MMO Updates

MMO Updates


A firsthand tour of a WildStar adventure

Posted: 18 Feb 2014 09:00 AM PST

Filed under: , , , , , , , , , ,

Yes, not very friendly at all.
WildStar's beta test is ramping up further and further. It's ramping up enough that pretty much everyone who isn't in the beta already is looking for a way to get in on it. (You'd think that the development team would be providing people with some way to get in on that. Perhaps you should keep your eyes open later today...) And one of the things you'd be able to see within the beta, if you were in, are the Adventures that have been all the talk of press releases lately.

So what is an Adventure? Well, the DevSpeak video past the break will give you a nice top-level overview of that, so you could just go with that. Or you could ask me, because I got to make my way through one with the development team at Carbine Studios, getting a firsthand look at how the content is supposed to work and what's cool about it. That's also past the break.

Continue reading A firsthand tour of a WildStar adventure

MassivelyA firsthand tour of a WildStar adventure originally appeared on Massively on Tue, 18 Feb 2014 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Flameseeker Chronicles: How Guild Wars 2's living world can liven up roleplay

    Posted: 18 Feb 2014 09:00 AM PST

    Filed under: , , , , ,

    Lion's Arch fountain at dawn
    Scarlet Briar is planning an attack on Lion's Arch, the central hub city of Guild Wars 2. L.A. is the city where all of the playable races -- and plenty of individuals from others -- live together in one big, piracy-flavored metropolis; despite the theme of ruthless capitalism, it's also a place that symbolizes peace and camaraderie. Humans in Kryta may view diversity as an astonishing novelty, but the people of L.A. chortle at the hayseeds and go about their business.

    Among the GW2 roleplayers I know, several have characters who live in Lion's Arch. A few of them were born and raised there. After watching some of us chat about the massive upheaval the city's destruction will create in the lives of those characters, one of my favorite people ventured that this was probably a bad time for her to dip her toes into GW2's RP scene, right? Nope. In fact, there hasn't been a better time to jump in since, well, ever.

    Continue reading Flameseeker Chronicles: How Guild Wars 2's living world can liven up roleplay

    MassivelyFlameseeker Chronicles: How Guild Wars 2's living world can liven up roleplay originally appeared on Massively on Tue, 18 Feb 2014 12:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      Black Gold shows off the Geomancer

      Posted: 18 Feb 2014 08:30 AM PST

      Filed under: , , , ,

      Apparently healing from the land means that you can't wear pants?  Not totally clear on the logic there.
      Do you like healing people? Do you like drawing strength from the land? Do you hate pants? Then Black Gold's Geomancer might just be for you. (You might have access to pants in the game, though.) The Geomancer is meant purely as a support class, focused on healing and supporting team members -- while the class is weak in one-on-one combat, it excels at supporting a group and healing injuries.

      Many Geomancer abilities serve as a double-edged sword, harming nearby enemies while healing and buffing nearby allies. In lore terms, the class was originally unknown to the Kosh despite their knowledge of magic, as working with Earth was problematic and required a great deal of practice. Only the great mage Damerhyn was successful, leading to the order of Geomancers that will be available to Yutonian and Kosh players in the game. For more details, take a look at the official preview page.

      MassivelyBlack Gold shows off the Geomancer originally appeared on Massively on Tue, 18 Feb 2014 11:30:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Pantheon: Rise of the Fallen outlines post-Kickstarter plans

      Posted: 18 Feb 2014 08:00 AM PST

      Filed under: , , ,

      Subscription models for websites are certainly innovative, that's undeniable.
      With 4 days to go and about $400,000 left to raise, it doesn't appear that Pantheon: Rise of the Fallen is going to hit its goal on Kickstarter. Has this dissuaded Brad McQuaid and his team? Not in the slightest. The latest update posted to the campaign acknowledges that the project might not make it over the finish line, but there are plans in place for funding even if the game doesn't draw in quite enough before Saturday.

      Once the funding campaign wraps up, supporters will be able to pledge money directly to the game via PayPal, along with subscribing to the site at various tiers for more site functionality and features. No word on the costs of these subscriptions yet. So if you're deeply invested in supporting the game even if its first funding push doesn't go through, you should keep your eyes open for how to give the developers money directly after the end of the Kickstarter.

      MassivelyPantheon: Rise of the Fallen outlines post-Kickstarter plans originally appeared on Massively on Tue, 18 Feb 2014 11:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Final Fantasy XIV arrives on Steam at half price

      Posted: 18 Feb 2014 07:45 AM PST

      Filed under: , , , , ,

      Kibbles!  (Not pictured: Bits.)
      If you're tempted to jump in on Final Fantasy XIV but don't want to pay the full box price, today brings good news for you. Not only is the game available on Steam, it's on sale for half price through February 25th to celebrate its arrival. That means you can pick up the game for the price of one month's subscription ($14.99), or the collector's edition for just a smidge more ($24.99).

      Players who already own the game won't need to do a thing, although the addition of a new platform may well encourage more players to join even before the game launches on the PlayStation 4 in two months. But if you've been looking for a sign to try the game out, this sale might just qualify for you.

      [Thanks to Balsbigbrother for the tip!]

      MassivelyFinal Fantasy XIV arrives on Steam at half price originally appeared on Massively on Tue, 18 Feb 2014 10:45:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Wurm Online pushes update 1.2 live

      Posted: 18 Feb 2014 07:30 AM PST

      Filed under: , , , , , ,

      We got a great big convoy, riding through the night, we got a great big convoy, ain't she a beautiful sight! CONVOY.
      Are you ready for wagon time? Because that's what you'll be able to explore in Wurm Online's newest update. Patch 1.2 of the game is adding in plenty of wagons as well as boat carriers, giving players a variety of wheeled transport methods to bring stuff all over the self-made world. But that's only the smallest part of today's update.

      Players can also look forward to an improved crafting interface, new enemies, new rugs, a new invite function, and new crates. There's also a new system of maps that allow for personal annotations, making it that much easier to find your way around and move from village to village. The update notice promises that development will continue on the game, but players are going to have plenty to do with this update as it is. (Largely wagon-based things.)

      [Update: It seems that someone decided it would be fun to DDoS the game right at the launch of this update. So Wurm is currently offline until further notice.]

      [Thanks to Tom for the tip!]

      MassivelyWurm Online pushes update 1.2 live originally appeared on Massively on Tue, 18 Feb 2014 10:30:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Massively Speaking Episode 285: Back to the future

      Posted: 18 Feb 2014 07:00 AM PST

      Filed under: , , , ,

      DDO
      It was the best of times; it was the worst of times. With NDA lifts and layoffs, previews and promises, this past week-in-MMO didn't leave us speechless. On the contrary, Justin and Bree have many words to utter about all of the craziness going on in the industry -- almost an entire hour's worth. Can you believe it?

      Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

      Get the podcast:
      [RSS] Add Massively Speaking to your RSS aggregator.
      [MP3] Download the MP3 directly.
      [iTunes] Subscribe to the podcast in iTunes.
      [Stitcher] Follow the podcast on Stitcher Radio.
      Listen here on the page:



      Read below the cut for the full show notes.

      Continue reading Massively Speaking Episode 285: Back to the future

      MassivelyMassively Speaking Episode 285: Back to the future originally appeared on Massively on Tue, 18 Feb 2014 10:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        This posting includes an audio/video/photo media file: Download Now

        Holy Blade Online begins open beta

        Posted: 18 Feb 2014 06:30 AM PST

        Filed under: , , ,

        HBO
        Holy Blade Online (best acronym ever!) might not be a game you're aware of until this very second, but despite your ignorance it has gone ahead and started its open beta.

        PopPace announced that its "first self-developed" MMO starts open beta today. Holy Blade Online is an isometric free-to-play fantasy title that includes battlefields, fashion, and an astrolabe system.

        As part of its open beta celebration, PopPace has prepared a series of fortunate events for participators. These include gifts for those who buy store currency, discounted "awesome packs," a daily invasion of demons, and a special "star soul" currency that drops from level-30-plus mobs which can be redeemed for gifts.

        MassivelyHoly Blade Online begins open beta originally appeared on Massively on Tue, 18 Feb 2014 09:30:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        A requiem for Guild Wars 2's iconic city of Lion's Arch in today's content release

        Posted: 18 Feb 2014 06:00 AM PST

        Filed under: , , , , , ,

        Good night, sweet prince.
        The great city of Lion's Arch is under a devastating attack today with the release of Guild Wars 2's latest content update, Escape From Lion's Arch. Sylvari supervillain Scarlet Briar has unleashed her armies and terrible weaponry on the city as her massive, drill-tipped airship begins to churn the waters of Sanctum Harbor. Whatever her purpose might be, she's willing to literally rip Lion's Arch apart to accomplish it.

        Players will join forces with the living world's iconic characters to evacuate civilians, but you'll have to contend with Scarlet's forces and the threat of a creeping poison rendering parts of the city uninhabitable. As refugee camps form in safer areas, Vigil Keep in Gendarran Fields will act as an impromptu base of operations for the time being. You'll need to stand fast if you want to save Lion's Arch -- but by the time Scarlet is done, there may not be anything left to save.

        MassivelyA requiem for Guild Wars 2's iconic city of Lion's Arch in today's content release originally appeared on Massively on Tue, 18 Feb 2014 09:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          World of Warcraft patch heralds 15th PvP season

          Posted: 18 Feb 2014 05:30 AM PST

          Filed under: , , , ,

          WoW
          Today's new patch from World of Warcraft has a few significant updates for the PvP population of the game as well as a myriad of other improvements.

          Patch 5.4.7 marks the end of season 14 for PvP and the beginning of season 15. PvPers will also see a buff to level 90 players' resiliance and some terrain and NPC changes to the Alterac Valley battleground. Other additions with the patch include an upgrade of Timeless Isle weapons to a higher item level, an improvement to Honor gear, and a few tweaks to Warriors and Druids.

          Our sister site WoW Insider is speculating that following patch 5.4.7, Blizzard will start putting out pre-orders for Warlords of Draenor and offering the option to purchase a level 90 character in the store.

          MassivelyWorld of Warcraft patch heralds 15th PvP season originally appeared on Massively on Tue, 18 Feb 2014 08:30:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

          The Daily Grind: Do you roleplay?

          Posted: 18 Feb 2014 05:00 AM PST

          Filed under: , , , ,

          The aftermath.
          I'm aware, on some level, that not everyone plays an MMO with an eye toward roleplaying. But roleplaying is the key experience I want from a game. A big part of my investment in Final Fantasy XIV has to do with my long-term roleplaying experience with other players, years of friendships and rivalries and bitter feuds and romances that have been extremely moving. I can't really imagine playing a game without roleplaying.

          But not only is that not universal, it's really the minority. So today I ask you, good readers of Massively: Do you roleplay? Are you generally playing your game of choice with a focus on character motivations, or do you mostly just like the looks and don't fret over things like characterization or whatever?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you roleplay? originally appeared on Massively on Tue, 18 Feb 2014 08:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            Not So Massively: 50,000 play Pokemon together, Heroes of the Storm leak, and PoE's Sacrifice of the Vaal

            Posted: 17 Feb 2014 05:00 PM PST

            Filed under: , , , , , , , , , , , , , , , , , , ,

            Not So Massively title image
            A bizarre experiment is currently taking place on Twitch.tv as thousands of gamers have tuned into a stream of Pokemon Red/Blue that puts the viewer in control. Almost five million people have tuned into the stream so far, with hundreds competing to control the game via chat. League of Legends revealed plans for its upcoming Hexakill featured game mode that turns Summoner's Rift into a 6v6 battle. Leaked screenshots of the Heroes of the Storm client surfaced this week, giving previously unknown details on unrevealed characters that will be in the upcoming MOBA. Infinite Crisis expanded its roster of super-heroes with the addition of Star Sapphire, and turn-based MOBA Arena of Heroes has now been released for Android devices.

            Blizzard's Wyatt Cheng told fans of Diablo III's Wizard class that he's been experimenting with decreasing the Arcane power on Crit stat to better balance resource generation. Changes will not apply retroactively but will apply to all gear dropped after the Loot 2.0 patch. Path of Exile's Sacrifice of the Vall mini-expansion was revealed in a teaser ahead of the March 5th release date. And Star Citizen sent five more players through to the second round of the Next Great Starship contest; Chris Roberts answered 10 fan questions in another Ten for the Chairman video.

            Continue reading Not So Massively: 50,000 play Pokemon together, Heroes of the Storm leak, and PoE's Sacrifice of the Vaal

            MassivelyNot So Massively: 50,000 play Pokemon together, Heroes of the Storm leak, and PoE's Sacrifice of the Vaal originally appeared on Massively on Mon, 17 Feb 2014 20:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              The Stream Team: Lots to do in Guild Wars 2

              Posted: 17 Feb 2014 04:00 PM PST

              Filed under: , , , , , , , , ,

              Guild Wars 2
              One of the beautiful things about Guild Wars 2 is that there's always plenty to do in its vast open world. Whether it's helping a farmer fight off centaurs, fighting giant spiders in a mysterious cave, or cleaning up a few bandit camps for a nearby township, heroic activities abound. Tonight, Massively's Mike Foster continues his quest through Guild Wars 2's ever-changing content. Tag along with him on the Blackgate server or tune in live to watch all the sword-swinging action.

              The fun starts at 7:00 p.m. EST.

              Game: Guild Wars 2
              Host: Mike Foster
              Date: Monday, February 17, 2014
              Time: 7:00 p.m. EST

              Enjoy our Stream Team video below.

              Continue reading The Stream Team: Lots to do in Guild Wars 2

              MassivelyThe Stream Team: Lots to do in Guild Wars 2 originally appeared on Massively on Mon, 17 Feb 2014 19:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                Wakfu announces plans for crafting revamp

                Posted: 17 Feb 2014 03:00 PM PST

                Filed under: , , , ,

                Wakfu crafting system WIP art
                Ankama Games' quirky, cel-shaded, turn-based title Wakfu is tearing down its old crafting system and rebuilding it into something totally new. While the dev blog on the topic makes it clear that the final version of the crafting revamp is still subject to many changes, the basic idea behind it is to recreate crafting as a time-based system in which players assign crafting tasks to their (NPC) workers, with each task taking a variable amount of time to complete. Players can continue their adventures as usual while their workers complete a task, so there's no need to park your character and go make a sandwich while he crafts.

                Each crafting task occupies a craft slot, with each character beginning their crafting career with a single slot. Players can unlock additional task slots (allowing more crafting tasks to be completed simultaneously) by completing crafting achievements, up to a maximum of nine slots. In addition to this new crafting system, the revamp will also introduce a contract system that will allow buyers to place orders with their crafters of choice, complete with the tools for price negotiation and the ability for buyers to supply the required materials to the crafters. When a contract is completed, the item is delivered directly to the buyer's inventory upon its completion, making for a hassle-free shopping experience. All the finer details on Wakfu's proposed crafting revamp can be found in the full dev blog on the game's official site.

                [Thanks to Avaera for the tip!]

                MassivelyWakfu announces plans for crafting revamp originally appeared on Massively on Mon, 17 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Final Fantasy XI update introduces more missions, a new zone, and more

                Posted: 17 Feb 2014 02:00 PM PST

                Filed under: , , , ,

                Screenshot -- Final Fantasy XI
                Final Fantasy XI, despite being over a decade old, is receiving a rather substantial update today that will introduce a plethora of new content for players to enjoy, including new missions, quests, monsters, synthesis recipes, and even a new zone. Adventurers of Vana'diel will be able to put their skills to the test by participating in new Seekers of Adoulin missions and exploring the new zone of Outer Ra'Kaznar. Players who prefer to go it alone are also in for a treat, as the update also adds a selection of new alter egos to the Trust Initiative, providing a wider array of summonable NPCs with whom to adventure.

                In addition, Geomancers and Rune Fencers will now be able to undertake a series of quests that reward "relic-equivalent" equipment for those classes, and those already in possession of relic equipment can now reforge said relics to different item levels. On top of the new content, the update also brings a number of adjustments to existing game systems, including some rebalancing for the Puppetmaster, Dancer, and Rune Fencer classes and -- notably -- a major reduction in the amount of experience players lose upon death. That's only a small taste of the various additions and adjustments the latest update brings, but if you want every last detail, the full change log is available on the official FFXI forums at the link below.

                MassivelyFinal Fantasy XI update introduces more missions, a new zone, and more originally appeared on Massively on Mon, 17 Feb 2014 17:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                The Stream Team: Revisiting Stronghold Kingdoms

                Posted: 17 Feb 2014 01:00 PM PST

                Filed under: , , , , , , , , , ,

                Stronghold Kingdoms screenshot
                Beau is revisiting Stronghold Kingdoms, a game that he really liked before. Will he like it again, even with all of its changes? Come check out this stream if you like MMORTS games and strategy!

                Game: Stronghold Kingdoms
                Host: Beau Hindman
                Date: Monday, February 17th, 2014
                Time: 4:00 p.m. EST

                Enjoy our Stream Team video below.

                Continue reading The Stream Team: Revisiting Stronghold Kingdoms

                MassivelyThe Stream Team: Revisiting Stronghold Kingdoms originally appeared on Massively on Mon, 17 Feb 2014 16:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Captain's Log: There's no space in Star Trek Online

                  Posted: 17 Feb 2014 12:00 PM PST

                  Filed under: , , , , ,

                  STO Solar EV suit
                  Being away from a game you love can be both a curse and a blessing. The past couple of weeks I've been cursed with a flu that made it virtually impossible to play any game, let alone Star Trek Online. I've been back for a day or two now, and I've had the opportunity to check out some of the tech that has been pushed into the game since I fell ill. One of the new efforts is the ship-swapping system recently implemented into Star Trek Online, and I have to say, it's a great tool that might be the victim of the game's number one problem: lack of inventory space.

                  There's no space in space

                  The newest system to be injected into STO is the ship-swapping system. The tool allows players to switch ships on the fly as long as they are in a public zone like sector space or spacedock region. Essentially the player brings up his character screen and clicks on the "Switch Starship" button and moves into one of his other ships.

                  Continue reading Captain's Log: There's no space in Star Trek Online

                  MassivelyCaptain's Log: There's no space in Star Trek Online originally appeared on Massively on Mon, 17 Feb 2014 15:00:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                    Chaos Theory: Why TSW's quest art thrills me to no end

                    Posted: 17 Feb 2014 11:00 AM PST

                    Filed under: , , , , , , , ,

                    TSW
                    Every Secret World fan has his or her own list of reasons why the game feels special and unique. Perhaps it's the investigation missions, the contemporary setting, the flexible character builds, the dark subject matter, the well-done voice acting, the creepy tone, the immense pile of lore, or the sheer fun that is the dressing room. Steadily climbing to the top of my own list is an aspect that I haven't seen mentioned much at all: the quest art.

                    Is that the best terminology for it? I don't know what else to call it. What I'm talking about here are the images that often pop up through quests, from photographs to journal entries. These pieces of art aren't just sprinkled in here or there; they are so dang prolific that I've devoted an entire screenshot folder to holding them. Once you start really noticing them, it's hard not to marvel at all of the work that was done to put them in the game.

                    So excuse me this week as I go on about why quest art is seriously terrific and terribly underrated. I may even share a favorite or 27 of them along the way.

                    Continue reading Chaos Theory: Why TSW's quest art thrills me to no end

                    MassivelyChaos Theory: Why TSW's quest art thrills me to no end originally appeared on Massively on Mon, 17 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                      The Nexus Telegraph: Stuff the endgame needs in WildStar

                      Posted: 17 Feb 2014 10:00 AM PST

                      Filed under: , , , , , , ,

                      There should be a wide-open space.
                      I'm going to go ahead and totally dispense with any vagueness here because we already know that WildStar will have a raiding endgame and a PvP endgame. That's great, that's valuable, that's absolutely nothing. That's exactly what lots of games launch with. It's what lots of games consider their bread and butter.

                      It's also not going to cut it. If WildStar sells itself on providing the exact same endgame that we've seen in every other game ever, I'm hesitant to say "it will fail," but it sure as heck won't be dazzling anyone three months out from release.

                      You can't make a game with the selling point of "play however you like" and then surreptitiously add "except when you get to endgame, and then you'd better raid, buddy." With that in mind, let's talk about what the game needs in terms of endgames that we don't see on a regular basis.

                      Continue reading The Nexus Telegraph: Stuff the endgame needs in WildStar

                      MassivelyThe Nexus Telegraph: Stuff the endgame needs in WildStar originally appeared on Massively on Mon, 17 Feb 2014 13:00:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                        Total Pageviews

                        statcounter

                        View My Stats