MMO Updates

MMO Updates


The Soapbox: The Raid Finder ruined raiding

Posted: 21 Jan 2014 09:00 AM PST

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The Soapbox title image
I don't typically limit myself to ranting about only one game at a time, but I decided to make an exception this week and speak out against World of Warcraft's Raid Finder mechanic. I was running a small and modestly successful raiding guild when this system was introduced, and my team definitely felt the onslaught of this guild-destroying game mechanic first hand. Raid Finder, commonly dubbed LFR by the cool kids in Orgrimmar, is a system that demolishes the competency barrier that stands in the way of freshly level-capped characters and normal raiding content. The system allows players to join a random raiding group in order to tackle a nerfed version of a normal raid and exists mainly to maximise inclusion in the game's best PvE endgame content.

LFR was quite popular among casual players that were usually passed up when it came to raiding group formation, but it didn't offer much progress to seasoned raiders. The gear gained had lower stats than its corresponding normal raid counterpart, but the LFR tier simply didn't need the co-ordination required of a group tackling regular raids. A void was created somewhere in between the casual masses who could benefit from the LFR mechanic and the hardcore raiders that simply did not need help with progression. My casual raiding guild was caught in the middle and ultimately met its demise at the hands of LFR, which simultaneously depleted the PUG pool and gave our members another way to see the endgame content they wanted without putting in virtual blood, sweat, and tears.

Continue reading The Soapbox: The Raid Finder ruined raiding

MassivelyThe Soapbox: The Raid Finder ruined raiding originally appeared on Massively on Tue, 21 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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    SWTOR suffers from the Rakghoul plague again

    Posted: 21 Jan 2014 08:30 AM PST

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    SWTOR suffers from the Rakghoul plague again
    Last week, we began to see the warnings from Alderaan of wild beasts attacking random citizens in Star Wars: The Old Republic. Today, Massively has discovered that it is in fact a new outbreak of the Rakghoul plague that hit Tatooine nearly two years ago. Addalar Hyland, the director of Galactic Solutions Industries, confirms these reports after sending multiple teams to investigate the attacks.

    Governments of both the Empire and the Republic are asking citizens to be wary when traveling as the plague is highly contagious. Based on the image above, we discovered that it could be spreading off the origin planet of Alderaan and might have made it to the Imperial fleet.

    If you have skills that might assist in ridding the galaxy of this lethal plague, we urge you to watch this video below then report to the nearest GSI representative immediately.

    Continue reading SWTOR suffers from the Rakghoul plague again

    MassivelySWTOR suffers from the Rakghoul plague again originally appeared on Massively on Tue, 21 Jan 2014 11:30:00 EST. Please see our terms for use of feeds.

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      Potential League of Legends patching problems due to porn filters

      Posted: 21 Jan 2014 08:00 AM PST

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      Will the UK's anti-sex law cause issues with patching League of Legends? According to LoL's subreddit, some members are seeing an effect from the filters UK Internet service providers have in place by default to block pornographic content for new customers; specific update files that happen to have "sex" in the wording -- VarusExpirationTimer.luaobj and XerathMageChainsExtended.luaobj -- have been blocked.

      Riot Games informed Eurogamer that there are no reported incidents of this law interfering with the game, but the studio is monitoring the situation. If players run into a problem, they should contact LoL support for help.

      MassivelyPotential League of Legends patching problems due to porn filters originally appeared on Massively on Tue, 21 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Massively Speaking Episode 281: Fall of the risen

      Posted: 21 Jan 2014 07:00 AM PST

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      Pantheon
      Eliot and Justin are kickstarting another lively discussion on the news from the past week. It's been a busy season for crowdfunding, licensing, patching, and shuffling developers around, so rest assured that your crack podcasting team is on it with the maximum snark allowed by the FCC!

      Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

      Get the podcast:
      [RSS] Add Massively Speaking to your RSS aggregator.
      [MP3] Download the MP3 directly.
      [iTunes] Subscribe to the podcast in iTunes.
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      Listen here on the page:



      Read below the cut for the full show notes.

      Continue reading Massively Speaking Episode 281: Fall of the risen

      MassivelyMassively Speaking Episode 281: Fall of the risen originally appeared on Massively on Tue, 21 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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        Guild Wars 2 sows chaos with Origins of Madness content release

        Posted: 21 Jan 2014 06:00 AM PST

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        Twisted Marionette world boss
        Today will see the end of Guild Wars 2's holiday break from regular content updates with the release of Origins of Madness. You like giant robots? Done. Crazy about jungle wurms? Yeah, we've got that. Dying to unravel the truth behind Scarlet Briar, the living story's primary antagonist? ArenaNet has you covered.

        Players will face attacks on two fronts: In Bloodtide Coast, Scarlet's mysterious probes have riled up an ancient, three-headed jungle wurm. In Lornar's Pass, Scarlet herself is rallying her forces around the testing grounds of her new superweapon, the massive Twisted Marionette. Both threats require a significant number of players to defeat, so now might be a good a time to head down to your local Pact recruitment office and volunteer.

        Origins of Madness is the first of four story-focused content releases that promise to wrap up GW2's Scarlet Briar story arc. Jump past the break to check out our gallery, which includes some exclusive screenshots!

        Continue reading Guild Wars 2 sows chaos with Origins of Madness content release

        MassivelyGuild Wars 2 sows chaos with Origins of Madness content release originally appeared on Massively on Tue, 21 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: How often do you inspect people?

          Posted: 21 Jan 2014 05:00 AM PST

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          You can copy the pieces but not the soul.
          I swear, I'm not trying to examine you for your gear. I really don't care about that. I'm examining you because your outfit looks really nice and I want to see how you did it. I want to find out your vanity-based secrets. I want to build on that outfit to produce something gorgeous the next time I hit the streets. Anyone can play Final Fantasy XIV, but I intend to do so with a fair bit of style.

          Some games don't really let you do this. I can't find out your clothing from examining your character in The Secret World. Some games reward people who are peeking at stats more than at a character's outfits. And some people really don't care in the slightest. So what about you? How often do you inspect people? In-game, obviously; if you're hovering behind Dennis from accounting and carefully counting the number of threads in his shirt, that's creepy, but not the sort of inspection we're talking about.

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: How often do you inspect people? originally appeared on Massively on Tue, 21 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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            Not So Massively: LoL's LCS tourney, Star Citizen's death mechanics, and PoE's race infographic

            Posted: 20 Jan 2014 05:00 PM PST

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            Not So Massively title image
            Rumours over former World of Warcraft designer Greg "Ghostcrawler" Street's reasons for quitting were quelled when it was revealed that he's now a lead game designer at Riot Games. League of Legends also kicked off its 2014 competitive season with the first round of the Legends Champion Series. Dota 2 extended the deadline for its 3-D modeling competition until tonight, and Russian MOBA Prime World revealed plans to merge its English and Russian servers together.

            Star Citizen's head honcho Chris Roberts answered more questions from fans this week, touching on topics from character death and contracts to NPC AI and playable alien races. The next stage of the Elite: Dangerous alpha was revealed to be a focused test of the multiplayer ship combat gameplay, but its release will cause the first beta stage to be delayed.

            Diablo III enabled background downloading for its upcoming Patch 2.0.1 and the Reaper of Souls expansion, allowing players to download the game's 6GB pack of artwork and models ahead of launch day. The treasure hunters among you will also be happy to hear that dozens of legendary and set items have been significantly buffed in the latest public test realm patch. And a new infographic published on Path of Exile's hardcore new-year race shows that over 25,000 characters were made for the event and just over half survived the entire week.

            Continue reading Not So Massively: LoL's LCS tourney, Star Citizen's death mechanics, and PoE's race infographic

            MassivelyNot So Massively: LoL's LCS tourney, Star Citizen's death mechanics, and PoE's race infographic originally appeared on Massively on Mon, 20 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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              The Stream Team: Noobing it up in StarCraft II

              Posted: 20 Jan 2014 04:00 PM PST

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              StarCraft II
              Massively's Mike Foster has never played StarCraft II before, but that's not going to stop him from checking the game out live and on-stream for all of Massively TV's viewers. StarCraft II has long been a tentpole franchise for Blizzard Entertainment and Mike is keen to find out why. Join him as he learns about Protoss, Zerg, Terran, and why everyone cares so much about pylons.

              The insane display of elite APM skill starts at 7:00 p.m. EST.

              Game: StarCraft II
              Host: Mike Foster
              Date: Monday, January 20th, 2014
              Time: 7:00 p.m. EST

              Enjoy our Steam Team video below.

              Continue reading The Stream Team: Noobing it up in StarCraft II

              MassivelyThe Stream Team: Noobing it up in StarCraft II originally appeared on Massively on Mon, 20 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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                Final Fantasy XIV approaches test phase for Chinese version

                Posted: 20 Jan 2014 03:00 PM PST

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                FFXIV
                Final Fantasy XIV is going global! Wait, that's not right; it's already global. It's been global. But it's going more global with the addition of a Chinese version. Talks about bringing the game to China took place around the time of its initial launch, but with the relaunch in full swing, it looks like the long wait is almost over.

                Shanda Games has updated its official site for the game with more information regarding the first beta testing phase as well as upcoming events that will allow potential players to win a testing key. What the actual business model will be for the game's Chinese client remains to be seen, although based on most other localizations for the Chinese market, a free-to-play model of some sort seems likely.

                MassivelyFinal Fantasy XIV approaches test phase for Chinese version originally appeared on Massively on Mon, 20 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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                Rumor: World of Warcraft movie starts shooting today

                Posted: 20 Jan 2014 02:30 PM PST

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                World of Warcraft
                Blizzard Entertainment originally announced plans to make a World of Warcraft live-action movie in 2006. After eight years of delays, disputes, and false starts, it looks as though someone is finally yelling, "Action!" on one of the most anticipated game-related movies ever to swirl through the rumor mill. Last night, director Duncan Jones tweeted, "Going to start shooting the movie tomorrow. Crikey! Better find my specs!"

                While Jones didn't mention World of Warcraft specifically, the movie was expected to start shooting this month with a planned release date of March 11th, 2016. Dominic Cooper, Paula Patton, Clancy Brown, Toby Kebbell, and Travis Fimmell have all been confirmed as stars.

                MassivelyRumor: World of Warcraft movie starts shooting today originally appeared on Massively on Mon, 20 Jan 2014 17:30:00 EST. Please see our terms for use of feeds.

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                The Nexus Telegraph: Examining the Exiles of WildStar

                Posted: 20 Jan 2014 02:00 PM PST

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                Cold as the northern winds on December mornings...
                It's a truism you can see in literally any project you undertake: As a project wears on, standards for success slip lower and lower.

                The Exiles of WildStar have seen their major project go on for a very long time now. It started with Brightland's rebellious activities, yes, but at the time, those were actions of protest. That was a long time ago now, down what seems like an almost unfathomably far road. The Exiles of today certainly aren't fighting to reverse policies or change the Dominion; they're fighting for a home.

                We're introduced to the game's setting as a conflict between two opposing factions, but let's not mince words. The heart of the conflict has been over for a very long time now. The Exiles lost. What players will be jumping into is not the latest part of an ongoing struggle but the last stand of one faction that survives partly on the simple ignorance of its greatest enemy.

                Continue reading The Nexus Telegraph: Examining the Exiles of WildStar

                MassivelyThe Nexus Telegraph: Examining the Exiles of WildStar originally appeared on Massively on Mon, 20 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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                  The Stream Team: League of Angels with Beau

                  Posted: 20 Jan 2014 01:00 PM PST

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                  League of Angels screenshot
                  Join Massively's Beau Hindman as he attempts to discover gameplay and strategy behind League of Angels, a new browser-based game that appears to combine MMORTS features with side-scrolling combat. Jump in the chat room to ask any questions or to give him advice!

                  Game: League of Angels
                  Host: Beau Hindman
                  Date: Monday, January 20th, 2014
                  Time: 4:00 p.m. EST

                  Enjoy our Steam Team video below.

                  Continue reading The Stream Team: League of Angels with Beau

                  MassivelyThe Stream Team: League of Angels with Beau originally appeared on Massively on Mon, 20 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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                    The Repopulation discusses design goals after its second Kickstarter

                    Posted: 20 Jan 2014 12:30 PM PST

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                    The Rekickstareration.
                    Six days remain until the second Kickstarter for The Repopulation closes out, and it's already doubled its funding goal. That prompted an interview with Kickstarter Conversations regarding the game's design principles and its second successful funding run. The development team attributed the success to reasonable financial goals and to setting the bar low and expecting to exceed it rather than setting the bar high and struggling.

                    The interview also goes into more detail regarding the game's design goals and how progression will work. As stated before, the game is entirely skill-based, with older characters having a wider variety of skills rather than being inherently better. Grouping is meant to be painless and advantageous rather than mandatory so that there's no disincentive to grouping up with other people while taking on content. Take a look at the full interview for more details, and if it sounds like the sort of development you'd like to support, you still have six days to jump in and help fund the game.

                    MassivelyThe Repopulation discusses design goals after its second Kickstarter originally appeared on Massively on Mon, 20 Jan 2014 15:30:00 EST. Please see our terms for use of feeds.

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                    Final Fantasy XI's latest patch is now live

                    Posted: 20 Jan 2014 12:00 PM PST

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                    Final Fantasy XI
                    Players of Square Enix's Final Fantasy XI were treated to a new patch early this morning, one that makes adjustments to events, battle, items, and more. New objectives have been introduced for Records of Eminence and limited-time challenges have seen their scheduling shifted ever so slightly.

                    Additionally, new high-tier mission battlefields have been added to the game in the form of Return to Delkfutt's Tower and The Celestial Nexus. Each mission provides five different difficulty settings; content level, boss strength, and drop rates increase as the difficulty goes up. The patch also includes job adjustments for Beastmasters, Ninjas, Dragoons, Summoners, Puppetmasters, and Dancers.

                    Check out the full notes on the official Final Fantasy XI forums.

                    MassivelyFinal Fantasy XI's latest patch is now live originally appeared on Massively on Mon, 20 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                    Camelot Unchained dishes out details on alpha testing, combat, and player interaction

                    Posted: 20 Jan 2014 11:30 AM PST

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                    At long last, dragons will be coiled around stuff in the way that modern games don't allow them to be.
                    So, are you a backer of Camelot Unchained? Are you wondering when you'll be able to get your hands on the game in a playable form? The earliest build will be available to players in August, but just what will that early alpha contain? In an interview with Eurogamer, Mark Jacobs has stated that at a bare minimum, players should be able to get large-scale battles going in the game. Progression will be there but will not be fully tuned or adjusted, and the earliest stages of building systems will be present.

                    But what will that large-scale combat look like? In an interview posted today by Keen and Graev, the game's development team confirmed that the game will be avoiding an action-based engine, since it's not in keeping with the old-school ethos of the design. The interview also discusses the social features in the game, including a chat client that will allow players to talk even if they're not in the game. We'll know in August how many of these early concepts make it into testing and whether they work out on the road to release.

                    MassivelyCamelot Unchained dishes out details on alpha testing, combat, and player interaction originally appeared on Massively on Mon, 20 Jan 2014 14:30:00 EST. Please see our terms for use of feeds.

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                    First impressions of Archeblade

                    Posted: 20 Jan 2014 11:00 AM PST

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                    Archeblade screenshot
                    Archeblade is a new action-based, arena-based, multiplayer game by Codebrush games. I've been told that fans who enjoy fighting games like Street Fighter or MOBAs should enjoy this title. Even though I'm not a huge fan of these genres, I enjoyed the game more than I thought I would, but what it offers is not that surprising or unique.

                    Players will find mostly standard gameplay in Archeblade. There are a dozen or more characters to choose from, each one offering a unique way to play inside the sometimes claustrophobic maps. Each character has a basic attack on his left mouse button and special attack on his right and will build up rage as he fights and take damage. Once the rage meter fills up, a special attack can be released; the special attacks range from valuable heals to damage buffs. And as is often the case in MOBA-styled games, the large number of character types does not stop the usual character roles from being featured. Players can choose to melee, assassinate, or kill from a range.

                    Continue reading First impressions of Archeblade

                    MassivelyFirst impressions of Archeblade originally appeared on Massively on Mon, 20 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                      Captain's Log: Star Trek Online's Season 8.5 changes

                      Posted: 20 Jan 2014 10:00 AM PST

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                      STO Mogh Class
                      Last week I wrote about a few of the revamped Federation-Klingon war missions in Star Trek Online's upcoming Season 8.5. This week a few more notable changes and teasers were released, including the news that Star Trek Online has a new Executive Producer and a Star Trek actor's voice will be featured in during the upcoming anniversary event!

                      Pardon me sir, but haven't we met before?

                      The game's new (and returning) EP, Stephen D'Angelo, posted a blog last week announcing his return to the command chair, along with the news that former EP, Daniel Stahl, has been reassigned to another top-secret project. Many of us had already heard about the existence of another game in development at Cryptic, so it's not so much of a surprise to hear of personnel shifts in this regard.

                      Continue reading Captain's Log: Star Trek Online's Season 8.5 changes

                      MassivelyCaptain's Log: Star Trek Online's Season 8.5 changes originally appeared on Massively on Mon, 20 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

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                        Latest WildStar livestream highlights the Stalker

                        Posted: 20 Jan 2014 09:00 AM PST

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                        Screenshot -- WildStar
                        The latest WildStar livestream set the spotlight on the game's token stealthy-stabby class, the Stalker, with over an hour of gameplay and Q&A all centered around WildStar's masters of subterfuge. The stream, which can be watched in full on Twitch.tv, features a number of the game's developers -- including Stalker class designer Jade Martin -- answering questions from viewers and showing off the Stalker's many capabilities in both PvE and PvP situations. For all the skulking and shanking you can handle, grab some popcorn and click on through the link below for the full Stalker livestream.

                        MassivelyLatest WildStar livestream highlights the Stalker originally appeared on Massively on Mon, 20 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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