MMO Updates

MMO Updates


The Nexus Telegraph: Raiding in WildStar is its own creature

Posted: 10 Jun 2013 10:00 AM PDT

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Raid as a double entendre.
When WildStar comes out, it is going to have raiding. It's going to have the sort of raiding and group content that is meant to be challenging. No facerolls intended here; you'd better bring your A-game on raid night, or you will be facedown in the dirt so often that people will think you're doing a performance piece on the Kennedy family tree.

I am not a lover of raiding. This is not difficult to find evidence of on this site because I've talked about the issues with group-only endgame antics on more than one occasion. Heck, I wrote about how raiding turns you into a horrible person. So you would think I'd look at what we know about WildStar's endgame and start facepalming, possibly whilst shaking my head and muttering obscenities.

But I'm not. I'm totally cool with what we've been told so far about the endgame because there's much more than just the raiding aspect in the game, and I'm intrigued by how it's working out.

Continue reading The Nexus Telegraph: Raiding in WildStar is its own creature

MassivelyThe Nexus Telegraph: Raiding in WildStar is its own creature originally appeared on Massively on Mon, 10 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Leaderboard: Marvel Heroes' character customization - Good deal or deal-breaker?

    Posted: 10 Jun 2013 09:00 AM PDT

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    Marvel Heroes - X-Men and Spider-man
    Every once in a while I get intrigued by Marvel Heroes, and then I do a bit of research and I remember that it forces me to play as a pre-existing comic book character rather than an avatar of my own creation. I love superhero MMOs, see, but dude, that's a complete deal-breaker. Half the fun of my favorite superhero MMO -- DC Universe Online -- is coming up with both character concepts and superheroic costumes.

    The other half of the fun is the IP, but that's neither here nor there, at least for this edition of Leaderboard. What about you, Massively voters? Does MH's lack of original avatar options turn you off or is the rest of the game enjoyable enough even with that restriction? Vote after the cut!

    Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

    Continue reading Leaderboard: Marvel Heroes' character customization - Good deal or deal-breaker?

    MassivelyLeaderboard: Marvel Heroes' character customization - Good deal or deal-breaker? originally appeared on Massively on Mon, 10 Jun 2013 11:00:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Wedding singer edition, June 10 - 16, 2013

      Posted: 10 Jun 2013 08:00 AM PDT

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      The Stream Team  Wedding singer edition, June 10  16, 2013
      Have you ever been someplace, perhaps at an event, and spontaneously broken into song? And just maybe that wasn't quite an appropriate venue for a favorite heavy tune? Boy, the looks some people give you; I mean, what's really so wrong with injecting a little more groove into a wedding march anyways?

      Well, luckily there are no such social taboos for spouting random song snippets on Massively TV! I know you understand that urge to just let loose a tune or two, right? It could be that you've belted out a concert-worthy rendition yourself when playing or watching your favorite games. We here at The Stream Team fully support that. We even contribute to the official organization: BOSS (Belting Out Spontaneous Songs). So why not join us where you know you won't be judged. Who knows, you might find a song to sing along with in this weeks streams.

      Continue reading The Stream Team: Wedding singer edition, June 10 - 16, 2013

      MassivelyThe Stream Team: Wedding singer edition, June 10 - 16, 2013 originally appeared on Massively on Mon, 10 Jun 2013 10:00:00 EST. Please see our terms for use of feeds.

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        Video preview of Guild War 2's Dragon Bash Festival

        Posted: 10 Jun 2013 07:00 AM PDT

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        Video preview of Guild War 2's Dragon Bash Festival
        ArenaNet's content train for Guild Wars 2 continues to chug along at full speed, and the next stop is the Dragon Bash festival. Unlike the Dragon Festival of the original Guild Wars, this festival won't find anyone revering dragons. The Elder Dragons put a kibosh on any warm sentiments that the humanoids of Tyria might have had for them in the past. Dragon Bash is all about unifying the races in celebration during these dark and terrifying times by distracting them with fireworks, gambling, and candy-filled dragon piñatas!

        The celebrations officially kick off tomorrow, but we have a video preview of the Dragon Bash celebrations to whet your appetite.

        Continue reading Video preview of Guild War 2's Dragon Bash Festival

        MassivelyVideo preview of Guild War 2's Dragon Bash Festival originally appeared on Massively on Mon, 10 Jun 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Have MMOs gone as far as they can go?

          Posted: 10 Jun 2013 06:00 AM PDT

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          Mirror's Edge - Don't look down
          Do you ever feel like MMOs have gone as far as they can go? I don't mean to be a downer, especially on a Monday, but occasionally I'll play a single-player title that knocks my socks off and -- as an incurable MMO fan -- the first thing I think of is could/should this be made into an MMO? And usually the answer to that question is no, it can't be done because of technical limitations, latency, or lack of gamer interest.

          Over the weekend I played Mirror's Edge, a first-person platforming thing that I missed way back in 2009. I fell in love with the free-running, the expansive environments, and the vertigo-inducing perspectives and I realized, sadly, that all of those things and many more simply aren't in the cards for MMOs. I know that not everything has to be an MMO, but I'd love to experience Mirror's Edge with a persistent world behind it, as well as share it with my MMO-playing buddies.

          What about you, Massively readers? Do you think MMOs have gone as far as they can go, or do you think we're in store for anything new and exciting beyond continual refinements to the existing formula?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Have MMOs gone as far as they can go? originally appeared on Massively on Mon, 10 Jun 2013 08:00:00 EST. Please see our terms for use of feeds.

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            MMO Week in Review: The final fate of Marvel Universe Online

            Posted: 09 Jun 2013 06:00 PM PDT

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            Marvel Heroes
            At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

            It might be a bit different from the MMO we all envisioned back when Marvel Universe Online was first re-announced, but this week, Gazillion's Marvel Heroes officially launched. The early launch period, however, was not without its flaws; Gazillion was forced to compensate founders who ran into connection errors and other mishaps during the game's pre-launch headstart.

            Read on for the rest of this week's top MMO stories.

            Continue reading MMO Week in Review: The final fate of Marvel Universe Online

            MassivelyMMO Week in Review: The final fate of Marvel Universe Online originally appeared on Massively on Sun, 09 Jun 2013 20:00:00 EST. Please see our terms for use of feeds.

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              EVE Evolved: First impressions of Odyssey

              Posted: 09 Jun 2013 04:00 PM PDT

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              EVE Evolved First impressions of Odyssey
              The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunting asteroid belt NPCs in lowsec for the new security tags. New wars have erupted in nullsec following the redistribution of moon wealth, mining has become a more valuable profession, and the rebalanced battleships feel powerful again.

              Unfortunately, Odyssey has seen its fair share of problems too. The new jump effect looks spectacular the first few times you see it, but long-term play is reportedly causing motion sickness in some players. Some players have also been objecting to the ice mining changes, and the revamped radial UI menu hasn't done much to fix the game's usability problems. Explorers in low-security space and nullsec are reporting incomes in the billions of ISK per day range thanks to the scan probe changes and new hacking minigame, but not everyone is happy with the new loot-scattering mechanic.

              In this week's EVE Evolved, I look at the early impact of Odyssey on the EVE Online universe and discover the secrets behind collecting all the valuable loot when hacking.

              Continue reading EVE Evolved: First impressions of Odyssey

              MassivelyEVE Evolved: First impressions of Odyssey originally appeared on Massively on Sun, 09 Jun 2013 18:00:00 EST. Please see our terms for use of feeds.

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                It's a steampunk dwarf on the new Black Gold website

                Posted: 09 Jun 2013 02:00 PM PDT

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                Englishlanguage Black Gold website revealed
                Steam will rise, boundaries will fall, at least according to the newly minted Black Gold Online website. In case you couldn't tell from the tagline and the massive monocle-sporting dwarf on the header, Black Gold is a new steampunk MMO. It's brought to you by Snail, best known in the west as the publisher of martial arts sandbox Age of Wushu.

                The site boasts a couple of video clips, a few screenshots, and some very basic information about the game's open world. Currently the race/class and story sections of the site feature "coming soon" placeholders, but we expect to learn quite a bit more about the title during our demo at E3 this week.

                [Thanks Paul!]

                MassivelyIt's a steampunk dwarf on the new Black Gold website originally appeared on Massively on Sun, 09 Jun 2013 16:00:00 EST. Please see our terms for use of feeds.

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                Petroglyph to shut down Battle for Graxia just two months after launch

                Posted: 09 Jun 2013 12:00 PM PDT

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                battle for graxia shutting down, see team email and thank tipster
                Due in part to the colossal success of League of Legends, the past few years have seen dozens of new MOBAs enter development. The genre that was once a niche inhabited by just a few indie developers has rapidly become one of the most competitive online gaming markets in the world, and small studios are finding it difficult to compete. Independent studio Petroglyph Games found this out the hard way when it launched free-to-play MOBA Rise of Immortals in 2011 to a less-than-stellar reception.

                The studio attempted to revive the game recently with its Battle For Graxia update, which overhauled the entire game to be more like other competitive PvP-focused MOBAs and added interesting new features like the White Knight system that replaces players who leave in the middle of a game. Unfortunately, it doesn't seem to have revived the game, as developers announced today that they will be pulling the plug on June 27th. Petroglyph's future now looks uncertain, as the studio has recently lost the development contract for End of Nations and failed to secure funding on Kickstarter for its own RTS game, Victory.

                [Thanks for the tip, Venova.]

                MassivelyPetroglyph to shut down Battle for Graxia just two months after launch originally appeared on Massively on Sun, 09 Jun 2013 14:00:00 EST. Please see our terms for use of feeds.

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