasts, MMO Industry, News Items, Massively Meta, Massively Speaking, Miscellaneous Is that spring ahead? It matters not to the Massively team, since being cooped up inside just means that there's more time to play games! This week on the podcast we talk about the future plans for several MMOs, a revamped UI, and another studio's stab at cleaning up its MMO forums.Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes. [Stitcher] Follow the podcast on Stitcher Radio. Listen here on the page: Read below the cut for the full show notes. Continue reading Massively Speaking Episode 287: Avada Kedavra! Massively Speaking Episode 287: Avada Kedavra! originally appeared on Massively on Tue, 04 Mar 2014 10:00:00 EST. Please see our terms for use of feeds. This posting includes an audio/video/photo media file: Download Now |
212 devs are working on Star Citizen, dogfighting launch 'shortly after PAX' Posted: 04 Mar 2014 06:30 AM PST Filed under: Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Dev Diaries, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play Feel like you're not getting enough info on Star Citizen's development progress? Cloud Imperium chairman Chris Roberts has penned an epically long update that's now live on the game's website. "The concept is simple -- a high level monthly production progress report from the various teams from around the world working on Star Citizen," he writes.Those teams include a whopping 212 developers, which Roberts says is more people than typically work on a triple-A console title and which makes SC the largest space sim project in history. In terms of alpha progress, Roberts says that CIG will unveil the long-awaited dogfighting module at a special backer-only pre-PAX event. It will be playable "shortly after PAX." There's much more to the post, including updates from all of CIG's studios, so grab your favorite beverage and click through the links below to get caught up. 212 devs are working on Star Citizen, dogfighting launch 'shortly after PAX' originally appeared on Massively on Tue, 04 Mar 2014 09:30:00 EST. Please see our terms for use of feeds.
|
Guild Wars 2's Battle for Lion's Arch has begun Posted: 04 Mar 2014 06:00 AM PST Filed under: Fantasy, Galleries, Screenshots, Video, Events (In-Game), Lore, Patches, News Items, PvE, Guild Wars 2, Buy-to-Play Fans of Guild Wars 2's living story villain Scarlet Briar -- all five of you -- will likely be disappointed by the finale launching today in ArenaNet's core MMO, but everyone else will be letting out a big cheer and enjoying some fresh loot piñatas. Marketed as the "final showdown with villain Scarlet Briar," the Battle for Lion's Arch patch will allow players to try to reclaim the beloved capital city that's been under siege for the last two weeks.Players will engage in a desperate struggle to take back one of the game's most important cities and a major hub for players. The city of Lion's Arch has fallen to a vicious surprise attack from sylvari super villain Scarlet Briar, backed by her army of Tyria's dark forces and an arsenal of war machines. Her weapons of war include the massive airship drill Breachmaker, which continues to bore deep beneath the city's harbor. Under the shadow of this mechanical monstrosity, players must now rally to reenter Lion's Arch to challenge Scarlet's army, and perhaps face the villain herself.Massively's Anatoli Ingram spoke with ArenaNet's Colin Johanson last week about what to expect from the update. [Source: ArenaNet press release] Continue reading Guild Wars 2's Battle for Lion's Arch has begun Guild Wars 2's Battle for Lion's Arch has begun originally appeared on Massively on Tue, 04 Mar 2014 09:00:00 EST. Please see our terms for use of feeds. |
Here's 17 minutes of Heroes of the Storm gameplay Posted: 04 Mar 2014 05:45 AM PST Filed under: Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, MOBA You know you want to see Blizzard's new Heroes of the Storm MOBA in action. Right? Right! Game director Dustin Browder has you covered with a new 17-minute video captured on the Dragon Shire map.Heroes of the Storm is currently in closed alpha testing, though plenty of screens and playable character info have been sighted in the wild. Click past the cut to have a look at the gameplay vid! Continue reading Here's 17 minutes of Heroes of the Storm gameplay Here's 17 minutes of Heroes of the Storm gameplay originally appeared on Massively on Tue, 04 Mar 2014 08:45:00 EST. Please see our terms for use of feeds.
|
Blizzard unleashes Diablo III: Reaper of Souls commercial Posted: 04 Mar 2014 05:30 AM PST Filed under: Fantasy, Video, Expansions, MMO Industry, Diablo III If you were watching Sunday night's episode of The Walking Dead, you may have noticed a little commercial for Blizzard's Diablo III: Reaper of Souls.Blizz is certainly no stranger to TV commercials, and this cinematic trailer gives us a glimpse into the good-vs.-evil plot of the new expansion that's set to go live on March 25. You can now update to the pre-patch which already includes plenty of goodies to tide you over before launch, and be sure to watch the commercial included after the jump below. Continue reading Blizzard unleashes Diablo III: Reaper of Souls commercial Blizzard unleashes Diablo III: Reaper of Souls commercial originally appeared on Massively on Tue, 04 Mar 2014 08:30:00 EST. Please see our terms for use of feeds.
|
The Daily Grind: Does griefing in MMOs reflect a sinister personality? Posted: 04 Mar 2014 05:00 AM PST Filed under: Culture, MMO Industry, Opinion, The Daily Grind, Miscellaneous A recent psychology paper picked up by Slate suggests that maybe there's more to bad behavior on the internet than previously thought. Researchers asked study participants to evaluate what they found most fun about commenting on the internet, then gave those same participants a personality test to determine their levels of sadism, narcissism, psychopathy, and Machiavellianism -- the "dark tetrad" of antisocial personality traits. (One of the agree/disagree statements on the personality exam? "I enjoy griefing other players in multiplayer games.") The researchers found a significant correlation between those who flagged as sadists and those who claimed to enjoy trolling and expressed "sadistic glee at the distress of others."While the study focused on the 5% of participants who cause comment moderators the most grief on the internet, over here in MMOland I'm wondering whether this study would map equally well to griefers in video games since we might define griefing in a virtual world the same way: causing someone distress because it's pleasurable for the griefer. That guy who ganks your lowbie and corpse camps you for an hour might not be so socially well-adjusted in the real world after all, in spite of what griefer-apologists have been claiming all these years. What do you folks think? Does griefing in MMOs reflect a sinister personality? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Does griefing in MMOs reflect a sinister personality? originally appeared on Massively on Tue, 04 Mar 2014 08:00:00 EST. Please see our terms for use of feeds. |
Watch a dev tour of Defiance's Gunslinger DLC Posted: 03 Mar 2014 06:00 PM PST Filed under: Sci-Fi, Video, Patches, Previews, MMOFPS, Defiance, Buy-to-Play Defiance is going all Old West on us with its next DLC pack, and we've got an up-close look of the update to share with you.The Gunslinger DLC will take players on a trio of new mission arcs and deliver good-looking Western gear to go along with the theme. The DLC will also include nine additional co-op arenas and a new system of scoring arenas that gives incentives for teams that work together. Check out the developers' tour of this update in a 14-minute video that includes commentary, feature spotlights, and story missions in action. Watch a dev tour of Defiance's Gunslinger DLC originally appeared on Massively on Mon, 03 Mar 2014 21:00:00 EST. Please see our terms for use of feeds.
|
Not So Massively: D3's loot revamp, PoE's mini-expansion, and DayZ's cooking skill Posted: 03 Mar 2014 05:00 PM PST Filed under: Betas, Trailers, New Titles, Patches, War, Trading Card Games, Consoles, MMOFPS, Miscellaneous, Not So Massively, MOBA Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
Continue reading Not So Massively: D3's loot revamp, PoE's mini-expansion, and DayZ's cooking skill Not So Massively: D3's loot revamp, PoE's mini-expansion, and DayZ's cooking skill originally appeared on Massively on Mon, 03 Mar 2014 20:00:00 EST. Please see our terms for use of feeds. |
Landmark video diary hints at the Pulverizer, new harvesting tools Posted: 03 Mar 2014 04:30 PM PST Filed under: Betas, Fantasy, Video, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Free-to-Play, EverQuest Next, Dev Diaries, Sandbox, Crafting It's time for another EverQuest Next Landmark video dev diary. Your host is EQNL lead systems designer Michael Mann, and he's a got a lot to say about harvesting tools. He enlists a bit of help from lead character artist Kacey Helms, who takes viewers on a journey from in-game axe concept to finished in-game axe model.Next up is lead animator Aaron Carlson, who shows off mining animations, followed by VFX artist Lisa Charriere, who explains what SOE's thinking in terms of particle effects. Finally, we're treated to a sneak peak of the Pulverizer, which is a new tunneling tool currently in the works. Click past the cut for the full video! Continue reading Landmark video diary hints at the Pulverizer, new harvesting tools Landmark video diary hints at the Pulverizer, new harvesting tools originally appeared on Massively on Mon, 03 Mar 2014 19:30:00 EST. Please see our terms for use of feeds.
|
Final Fantasy XI easing up on world transfer costs Posted: 03 Mar 2014 04:00 PM PST Filed under: Fantasy, Final Fantasy XI, Business Models, Subscription Skipping around Final Fantasy XI's worlds will soon be for the filthy commoner as well as the richest king, as Square Enix is preparing to lower costs and reduce the cooldown associated with transfers.Starting on April 1st, the price to transfer a character between worlds in the game will go from $25 down to $18. Even better, players will no longer have to wait 90 days before utilizing this service again, as the time between transfers will be reduced to a mere three days. Go ahead and put your April Fools' quip in the comments section. You know you want to do it. Final Fantasy XI easing up on world transfer costs originally appeared on Massively on Mon, 03 Mar 2014 19:00:00 EST. Please see our terms for use of feeds.
|
Trion Worlds confirms that End of Nations is on hold in favor of MMO titles Posted: 03 Mar 2014 03:00 PM PST Filed under: Betas, Business Models, MMO Industry, News Items, War, Miscellaneous, MOBA Trion Worlds has today confirmed that its MMORTS-turned-MOBA End of Nations is officially on hold. A spokesperson for the studio sent the following statement to Polygon:As we informed EON's community last fall, internal development on End of Nations was put on hold in late 2013 while we evaluated potential paths forward for the title. We're currently focusing the company's energy and creativity on Rift, Defiance, Trove, ArcheAge and some new projects that we will be revealing soon.Last summer, Trion reclaimed the game from developer Petroglyph with the intent to retool it as a MOBA. After Trion's layoffs and restructuring in August, CEO Scott Hartsman told Massively that the team was still working on and evaluating the title. The official website is no longer functioning. Trion Worlds confirms that End of Nations is on hold in favor of MMO titles originally appeared on Massively on Mon, 03 Mar 2014 18:00:00 EST. Please see our terms for use of feeds. |
Lord of the Rings Online fully automates character transfers Posted: 03 Mar 2014 02:00 PM PST Filed under: Fantasy, Lord of the Rings Online, Business Models, Free-to-Play It's been long in the process, but now it's finally here: Lord of the Rings Online has switched over to a fully automated character transfer process."We are pleased to announce that as of today, Monday, March 3rd, automated character transfers are available to all players for both Free People and Monsters," Turbine posted on the forums. "This is something you have been requesting for some time, and we are very excited to have the service ready for you now!" Players can move characters between servers by purchasing transfer tokens through the LotRO Market website. One token is $24.95, three tokens is $69.95, and six tokens is $134.95. Unfortunately the new system will not take Turbine Points, nor will it allow players to transfer between NA and EU servers. Turbine said that players have a "limited time" to request a transfer with Turbine Points by contacting support. Lord of the Rings Online fully automates character transfers originally appeared on Massively on Mon, 03 Mar 2014 17:00:00 EST. Please see our terms for use of feeds.
|
Heroes of the Storm enters technical alpha testing Posted: 03 Mar 2014 01:00 PM PST Filed under: Betas, Fantasy, News Items, MOBA Heroes of the Storm, the game previously known as Blizzard All-Stars, Blizzard Dota, and Blizzard Entertainment Presents A Bunch Of Guys Hitting Each Other, is technically in alpha. Wait, sorry, that's not right. It's in technical alpha. That means that it's in a phase of testing with an emphasis not on balance or gameplay but on making sure that the fundamental engine works. Testing is currently limited to a very small pool of players, but external players are being brought in to really put the game's network through its paces.Players who cannot wait to get in on the game, even with placeholder graphics and numerous bugs, should make sure that their Battle.net accounts are up to date and have opted in for the beta. Again, invitations will be extremely limited at first, although the roster of testers will expand as time goes by. If this sounds like your sort of gig, make sure you've opted in, and stay hopeful that Blizzard will grant you a coveted invitation mail. Heroes of the Storm enters technical alpha testing originally appeared on Massively on Mon, 03 Mar 2014 16:00:00 EST. Please see our terms for use of feeds. |
City of Steam heads to Steam with a fresh new server [Updated] Posted: 03 Mar 2014 12:30 PM PST Filed under: Business Models, Events (Real-World), Patches, News Items, Browser, City of Steam, Steampunk Steampunk browser MMO City of Steam is landing on, er, Steam today, bringing with it a brand-new server. Says developer Mechanist Games,Coupled with the latest game version 2.4 ([which] will also be available on the established server), the new server will provide improved team-up function, restructured tourney events, new level content (lvl 50-60), and of course exciting new server event. This time, new server events will become goal-based so that they are capable of benefiting as many players as possible.The studio tweeted that the Steam launch might be slightly delayed but that developers are "talking with Valve to make the launch ASAP." Massively alum Matt Daniel dived into City of Steam in December to scope out last year's Arkadia relaunch. [Update: Mechanist has postponed the Steam launch thanks to "critical issues (discovered) when testing (the) live server on the Steam version." The studio promises an update during local business hours.] City of Steam heads to Steam with a fresh new server [Updated] originally appeared on Massively on Mon, 03 Mar 2014 15:30:00 EST. Please see our terms for use of feeds. |
WildStar not sending out more mass beta invitations... for this phase Posted: 03 Mar 2014 12:00 PM PST Filed under: Betas, Sci-Fi, News Items, WildStar, Subscription, Buy-to-Play Are you a hopeful citizen of Nexus who still has not been invited to the WildStar beta? Kind of bad news, then, as the community team has confirmed that no more large-scale beta invitations are in the works for the rest of this phase of beta testing. While there are still plans to help people get into weekend beta events, it looks as if the majority of testers currently in the game are pretty much it.Wait a second -- this phase of beta? No, the tweets don't say that there's another beta phase incoming, but that's certainly the implication, which would mean that the game is creeping that much closer to an open beta and a possible release date. So that's good news, although it still doesn't make up for the fact that anyone not already in will be stuck on the outside for the rest of this phase. [Thanks to Siphaed for the tip!] WildStar not sending out more mass beta invitations... for this phase originally appeared on Massively on Mon, 03 Mar 2014 15:00:00 EST. Please see our terms for use of feeds.
|
Marvel Heroes brings closed beta access for Mac players Posted: 03 Mar 2014 11:00 AM PST Filed under: Betas, Super-hero, Classes, Free-to-Play, Marvel Heroes, Mac Gazillion Entertainment has released Game Update 2.31 for Marvel Heroes, and with it comes a special gift for Mac enthusiasts: closed beta access. Said access will be open to Mac players throughout the rest of the development process until the game's launch later this spring. An open beta is also planned.Marvel Heroes brings closed beta access for Mac players originally appeared on Massively on Mon, 03 Mar 2014 14:00:00 EST. Please see our terms for use of feeds.
|
The Mog Log: Making the most of Final Fantasy XIV macros Posted: 03 Mar 2014 10:00 AM PST Filed under: Fantasy, Game Mechanics, MMO Industry, PvE, Opinion, Final Fantasy XIV, The Mog Log, Subscription Final Fantasy XIV is not World of Warcraft. We are not in urgent need of an ability squish after years of play; you hit level 50 with a pretty reasonable number of abilities. The fact that everything needs to be workable on a PlayStation 3 controller helps discourage button bloat, to boot. But you still wind up with a lot of abilities to use in rapid conjunction and marks to place on various targets as a tank. You can run out of convenient space, in other words.That's one of the things that macros can help address, but it's not even close to the only thing. You can use your macros to make your rotation tighter, you can combine necessary abilities, you can mark targets, and you can even toss in a text line on every ability use. (But that does get kind of spam-heavy.) So let's look at some simple macros that will make your Final Fantasy XIV experience that much cleaner. Continue reading The Mog Log: Making the most of Final Fantasy XIV macros The Mog Log: Making the most of Final Fantasy XIV macros originally appeared on Massively on Mon, 03 Mar 2014 13:00:00 EST. Please see our terms for use of feeds. |
You are subscribed to email updates from Massively To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |