MMO Updates |
- Massively exclusive: Camelot Unchained dev blog discusses armor, part 1
- The Nexus Telegraph: WildStar's NDA and impending release
- CCP's Craig Scott switches to lead designer at Bigpoint
- The Stream Team: Grand finale edition, February 24 - March 2, 2014
- The Daily Grind: What's your record for most MMOs played in a day?
- MMO Week in Review: Destroying something beautiful
- EVE Evolved: Top five tips for new EVE players
- Stick and Rudder: Star Citizen's backlash effect
Massively exclusive: Camelot Unchained dev blog discusses armor, part 1 Posted: 24 Feb 2014 09:00 AM PST Filed under: Fantasy, MMO Industry, News Items, Dev Diaries, Camelot Unchained Currently in internal testing, work on the fantasy PvP sandbox Camelot Unchained continues rolling forward. But even with the plethora of news out there, there are still plenty of details unknown about the game. In the first of a new three-part series, creator Mark Jacobs reveals the artistic vision for CU's armor system with the help of Lead Artist and Animator Scott Trolan, Lead Concept Artist Michelle Davies, and Concept Artist and Animator Sandra Pavulaan.If you are hoping for dental floss-inspired metal bikinis, you're going to be disappointed; Jacob's vision espouses realistic ensembles befitting warriors who depend on their armor for survival. Read the team's vision and see some of the concept art right here in this first installment of this series, exclusively on Massively. Continue reading Massively exclusive: Camelot Unchained dev blog discusses armor, part 1 Massively exclusive: Camelot Unchained dev blog discusses armor, part 1 originally appeared on Massively on Mon, 24 Feb 2014 12:00:00 EST. Please see our terms for use of feeds. |
The Nexus Telegraph: WildStar's NDA and impending release Posted: 24 Feb 2014 08:00 AM PST Filed under: Betas, Sci-Fi, Launches, MMO Industry, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play The release date approaches for WildStar, and that day is... entirely unclear. Maybe it'll be next month; maybe it'll be six months from now. The official word is still silence. Mirroring that silence are the game's current testers, still under an NDA that prevents them from talking about the game even as we in the press can talk about much of the content and leveling currently in place through both text and streams.Are these relevant points to discuss? Yes, they really are, especially in the wake of two prominent illustrations of what can be done with testing phases and NDAs. So let's talk about the NDA, the lack of a release date, and how those elements might tie into one another. Especially as we're coming off of a weekend when more people got to try out the game, it's important to talk about when the gates and the lines of communication will be opened. Continue reading The Nexus Telegraph: WildStar's NDA and impending release The Nexus Telegraph: WildStar's NDA and impending release originally appeared on Massively on Mon, 24 Feb 2014 11:00:00 EST. Please see our terms for use of feeds. |
CCP's Craig Scott switches to lead designer at Bigpoint Posted: 24 Feb 2014 07:00 AM PST Filed under: MMO Industry, News Items, Free-to-Play, Browser Free-to-play-focused publisher Bigpoint has announced the newest addition to its design team: Craig Scott. Scott jumps into the role of lead designer on a new game for Bigpoint. A 14-year gaming industry veteran, Scott was previously at CCP where he first worked on character creation in EVE Online, moved up to manage the game's design team, and ultimately worked to turn the fate of Dust 514 around.Scott noted that his new position affords "space for trying new things, which is a premise for making really innovative games." Of Scott, Bigpoint CEO Khaled Helioui said, "Craig brings a genuine passion for game design and innovation for the benefit of the players, and he fits perfectly with the game development philosophy we are promoting at Bigpoint. We are focused on attracting the most brilliant minds in the industry to develop innovative and incredibly fun games."[Source: Bigpoint press release] CCP's Craig Scott switches to lead designer at Bigpoint originally appeared on Massively on Mon, 24 Feb 2014 10:00:00 EST. Please see our terms for use of feeds. |
The Stream Team: Grand finale edition, February 24 - March 2, 2014 Posted: 24 Feb 2014 06:00 AM PST Filed under: Polls, MMO Industry, Massively Meta, Livestream, Miscellaneous, The Stream Team Like two-hour movie specials that end a favorite series or the final fireworks on the Fourth of July, wouldn't it be neat if everything in life had a grand finale? You know, something really special to wrap everything up neatly before you have to move on? Granted, grand finales are by their very nature bittersweet; their whole reason for being is the end of something which you may not have wanted to end. But you can't stop it, so why not make the best of it? Done with work for the day? Join a jubilee! Is the weekend over? Celebration central! Finished with my homework? Party time... oh wait, that already happens enough (with or without the "finished" part!). And The Stream Team is right here with live shows and reruns on Massively TV to help you get the gala going.Continue reading The Stream Team: Grand finale edition, February 24 - March 2, 2014 The Stream Team: Grand finale edition, February 24 - March 2, 2014 originally appeared on Massively on Mon, 24 Feb 2014 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: What's your record for most MMOs played in a day? Posted: 24 Feb 2014 05:00 AM PST Filed under: Culture, MMO Industry, Opinion, The Daily Grind I'm in some sort of MMO funk. I want to play something, but everything I try just seems to be blah for whatever reason. This weekend I had a rare Sunday with no responsibilities, and despite the excess of free time I couldn't settle on one MMO and ended up wasting the entire afternoon logging in and out of virtually every game on my hard drive.Hell, I even connected to the Russian ArcheAge open beta at one point! When all was said and done, I fired up a total of nine different MMOs yesterday, which is definitely a personal record for a 24-hour period. What about you, Massively readers? What's your record for most MMOs played in a day? Were you waffling like me or did you actually manage to get something done in several different games? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: What's your record for most MMOs played in a day? originally appeared on Massively on Mon, 24 Feb 2014 08:00:00 EST. Please see our terms for use of feeds. |
MMO Week in Review: Destroying something beautiful Posted: 23 Feb 2014 05:00 PM PST Filed under: Massively Meta, Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.This week, ArenaNet unleashed Guild Wars 2's latest living story update, setting the great city of Lion's Arch ablaze and tasking players with rescuing citizens from an insidious chemical attack and fending off archvillain Scarlet's minions. Meanwhile, Massively's Mike surveyed the game beyond the living story via livestream, and our columnist Anatoli mused on how the living story can bolster roleplay. Read on for a look at the rest of this week's top MMO stories. Continue reading MMO Week in Review: Destroying something beautiful MMO Week in Review: Destroying something beautiful originally appeared on Massively on Sun, 23 Feb 2014 20:00:00 EST. Please see our terms for use of feeds. |
EVE Evolved: Top five tips for new EVE players Posted: 23 Feb 2014 03:00 PM PST Filed under: Sci-Fi, Trailers, Video, EVE Online, Culture, Game Mechanics, Guilds, PvP, Endgame, PvE, Opinion, Hands-On, EVE Evolved, Guides, Sandbox, Player-Generated Content, Subscription, MMORPG I often hear people say that EVE Online is a lot more fun to read about than actually play, and I've even caught myself saying it jokingly to friends and writing it in articles. But the truth is that amazing stories like the recent world record-breaking Bloodbath of B-R5RB are a hell of a lot better when you're a part of the action or have the first-hand experience to put the event into a wider context. All of EVE was impacted by that battle, with its effects rippling through the in-game markets and reshaping the political landscape of New Eden. But to read about it, you'd think the carnage in B-R5RB ended when $310,000 US worth of titans went up in smoke.EVE has seen a huge influx of fresh faces since that colossal battle at the end of January, with thousands of new characters being created and the Rookie Help channel bursting at the seams. Whether you've always been a closet fan of EVE who has finally been convinced to take the plunge or you just want to join the ranks of the warring alliances you've read so much about, starting out can be a daunting experience. The sheer amount of information there is out there to absorb and sort through is overwhelming, and not all of it is up to date. CCP released a great new player guide recently to help newcomers assimilate, but I've still received several emails asking for advice on getting started. In this week's EVE Evolved, I delve into the new-player experience with a 14-day free trial and reveal my top tips for starting out on the road to creating your own sandbox story. Continue reading EVE Evolved: Top five tips for new EVE players EVE Evolved: Top five tips for new EVE players originally appeared on Massively on Sun, 23 Feb 2014 18:00:00 EST. Please see our terms for use of feeds. |
Stick and Rudder: Star Citizen's backlash effect Posted: 23 Feb 2014 11:00 AM PST Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play Can someone help me understand the Star Citizen backlash effect? I mean, seriously. If Chris Roberts and his Cloud Imperium developers announced that the game's next stretch goal was a cure for cancer, the first comment on the resulting news article would be some variation on "bullsh#@!"Followed closely by "that's not possible" and "feature creep!" My question, though, is why? Continue reading Stick and Rudder: Star Citizen's backlash effect Stick and Rudder: Star Citizen's backlash effect originally appeared on Massively on Sun, 23 Feb 2014 14:00:00 EST. Please see our terms for use of feeds. |
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