MMO Updates

MMO Updates


The Nexus Telegraph: Making it how you'd like in WildStar

Posted: 10 Feb 2014 09:00 AM PST

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I made that!  Well... all right, I didn't.  But I'm going to unmake it!
I freely admit that I have not dived heavily into crafting in the WildStar beta, for the same reason that there is a lot of stuff in the WildStar beta that I have not heavily invested in. That reason is simple: I plan to be playing this game for a long while, and I'd really like to avoid burning out before it even releases. I didn't adhere to that rule in the Final Fantasy XIV beta and kind of felt the pinch, so this is a rule I learned the hard way.

That having been said, I've fooled around with it enough to be really excited after the last interview I had regarding the crafting experience. What I heard confirmed my limited experiences and offered some interesting food for thought. There are a couple of elements that might seem counterproductive and a lot more that are worth looking forward to in the future.

Continue reading The Nexus Telegraph: Making it how you'd like in WildStar

MassivelyThe Nexus Telegraph: Making it how you'd like in WildStar originally appeared on Massively on Mon, 10 Feb 2014 12:00:00 EST. Please see our terms for use of feeds.

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    World of Speed aims to satisfy racing itch

    Posted: 10 Feb 2014 08:00 AM PST

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    If putting the pedal to the metal is second nature to you, you might be interested in World of Speed, a new racing MMO announced for the PC. Developed by Slightly Mad Studios, this free-to-play game includes a vast array of cars from city runners to historic racing models and a variety of venues from true-to-life tracks to conglomerate concoctions carved from roadways across cities like London and San Francisco.

    Besides team and club competitions, World of Speed also sports unique missions and objectives in every race, live events, players challenges, and the Airfield social hub. As an MMO, the game will receive new content regularly in the form of new tracks, cars, and gameplay modes. Interested drivers can sign up for beta on the official site.

    [Source: Slightly Mad Studios press release]

    MassivelyWorld of Speed aims to satisfy racing itch originally appeared on Massively on Mon, 10 Feb 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Prime World dishing out $38M of in-game currency to players today

      Posted: 10 Feb 2014 07:30 AM PST

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      Prime World
      Prime World might only be in "beta," but it's getting the star treatment from publisher Nival today in the form of a massive giveway. Over $38 million in cash shop currency will be distributed among beta testers today at 4:00 p.m. EDT.

      When the giveaway happens this afternoon, each registered tester will get 3,000 gold worth around $100 that can be spent in the cash shop as well as a free exclusive skin. We're giving you a heads-up because you can get in on this too as long as you register before 4:00 p.m. on the site or through Steam.

      Nival is hosting the giveaway to show off the game's progress, including a reduction in matchmaking queue times and the merging of the Russian and English populations of the game.

      [Source: Nival press release]

      MassivelyPrime World dishing out $38M of in-game currency to players today originally appeared on Massively on Mon, 10 Feb 2014 10:30:00 EST. Please see our terms for use of feeds.

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        Bless Online's Korean beta hits 100,000 sign-ups in four days

        Posted: 10 Feb 2014 07:00 AM PST

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        Bless Online's beta hits 100,000 sign-ups in four days
        If you're interested in checking out Bless Online's first closed beta, you are certainly not alone. Over 100,000 signed up in just four days -- and that's just those who meet the regional requirements! Of course, the lottery recruitment for beta slots -- open to Korean residents 19 years of age or older -- continues this whole week, so that number is expected to rise. It makes you think: Just how high would it soar if fans in the West were able to apply?

        MassivelyBless Online's Korean beta hits 100,000 sign-ups in four days originally appeared on Massively on Mon, 10 Feb 2014 10:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Hearts aflutter edition, February 10 - 16, 2014

        Posted: 10 Feb 2014 06:00 AM PST

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        It's that time of year again: the time for in-game festivals and real-world chocolate! For MMO enthusiasts, the middle of February heralds the chance to load up on seasonal goodies in various in-game celebrations. It doesn't matter that the majority of things are pink, red, or shaped like a heart -- it's still limited-time loot! And unlike the aforementioned chocolate, and overindulgence won't appear on your waistline, so jump on in and nab as much as you can.

        While your at it, make sure you spend some quality time with those special folks in your life who are always there for you -- like The Stream Team! Tune in to Massively TV and watch us doing what we love: showcasing the games you love (or love to hate) all week long.

        Continue reading The Stream Team: Hearts aflutter edition, February 10 - 16, 2014

        MassivelyThe Stream Team: Hearts aflutter edition, February 10 - 16, 2014 originally appeared on Massively on Mon, 10 Feb 2014 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Do you enter MMO design contests?

          Posted: 10 Feb 2014 05:00 AM PST

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          Star Citizen Next Great Starship logo
          The Star Citizen community is in the midst of coming up with some pretty amazing designs for the game's Next Great Starship contest.

          Cloud Imperium's space sim isn't the first MMO to offer players a chance to get their creations in game, though. EVE Online has hosted a similar contest in the past, and SOE is of course collecting a ton of community-made assets both in Landmark and via its Player Studio initiative, so it's clear that content crowdsourcing is here to stay in one form or another.

          What's less clear is how the community feels about it, and how many members of said community participate in it. Fortunately we have The Daily Grind, in all its completely unofficial and unscientific polling glory. What say you, Massively readers? Do you enter MMO design contests? Have you ever won?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you enter MMO design contests? originally appeared on Massively on Mon, 10 Feb 2014 08:00:00 EST. Please see our terms for use of feeds.

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            MMO Week in Review: New shinies

            Posted: 09 Feb 2014 05:00 PM PST

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            ESO
            At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

            February is not known for being a huge MMO news month, but 2014 is all about writing new rules for the genre. This week, The Elder Scrolls Online granted a massive press NDA lift, provoking an influx of impressions and guides for the earliest stages of the game. EverQuest Next Landmark survived its first week in open alpha, and both Guild Wars 2 and Star Wars: The Old Republic posted game updates in an attempt to distract everyone from the new shinies.

            All this and more await you in today's roundup of Massively's top MMO content. Read on!

            Continue reading MMO Week in Review: New shinies

            MassivelyMMO Week in Review: New shinies originally appeared on Massively on Sun, 09 Feb 2014 20:00:00 EST. Please see our terms for use of feeds.

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              Pantheon reveals class/race combos

              Posted: 09 Feb 2014 04:00 PM PST

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              Pantheon
              If you're pulling for Pantheon, then you might be daydreaming about what class/race combination you'd want to play if the game is made. Visionary Realms hears you (it's inside of your head), and it released a chart showing the classes available for each race.

              Some of Pantheon's races are at an obvious disadvantage when it comes to the total number of available classes at the moment, as Humans have six while Dwarves and Ogres have three apiece. However, Ogres do get an exclusive class -- the Shaman -- and can use that to boost self-esteem if needed.

              The Kickstarter project also revealed a new stretch goal: the Halfling race. Halflings will be added to the game alongside Gnomes if Pantheon races $2 million or more.

              [Thanks to Josh for the tip!]

              MassivelyPantheon reveals class/race combos originally appeared on Massively on Sun, 09 Feb 2014 19:00:00 EST. Please see our terms for use of feeds.

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              EVE Evolved: The top five most dangerous solar systems

              Posted: 09 Feb 2014 03:00 PM PST

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              EVE Evolved title image
              EVE Online is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wrong solar system as a new player and your precious ship and cargo will be turned into molten slag and a few points on a killboard quicker than you can say, "Hello, new friend, and what does that red square on your ship mean?"

              The original map of EVE was generated one evening by an Icelandic developer who could scarcely have known he was deciding the fates of thousands of gamers for years to come. New systems have been added to the game over the years, and a few manual changes have been made to the stargate network, but most of the universe has remained the same for over a decade. In all that time, a few solar systems have stood out as brazen bastions of bastardly behaviour and made their marks on EVE's history.

              In this week's EVE Evolved, I run down a list of the top five most dangerous solar systems in EVE's long history and delve into why each has earned its reputation as a no-fly-zone for newbies.

              Continue reading EVE Evolved: The top five most dangerous solar systems

              MassivelyEVE Evolved: The top five most dangerous solar systems originally appeared on Massively on Sun, 09 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

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                Gloria Victus needs your Steam votes

                Posted: 09 Feb 2014 02:00 PM PST

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                Gloria Victus
                After its first day on Steam Greenlight, Gloria Victus is already in the top 100 and is hoping for an even better showing. Black Eye Games is heavily promoting the indie medieval MMO as it goes through the Greenlight gauntlet with the eventual goal of being offered through Steam's digital platform.

                Steam users can choose whether or not to vote for Gloria Victus to be greenlit. Currently the game is in pre-alpha testing with regular patches and expects to lift its NDA in the next few weeks.

                Gloria Victis features sandbox crafting, plenty of PvP, non-targeted combat, a fuedal social system, and a harsh world. Its storyline is being written by The Witcher's Jacek Komuda and Maciej Jurewicz.

                MassivelyGloria Victus needs your Steam votes originally appeared on Massively on Sun, 09 Feb 2014 17:00:00 EST. Please see our terms for use of feeds.

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                Stick and Rudder: OK, so Star Citizen might be a PvP game

                Posted: 09 Feb 2014 11:00 AM PST

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                Stick and Rudder - Star Citizen cockpit
                A few weeks ago I outlined why I think Star Citizen is more a PvE title than a PvP title. I'm sure most of you disagreed, so this week I'd like to examine the other side of the debate.

                Sorta.

                See, I still think SC is mostly for PvE types, given Chris Roberts' design sensibilities, but I also went back and studied the Roberts PvP quote highlighted in the previous piece as well as the full wall o' text that surrounded it. Roberts, according to that interview, believes that SC will be both a PvE and a PvP game. Fair enough. We often hear devs speaking grandly in the pre-alpha stages of a project and swearing up and down that it's going to make everyone happy.

                Can it really, though?

                Continue reading Stick and Rudder: OK, so Star Citizen might be a PvP game

                MassivelyStick and Rudder: OK, so Star Citizen might be a PvP game originally appeared on Massively on Sun, 09 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.

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