MMO Updates

MMO Updates


Age of Conan unchains three dungeons in overhaul

Posted: 20 Nov 2013 08:00 AM PST

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Age of Conan players wanting more challenge in their dungeons have three more choices on the Unchained circuit. The Halls of Eternal Frost, The Scorpion Cave, and The Caravan Raiders Hideout have all received a major overhaul and have new Unchained modes to up the difficulty ante.

Of course, new modes means more endgame loot! Besides what raiders and dungeon-divers will find in the dungeons themselves, those who a complete the full tier of Unchained dungeons are rewarded with a chance at some of the best dungeon loot in the game courtesy of a new mastery quest. Additionally, more treasures can be found in a variety of other dungeons throughout Hyboria.

MassivelyAge of Conan unchains three dungeons in overhaul originally appeared on Massively on Wed, 20 Nov 2013 11:00:00 EST. Please see our terms for use of feeds.

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Lord of the Rings Online posts Helm's Deep release notes

Posted: 20 Nov 2013 07:30 AM PST

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Lord of the Rings Online posts Helm's Deep release notes
Now that launch day for Helm's Deep is finally here, you'll still have to wait until Lord of the Rings Online patches before you can dive in. So while you wait, you can peruse the expansion's official release notes to see what's in store once your launchpad finally gives you the green light to play.

The tidbits of information you'll find range from music to housing, classes to travel, and stats to crafting. For instance: music files to play now load properly on a Mac; players can send bags of coins through shared storage instead of the mail; housing chests can be expanded; stat caps have been adjusted; and monster players have access to six additional corruption slots. And that's just scratching the surface. There's even a category of known issues to give players a heads-up. So stroll on through the notes and prepare for the ride through Western Rohan.

MassivelyLord of the Rings Online posts Helm's Deep release notes originally appeared on Massively on Wed, 20 Nov 2013 10:30:00 EST. Please see our terms for use of feeds.

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The Art of Wushu: Rewarding good and bad deeds

Posted: 20 Nov 2013 07:00 AM PST

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Last time, I mentioned that I might talk about the new school instances in Age of Wushu's Infinite Scrolls expansion, but the truth is that very little is known. I haven't done them (I'm guildless and I'm not really looking), and the guilds that have done them are very closed-mouthed about what is in the dungeons. I've heard they're pretty easy, if it's any condolence.

However, I do have something more fun to talk about, and that's killing other people. You guys may have noticed, but I like PvP a lot. Infinite Scrolls released a new system called Big Jianghu that rewards people for open-world PvP. I have wanted more consequences for PKing for a long time, so I was really excited about this feature. Unfortunately, as with many things in the new expansion, I was bound to be disappointed.

Continue reading The Art of Wushu: Rewarding good and bad deeds

MassivelyThe Art of Wushu: Rewarding good and bad deeds originally appeared on Massively on Wed, 20 Nov 2013 10:00:00 EST. Please see our terms for use of feeds.

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    Choose My Adventure: On such a Neverwinter's day

    Posted: 20 Nov 2013 06:00 AM PST

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    Choose My Adventure: On such a Neverwinter's day
    This past weekend, I believe I've worked out all the mechanics I will need to complete our Neverwinter Foundry quest. It contains a total of three boss fights. I don't want to give any spoilers at this point, but I'll say that one of them has a very cool mechanic that I made using the Foundry story tree. I admit that at first I saw only the limitations of the Foundry, but after diving in full-steam this weekend, I've realized that some of the tools are quite robust.

    One of my favorite tools is the dialogue tree. There are a few limitations on what dialogue can affect, but if you think outside the box as some creators have, you can actually make varying levels of difficulty for your dungeons or even allow players to bypass some content.

    Today's Choose My Adventure is a bit different from the norm. I've included the first half of my script for the quest after the break. There is no poll this time, but that doesn't mean that I don't want your input. After all, we are making this Neverwinter quest together. After you've read through the script, give your suggestions on possible changes in the comments -- I will certainly consider all of them. Enjoy!

    Continue reading Choose My Adventure: On such a Neverwinter's day

    MassivelyChoose My Adventure: On such a Neverwinter's day originally appeared on Massively on Wed, 20 Nov 2013 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are you enjoying an expansion this fall?

      Posted: 20 Nov 2013 05:00 AM PST

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      It looks to be a good fall if you love MMO expansions, as they're all over the place. EVE Online fans have Rubicon, Lord of the Rings Online adventurers hope to dive into Helm's Deep, EverQuest II Ratongas are chewing up Tears of Veeshan, and the EverQuest faithful have Call of the Forsaken to conquer. And that's not even to mention the upcoming Galactic Starfighter for Star Wars: The Old Republic and Lineage II: Valiance.

      That's a lot of new content to explore, but only if you're in those particular games. So sound off: Are you enjoying an expansion this fall?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are you enjoying an expansion this fall? originally appeared on Massively on Wed, 20 Nov 2013 08:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Channeling my inner healer in EverQuest II

        Posted: 19 Nov 2013 06:00 PM PST

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        Character creation was never easy for Massively's MJ (Ratonga. No, Kerra. No, Ratonga... bah!), but at least this time around, the class choice was a given! She's always been partial to healers and pets, so how could she not give the newest addition to EverQuest II a whirl? It may have taken all week, but MJ's all set to go with her brand-new Channeler. Now all that's left to do is watch her figure out just exactly how poking things with an arrow is supposed to make people feel better! Join us live at 9:00 p.m. to watch this new healing in action, or even better, join us on the Antonia Bayle server and be a part of the adventures.

        Game: EverQuest II
        Host: MJ Guthrie
        Date: Tuesday, November 19th, 2013
        Time: 9:00 p.m. EST

        Enjoy our Steam Team video below.

        Continue reading The Stream Team: Channeling my inner healer in EverQuest II

        MassivelyThe Stream Team: Channeling my inner healer in EverQuest II originally appeared on Massively on Tue, 19 Nov 2013 21:00:00 EST. Please see our terms for use of feeds.

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          RIFT's single most engaged in activity is artifact harvesting

          Posted: 19 Nov 2013 05:30 PM PST

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          RIFT artifact graph
          Trion data guru Barish Orhon is the author of the latest RIFT-centric dev blog. The piece touches on Trion's propensity for collecting game-related data and using it to improve the player experience. Topics include data collection systems as well as insight into the firm's daily activity report.

          Said report tells Trion "how a game is doing day-to-day, week-to-week, but it also breaks down every in-game activity by user." The post also provides a couple of interesting case studies as well as the answer to what is RIFT's single most engaged in activity (harvesting artifacts).

          MassivelyRIFT's single most engaged in activity is artifact harvesting originally appeared on Massively on Tue, 19 Nov 2013 20:30:00 EST. Please see our terms for use of feeds.

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          Check out Lineage II's newest race, the Ertheia

          Posted: 19 Nov 2013 05:00 PM PST

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          Lineage II
          Lineage II fans will have more than just a virgin continent and additional raids to contend with as the game expands with Valiance; they'll also have a brand-new race called the Ertheia to play.

          NCsoft officially revealed the Ertheia today, showing the fleet-footed "mystical" people to the entire world. So who are the Ertheia? Let's go to the official press release for help on that: "While a lot is still unknown about Ertheia and the impact they will have on the world, it can be rightly assumed that they will be quickly drawn into the ongoing conflict in Aden." Wait, that's no help at all.

          The Ertheia won't be released until next year to coincide with Lineage II's 10th anniversary in North America. You can watch the reveal trailer after the jump.

          [Source: NCsoft press release]

          Continue reading Check out Lineage II's newest race, the Ertheia

          MassivelyCheck out Lineage II's newest race, the Ertheia originally appeared on Massively on Tue, 19 Nov 2013 20:00:00 EST. Please see our terms for use of feeds.

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            Use your car as a bomb in APB: Reloaded

            Posted: 19 Nov 2013 04:30 PM PST

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            APB: Reloaded cars
            APB: Reloaded's latest dev update is here. Items on the discussion agenda include two new specialist contacts featuring 20 levels of high-end player progression as well as vehicle updates. Said updates grant you the ability to specialize in combat, whether it be via the mobile radar tower ability that highlights nearby enemies or the remote detonator that "turns your beloved vehicle into a bomb on wheels."

            Read all about it at the official APB Reloaded dev blog.

            MassivelyUse your car as a bomb in APB: Reloaded originally appeared on Massively on Tue, 19 Nov 2013 19:30:00 EST. Please see our terms for use of feeds.

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            Tree of Savior preview sparks imagination with complex class combos

            Posted: 19 Nov 2013 04:00 PM PST

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            Tree of Savior
            Take 80 classes -- some of which are hidden in the game world -- complex stats, and tons of skills, and then allow players to mix-and-match them. Chaotic? Genius? Tree of Savior might be both and then some.

            Steparu.com has translated a recent interview with IMCGames to pull some of the details about this Korean title. Tree of Savior has an interesting package that might be worth checking out above and beyond the intricate character development and its attractive visuals. The game will feature large maps, over 200 monster types, and automatic party formation and disbanding.

            Tree of Savior is scheduled to start limited focus testing in February 2014 in South Korea as the developer continues its hunt for a publisher. If you haven't already, you can check out the official trailer to get a feel for what this title has to offer.

            MassivelyTree of Savior preview sparks imagination with complex class combos originally appeared on Massively on Tue, 19 Nov 2013 19:00:00 EST. Please see our terms for use of feeds.

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            Jukebox Heroes: Helm's Deep's soundtrack

            Posted: 19 Nov 2013 03:00 PM PST

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            Jukebox Heroes Lord of the Rings Online Helm's Deep's soundtrack
            Well this was a particularly pleasant surprise! As the resident Lord of the Rings Online writer around these here parts, I've been pretty excited about this week's Helm's Deep release. I totally did not expect Turbine to give away the entire soundtrack for free on SoundCloud a week ago, especially after selling Riders of Rohan's score as a digital album.

            But that's what happened, and I am very much not complaining. While the esteemed Chance Thomas did not compose the second part of the Rohan saga, the studio did make the effort to create an original score in-house instead of just rehashing previous tracks. The result is an album of 25 new tunes for us to evaluate in anticipation of the next chapter of LotRO.

            So I threw out my original plans for this week's column, microwaved up some coffee, and gave the new score a listen. It was difficult narrowing the field down to six standout tracks, but the coffee was strong and so was my will. Let's take a listen through Helm's Deep, shall we?

            Continue reading Jukebox Heroes: Helm's Deep's soundtrack

            MassivelyJukebox Heroes: Helm's Deep's soundtrack originally appeared on Massively on Tue, 19 Nov 2013 18:00:00 EST. Please see our terms for use of feeds.

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              Novus AEterno announces Kickstarter campaign, expected to launch in 'next six months'

              Posted: 19 Nov 2013 02:30 PM PST

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              Screenshot -- Novus AEterno
              Taitale Studios has announced today that its upcoming MMORTS, Novus AEterno, is nearing completion and is "expected to launch within the next six months." In order to gather funding for the final stages of the game's development, the studio has launched a Kickstarter campaign that aims to raise $200,000 US over the course of the next 30 days.

              Of the campaign, Taitale CEO Nick Nieuwoudt states that the studio is "excited to make the supportive gamer community part of the [development] process and part of our success." If Novus AEterno sounds like the kind of game at which you'd like to throw some of your money (in exchange for some nifty backer rewards, of course), you can check out the official Kickstarter at the link below. And of course, to learn more about the game itself, just head on over to the official site.

              [Source: Taitale Studios press release]

              MassivelyNovus AEterno announces Kickstarter campaign, expected to launch in 'next six months' originally appeared on Massively on Tue, 19 Nov 2013 17:30:00 EST. Please see our terms for use of feeds.

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                Star Citizen passes $28 million, 300K backers

                Posted: 19 Nov 2013 02:00 PM PST

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                Star Citizen - Fujin concept art
                It wasn't very long ago that Star Citizen eclipsed the unheard of (at the time) $10 million crowdfunding mark. Less than six months later, Cloud Imperium's sci-fi space sim sandbox has nearly tripled that figure with a whopping $28 million-plus in funding and over 300,000 individual backers.

                CIG chairman Chris Roberts marked the latest milestone with a new installment of his traditional producer's letter. In it, he announced a new starter ship (the Mustang) and a bit of a change in the way further stretch goals will be handled.
                We are constantly asked where the additional money goes. Surely new mocap hardware or a new starship design doesn't cost a million dollars. The answer is that the stretch goals are an example: One big thing we will be doing with some of the money. Every additional million means that we're hiring additional artists and programmers, equipping the team with better development tools and increasing the size of the talented outsource groups being trusted with aspects of Star Citizen's development. It means more actors and time for mocap studios, more reference for designers, greater variety in game characters, more options in clothing and armor and a large array of ship items and weapons.

                Every dollar improves the project. That isn't as sexy as spending large amounts of money on impressive, headline-grabbing stretch goals... but it means a significantly better game in the end. So, for the next several stretch goals, we're going to leave you with the knowledge that the money goes to improving all aspects of Star Citizen's development. Instead of specifying some new development goal, we're going to add a new ship to the game as a reward.

                MassivelyStar Citizen passes $28 million, 300K backers originally appeared on Massively on Tue, 19 Nov 2013 17:00:00 EST. Please see our terms for use of feeds.

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                Flameseeker Chronicles: Guild Wars 2's tower flower power hour

                Posted: 19 Nov 2013 01:00 PM PST

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                Necromancer in front of Nightmare tower
                I'm super into the idea of open-world endgame zones, which is admittedly strange because my experience with them hasn't been great. They usually involve a lot of dying in terrible places, kill-stealing, and people tripping over one another in a way that creates centuries-long mutual hatreds. Guild Wars 2's Tower of Nightmares zone manages to mostly avoid the latter two by virtue of ArenaNet's core game design choices, but the first appears to be a defining feature of the content. If you haven't yet found yourself pushing up toxic daisies while Scarlet's minions casually play board games on your corpse, you haven't... uh... lived.

                It's pretty awesome. That might sound strange, but when everything comes together the tower plays like a big, magnificent dungeon where parties can form on the fly. It follows, then, that it's a lot less painful when approached as a dungeon rather than as a zone where the goal is to race to the instance at the end.

                Continue reading Flameseeker Chronicles: Guild Wars 2's tower flower power hour

                MassivelyFlameseeker Chronicles: Guild Wars 2's tower flower power hour originally appeared on Massively on Tue, 19 Nov 2013 16:00:00 EST. Please see our terms for use of feeds.

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                  Elder Scrolls Online beta keys are going out now

                  Posted: 19 Nov 2013 12:30 PM PST

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                  Elder Scrolls Online
                  If you've been eagerly awaiting your chance to get in on ZeniMax's Elder Scrolls Online, you might want to check your inbox. The company has confirmed that additional beta invites are being sent out right this very moment and should be arriving shortly. ZeniMax also offered a heads-up: Check your spam filters and don't forget the Gmail "Promotions" tab.

                  If you didn't receive a key, don't worry -- ZeniMax will be sending more out in the near future.

                  MassivelyElder Scrolls Online beta keys are going out now originally appeared on Massively on Tue, 19 Nov 2013 15:30:00 EST. Please see our terms for use of feeds.

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                  Marvel Heroes now has PvP

                  Posted: 19 Nov 2013 12:05 PM PST

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                  Marvel Heroes
                  Gazillion Entertainment has announced that Marvel Heroes' PvP mode, titled Fire and Ice, is now live for all players. Fire and Ice pits two teams of five (where have we heard this one before) in a battle that requires the guarding/attacking of giants as well as the assaulting of the enemy team's base.

                  Defeating giants and other players rewards runestones that can then be traded for buffs and other utilities. If you're curious about Fire and Ice, check out last week's dev-hosted livestream of the new game mode on the official Marvel Heroes Twitch channel.

                  MassivelyMarvel Heroes now has PvP originally appeared on Massively on Tue, 19 Nov 2013 15:05:00 EST. Please see our terms for use of feeds.

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                  The Stream Team: Diving into FFXIV's Tam-Tara Deepcroft

                  Posted: 19 Nov 2013 12:00 PM PST

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                  Image
                  It's dungeon time in Final Fantasy XIV and this week's underground excursion is Tam-Tara Deepcroft, a dark, gloomy place harboring nasty monsters and a whole lot of trash pulls. Join Massively's Jasmine live at 3:00 p.m. EST for all of the gloomy monster fighting you could possibly want on a Tuesday afternoon!

                  Game: Final Fantasy XIV
                  Host: Jasmine Hruschak
                  Date: Tuesday, November 19th, 2013
                  Time: 3:00 p.m. EST

                  Enjoy our Steam Team video below and a highlight of the dungeon's boss!

                  Continue reading The Stream Team: Diving into FFXIV's Tam-Tara Deepcroft

                  MassivelyThe Stream Team: Diving into FFXIV's Tam-Tara Deepcroft originally appeared on Massively on Tue, 19 Nov 2013 15:00:00 EST. Please see our terms for use of feeds.

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                    'Classic MMORPG' Arcane Hearts launches

                    Posted: 19 Nov 2013 11:30 AM PST

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                    Looking for a brand-new MMO to play today? G4Box probably wouldn't mind if you checked out Arcane Hearts, which transitioned from open beta to launch on this momentous date.

                    Arcane Hearts is a self-described "classic MMORPG" that mixes medieval settings and mythological motifs. The free-to-play title works in a browser and challenges players to explore the world from an isometric perspective with three classes: Warrior, Mage, and Shaman.

                    Among the standard features are guild battles to establish dominance, an auto-hunting function that allows you to "level efficiently" without the grind, and party teleport so that members can meet up with each other easily. G4Box is celebrating the launch with in-game events and giveaways.

                    [Source: G4Box press release]

                    Massively'Classic MMORPG' Arcane Hearts launches originally appeared on Massively on Tue, 19 Nov 2013 14:30:00 EST. Please see our terms for use of feeds.

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                      Hyperspace Beacon: Getting started with SWTOR Galactic Starfighter

                      Posted: 19 Nov 2013 11:00 AM PST

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                      Hyperspace Beacon: Getting started with SWTOR Galactic Starfighter
                      For about a month now, I have been playing the new expansion for Star Wars: The Old Republic, Galactic Starfighter. Granted, I haven't logged as many hours as some of those crazy people who have extensive guides on what each component does and how it compares to other similar components, but I have spent about 20 or so hours trying out different builds and testing my skills against other players. I certainly don't consider myself the best, but if I have the right equipment, I can hold my own.

                      I've realized that not everyone jumping into SWTOR's new expansion will know what to do when getting started. I don't think I have to go over the basics like how to hop into your first match, but there are some things a person of average intelligence should know before tackling his first dog-fight. He should also set some goals for his first upgrades. I intend to help you out with that.

                      Continue reading Hyperspace Beacon: Getting started with SWTOR Galactic Starfighter

                      MassivelyHyperspace Beacon: Getting started with SWTOR Galactic Starfighter originally appeared on Massively on Tue, 19 Nov 2013 14:00:00 EST. Please see our terms for use of feeds.

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                        Blade and Soul adds servers in China

                        Posted: 19 Nov 2013 10:00 AM PST

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                        Blade and Soul
                        Blade and Soul's closed beta appears to be going quite well in China; Tencent has just expanded the number of live servers from 19 to 33. Additionally, rumors indicate that the Chinese version of the game will be entering open beta sometime in early December.

                        No new info is available for western gamers waiting for Blade and Soul. The last update on the official site is dated December 5th, 2012 and claims that details will be delivered "when the time is right." NCSoft and Team Bloodlust are working on the western version of the title.

                        MassivelyBlade and Soul adds servers in China originally appeared on Massively on Tue, 19 Nov 2013 13:00:00 EST. Please see our terms for use of feeds.

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                        The Soapbox: Instant high-level characters are a terrible, horrible, very bad, no good idea

                        Posted: 19 Nov 2013 09:30 AM PST

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                        The Soapbox Instant highlevel characters are a terrible, horrible, very bad, no good idea
                        While handing players the keys to a high-level character isn't something brand-new that studios are doing, it does seem to be more en vogue these days, from TERA to EverQuest II and now to World of Warcraft. It's a topic that has caused a lot of discussion and debate in the community, not to mention a lot of disquiet and dismay in my heart.

                        In last week's Soapbox, Massively's Mike Foster advocated instant leveling by saying, "There is no downside to giving players a chance to skip to the start of new content."

                        With much love and respect to my fellow Massively writer, I think Mike is completely wrong on this front, as are others that are giving a thumbs-up to any MMO that allows players to jump past content and into a high-level character. It has nothing to do with elitism and ego, as was suggested, but has everything to do with cheapening our mutual experience and the very foundation of MMOs.

                        There are many, many downsides to this disturbing trend, and I need to get this off my chest so that at least I've said it somewhere.

                        Continue reading The Soapbox: Instant high-level characters are a terrible, horrible, very bad, no good idea

                        MassivelyThe Soapbox: Instant high-level characters are a terrible, horrible, very bad, no good idea originally appeared on Massively on Tue, 19 Nov 2013 12:30:00 EST. Please see our terms for use of feeds.

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