MMO Updates

MMO Updates


Massively Rewind: WildStar's adventure time, GW2's Lion's Arch destruction, and ESO's Oculus Rift prospects

Posted: 14 Feb 2014 09:00 AM PST

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Massively Rewind
Can you think of a better way to celebrate Valentine's Day than by watching Massively Rewind to catch up on this week's top MMO stories? We can too. Fortunately, this will eat up only a few minutes of your day, and then you can go back to cuddling on the couch in a Snuggie and watching zombie movies.

This week, Smedley's tweets once again make headlines, while Elder Scrolls Online gets unofficial Oculus Rift support. And both WildStar and Guild Wars 2 pumped out new trailers this week to discuss instanced adventures and the attack on Lion's Arch respectively. Check out the full episode after the cut.

Continue reading Massively Rewind: WildStar's adventure time, GW2's Lion's Arch destruction, and ESO's Oculus Rift prospects

MassivelyMassively Rewind: WildStar's adventure time, GW2's Lion's Arch destruction, and ESO's Oculus Rift prospects originally appeared on Massively on Fri, 14 Feb 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Elder Scrolls Online Beta: Battling it out in Cyrodiil

    Posted: 14 Feb 2014 08:30 AM PST

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    Elder Scrolls Online Beta: Battling it out in Cyrodiil
    Here's what most players know about Elder Scrolls Online's PvP setup, straight from the mouths of the developers: When the vicious Daedric Prince Molag Bal attacks the Imperial City, he generates a huge power vacuum. Each faction vies for a piece of the province of Cyrodiil, but only the strongest faction will ultimately lay claim to the Imperial throne.

    Massively's resident ESO columnist, Larry Everett, visited the Tamrielian answer to realm-vs.-realm this past weekend and is finally allowed to discuss it. Players have suggested that it will resemble Guild Wars 2 or Warhammer Online open-world PvP. Are they right? In this 10-minute video, Larry explores the details of his experience from the Ebonheart Pact side of the battle.

    Continue reading Elder Scrolls Online Beta: Battling it out in Cyrodiil

    MassivelyElder Scrolls Online Beta: Battling it out in Cyrodiil originally appeared on Massively on Fri, 14 Feb 2014 11:30:00 EST. Please see our terms for use of feeds.

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      Test drive Black Gold Online's alpha with fan Avril Lavigne

      Posted: 14 Feb 2014 08:15 AM PST

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      If you want to check out Black Gold Online, you just might get your chance next month. Currently in beta testing in China, the steampunk game will be inviting top players in North America to test drive an earlier alpha version sometime during the end of March. The event is aimed at gathering player feedback and suggestions to help the game to grow and improve.

      If you get into this test drive, you might even be playing alongside Avril Lavigne; the studio revealed that Lavigne is not only a fan of Black Gold Online, but one of its top players. The songstress shares her support of the game via video.

      [Source: Snail Games press release]

      MassivelyTest drive Black Gold Online's alpha with fan Avril Lavigne originally appeared on Massively on Fri, 14 Feb 2014 11:15:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Exploring Planet Nexus in WildStar

        Posted: 14 Feb 2014 08:00 AM PST

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        WildStar Screenshot
        As your character in WildStar reaches levels in the mid-teens, you unlock the ability to buy a housing plot, make a guild, and go on instanced adventures. Richie's Draken Stalker is inching closer to those activities, so watch his adventures on Nexus live at 11:00 a.m. EST.

        Game: WildStar
        Host: Richie "Bog Otter" Procopio
        Date: Friday, February 14th, 2014
        Time: 11:00 a.m. EST

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: Exploring Planet Nexus in WildStar

        MassivelyThe Stream Team: Exploring Planet Nexus in WildStar originally appeared on Massively on Fri, 14 Feb 2014 11:00:00 EST. Please see our terms for use of feeds.

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          League of Angels introduces two new angels for official full release

          Posted: 14 Feb 2014 07:30 AM PST

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          League of Angels intruduced two new angels for official full release
          Forget cupids, League of Angels has added two other heavenly beings to its angelic arsenal. Amora and Nyssa join the list of angels players can select to take on their adventures. R2Games also announced that the game is now officially official, noting that all previous releases of the game were still beta. This full release also includes a marriage system and new ranking tables.

          R2Games also revealed the four cosplayers who will be representing some of the free-to-play game's angels in a live action shots: Maridah, Ginny McQueen, HezaChan, and Riki LeCotey, who plays Riddle in Heroes of Cosplay. Fans who sign up for the official LoA newsletter will see these exclusive shots as well as get further game news and updates.

          [Source: R2Games press release]

          MassivelyLeague of Angels introduces two new angels for official full release originally appeared on Massively on Fri, 14 Feb 2014 10:30:00 EST. Please see our terms for use of feeds.

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            Tamriel Infinium: The missing parts of Elder Scrolls Online impressions

            Posted: 14 Feb 2014 07:00 AM PST

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            Tamriel Infinium: The missing parts of ESO impressions
            Usually Massively doesn't write second impressions, as it were. We sometimes take older games and play them again. Or we might play a game because it's fun to be led by the hand of our audience. However, once the first impressions are done, they're done. Of course, some games, like The Elder Scrolls Online, are fortunate enough to have a weekly column written about them, and ZeniMax gave the press a second weekend to play the game. Of course, we were supposed to look at PvP, which I did, but I also took this opportunity to play more of the main game, up to level 15.

            Although I didn't come away agreeing with my colleague Eliot Lefebvre that the beta is nothing special, I didn't come away with an overwhelmingly positive opinion of the front of the game, either.

            Continue reading Tamriel Infinium: The missing parts of Elder Scrolls Online impressions

            MassivelyTamriel Infinium: The missing parts of Elder Scrolls Online impressions originally appeared on Massively on Fri, 14 Feb 2014 10:00:00 EST. Please see our terms for use of feeds.

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              World of Darkness drawing inspiration from sandbox survival games while EVE CE goes on sale

              Posted: 14 Feb 2014 06:30 AM PST

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              EVE
              CCP assured World of Darkness fans that the project is "evolving rapidly" despite recent layoffs, will have a presence at Fanfest in May, and is even taking cues from sandbox survival games for its development.

              CCP CEO Hilmar Pétursson told RPS that survival games have given the team inspiration for World of Darkness' social dynamics: "DayZ and Rust have shown us the power of a sandbox when you bring it into a more recognizable context. The creators of those experiences often reference EVE Online as an inspiration for their things. We're now cross-inspired by what we're seeing there. How the absence of all these structured game mechanics -- by just allowing these natural interactions to happen -- that is something we're definitely incorporating into how we think about World of Darkness."

              Speaking of EVE, the space game's collector edition has gone on sale for $99.99. This 33% discount will last from today through February 17th.

              MassivelyWorld of Darkness drawing inspiration from sandbox survival games while EVE CE goes on sale originally appeared on Massively on Fri, 14 Feb 2014 09:30:00 EST. Please see our terms for use of feeds.

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              Some Assembly Required: Is this really the sandbox renaissance?

              Posted: 14 Feb 2014 06:00 AM PST

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              Some Assembly Required
              It's funny, but this whole sandbox renaissance feeling has got me a little worried. I'm of course ecstatic at the number of sandbox MMOs currently in development, and I'm even happier that one triple-A outfit has finally acknowledged that MMOs are supposed to be sandboxes.

              EverQuest Next and Landmark aren't the only reasons to be amped, either, as games like Star Citizen, Elite: Dangerous, and The Repopulation are all putting their own spin on emergent virtual worlds and standing on the shoulders of genre giants.

              It's not all roses, though, and amidst the cautious optimism on display from starving sandbox fans, I feel the need to remind myself of the various personal pitfalls that still need to be addressed.

              Continue reading Some Assembly Required: Is this really the sandbox renaissance?

              MassivelySome Assembly Required: Is this really the sandbox renaissance? originally appeared on Massively on Fri, 14 Feb 2014 09:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: Have you ever killed off an MMO character?

                Posted: 14 Feb 2014 05:00 AM PST

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                City of Heroes -- with thanks to Azzura
                Eliot's last Storyboard column about killing off characters in MMORPGs got me thinking how rare that practice is outside of permadeath MMOs, both in RP and a literal sense. It's rare that I delete a serious character that wasn't just a bank mule or throwaway toon, and in fact, the one time I did so, I did it for roleplay effect, killing her off for a story and deleting her for good.

                I don't think it's too common among my friends, either. In fact, I remember a hung-over guildie logging in one morning, shocked to discover that in a drunken rage the night before, he'd deleted his alchemist. I think that moment in time made me covet my characters; I'm almost afraid to delete them even if I never play them, lest I change my mind later. In City of Heroes, for example, I frequently moved abandoned characters to remote servers just in case.

                But other folks delete to dramatize roleplay, to get attention, to ensure they can't return, or to ensure a clean slate if they ever do return. What about you guys -- have you ever killed off or deleted a "serious" MMO character? And can I have your stuff?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: Have you ever killed off an MMO character? originally appeared on Massively on Fri, 14 Feb 2014 08:00:00 EST. Please see our terms for use of feeds.

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                The Stream Team: Into the wilds of EQ

                Posted: 13 Feb 2014 06:00 PM PST

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                How much trouble can a Massively's MJ get into in EverQuest? Plenty! Norrath is full of misadventures for one young Froglok Shadowknight, and episode two of CMA Live will chronicle the latest ones. MJ is out roaming the wilds and invites you along for the adventure. You know what they say: There's safety in numbers! Join us live at 9:00 p.m. to help direct the continuing saga of Kurobi (and perhaps keep her out of too much trouble!). And don't forget to follow along every Wednesday in Choose My Adventure.

                Game: EverQuest
                Host: MJ Guthrie
                Date: Thursday, February 13th, 2014
                Time: 9:00 p.m. EST

                Enjoy our Stream Team video below.

                Continue reading The Stream Team: Into the wilds of EQ

                MassivelyThe Stream Team: Into the wilds of EQ originally appeared on Massively on Thu, 13 Feb 2014 21:00:00 EST. Please see our terms for use of feeds.

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                  McQuaid: 'Vast majority' of early Vanguard players quit by level two or three

                  Posted: 13 Feb 2014 05:00 PM PST

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                  Vanguard horse and rider
                  If you can't get enough of the sad saga that is Vanguard, IGN has published an interview with creator Brad McQuaid that might pique your curiosity. There are some interesting nuggets relating to McQuaid's early days as well as the relationship between Sigil and SOE that allowed Vanguard to release, albeit in an early and extremely buggy state.

                  "The game sold very well at retail. Around 250,000 units just blew out of the stores. But the game wasn't optimized, the client wasn't optimized, and the server wasn't optimized," McQuaid explains. "The vast majority of people who played it early on left by the time their characters hit level two or three."

                  MassivelyMcQuaid: 'Vast majority' of early Vanguard players quit by level two or three originally appeared on Massively on Thu, 13 Feb 2014 20:00:00 EST. Please see our terms for use of feeds.

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                  The Summoner's Guidebook: Two years and I'm still playing LoL

                  Posted: 13 Feb 2014 04:00 PM PST

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                  It's the time of the year when I get to sit down and reflect a bit on how I've grown as a League of Legends player. Last year I had made some pretty big jumps in skill, especially in the realm of Dominion skill. This year I've kind of shifted my focus to SR. Also, I got a little more involved in the community, but not enough. That, I hope to change.

                  Playing more stuff that you play

                  Disappointingly for a lot of Dominion players who read these articles, I haven't been talking about it much lately. The big reason is I've been playing it a lot less, and unfortunately it's because the game mode isn't very popular.

                  My solo queue time in Dominion is kind of long, for starters. Once you get to any sort of respectable level in that game mode, queue times start to get obscene. I end up having to wait 5-6 minutes for games on CS, and that's not so good.

                  Continue reading The Summoner's Guidebook: Two years and I'm still playing LoL

                  MassivelyThe Summoner's Guidebook: Two years and I'm still playing LoL originally appeared on Massively on Thu, 13 Feb 2014 19:00:00 EST. Please see our terms for use of feeds.

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                    European Warfare commences as Stronghold Kingdoms hits 200,000 monthly users

                    Posted: 13 Feb 2014 03:00 PM PST

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                    With the newly launched European Warfare update, Stronghold Kingdoms players can now make war not love across the entire European continent. Firefly Studios also revealed that Georgia has been added to this world's map, bringing the total of countries to conquer to 33; that means that instead of a single king ruling over a map, there will be 33 (with a whole slew of sheriffs and governors besides!). And just how many players will be storming across all these countries vying for control? The studio has announced that the MMORTS has more than 200,000 monthly active users and nearly 3 million registered players total from over 100 different countries.

                    [Source: Firefly Studios press release]

                    MassivelyEuropean Warfare commences as Stronghold Kingdoms hits 200,000 monthly users originally appeared on Massively on Thu, 13 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

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                      Mabinogi update introduces Doki Doki Island, Valentine's Day events

                      Posted: 13 Feb 2014 02:00 PM PST

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                      Mabinogi -- Doki Doki Island banner
                      Just in time for Valentine's Day, Nexon America has announced a new update to its free-to-play title Mabinogi that will add the romantic Doki Doki Island to the game. The new area will also introduce the Soulmate system, which makes romance more of a game than it already is. On the island, players can "create a profile" by talking to the Matchmaker, who will then match them with their "soulmate." Side-by-side, players and their soulmates can "explore charming landmarks such as the Harmony Torch in the town square and participate in events to accumulate Romantic Points." When enough Romantic Points have been earned, soulmates gain the ability to fly, presumably through the power of love or something equally inspirational.

                      Aside from hanging out with their hopefully-not-axe-murderer soulmates, players can also take part in a variety of new minigames and daily quests centered around Doki Doki Island or scour the beaches for cat's eye gems that can be exchanged for items such as an exclusive armor set. To top it all off, beginning on February 26th players will be able to celebrate their newfound powers of flight by taking part in the Seize the Skies event, which will allow players to test their aeronautical prowess against one another in competitions for prizes and bragging rights. If this romantic getaway sounds up your alley, you can join the fun over at Mabinogi's official site.

                      [Source: Nexon America press release]

                      MassivelyMabinogi update introduces Doki Doki Island, Valentine's Day events originally appeared on Massively on Thu, 13 Feb 2014 17:00:00 EST. Please see our terms for use of feeds.

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                        NCsoft boosts numbers in Q4 2013 while Nexon names new CEO

                        Posted: 13 Feb 2014 01:30 PM PST

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                        NCsoft
                        NCsoft is thanking its lucky Blade & Soul these days, as revenues from the game's popularity in China have helped to boost its financial status.

                        In the recently released Q4 2013 earnings report, NCsoft announced that sales, operating profit, pre-tax income, and net income were up over Q3 2013. Overall, 2013 was profitable for the company as its income went up year-over-year. NCsoft credited a growing Lineage and a "strong" and "solid" Guild Wars 2 for this effort, as well as cost savings initiatives. While sales in Korea improved from 2012 to 2013, those in Japan, Europe, and North America all declined over the same time period.

                        Lineage is by far NCsoft's biggest earner, followed by Guild Wars 2, Aion, and Blade & Soul. The company said that WildStar is on track to launch in mid-2014 and that the key GW2 focus is not on an expansion but with bringing the game to China.

                        Meanwhile, NCsoft's biggest investor, Nexon, just named Owen Mahoney as its new president and CEO, replacing Seungwoo Choi. Nexon also announced a revenue and income increase in 2013 and acknowledged that it is underperforming in Japan and the West.

                        MassivelyNCsoft boosts numbers in Q4 2013 while Nexon names new CEO originally appeared on Massively on Thu, 13 Feb 2014 16:30:00 EST. Please see our terms for use of feeds.

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                        The Think Tank: How do you feel about press-only beta coverage?

                        Posted: 13 Feb 2014 01:00 PM PST

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                        Elder Scrolls Online
                        Here's a thing that happens sometimes: A high-budget MMO has a tiered beta with an NDA that is lifted in parts. Sometimes those parts include early access for press, and sometimes that NDA lifts for press before anyone else. This has only happened a handful of times, and it never really works as intended. Almost everyone thinks that everyone should be able to talk about what he or she is playing and that games press is wrong.

                        After going through one of these episodes just last week, we figured it would be a good time to share our (wrong) opinions on how these press-only beta NDA lifts play out.

                        Continue reading The Think Tank: How do you feel about press-only beta coverage?

                        MassivelyThe Think Tank: How do you feel about press-only beta coverage? originally appeared on Massively on Thu, 13 Feb 2014 16:00:00 EST. Please see our terms for use of feeds.

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                          Heroes of the Storm client screenshots and character list leaked

                          Posted: 13 Feb 2014 12:00 PM PST

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                          Screenshot -- Heroes of the Storm
                          Blizzard's upcoming universe mash-up MOBA, Heroes of the Storm, has sprung a bit of a leak as screenshots of the game client's login screen and option menus have hit the internet along with a list of the game's playable characters. Massively's sister site WoW Insider reports that many of the playable heroes on the list have been public knowledge for some time now, but there are still a few new contenders, including Warcraft's Muradin Bronzebeard and Zeratul, Tychus, and Sgt. Hammer of Starcraft fame.

                          And while the leaked screenshots aren't particularly interesting since they only display your standard array of PC game options, WoW Insider notes that the more exciting implication behind the screenshots is that the game's beta may be coming soon, though it's worth noting that the screenshots are watermarked as alpha. We'll just have to wait and see about that, but if you need a quick Heroes of the Storm fix, you can check out the full character list, complete with stats and descriptions, at the link below.

                          MassivelyHeroes of the Storm client screenshots and character list leaked originally appeared on Massively on Thu, 13 Feb 2014 15:00:00 EST. Please see our terms for use of feeds.

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                          Happy Valentine's Day from ArenaNet! Here's the corpse of your vanquished foe

                          Posted: 13 Feb 2014 11:30 AM PST

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                          Lovely assistant displays hideous jungle wurm
                          Remember when you were in third grade and some other little kid put worms in your desk, and your teacher said he did it because he liked you? Or maybe you were the one expressing the depths of your feelings by delivering creepy crawlies. Either way, giving worms to people has long been associated with affection, and tradition mandates the trading of worms between friends and paramours alike on Valentine's Day.

                          ArenaNet, the developer of Guild Wars and Guild Wars 2, has set the bar a little higher this year. We didn't receive just a worm from ArenaNet: It's a giant jungle wurm, one of the terrors of the Bloodtide Coast. Its terrorizing days are over, according to the text on the thoughtful card, which reads, "We pulled this wurm fresh from Tyria just for you! This one won't be bothering Bloodtide Coast any more!" Looking at its bright blue innards, we here at Massively are overcome with emotion. We're also a little bit hungry, and that's causing some mixed feelings. Thank you, ArenaNet.

                          If you're looking at the tub of nightcrawlers you planned to present your special someone with tomorrow and feeling a little inadequate, it's OK. The bait store is probably still open.

                          MassivelyHappy Valentine's Day from ArenaNet! Here's the corpse of your vanquished foe originally appeared on Massively on Thu, 13 Feb 2014 14:30:00 EST. Please see our terms for use of feeds.

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                            The Stream Team: Building my own (EQN) Landmark

                            Posted: 13 Feb 2014 11:00 AM PST

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                            What can Massively's MJ and viewers do with a blank canvas in EverQuest Next Landmark? Now is your chance to find out! MJ has all the building tools, a slew of raw materials, and an empty claim just waiting for some creativity to be unleashed. Join us live at 2:00 p.m. to see just how much can be built in one hour.

                            Game: EverQuest Next Landmark
                            Host: MJ Guthrie
                            Date: Thursday, February 13th, 2014
                            Time: 2:00 p.m. EST

                            Enjoy our Stream Team video below.

                            Continue reading The Stream Team: Building my own (EQN) Landmark

                            MassivelyThe Stream Team: Building my own (EQN) Landmark originally appeared on Massively on Thu, 13 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.

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                              Field Journal: Tortage and the problem of starting areas

                              Posted: 13 Feb 2014 10:00 AM PST

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                              Shockingly, I didn't see anyone else running around topless.
                              It's been quite a while since I've played Age of Conan. Rather than try to figure out where I had left off and what I should be doing with my existing character (and possibly ending up with nothing much to write about), I decided to start anew. The starting experience in and around the sub-tropical pirate city of Tortage is rather distinct. Since I'm already familiar with it, I knew I could find enough in it for an entry in this journal.

                              So I leaped into the fray on my Stygian Herald of Xotli to refresh my memory while slicing, dicing, and frying pirates. I had a fair bit of fun doing so, but from the start, I had one nagging complaint distracting me: This isn't very representative of the game after Tortage. It's true that few starting areas in MMOs are, but AoC makes for an interesting case in how sharp that division is.

                              Continue reading Field Journal: Tortage and the problem of starting areas

                              MassivelyField Journal: Tortage and the problem of starting areas originally appeared on Massively on Thu, 13 Feb 2014 13:00:00 EST. Please see our terms for use of feeds.

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