MMO Updates

MMO Updates


Choose My Adventure: Get along little EQ Froggy

Posted: 12 Feb 2014 09:00 AM PST

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Now that character creation wasn't there to soak up the majority of my gaming time (as minimal as it may be in EverQuest), I had the chance to move forward in my famous Froglok adventures -- as directed by you, of course. And while there's always a chance that votes will ultimately set the Choose My Adventure host up to be bucked right off the bronco of fun in a new game, y'all done me good.

As per your latest votes, I moseyed along instead of galloping through the content; I checked out all the nooks and crannies of my areas, poking my striped nose into places it may or may not have belonged. This appealed greatly to the explorer in me, so thanks! I also grouped up when I could, which made everything that much more enjoyable. And I took special care to follow your final instructions: slaughter everything! And to tell you the truth, this past week EQ has grown on me more than ever before. I have had some of the funnest experiences this past week!

Continue reading Choose My Adventure: Get along little EQ Froggy

MassivelyChoose My Adventure: Get along little EQ Froggy originally appeared on Massively on Wed, 12 Feb 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Check out FFXIV on the PS4 through new screenshots, trailer, and dev video

    Posted: 12 Feb 2014 08:00 AM PST

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    Final Fantasy XIV: A Realm Reborn is hitting the PlayStation 4 on April 14, 2014, but you don't have to wait until then to get a glimpse of the fantasy game on the console. Square Enix has released a number of new screenshots highlighting this version along with the official PS4 trailer. Additionally, Producer Naoki Yoshida shares his experience with developing the console version in another video entitled "PS4 Conversations with Creators." And we've got them all right here for you.

    If you own a PS4 and you'd like to test the game out, you can join A Realm Reborn's beta for free. The first phase is currently scheduled for February 22nd through March 3, 2014, and the second test will be April 4 though April 7, 2014. On April 11th, all players who own the game on PS3 will be able to transfer their accounts for free.

    [Source: Square Enix press release]

    Continue reading Check out FFXIV on the PS4 through new screenshots, trailer, and dev video

    MassivelyCheck out FFXIV on the PS4 through new screenshots, trailer, and dev video originally appeared on Massively on Wed, 12 Feb 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Lord of Ultima shutting down in May

      Posted: 12 Feb 2014 07:00 AM PST

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      Lord of Ultima shutting down in May
      The land of Caledonia will soon be swallowed up by the sea of game closures. On Monday, May 12th at 2:00 a.m. EST, Lord of Ultima services will be stopped permanently. Announcing the closure, the developers of Lord of Ultima thanked players for their continued support over the years. Starting now, the ability to buy Play4Free Funds is disabled, but players who currently have the in-game currency are encouraged to spend it before the shutdown. New account creation has also been disabled; those who are already in the game, however, can continue their quest to be one of the final lords ruling over the land.

      [Thanks to all who sent in tips!]

      MassivelyLord of Ultima shutting down in May originally appeared on Massively on Wed, 12 Feb 2014 10:00:00 EST. Please see our terms for use of feeds.

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      MMO Mechanics: Three old mechanics I want back

      Posted: 12 Feb 2014 06:00 AM PST

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      MMO Mechanics title image
      My column has typically heralded modern MMOs as superior advancements of the genre we all adore, but in this week's MMO Mechanics I want to share a small list of some old mechanics I still mourn today. Many older MMOs featured gameplay that could simultaneously exasperate and impress players, especially when the mechanics in question supported a real sense of immersion or realism in otherwise virtual worlds. Recent titles have aimed to open up the in-game world by making it more accessible and much less infuriating, but this has put some of my favourite mechanics and little touches on the development chopping block.

      I'm particularly fond of game mechanics that make real-world sense. Real life would not reward you for falling off cliffs, running headlong into a crowded room of enemies, or stumbling off the well-beaten track into the untamed wilderness. Consequences in real life can feel rather scary, so I really enjoyed the fear factor of some older MMOs because this allowed for a much more thrilling -- and ultimately rewarding -- gaming experience. I am going to talk about just three older mechanics I particularly enjoy that have fallen out of fashion, but feel free to lengthen my list by adding your favourites in the comments below.

      Continue reading MMO Mechanics: Three old mechanics I want back

      MassivelyMMO Mechanics: Three old mechanics I want back originally appeared on Massively on Wed, 12 Feb 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do login incentives work on you?

        Posted: 12 Feb 2014 05:00 AM PST

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        Trove
        MMOs really, really want you to log in and play them every day, mostly because if you do, there's an increased chance of you spending money on them. So above and beyond hopefully providing an engaging game experience, the studios often outright bribe players with login gifts.

        I've seen these gifts in RIFT, Trove, and Lord of the Rings Online, as well as a particularly insidious gift system in Neverwinter that doles out rewards every hour. Soon we'll be hiring employees to just sit at our desks to keep our characters logged in while we sleep; mark my words.

        So do these login incentives work on you? Do you make a round between MMOs that have these, even if you're not playing them as much?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do login incentives work on you? originally appeared on Massively on Wed, 12 Feb 2014 08:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Of Tears and valentines in EQII

          Posted: 11 Feb 2014 06:00 PM PST

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          The Stream Team:  Of Tears and valentines in EQII
          Massively's MJ kicks off her own streaming celebration The Week of EverQuest with a foray into the franchise's middle child, EverQuest II. But will she be plumbing the depths of a solo dungeon from Tears of Veeshan or frolicking about gathering festive goodies for Erollisi day? You know, she's a rebel -- she just might do both! Join us live at 9:00 p.m. for a little love and death this EverQuest Two-sday.

          Game: EverQuest II
          Host: MJ Guthrie
          Date: Tuesday, February 11th, 2014
          Time: 9:00 p.m. EST

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Of Tears and valentines in EQII

          MassivelyThe Stream Team: Of Tears and valentines in EQII originally appeared on Massively on Tue, 11 Feb 2014 21:00:00 EST. Please see our terms for use of feeds.

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            Jukebox Heroes: Elf music

            Posted: 11 Feb 2014 05:00 PM PST

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            LotRO
            As probably many of you know, I am no fan of the Elven menace. I won't rehash the reasons n this space, but I mention that because I do try to be a fair man. When I'm not trying to eradicate any pointy-eared immortal know-it-all tree-hugger in sight, I have been known to appreciate the Elves' musical culture. That doesn't make me a hypocrite. It just gives me slight pause before ganking the next Drizzt or Legolas.

            For whatever reason, Elves bring out the magic and talent in MMO composition. Elven themes are quite often among the best that a particular OST has to offer, particularly if you like airy, magical, ethereal tracks that are big on imagination and almost devoid of percussion. I've been noting the trend of excellent Elf music for years and figured I might as well devote a week to it here before going back to my Elf-bashing ways.

            Continue reading Jukebox Heroes: Elf music

            MassivelyJukebox Heroes: Elf music originally appeared on Massively on Tue, 11 Feb 2014 20:00:00 EST. Please see our terms for use of feeds.

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              World of Tanks patch pits nation vs. nation

              Posted: 11 Feb 2014 04:00 PM PST

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              World of Tanks
              World of Tanks is rumbling for a tumbling with Update 8.11 this week. The patch, which is being rolled out worldwide over the course of the week, has a new "experimental" mode that throws nations against each other.

              The Confrontation mode groups vehicles from a specific nation against similarly tiered vehicles from another nation to see who ends up the victor. Wargaming was quick to point out that it had yet to balance this mode and that Japanese and Chinese vehicles are not available in these fights.

              There's more to Update 8.11 than the Confrontation mode, however. The team's added Windstorm, a new European winter-themed battle arena, and revamped the Ruinberg and Himmelsdorf maps.

              [Source: Wargaming press release]

              MassivelyWorld of Tanks patch pits nation vs. nation originally appeared on Massively on Tue, 11 Feb 2014 19:00:00 EST. Please see our terms for use of feeds.

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                SOE's Smedley: Sandbox gaming is 'at the core of everything we're doing'

                Posted: 11 Feb 2014 03:00 PM PST

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                SWG storyteller
                John Smedley's got a new blog, and he's kicked it off with an explanation of SOE's decision to make sandbox MMOs going forward. If you're already a sandbox fan, much of what he says is restating the obvious, from the belief that content-driven themepark models are unsustainable to the notion that MMOs should be showcasing player-generated content tools like Star Wars Galaxies' storytelling suite or Lord of the Rings Online's music system.

                Even if you're not a sandbox fan, it's still worth a read if only to understand why the company that created the ultimate grindpark is turning its back on content treadmills in favor of emergent, player-driven worlds.

                "We're going to take the idea of sandbox gaming and we're putting it at the core of everything we're doing," Smedley says. "We'll obviously still be making awesome stuff for players to do, but we're going to aim very high in terms of letting players be a part of the game systems. The more emergent sandbox style content we can make the less predictable the experience will be."

                MassivelySOE's Smedley: Sandbox gaming is 'at the core of everything we're doing' originally appeared on Massively on Tue, 11 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

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                Neverwinter prepares population for PvP patch

                Posted: 11 Feb 2014 02:30 PM PST

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                Neverwinter
                Cryptic has a host of changes in store for Neverwinter's PvP game, including a brand-new stat and shiny gear.

                The team posted a developer blog to briefly discuss the upcoming patch. The biggest change is the addition of a Tenacity stat to PvP equipment. This stat will increase resistance to crowd control spells, stuns, critical hits, and (of course) damage. Cryptic sees Tenacity as being essential to those who want to mount a strong defense in PvP.

                Neverwinter will also be tweaking the prone effect so that it will be shorter and affected by control resist. The team also teased new PvP gear, although it said that details about the gear will have to wait for another day.

                MassivelyNeverwinter prepares population for PvP patch originally appeared on Massively on Tue, 11 Feb 2014 17:30:00 EST. Please see our terms for use of feeds.

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                New Blade & Soul video goes to Hell

                Posted: 11 Feb 2014 02:00 PM PST

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                Screencap -- Blade & Soul Hell trailer
                NCSoft has released a new video featuring the latest addition coming to Blade & Soul Korea: a combination PvE and PvP zone appropriately named Hell. While you won't find any lakes of fire in this incarnation of Hell (they're more like puddles), you better believe there's going to be plenty of weeping and gnashing of teeth as players in the zone have to contend with the usual unholy abominations, malicious demons, missile-barrage-firing mechs (yes, really), and of course, nefarious schemes of opposing players. The full video features nearly seven minutes of shiny, explosive, and occasionally bizarre PvE and PvP combat throughout the new zone. They say diplomacy is the art of telling someone to go to hell in such a way that he looks forward to the trip, so if you're curious about how diplomatic NCSoft can be, click on past the cut for the full trailer.

                Continue reading New Blade & Soul video goes to Hell

                MassivelyNew Blade & Soul video goes to Hell originally appeared on Massively on Tue, 11 Feb 2014 17:00:00 EST. Please see our terms for use of feeds.

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                Pantheon summons the spirit of the Shaman class

                Posted: 11 Feb 2014 01:30 PM PST

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                Pantheon: Rise of the Fallen
                Each new day brings new information on Brad McQuaid's Pantheon: Rise of the Fallen in addition to pushing the game's Kickstarter campaign slightly closer to its February 22nd funding deadline. Today's update covers the Shaman, a healer/debuffer/support class that utilizes the spirits to enhance the power of his group while weakening enemies.

                The Shaman has two specializations from which to choose. Ritualist enables the Shaman to dance and chant in order to summon spirits that can be commanded to action, while Spirit Warden gives the Shaman the ability to buff teammates with the power of his spirit. Shaman players can choose between Ogre or Dwarf; more options may be made available if the game reaches one of several stretch goals that involve adding new races.

                Pantheon: Rise of the Fallen is currently at $365,667 raised of its $800,000 funding goal with 10 days remaining.

                MassivelyPantheon summons the spirit of the Shaman class originally appeared on Massively on Tue, 11 Feb 2014 16:30:00 EST. Please see our terms for use of feeds.

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                Hyperspace Beacon: The 2014 spring roadmap for Star Wars: The Old Republic

                Posted: 11 Feb 2014 01:00 PM PST

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                Hyperspace Beacon: The 2014 Spring roadmap for Star Wars: The Old Republic
                Late is better than never. The producers of Star Wars: The Old Republic have finally let players know what their plans are for the next couple of months. Senior Producer Bruce Maclean jumped onto the producer's blog and dropped some tidbits just before Update 2.6 launched. Although it would have been nice to have this info last month when everyone was making new year's resolutions, Maclean did give us some really nice items to look forward to. Unfortunately, I'm not sure whether it's enough to change my resolution to play less of SWTOR.

                I recently started a series of articles about roleplaying a Sith, and I promise that I will get back to that, but this producer's letter gave us too much timely news to pass up. The biggest piece, of course, was buried at the bottom in a paragraph that would likely be skipped if a person just skimmed the article. "We are moving to a 9 week cadence for the major content updates," Maclean says. He explains that this cadence will be more beneficial to the game because it gives the team more time to squash the bugs, but I suspect it's more that his team just cannot produce what it wants to this year without a bit of extra time. With SWTOR earning $139 million last year, you'd think that EA could toss in an extra developer or two to help keep up the current six-to-eight-week cadence.

                Where is that six weeks or more of extra time going this year? For that, we turn back to Maclean's roadmap.

                Continue reading Hyperspace Beacon: The 2014 spring roadmap for Star Wars: The Old Republic

                MassivelyHyperspace Beacon: The 2014 spring roadmap for Star Wars: The Old Republic originally appeared on Massively on Tue, 11 Feb 2014 16:00:00 EST. Please see our terms for use of feeds.

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                  Dark Age of Camelot gives free week of game time to lapsed accounts

                  Posted: 11 Feb 2014 12:30 PM PST

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                  DAoC
                  Is it time for you to return to Dark Age of Camelot? It just might be, as the game is handing out a week of free game time for players with lapsed accounts!

                  The Return to the Realms promotion is crediting a week of game time to any account that hasn't been used for more than 60 days. This game time includes access to the test server, where Patch 1.115 is being brewed and refined.

                  Dark Age of Camelot and Ultima Online were recently acquired by the newly formed Broadsword Online Games.

                  MassivelyDark Age of Camelot gives free week of game time to lapsed accounts originally appeared on Massively on Tue, 11 Feb 2014 15:30:00 EST. Please see our terms for use of feeds.

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                  The Stream Team: FFXIV's haunted Haukke Manor

                  Posted: 11 Feb 2014 12:00 PM PST

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                  Everyone could use a good scare once in a while and Final Fantasy XIV has just what the doctor ordered. Haukke Manor, a mid-level dungeon, brings creepy monsters, ominous music, and an overall eerie atmosphere. Join Massively's Jasmine Hruschak live at 3:00 p.m. as she explores every dusty, mysterious room!

                  Game: Final Fantasy XIV
                  Host: Jasmine Hruschak
                  Date: Tuesday, February 11th, 2014
                  Time: 3:00 p.m. EST

                  Enjoy our Stream Team video below.

                  Continue reading The Stream Team: FFXIV's haunted Haukke Manor

                  MassivelyThe Stream Team: FFXIV's haunted Haukke Manor originally appeared on Massively on Tue, 11 Feb 2014 15:00:00 EST. Please see our terms for use of feeds.

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                    The Soapbox: Old content should stay relevant

                    Posted: 11 Feb 2014 11:00 AM PST

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                    The Soapbox title image
                    The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep people playing by keeping them on a progression climb that's constantly getting steeper. As a consequence, endgame activities render older content obsolete since these outdated activities carry little real benefit for fully leveled characters.

                    Exploring old content for the sake of experiencing it is not enough of a motivator for many players since this content simply cannot present the same challenge as it once did. Although you can technically go back and play through old dungeons, they will never be as fulfilling when tactics become optional and you can solo once-formidable opponents. In this week's Soapbox, I will mourn the loss of fantastic older content that was rendered obsolete through vertical progression, using WoW as a key example. I'll go on to suggest a solution that I think might allow for both old and new content to exist together in relevancy without significantly compromising the themepark MMO's existing progression mechanics.

                    Continue reading The Soapbox: Old content should stay relevant

                    MassivelyThe Soapbox: Old content should stay relevant originally appeared on Massively on Tue, 11 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.

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                      The Elder Scrolls Online offers a look at making dark anchors

                      Posted: 11 Feb 2014 10:00 AM PST

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                      Hmm.  Anchor-storm's a-coming.
                      Look, we realize that this might be a minor spoiler for the story of The Elder Scrolls Online, but those huge portals of darkness tearing open the sky and shooting anchors into the ground? Those are not good news. The Dark Anchors are visible manifestations of Molag Bal's power, an attempt to pull Tamriel into his realm of Coldharbour, and the latest development diary explains exactly how these pulling mechanisms were conceived and designed.

                      Originally, anchors were smaller in scope, but the team wasn't happy with the idea that these were local things. As a result, steps were taken to ensure that Dark Anchors were visible from far away and had wide-ranging effects, giving players a solid indication that something Very Bad was taking place. If you want to gaze deeper into designing the yawning maw of darkness, take a look at the full development blog for more details on how the anchors took shape.

                      MassivelyThe Elder Scrolls Online offers a look at making dark anchors originally appeared on Massively on Tue, 11 Feb 2014 13:00:00 EST. Please see our terms for use of feeds.

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