MMO Updates

MMO Updates


Fates Forgiven is MOBA enough for PC but made for a tablet

Posted: 06 Jun 2013 10:00 AM PDT

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The question of which tablet it's released for will be an interesting one to answer.
The MOBA market is pretty full these days, but Hammer & Chisel is trying to find a unique angle with Fates Forgiven. It's meant to have everything you'd expect from a MOBA, with the game outright calling itself a re-imagining of League of Legends. But you can't play this game on anything less than a tablet. No smartphones, no consoles, no computers, a competitive MOBA designed only for use on tablets.

So what makes it uniquely designed for tablets? Fine touch controls, for one thing. Instead of clicking, you can use gestures to direct your heroes, and you can also activate special attacks specifically via the touchscreen. That opens the door for controls that would be tedious or unworkable on a PC and cumbersome on a smartphone. How successful this approach will be remains to be seen, but the game is aimed for a release later this year.

[Source: Hammer & Chisel press release]

MassivelyFates Forgiven is MOBA enough for PC but made for a tablet originally appeared on Massively on Thu, 06 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.

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    The Guild Counsel: Some finer points of raid leadership

    Posted: 06 Jun 2013 09:00 AM PDT

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    The Guild Counsel  Some finer points of raid leadership
    Whether you're leading a raid or running an in-game event, it's a real challenge to pull it off smoothly. Leading a large group of players in game is a combination of teacher and coach, minus the ability to be face to face. In effect, you're flying blind, but you still need to communicate, coordinate, and motivate in order to be successful.

    We've gone over some basics of leading groups of players before, but in this week's Guild Counsel, I'd like to offer up some finer points that often get overlooked but can make a big difference in making your raid successful (and also fun). While most of these are about raid leadership, they could be used for PvP or player-run events as well.

    Continue reading The Guild Counsel: Some finer points of raid leadership

    MassivelyThe Guild Counsel: Some finer points of raid leadership originally appeared on Massively on Thu, 06 Jun 2013 11:00:00 EST. Please see our terms for use of feeds.

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      Neverwinter officially goes live on June 20

      Posted: 06 Jun 2013 08:30 AM PDT

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      Neverwinter officially goes live on June 20
      Perfect World Entertainment and Cryptic Studios have announced today that their free-to-play MMO Neverwinter will be officially launching on June 20 of this year.

      This launch will also mark the addition of the Gauntlgrym content for level 60 vets and a public test shard named NeverwinterPreview. If that's not enough for fans of the Dungeons & Dragons MMO, the first expansion module, Fury of the Feywild, is said to launch this summer.

      Check out the Gauntlgrym trailer just after the cut below.

      Continue reading Neverwinter officially goes live on June 20

      MassivelyNeverwinter officially goes live on June 20 originally appeared on Massively on Thu, 06 Jun 2013 10:30:00 EST. Please see our terms for use of feeds.

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      Lost Continent: About that ArcheAge automobile

      Posted: 06 Jun 2013 08:00 AM PDT

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      Lost Continent - About that ArcheAge automobile
      I owe ArcheAge an apology. A couple of weeks ago, when XLGAMES released a trailer featuring steampunk-powered hot rods and an impromptu beachfront drag race, my kneejerk reaction was a boisterous what-the-funk!

      After I watched the clip a second time, I realized not only that the cars fit neatly into the world that Jake Song and company have created but that they tickled my fancy in the same way that numerous other elements in the game have done over the years.

      Continue reading Lost Continent: About that ArcheAge automobile

      MassivelyLost Continent: About that ArcheAge automobile originally appeared on Massively on Thu, 06 Jun 2013 10:00:00 EST. Please see our terms for use of feeds.

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        Diablo III coming to Xbox 360 right along with the PS3 and PS4

        Posted: 06 Jun 2013 07:30 AM PDT

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        Diablo III coming to Xbox 360 right along with the PS3 and PS4
        As reported by Joystiq, Diablo III is not only coming out for the Playstation 3, but also the Xbox 360 on September 3 of this year.

        Aside from the fact that the Blizzard game will also be coming out for the PlayStation 4 when that launches, the hints at an Xbox 360 release weren't exactly a secret. Still, it' s nice to have it official now.

        MassivelyDiablo III coming to Xbox 360 right along with the PS3 and PS4 originally appeared on Massively on Thu, 06 Jun 2013 09:30:00 EST. Please see our terms for use of feeds.

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        The Perfect Ten: Why I love collector's editions

        Posted: 06 Jun 2013 07:00 AM PDT

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        The Perfect Ten Why I love collector's editions
        If you've ever wondered what kind of naive sucker would plunk down a semi-thick wad of perfectly good cash on an overstuffed MMO collector's edition, hi, I'm Justin. I do just that. I don't buy collector's editions for every MMO I pick up, but I do have a strong habit of purchasing them that dates back to the original World of Warcraft CE.

        I can't help it; I love collector's editions so much. In fact, my interest in them is so keen that the number one and two questions I have for any anticipated MMO in beta are: (1) When can I pre-order the CE and (2) what's included in it? I'm like a junkie, except that instead of burned spoons and constant trips to White Castle to stave off the munchies, my shame is marked by mountain-sized boxes that litter my closet.

        It's confession time for this collector's edition addict. What are my reasons for this undying love, this unbridled passion, this all-consuming need to own the best edition possible? You're about to find out.

        Continue reading The Perfect Ten: Why I love collector's editions

        MassivelyThe Perfect Ten: Why I love collector's editions originally appeared on Massively on Thu, 06 Jun 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Do you aim for beta tester rewards?

          Posted: 06 Jun 2013 06:00 AM PDT

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          The Daily Grind - Do you aim for beta tester rewards?
          So, World of Warplanes is apparently gearing up for open beta, and I'm kicking myself for sitting on an alpha tester account that I've had for over a year. Why? Well because Wargaming.net is going to be giving away some sort of spiffy exclusive aircraft to beta testers.

          The catch is that you need to log 700 beta battles to qualify, and even if I were to somehow average 10 per day, it would take me... let's see, 700, divide by 10... 70! days to get there. Now, free-to-play open betas do tend to go on for-frickin'-ever, so maybe I have a chance.

          In any case, The Daily Grind isn't about my first world problems, it's about you and yours. So, do you aim for beta tester rewards, or do you just try to do your part to make the game better?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you aim for beta tester rewards? originally appeared on Massively on Thu, 06 Jun 2013 08:00:00 EST. Please see our terms for use of feeds.

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            Shroud of the Avatar introduces layaway program for backers

            Posted: 05 Jun 2013 07:00 PM PDT

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            Shroud of the Avatar
            Portalarium's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues cruised past its initial funding goal of one million dollars, landing at $1,919,275 by the time the clock ran out. Though the Kickstarter drive has ended, the company is still taking pledges for the project through the official SotA website. In fact, SotA offers a whopping 22 different pledge tiers ranging from $10 to $11,000.

            If you don't have $11,000 in your pocket but would still like to pledge as much, Portalarium has announced a layaway program that will help backers contribute larger amounts of money by breaking the payments up into smaller chunks. The layaway plan, which should go live this month, establishes monthly payments for big pledges -- and assigns a monthly finance fee.

            The company is promising another update this month with more details on the plan, which was designed in part due to backer requests. The layaway plan will be available to both new backers and those looking to upgrade their pledge tier.

            [Thanks to FlyinBuddha for the tip!]

            MassivelyShroud of the Avatar introduces layaway program for backers originally appeared on Massively on Wed, 05 Jun 2013 21:00:00 EST. Please see our terms for use of feeds.

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            World of Warcraft's Stormwind Keep gets a price tag

            Posted: 05 Jun 2013 06:00 PM PDT

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            It's still worth more than Darnassus.
            Have you ever sat down with a realtor and tried to haggle down the price of a house based on the fact that it previously housed a scheming black dragon? Hopefully not, as black dragons do not actually exist. But if you have, you'll be happy to know that World of Warcraft's Stormwind Keep has now been priced out by what we are assured are reputable realtors with an eye toward setting this in-game structure's retail price in US dollars. About $10 million, as it happens.

            So why? Well, based on how much space it seems to cover and the value of a comparable real-world castle in Wales, the Keep winds up with a fairly modest price tag for a castle. Then again, there's only one accessible floor, and as we mentioned it does have a bit of a problem with dragons. (Exterminators can never really get all the eggs out.) So if you find yourself transported to Azeroth with $10 million that becomes the equivalent in gold, you can walk up and... well... not buy it, because it's not for sale. But you'd know how much it was worth.

            MassivelyWorld of Warcraft's Stormwind Keep gets a price tag originally appeared on Massively on Wed, 05 Jun 2013 20:00:00 EST. Please see our terms for use of feeds.

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            ZeniMax views TESO as more multiplayer Elder Scrolls than MMO

            Posted: 05 Jun 2013 05:00 PM PDT

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            ZeniMax views TESO as more multiplayer Elder Scrolls than MMO
            Game Reactor has published another Matt Firor interview from last week's pre-E3 Elder Scrolls Online preview event. The ZeniMax game director had plenty to say about the game world, the social design elements, and the team's desire to draw in players who may not be MMO fans.

            "This is more a multiplayer Elder Scrolls game than an MMO. [You'll see] very limited UI, nice and clean, not a lot of bars," Firor explained. "The combat system is very much action-based. It's also soloable, you can solo almost the entire game. We wanted to get Elder Scrolls players who were unfamiliar with online games and MMO terms to get in, play, have fun and get introduced to the multiplayer aspects."

            [Thanks Jack!]

            MassivelyZeniMax views TESO as more multiplayer Elder Scrolls than MMO originally appeared on Massively on Wed, 05 Jun 2013 19:00:00 EST. Please see our terms for use of feeds.

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            SMITE wises up with Athena

            Posted: 05 Jun 2013 04:00 PM PDT

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            SMITE wises up with Athena
            How many gods are left in the universal pantheon for Hi-Rez Studios to exploit for SMITE? We guess at least one more because the team has patched in Athena, goddess of wisdom.

            Athena is a melee tank who uses a bit of magic to help her allies and herself out in a fight. While she primarily relies on shield and spear, her passive ability gives her a ranged attack after using a skill. She also can dash up to (and through) enemies, taunt with a shockwave, summon ghost soldiers to form a shield wall, and teleport to an ally while protecting that ally from 50% of damage for a short time.

            You can check out the Athena reveal, including her lore and abilities, in the video after the break!

            Continue reading SMITE wises up with Athena

            MassivelySMITE wises up with Athena originally appeared on Massively on Wed, 05 Jun 2013 18:00:00 EST. Please see our terms for use of feeds.

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            ArenaNet on the future of zergs and roles in Guild Wars 2's WvW

            Posted: 05 Jun 2013 03:00 PM PDT

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            ArenaNet on the future of zergs and roles in Guild Wars 2's WvW
            ArenaNet designer Devon Carver has teased the team's vision for the future of Guild Wars 2 world-vs.-world PvP in a lengthy new blog post.

            The entry is broken down into an analysis of the feature's current state as well as ANet's immediate and long-term goals. Among the latter are plans to address the zerg, player roles, and matchups and matchup scoring.

            "Right now our game rewards you for holding an objective, not necessarily for taking it, and overwhelmingly favors the last server to log out for the day," Carver says. "We have some ideas in the pipeline to try to increase scoring when people are playing the game and to make it much more difficult to keep your territory without actively guarding it."

            In other GW2 news, the dev team released a new video yesterday that focuses on the lore behind the Last Stand at Southsun and how it affects the game's "living story." Watch it after the break.

            Continue reading ArenaNet on the future of zergs and roles in Guild Wars 2's WvW

            MassivelyArenaNet on the future of zergs and roles in Guild Wars 2's WvW originally appeared on Massively on Wed, 05 Jun 2013 17:00:00 EST. Please see our terms for use of feeds.

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            Blade & Soul's 2.0 patch boasts weapon and skill upgrades

            Posted: 05 Jun 2013 02:00 PM PDT

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            Blade & Soul's 2.0 patch boasts weapon and skill upgrades
            NCsoft Korea just updated Blade & Soul's weapon and skill mechanics. According to Steparu.com, it's a game-changing patch because it introduces weapon upgrades and version 2.0 of the skill system. The latter includes special sub-menus and enhancement options for each skill, and Steparu speculates that the patch could be NCsoft's response to players who are looking for something to keep them busy at endgame.

            The 2.0 patch also features crafting tweaks, a simplified repair system, and new belt and bracelet slots. You can see plenty of 2.0 screenshots at the source link below, as well as a gameplay video after the break.

            Continue reading Blade & Soul's 2.0 patch boasts weapon and skill upgrades

            MassivelyBlade & Soul's 2.0 patch boasts weapon and skill upgrades originally appeared on Massively on Wed, 05 Jun 2013 16:00:00 EST. Please see our terms for use of feeds.

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            Trion outlines RIFT's Empyreal Assault patch, F2P offerings

            Posted: 05 Jun 2013 01:00 PM PDT

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            Here are some people doing something in RIFT
            Trion has published a preview web page for RIFT's Empyreal Assault update. If that name doesn't mean anything to you, how about update 2.3? Still no? OK, it's the free-to-play patch. Happy now?

            The patch also features Dendrome, a new zone boasting "lush jungles and windswept dunes." Let's see, what else does 2.3 have for you? It looks as if there's new open-world raid bosses, a new Chronicle called Queen's Gambit, a Sliver called Grim Awakening, and more. You can read all about it at the official RIFT website. Don't forget to check out the F2P page while you're at it, and mark your calendar for the June 12th launch date.

            MassivelyTrion outlines RIFT's Empyreal Assault patch, F2P offerings originally appeared on Massively on Wed, 05 Jun 2013 15:00:00 EST. Please see our terms for use of feeds.

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            DC Universe Online and PlanetSide 2 confirmed for PlayStation 4

            Posted: 05 Jun 2013 12:00 PM PDT

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            PlanetSide 2 PS4
            Sony's next-gen console may not have a fancy tablet controller or an all-seeing, always-on eye that watches you watch things, but it does look as if it's getting a couple of high profile MMOs. Sony Online Entertainment has confirmed that both DC Universe Online and PlanetSide 2 are headed for the PS4 as free-to-play downloads later this year.

            DCUO is currently available on PS3, but PlanetSide 2 has yet to make a console appearance. This may be why more information is available as to the implementation of the former than the latter; DCUO's official Twitter account is currently fielding questions about the PS4 announcement, while PlanetSide 2's doesn't seem to be talking about it at all.

            For those keeping score, that's now at least four free-to-play MMOs due on the PS4 either at launch or soon after: War Thunder, Warframe, DC Universe Online, and PlanetSide 2. Larry Liberty (producer for DCUO) might have been onto something when he said the new console would be a "great platform" for MMOs.

            MassivelyDC Universe Online and PlanetSide 2 confirmed for PlayStation 4 originally appeared on Massively on Wed, 05 Jun 2013 14:00:00 EST. Please see our terms for use of feeds.

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            The Art of Wushu: Offense is the best defense

            Posted: 05 Jun 2013 11:00 AM PDT

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            The Art of Wushu Offense is the best defense
            Previously in The Art of Wushu, we discussed the basic combat mechanics in Age of Wushu. If you have played the game for more than a week or so, you are likely familiar with most of it. A basic RPS mechanic is the simplest type of combat design, and many other games, especially those with "robust" melee combat, tend to have some RPS as the basis of its complexity.

            However, Age of Wushu focuses a lot on uneven risk and reward. It is not enough to simply have RPS elements. A combat design built around mixups should also have many different options between these mixups that create an inter-RPS. Let me explain broadly: Some rocks beat other rocks, but the other rocks provide better rewards when used against scissors. Some rocks might even provide benefits when used against paper! The series of mindgames interwoven into your attack choice are the focus for this week.

            Continue reading The Art of Wushu: Offense is the best defense

            MassivelyThe Art of Wushu: Offense is the best defense originally appeared on Massively on Wed, 05 Jun 2013 13:00:00 EST. Please see our terms for use of feeds.

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