MMO Updates

MMO Updates


Massively Rewind: ESO's crafting, WoW's quickie 90s, and the CU pledge

Posted: 21 Feb 2014 09:00 AM PST

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Massively Rewind
It's Friday once again, and that means it's time for you to snap out of the work week haze and watch Massively Rewind to catch up on the latest MMO news. Don't worry if this is your first time watching because there's honestly not much you need to do at all. Just grab a cup o' joe and listen.

This week Salem offers up a pair of stories: one involving porn stars and the other all about wiping. Thankfully, they aren't related. ZeniMax released a video showing off the crafting in The Elder Scrolls Online, while Mark Jacobs promised Camelot Unchained fans that there will be no launch delays. Finally, it looks as if Blizzard is considering charging World of Warcraft players $60 for a boost to level 90. Check out the video after the break.

Continue reading Massively Rewind: ESO's crafting, WoW's quickie 90s, and the CU pledge

MassivelyMassively Rewind: ESO's crafting, WoW's quickie 90s, and the CU pledge originally appeared on Massively on Fri, 21 Feb 2014 12:00:00 EST. Please see our terms for use of feeds.

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    ArcheAge launches in Russia tomorrow

    Posted: 21 Feb 2014 08:00 AM PST

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    At a press conference in Moscow, Russia, earlier today, XLGAMES announced that ArcheAge will officially launch in that country tomorrow, February 22nd. During the conference, founder Jake Song expressed deep gratitude to the Russian fans for their support during the most recent Russian closed beta testing; so many wanted to participate that ArcheAge Russia publisher Mail.ru had to increase servers to accommodate. Song continued, "I already knew that Russian gamers are very enthusiastic about ArcheAge from what they showed at ArcheAge Korea CBT. To keep up with their expectations we plan to add exclusive contents just for Russian gamers."

    [Source: XLGAMES press release]

    MassivelyArcheAge launches in Russia tomorrow originally appeared on Massively on Fri, 21 Feb 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Study says what you play can affect who you are

      Posted: 21 Feb 2014 07:30 AM PST

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      Does playing an evil character influence gamers to be less than nice in real life? A recent study conducted at University of Illinois at Urbana-Champaign suggests just that. Gunwoo Yoon, lead author on the project, told Reuters Health, "The biggest finding of the paper is that virtual representation of your avatar can profoundly affect real world behavior [...] And the fascinating thing is that the participants did not perceive these effects."

      The experiment involved a group of college students that played for five minutes as one of three avatars in a game: Superman (hero), Voldemort (villain), or a circle (neutral). After the gaming session, participants then had to decide how much chocolate sauce or chili sauce to give to other participants in a supposedly unrelated taste test. As it turns out, those who used the Superman avatar poured twice as much chocolate sauce (symbolizing a "good" deed) than chili sauce (a "bad" deed), whereas those who played as Voldemort did exactly the opposite. The study authors suggest a possible explanation for these effects might be related to the lasting influence of total immersion in a virtual environment.

      [Thanks to Jose for the tip!]

      MassivelyStudy says what you play can affect who you are originally appeared on Massively on Fri, 21 Feb 2014 10:30:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Exploring the first shiphand mission in WildStar

      Posted: 21 Feb 2014 07:00 AM PST

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      WildStar Screenshot
      Reaching the teen levels in WildStar is quite exciting. You'll discover the capital cities, develop your own housing plot, and go on instanced adventures. If you're itching to get off Planet Nexus for a while, shiphand missions will be right up your alley.

      Shiphand missions are extended instanced quests that you can do solo or with your friends. During the first shiphand, called the Steady Traveler, you explore an asteroid infested with a nasty plague. Join Massively's Richie as he tackles the first shiphand mission in WildStar live at 10:00 a.m. EST.

      Game: WildStar
      Host: Richie "Bog Otter" Procopio
      Date: Friday, February 21st, 2014
      Time: 10:00 a.m. EST

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Exploring the first shiphand mission in WildStar

      MassivelyThe Stream Team: Exploring the first shiphand mission in WildStar originally appeared on Massively on Fri, 21 Feb 2014 10:00:00 EST. Please see our terms for use of feeds.

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        Aura Kingdom hacked and emails stolen

        Posted: 21 Feb 2014 06:30 AM PST

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        Aura Kingdom
        Recent hacking into Aura Kingdom's database apparently resulted in stolen email addresses that are being used to pester users.

        Players are reporting that they're getting invitations sent to these emails from an individual asking them to join an Aura Kingdom private server. Fortunately Aeria Games does not store credit card information, so it seems as though that information is safe.

        An Aeria Games GM responded to the claims by saying that the company is investigating the issue: "Thanks for reporting this. We'll look closely into this reports. We will let you know if we need more information. Also note, we do not process any payments, this is done through the service you utilize to buy AP. So this is not something we store."

        [Thanks to Thomas for the tip!]

        MassivelyAura Kingdom hacked and emails stolen originally appeared on Massively on Fri, 21 Feb 2014 09:30:00 EST. Please see our terms for use of feeds.

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        February will be a big month for PlanetSide 2

        Posted: 21 Feb 2014 06:00 AM PST

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        PlanetSide 2 screenshot
        PlanetSide 2 continues to gain updates and new content. It's still pushing itself to be the best place to find massive battles with the most players, and a recent host of tweaks, fixes, updates and changes have made many MMOFPS fans very excited for the rest of the year. So what's happening to the MMOFPS in the month of February?

        We asked Matt Higby, Creative Director for PlanetSide 2, to explain just that.

        Continue reading February will be a big month for PlanetSide 2

        MassivelyFebruary will be a big month for PlanetSide 2 originally appeared on Massively on Fri, 21 Feb 2014 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Do you get emotionally involved in MMOs?

          Posted: 21 Feb 2014 05:00 AM PST

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          WoW
          Massively reader sty0pa offered up today's Daily Grind question to us, and it was too good to pass up: "In which MMO quest or event have you been the most emotionally involved? I was just reading You Awaken in Razor Hill and thinking that World of Warcraft was pretty good at poignant quest lines, and it made me wonder what people had found in other games."

          I agree that for a game lately panned for its pandas, WoW has some great storylines. The coin in the image above still gives me goosebumps of sadness when I read Jaina's hopeless wish. But then again, I've never stayed up until 4 in the morning because of a game's plot; it takes a player-driven roleplaying plot to really get me that emotionally invested to the point that I have real tears in my eyes for characters that are entirely fictional.

          What about you? Do you get emotionally involved in MMO stories or lore or quest lines? If so, which one stands out the most for you?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you get emotionally involved in MMOs? originally appeared on Massively on Fri, 21 Feb 2014 08:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Larger than life in EverQuest

            Posted: 20 Feb 2014 06:00 PM PST

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            Massively's MJ may not actually be a 50-foot Froglok atop Freeport, but that doesn't mean her EverQuest adventures in this next episode of CMA Live aren't larger than life! There are new lands to explore, and that means plenty of new trains to zone just waiting to happen. Want to see how this Shadowknight fares? Join us live at 9:00 p.m. and get a front-row seat

            Game: EverQuest
            Host: MJ Guthrie
            Date: Thursday, February 20th, 2014
            Time: 9:00 p.m. EST

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: Larger than life in EverQuest

            MassivelyThe Stream Team: Larger than life in EverQuest originally appeared on Massively on Thu, 20 Feb 2014 21:00:00 EST. Please see our terms for use of feeds.

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              TUG lead dev explains why crafting is 'vital to your survival'

              Posted: 20 Feb 2014 05:00 PM PST

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              TUG
              TUG lead designer John Bearden has published the first in a series of dev blogs focused on the crowdfunded sandbox title. This first go-round focuses on crafting, which Bearden says is "vital to your survival."

              He goes on to detail the dev team's thinking in terms of designing the full system, and even shares some early mockups. Bearden also explains why TUG's crafting UI is minimalistic compared to some of its MMO predecessors. "We never wanted to have a full UI system for the crafting process. From the beginning, we have always wanted to keep it very natural and intuitive for the player," he explains. "Early crafting should capture the feel of a scavenger or early explorer gathering items and sorting them in a natural workspace for assembly."

              Nerd Kingdom is also featured in a new interview/video diary that you can view after the break.

              Continue reading TUG lead dev explains why crafting is 'vital to your survival'

              MassivelyTUG lead dev explains why crafting is 'vital to your survival' originally appeared on Massively on Thu, 20 Feb 2014 20:00:00 EST. Please see our terms for use of feeds.

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              Star Citizen devs mind-melding with Kingdom Come's Warhorse team

              Posted: 20 Feb 2014 04:30 PM PST

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              Kingdom Come: Deliverance
              Star Citizen creator Chris Roberts has penned a new dev blog announcing Cloud Imperium's cooperation with fellow indie outfit Warhorse. Warhorse is currently building a single-player RPG called Kingdom Come: Deliverance that's set in medieval Europe, and Roberts was so impressed with the project that he both backed it himself and sought to exchange ideas with its developers.

              Both Star Citizen and Kingdom Come are built on the CryEngine, and Roberts says both dev teams will be collaborating going forward. "Star Citizen doesn't need peasants and knights," he explained, "but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.

              MassivelyStar Citizen devs mind-melding with Kingdom Come's Warhorse team originally appeared on Massively on Thu, 20 Feb 2014 19:30:00 EST. Please see our terms for use of feeds.

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              The Summoner's Guidebook: Don't be afraid of LoL; just do it!

              Posted: 20 Feb 2014 04:00 PM PST

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              Everyone who plays League of Legends has bad games every now and then. Everyone has bad community experiences, too. I think it's rare to have a game where everything just feels exciting and positive and wonderful all the way through. LoL is really not well-designed for that.

              However, it's fear of loss, of playing poorly, and of dealing with jerks that keeps us from actually enjoying the game. Those things are real, but if you let those things get you down, you'll never give yourself a chance to improve.

              Continue reading The Summoner's Guidebook: Don't be afraid of LoL; just do it!

              MassivelyThe Summoner's Guidebook: Don't be afraid of LoL; just do it! originally appeared on Massively on Thu, 20 Feb 2014 19:00:00 EST. Please see our terms for use of feeds.

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                Pantheon update talks Planes of Arcana

                Posted: 20 Feb 2014 03:30 PM PST

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                Pantheon planes
                Pantheon's Kickstarter page has updated with a knowledge dump that covers the game's Planes of Arcana. Said planes are the "fundamental elements that hold the fabric of existence together within the Pantheon universe."

                The known planes include Terminus, Myraxys, Astral, Vitalus, Psionic, and Primal. Pantheon's chaos magic is also profiled towards the end of the update, which you can read by clicking through the links below.

                MassivelyPantheon update talks Planes of Arcana originally appeared on Massively on Thu, 20 Feb 2014 18:30:00 EST. Please see our terms for use of feeds.

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                Champions Online's rampage revamp goes live

                Posted: 20 Feb 2014 03:00 PM PST

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                CO
                Rampages are all the rage in Champions Online, as Cryptic has pushed live a patch to both revamp several old ones and add in a new rampage to the mix.

                The revamped rampages include the UNTIL Sky Command, Gravitar, and the Lemurian Invasion, while the new one is called Fire and Ice. Rampages rotate every three days, offering players a different challenging experience and a shot at Justice gear and costume pieces.

                With the patch, Champions Online also added in new private queues, a Magic Girl costume set, and the petal cloud aura. The latter two are available through the in-game store.

                MassivelyChampions Online's rampage revamp goes live originally appeared on Massively on Thu, 20 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

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                The Think Tank: Are unofficial MMO fansites and forums important to you?

                Posted: 20 Feb 2014 02:00 PM PST

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                GW2Guru.com
                With the often unpleasant turnaround rate of fansites and unofficial forums, one can't help but wonder about the viability of such websites in relation to the bigger picture. Often times these sites are created and maintained purely from player passion, even when official support is nowhere to be found. But that passion is not always consistent.

                I polled the Massively team members for their own thoughts on fansites and unofficial forums. Do they trust these player sites more than official lines of communication on a game's community status, or are they often too sporadic or unprofessional to bother with? Read along after the jump for our answers.

                Continue reading The Think Tank: Are unofficial MMO fansites and forums important to you?

                MassivelyThe Think Tank: Are unofficial MMO fansites and forums important to you? originally appeared on Massively on Thu, 20 Feb 2014 17:00:00 EST. Please see our terms for use of feeds.

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                  Diablo III works on new community tools

                  Posted: 20 Feb 2014 01:00 PM PST

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                  D3
                  Getting together with a buddy to slay the forces of Hell should be a lot easier when Diablo III: Reaper of Souls comes out, as Blizzard is adding in a couple of new social tools for the expansion.

                  The first tool is the addition of clans, Diablo III's version of guilds. Anyone can form a clan, although a player may be part of only one clan at a time. Clans are limited to 120 members and will be searchable with a clan finder feature.

                  Then there will be communities, which are larger and more casual social circles within the game for like-minded players. Unlike clans, communities can support unlimited members, and players can be part of more than one at a time. Communities and clans will be supported by a new interface in the game that includes messages of the day and achievement notices.

                  MassivelyDiablo III works on new community tools originally appeared on Massively on Thu, 20 Feb 2014 16:00:00 EST. Please see our terms for use of feeds.

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                  The Stream Team: Trolling for trolls in RIFT's Stonefield

                  Posted: 20 Feb 2014 12:00 PM PST

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                  Nothing says "leveling up" more than a zone of trolls, golems, and alligator people, and you can bet RIFT's level 20-27 zone Stonefield has packed in the maximum number alligator people. Join Massively's Jasmine live at 3:00 p.m. as she takes her Cleric through Stonefield's higher-level quests!

                  Game: RIFT
                  Host: Jasmine Hruschak
                  Date: Thursday, February 20th, 2014
                  Time: 3:00 p.m. EST

                  Enjoy our Stream Team video below.

                  Continue reading The Stream Team: Trolling for trolls in RIFT's Stonefield

                  MassivelyThe Stream Team: Trolling for trolls in RIFT's Stonefield originally appeared on Massively on Thu, 20 Feb 2014 15:00:00 EST. Please see our terms for use of feeds.

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                    Talking the past and present of MMOs with Brian 'Psychochild' Green

                    Posted: 20 Feb 2014 11:30 AM PST

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                    Meridian 59
                    If you've been MMO gaming for more than a few years, you might be familiar with Brian "Psychochild" Green. Approaching his 15th year professionally developing in the genre, Brian started out with Meridian 59 and most recently headed up the Storybricks team. But now that he's back to being a free agent, we jumped at the chance to sit down and talk shop.

                    Follow along after the jump for Brian's thoughts on modern MMOs, how the genre may be enjoying a rebirth, and which game he'd save if given the chance.

                    Continue reading Talking the past and present of MMOs with Brian 'Psychochild' Green

                    MassivelyTalking the past and present of MMOs with Brian 'Psychochild' Green originally appeared on Massively on Thu, 20 Feb 2014 14:30:00 EST. Please see our terms for use of feeds.

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                      Shroud of the Avatar adds multiplayer features for release 3

                      Posted: 20 Feb 2014 11:00 AM PST

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                      A livingish, breathingish, onlineish world.
                      If you backed Shroud of the Avatar chiefly to play around with its semi-online functionality, the newest release of the game should make you happy. The third test release features several of the multiplayer functions of the game, including chat, emotes, and friend lists. Combine that with the addition of a crafting system and new merchants, and the whole thing is closer than ever to being a fully featured online-but-not experience.

                      The third test session will also feature a village, Braemor, expanding the amount of land that players have to explore and work within. Obviously, this test will be available only to backers of the game, but you can still jump on that through the game's official site if it sounds like something you want to play. For more details on the improvements as well as how to get into the game if you are a backer, take a look at the full release notes.

                      [Source: Portalarium press release]

                      MassivelyShroud of the Avatar adds multiplayer features for release 3 originally appeared on Massively on Thu, 20 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.

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                      The Guild Counsel: What do you need to be a guild leader?

                      Posted: 20 Feb 2014 10:00 AM PST

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                      The other day, I came across one of those inspirational posters that takes a word and then uses each letter to spell out a quality that makes up the word. And it got me thinking about what words best describe the essence of a good guild leader. There are as many different types of guild leaders as there are grains of sand on a beach, and many of them are successful. But if you took all of the longtime guild leaders and deconstructed them, what qualities would they all share?

                      Let's look at the most essential qualities of a guild leader in this week's Guild Counsel.

                      Continue reading The Guild Counsel: What do you need to be a guild leader?

                      MassivelyThe Guild Counsel: What do you need to be a guild leader? originally appeared on Massively on Thu, 20 Feb 2014 13:00:00 EST. Please see our terms for use of feeds.

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