MMO Updates |
- Wargaming CEO wants to teach Microsoft a thing or two about payment models
- Chaos Theory: An adventure game is you!
- The Stream Team: The longest day edition, June 24 - 30, 2013
- Massively's video preview of Guild Wars 2's Sky Pirates of Tyria Patch
- The Daily Grind: Which MMO has the best vehicle or mount customization?
- MMO Week in Review: RIFT's second wind
- EVE Evolved: Fitting battleships for PvP in Odyssey, part 2
- Another screenshot video surfaces for Final Fantasy XIV
- Blade & Soul 2.0 trailer sighted in the wild
- Asheron's Call 2 prepares quality-of-life update
Wargaming CEO wants to teach Microsoft a thing or two about payment models Posted: 24 Jun 2013 10:00 AM PDT Filed under: Historical, Interviews, MMO Industry, News Items, War, Free-to-Play, Consoles, World of Tanks Why is World of Tanks jumping to the console? Because if you can't bring a gamer to a game, you take the game to the gamer. That's the basic philosophy Wargaming CEO Victor Kislyi shared in a recent interview with Games Industry International. He stated:We are an entertainment company and we have to cater to our players whatever they use. If you want to play World of Tanks on console, we have to make is possible for you. People have been playing with their console for seven years, so we shouldn't be trying to make them suddenly play on PC. We take the game to them. These people won't spend $1500 on a cool gaming PC for World of Tanks."Kislyi expressed unhappiness with the fact that players will have to purchase an XBox Live Gold Membership in order to play WoT on the 360; he'd rather add significant numbers of non-gold members who would monetize occasionally than force a pay wall on players. Kislyi also shared more thoughts on the integration of free-to-play and consoles in general, including the fact that Wargaming stands ready to advise Microsoft on how to embrace different payment models. You can read all the details in the full interview. Wargaming CEO wants to teach Microsoft a thing or two about payment models originally appeared on Massively on Mon, 24 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.
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Chaos Theory: An adventure game is you! Posted: 24 Jun 2013 09:00 AM PDT Filed under: Horror, Sci-Fi, MMO Industry, Opinion, The Secret World, Chaos Theory, Buy-to-Play I grew up on adventure games before I even knew they were called "adventure games." One of my earliest memories of a friend's computer was playing Adventure. Following that, I was hooked. Maniac Mansion. King's Quest. Zork. Planetfall. Leisure Suit Larry. Space Quest. The Secret of Monkey Island. Sam and Max Hit the Road. Indiana Jones and the Fate of Atlantis. Myst. Gabriel Knight. Syberia. The Longest Journey. Back to the Future. The Walking Dead. I've never stopped loving the fun of exploring these worlds, "earning" the next page of the story, and finding out all of the bizarre ways I could die.However, at some point in the '90s, games journalists apparently decided that "adventure games were dead." It's something we started hearing a lot of, especially in comparison to all of the fancy new graphics, gameplay features, and fast-paced shooters. Adventure games were seen as a relic of a time when computers couldn't process heavy graphic loads and players were a lot more patient. I never bought into the "adventure games are dead" mindset. I see them coming back like crazy these days, especially on tablets and mobile devices. And lo and behold, Funcom did something that I would have never thought possible: The studio made an MMO out of an adventure game. That's The Secret World, if you weren't following along. Continue reading Chaos Theory: An adventure game is you! Chaos Theory: An adventure game is you! originally appeared on Massively on Mon, 24 Jun 2013 11:00:00 EST. Please see our terms for use of feeds. |
The Stream Team: The longest day edition, June 24 - 30, 2013 Posted: 24 Jun 2013 08:00 AM PDT Filed under: Polls, Massively Meta, Livestream, Miscellaneous, The Stream Team Recently we experienced the the longest day of the year, seasonally speaking. The fact that it happens in the middle of the night for us North American folks does not diminish the day's grandeur.But beyond this scientifically proven date, there are other days that totally should be in the running for longest day ever. Like that day where you last in line at the DMV. Or that last day of work before your first vacation in forever, during which you get to see that one concert you've been waiting to see half your life. These have surely earned their space in the annals of longest days. Chances are you've got a few ideas yourself of days that just seem to drag on and on and on, as if time is being stretched infinitely just to taunt you. We can empathize. So to help that slow-as-molasses time pass by a bit faster, The Stream Team has plenty of live shows on Massively TV to entertain you throughout the week. Feel free to take us along and watch reruns while you are forced to endure never-ending waits; you'll be the envy of the DMV line! Continue reading The Stream Team: The longest day edition, June 24 - 30, 2013 The Stream Team: The longest day edition, June 24 - 30, 2013 originally appeared on Massively on Mon, 24 Jun 2013 10:00:00 EST. Please see our terms for use of feeds. |
Massively's video preview of Guild Wars 2's Sky Pirates of Tyria Patch Posted: 24 Jun 2013 07:00 AM PDT Filed under: Fantasy, Video, Events (In-Game), Previews, Guild Wars 2, Hands-On, Buy-to-Play It's a new week, and that must mean we're ready for new content in Guild Wars 2. ArenaNet continues to pump out content quicker than a long-tailed Charr in a room full of rocking chairs, and tomorrow players will experience the Sky Pirates of Tyria game update.The main feature of this patch is the new five-player dungeon, Aetherblade Retreat. This limited-time dungeon pits players against the lightning-wielding aerial pirates known as the Aetherblades. Two unique boss encounters await players to test their skills, and new rewards, such as an infinite tonic recipe and a monocle, can be earned by those who succeed. The third Guild Wars 2 novel, Sea of Sorrows by Ree Soesbee, also releases tomorrow; players can partake in an in-game scavenger hunt that ties into important locations from the book. Finding the 12 marriners' plaques scattered around Lion's Arch (and Orr) won't be easy, but players tenacious enough to uncover them all will be rewarded with a consumable worth five skill points. There are many other exciting additions going into this patch, so check out the video preview past the cut for more details. (Minor spoiler warning to anyone who hasn't yet done the effigy lighting ceremony and subsequent investigation yet.) Continue reading Massively's video preview of Guild Wars 2's Sky Pirates of Tyria Patch Massively's video preview of Guild Wars 2's Sky Pirates of Tyria Patch originally appeared on Massively on Mon, 24 Jun 2013 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: Which MMO has the best vehicle or mount customization? Posted: 24 Jun 2013 06:00 AM PDT Filed under: Game Mechanics, MMO Industry, Opinion, The Daily Grind Star Citizen's latest ship reveal got me to thinking about vehicle and mount customization in MMOs. Or more specifically, the general lack of it. Oh sure, defunct titles like Star Wars: Galaxies and Auto Assault had lots of it, and current games like APB Reloaded and EVE Online have it in some form or fashion, but for the most part, the ability to pimp your ride -- whether that ride is a spaceship, a horse, or something in between -- is fairly limited if it exists at all.Or at least it seems that way to me. But maybe I'm missing something, and that's where you and today's Daily Grind come in. What MMO do you feel has the best vehicle or mount customization? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Which MMO has the best vehicle or mount customization? originally appeared on Massively on Mon, 24 Jun 2013 08:00:00 EST. Please see our terms for use of feeds. |
MMO Week in Review: RIFT's second wind Posted: 23 Jun 2013 06:00 PM PDT Filed under: Massively Meta, Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.You would be forgiven if you missed RIFT's free-to-play relaunch during the week of E3, but buzz for the game has crescendoed this week as fans, having recovered from launch-week queues, prowled around the cash shop, discussed the appeal of F2P, and considered returning to make those queues even longer. And Trion Worlds teased the upcoming 3.0 patch's Plane of Water, housing tweaks, and new souls. Read on for a look at the rest of our top MMO stories from the past week. Continue reading MMO Week in Review: RIFT's second wind MMO Week in Review: RIFT's second wind originally appeared on Massively on Sun, 23 Jun 2013 20:00:00 EST. Please see our terms for use of feeds. |
EVE Evolved: Fitting battleships for PvP in Odyssey, part 2 Posted: 23 Jun 2013 04:00 PM PDT Filed under: Sci-Fi, Classes, Expansions, Game Mechanics, Patches, PvP, Endgame, Opinion, Hands-On, EVE Evolved, Guides, Sandbox, Subscription Battleships used to be the backbone of every major PvP fleet in EVE Online, but recent years have seen them increasingly overtaken by more mobile Battlecruisers, Heavy Assault Cruisers, and tech 3 Strategic Cruisers. Armour buffered battleships are still used in carrier-supported fleets and for a while nullsec played host to huge missile-spamming Maelstrom blobs of unholy death, but many of the battleships just haven't been worth using. Developers saught to rectify that in the recent Odyssey expansion with a complete balance overhaul of the standard tech 1 battleships, and it's starting to pay off.In last week's EVE Evolved, I looked at how Odyssey buffed the tier one Dominix, Scorpion, Typhoon, and Armageddon beyond all recognition and experimented with new PvP setups for each of them. This week I've turned my attention toward the tier 2 battleships, which turned out to be equally versatile and deadly. Now officially falling under the umbrella of "Combat Battleships," the Megathron, Raven, Apocalypse, and Tempest have become powerful damage-dealing platforms for fleet warfare. Each of them can now fulfill sniper or close-range damage roles and carry a spare flight of Warrior II drones to bat off tacklers, but what's impressed me the most is the sheer level of damage and tank they can achieve. In this week's EVE Evolved, I experiment with setups for the recently revamped Megathron, Raven, Apocalypse, and Tempest tier 2 battleships. These setups may require Advanced Weapon Upgrades 4 and a cheap 1-3% powergrid or CPU implant. Continue reading EVE Evolved: Fitting battleships for PvP in Odyssey, part 2 EVE Evolved: Fitting battleships for PvP in Odyssey, part 2 originally appeared on Massively on Sun, 23 Jun 2013 18:00:00 EST. Please see our terms for use of feeds. |
Another screenshot video surfaces for Final Fantasy XIV Posted: 23 Jun 2013 02:00 PM PDT Filed under: Betas, Fantasy, Video, Previews, News Items, Consoles, Final Fantasy XIV So you want in on the Final Fantasy XIV beta, but you weren't invited. That's a shame. But it also means that you can't really see what the game is like, and that's even worse. Despite the release of most of the embargo, there's still no video allowed, so no one who enjoys the game is going to be making video of the gameplay. Is there no way for a fan not in the beta to get a nice little video?As he did last week, YouTuber 2pixelwide has tied together screenshots and narration about the beta into a 15-minute video covering the beta, both the experience on the PlayStation 3 and the fun of returning to an old character with all the advantages that entails. If that sounds right up your alley, check out the video just past the break! [Thanks to Chris for the tip!] Continue reading Another screenshot video surfaces for Final Fantasy XIV Another screenshot video surfaces for Final Fantasy XIV originally appeared on Massively on Sun, 23 Jun 2013 16:00:00 EST. Please see our terms for use of feeds.
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Blade & Soul 2.0 trailer sighted in the wild Posted: 23 Jun 2013 12:00 PM PDT Filed under: Fantasy, Trailers, Video, Game Mechanics, MMO Industry, New Titles, News Items, Blade & Soul I've got good news and bad news. Which do you want first? OK, sweet. I like saving the good news for last, too.So, the bad news is that while Blade & Soul is soldiering on in its native Korea, thus far NCsoft has said a whole lot of nothing about a potential western version. Yep, that sucks. Now for the good news. The Korean game is transitioning to version 2.0, which brings with it new weapon upgrade capabilities, new skills, a level 50 cap, new PvP areas, etc. We might have mentioned this earlier. This weekend, though, we can see some of the stuff that's on tap, thanks to Steparu and a hi-def version of the 2.0 trailer. It's packed full of gameplay and pretty vistas, and you can watch it after the cut. Continue reading Blade & Soul 2.0 trailer sighted in the wild Blade & Soul 2.0 trailer sighted in the wild originally appeared on Massively on Sun, 23 Jun 2013 14:00:00 EST. Please see our terms for use of feeds.
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Asheron's Call 2 prepares quality-of-life update Posted: 23 Jun 2013 11:00 AM PDT Filed under: Fantasy, Asheron's Call, Patches, Subscription Asheron's Call 2, its community, and its small dev team continue to endure after the title's resurrection last winter. And Turbine's been preparing a quality-of-life update for the game that is aimed at smoothing out some of the rough spots of the title. In a recent post, producer Severlin said that the team is looking at a late June release for the patch, although he said there's a chance it might slip into early July.The update will improve quest flow, bump up quest XP rewards, adjust mob placement, and make it easier for solo players to forge their way in AC2. "Exploration will be no less rewarding after these adjustments," developer NoWorries assured players. "We want to make sure that players don't hit walls where they have no idea what they can go do next, especially at the early stages when they are still getting used to the game." [Thanks to Dengar for the tip!] Asheron's Call 2 prepares quality-of-life update originally appeared on Massively on Sun, 23 Jun 2013 13:00:00 EST. Please see our terms for use of feeds.
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