MMO Updates

MMO Updates


Age of Conan announces 5th anniversary event, new membership perks

Posted: 22 May 2013 10:00 AM PDT

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Age of Conan announces 5th anniversary event new membership perks
Just because it's a tough and gritty world in Age of Conan doesn't mean folks don't know how to celebrate. In fact, Funcom has announced fitting festivities for the fifth anniversary of this fierce fantasy world. Each day for five days starting Thursday, May 23rd, a new epic boss will begin roaming the lands of Hyboria, and each day that a boss remains unconquered it will increase its level of brutality. On the flip side, the chance for epic rewards for defeating one also increases by the day. All players, regardless, of level can join in the fight to take these monsters down, and everyone will have a chance at the rewards.

As anniversary gifts, all players will receive a one-week pass to Khitai as well as other items that can be claimed from the item shop. Members will receive a double item store discount throughout the five-day event as well as a special gift.

Starting tomorrow, membership will include account-wide double xp items, 200 bonus points per month, and a bonus AA point for every level (granted retroactively). Interested in becoming a member? Funcom is also offering a special deal through May 30th granting 50% more time with multi-month subscriptions.

MassivelyAge of Conan announces 5th anniversary event, new membership perks originally appeared on Massively on Wed, 22 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy

Posted: 22 May 2013 09:00 AM PDT

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A tale of Forgotten Realms DDO's Update 18 and the Shadowfell Conspiracy
Dungeons and Dragons Online's second expansion will not be like the first. In fact, Shadowfell Conspiracy might even be seen as a pseudo-sequel to DDO, a game-within-a-game that's offering players a fresh start in a favorite land. When the expansion hits on August 19th, players will be able to ignore all of DDO's Eberron content to start a new character at level 15 in the Forgotten Realms. Between the Forgotten Realms content that Turbine's added to the game in the past year and the new missions coming with Shadowfell Conspiracy, players could conceivably level solely in this setting.

It's obvious that Turbine's a little Forgotten-Realms-mad right now, although that's not a bad thing. The setting is a favorite among D&D fans, and while Eberron has its supporters, the studio obviously sees the Forgotten Realms as the future of this long-running MMO. While the expansion is still a couple of months away, today's Update 18: Disciples of Shadow update will serve as a prologue so that players can get started on their journey through this fresh land.

We sat down with DDO's team to talk about Update 18, the new races coming with Shadowfell Conspiracy, and the pre-purchase program that promises to give you head start. Read on, or else the wrath of the owl bear will be upon thee!

Continue reading A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy

MassivelyA tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy originally appeared on Massively on Wed, 22 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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    TUG offers your own private island with your rules

    Posted: 22 May 2013 08:00 AM PDT

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    TUG offers your own private island with your rules
    In Nerd Kingdom's The Untitled Game (TUG), the focus is on complete freedom. One of those freedoms is the ability for anyone to make his or her own server in the form of a floating island with any rules.

    Official servers are broken into two categories: Survival, where your items are not safe, and Adventure, which follows more of a traditional RPG/MMO ruleset. But in the private servers, your floating islands will be yours to do with as you please.

    TUG is currently still in its Kickstarter campaign with 9 days and around $75,000 to go before the project is funded. Head on over to its Kickstarter update page to learn more about private islands and the other features found in this sandbox game.

    MassivelyTUG offers your own private island with your rules originally appeared on Massively on Wed, 22 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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    The Art of Wushu: Learning the basics of combat

    Posted: 22 May 2013 07:00 AM PDT

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    The Art of Wushu Learning the basics of combat
    Many readers balked when I said Age of Wushu had the best combat in an MMO ever back when I did my first impressions piece. I admit, it was a bold claim. However, even after playing Guild Wars 2, TERA, and numerous other games with "deep MMO combat," I stand by what I said back then. Age of Wushu's PvP combat is the best in any MMO.

    If you're coming from a mostly MMO background, combat in Age of Wushu is a bit daunting at first. It's really nothing like combat in any other MMO. It has a bit slower pace than a typical action-MMO, but it is the first to really employ tempo control. Attacking recklessly is a patch to a quick defeat, forcing players to make tough tactical decisions.

    If you're like me and came to MMOs from a fighting game background, things readily click into place. Baiting common reactions and punishing them, punishing actions on reaction, and getting in the head of your opponent is better-rewarded than in any other MMO combat system. I don't want to badmouth games like GW2 that have great combat, so don't get me wrong; many other games have excellent combat. Age of Wushu's battle system is just even more fantastic. When I win a fight against an even-leveled opponent (or higher level, though that's rare) without taking an unblocked hit, I feel like a total beast.

    Continue reading The Art of Wushu: Learning the basics of combat

    MassivelyThe Art of Wushu: Learning the basics of combat originally appeared on Massively on Wed, 22 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: How do you handle a closed MMO still on the shelf?

      Posted: 22 May 2013 06:00 AM PDT

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      The Daily Grind How do you handle a closed MMO still on the shelf
      No, that header picture wasn't taken in 2007; it was taken 4 days ago at a Walmart near me. What's even better is the fact that I took a similar picture about two years ago of the same product in the same store, but nothing's ever been done about it.

      The question is, is it up to me to tell the store clerks about how wrong this is, or do I contact someone higher up at Walmart? Perhaps I should go straight to NCsoft with this one? I can't imagine the dismay in a child's eyes when he buys the game, rips it open and installs it, only to find out that no Bane will be dropping down in front of his leech gun any time soon. Think of the children!

      So, wise Massively readers, how would you handle this situation? Or have you seen a closed game on a store shelf before? Did you report it? Let us know!

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: How do you handle a closed MMO still on the shelf? originally appeared on Massively on Wed, 22 May 2013 08:00:00 EST. Please see our terms for use of feeds.

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        Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says

        Posted: 21 May 2013 11:00 PM PDT

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        WildStar -- hells yeah
        So who wants to hear some cool stuff about WildStar? Thought so!

        Massively's Gavin Townsley recently attended a WildStar media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with Carbine Studios executive producer Jeremy Gaffney, who pulls a Gaffney (I'm coining that) and can't resist leaking a bit of new info about tradeskills while filling Gavin in on how endgame will work, why we should play the Settler path, and whether talent trees are passé. If you think making 10 pairs of cotton space pants sounds boring, then yeah -- you're going to like what he's got to say.

        Enjoy all three articles plus the brand-new path videos we've embedded past the cut!
        Hands-on with WildStar's Scientist path and Esper class
        There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast.
        WildStar's Jeremy Gaffney on the Settler path
        WildStar's Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone.
        WildStar's Jeremy Gaffney on progression, tradeskills, and endgame
        Jeremy Gaffney divulges the beautiful details on essential parts of the game: character progression, tradeskills that don't suck, and life in the elder game.

        Continue reading Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says

        MassivelyMassively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says originally appeared on Massively on Wed, 22 May 2013 01:00:00 EST. Please see our terms for use of feeds.

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          Blizzard congratulates itself on Diablo III's anniversary

          Posted: 21 May 2013 06:00 PM PDT

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          Blizzard pats itself on the back for one year of Diablo III
          Diablo III is a year old, and Blizzard's celebratory anniversary gesture is one of those mile-long infographic things featuring selected statistics designed to make you ooh and ahh.

          Said statistics include 67.1 million characters created world-wide, 3.3 trillion monsters killed world-wide, and 22.4 million characters that have killed Diablo. Interestingly, Blizzard left off the number of hours lost to launch server login issues, nor is there any mention of D3's much-maligned real-money auction house. You can see the full graphic after the break.

          Continue reading Blizzard congratulates itself on Diablo III's anniversary

          MassivelyBlizzard congratulates itself on Diablo III's anniversary originally appeared on Massively on Tue, 21 May 2013 20:00:00 EST. Please see our terms for use of feeds.

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          Massively's Dragon's Prophet first impressions

          Posted: 21 May 2013 05:00 PM PDT

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          Massively's Dragon's Prophet first impressions
          I don't have many fond memories from Runes of Magic. I didn't play it long, and the thing I recall most vividly is being forced to hunt around Runewaker's cash shop for an item that would let me talk in global chat.

          Fortunately, negative vibes like that didn't affect my recent hands-on with Dragon's Prophet's beta, which, in case you're wondering, is Runewaker's followup to Runes of Magic. Unfortunately, I don't think the new game in its present state is quite ready for prime time.

          Continue reading Massively's Dragon's Prophet first impressions

          MassivelyMassively's Dragon's Prophet first impressions originally appeared on Massively on Tue, 21 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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            Jukebox Heroes: Character select music

            Posted: 21 May 2013 04:00 PM PDT

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            Jukebox Heroes Character select music
            Character select and creation music has always fascinated me. OK, maybe not fascinated; it's interested me. I've always viewed such themes as the overture of the game, the interlude between the title theme and the game proper to come.

            These themes don't tend to be rip-roaring in their presentation because that's not their purpose. They have to be pleasant enough without being annoying when looped endlessly. After all, sometimes players spend a loooong time making their characters or sitting there at the select screen, and the last thing you want is for their ears to become fatigued by the experience.

            So here are six MMO character select and character creation themes that I've enjoyed over the years. And if you saw the title graphic up there and immediately started hearing this song in your head, then you and I probably grew up in the same era.

            Continue reading Jukebox Heroes: Character select music

            MassivelyJukebox Heroes: Character select music originally appeared on Massively on Tue, 21 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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              MechWarrior Online introduces new map in which players can die painfully

              Posted: 21 May 2013 03:00 PM PDT

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              MechWarrior Online introduces new map with allnew ways to die
              MechWarrior Online's newest map, the Canyon Network, is riddled with slot canyons, steep drops, and high plateaus. As part of MWO's latest update, the Canyon Network is meant to provide a playground for snipers and strategic thinkers.

              The Blackjack has been named as the new Mech of the Month, with the Jenner donning the mantle of Champion Mech. As part of the content update, new cobra camo patterns and faction cockpit medallions have been added to the store.

              Skip below the cut to check out videos of the new Canyon Network and the Blackjack in action.

              [Source: MWO press release]

              Continue reading MechWarrior Online introduces new map in which players can die painfully

              MassivelyMechWarrior Online introduces new map in which players can die painfully originally appeared on Massively on Tue, 21 May 2013 17:00:00 EST. Please see our terms for use of feeds.

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                Flameseeker Chronicles: Catching crabs in Guild Wars 2

                Posted: 21 May 2013 02:00 PM PDT

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                Flameseeker Chronicles
                My goodness, that lady's bikini is awfully close to body tone from this far away, isn't it?

                If the sun and sandy beaches didn't give it away, I've spent most of the last week or so of Guild Wars 2 time in Southsun Cove. Karka Island! Sunny Orr! Whatever you call it, I hope we can all agree that Southsun Cove is a terrible place filled with awful monsters that nobody in their right mind, in-universe or otherwise, would ever want to visit without the lure of titles and shiny -- literally, one of them glows, and the other glistens -- backpieces.

                Continue reading Flameseeker Chronicles: Catching crabs in Guild Wars 2

                MassivelyFlameseeker Chronicles: Catching crabs in Guild Wars 2 originally appeared on Massively on Tue, 21 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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                  EVE Online redesigns radial menu for Odyssey

                  Posted: 21 May 2013 01:30 PM PDT

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                  EVE Online redesigns radial menu for OdysseyIn looking to trim down some of the menu bloat for EVE Online's Odyssey expansion, CCP Games is resurrecting and redesigning the radial menu to be a "silver bullet" for this issue.

                  The updated radial menu will be connected to the underutilized left mouse button and is confined to eight segments that will change depending on what the user is clicking. The studio wrote up a blog post on the subject, promising that the redesign is intuitive and will result in faster access to relevant commands.

                  Initially, the radial menu upgrade will be for ship flight only, although CCP is willing to expand its domain if players find it useful. This feature is currently available on the test server.

                  MassivelyEVE Online redesigns radial menu for Odyssey originally appeared on Massively on Tue, 21 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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                  Massively Speaking Episode 249: Captain Grumpypants

                  Posted: 21 May 2013 01:00 PM PDT

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                  Massively Speaking Episode 249
                  When a subscription MMO goes free-to-play, there's always a circus atmosphere surrounding it. The studios use it as an excuse to enjoy a "second launch," players pour out opinions on all sides, and new folks wander into the danger zone out of sheer curiosity.

                  It's not just about F2P on this week's Massively Speaking; we have game launches, layoffs, previews, and tons of reader mail to cover. Will we have the words to do it? Or will we just end the podcast humming informatively? Jef's on it today, so there definitely will be a song and dance number at some point!

                  Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                  Get the podcast:
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                  Listen here on the page:



                  Read below the cut for the full show notes.

                  Continue reading Massively Speaking Episode 249: Captain Grumpypants

                  MassivelyMassively Speaking Episode 249: Captain Grumpypants originally appeared on Massively on Tue, 21 May 2013 15:00:00 EST. Please see our terms for use of feeds.

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                    RIFT introduces loyalty rewards program for dedicated players

                    Posted: 21 May 2013 12:30 PM PDT

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                    RIFT introduces loyalty rewards program for dedicated players
                    RIFT is introducing an innovative new program that allows players to get items for free when they spend money or money-substitutes on other items! The new rewards program will give players Loyalty points as those players purchase or spend credits, subscribe as a Patron, or consume REX (RIFT's tradable currency that can be purchased for real-world money). Since REX is tradable between players, a particularly thrifty player could accrue loyalty points without ever spending a real-world dime in RIFT's store.

                    Current and former subscribers will be awarded some Loyalty points based on how long they have been subscribed. Players will be able to use Loyalty to unlock exclusive costumes, the ability to change target icons, and unique dimensions.

                    This is all part of RIFT's free-to-play initiative and will be going live on June 12th with RIFT 2.3: Empyreal Assault.

                    MassivelyRIFT introduces loyalty rewards program for dedicated players originally appeared on Massively on Tue, 21 May 2013 14:30:00 EST. Please see our terms for use of feeds.

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                    World of Warcraft patch 5.3 goes live today

                    Posted: 21 May 2013 12:00 PM PDT

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                    World of Warcraft patch 53 is up and running
                    Another World of Warcraft patch day has come upon us. Patch 5.3, Escalation, is hitting the game today, bringing with it a whole host of changes from loot specialization to increased pet battle accuracy. The patch introduces a new Battleground, Deepwind Gorge, as well as a new Arena called The Tiger's Peak. Four new scenarios are being added, plus six new Heroic difficulties. The Escalation quest campaign adds new tasks for Alliance and Horde members as they prepare to remove Garrosh Hellscream from Orgrimmar.

                    You can read the exhaustive patch notes on the official site, and you can catch up on all the nitty gritty details on patch 5.3 on our sister site, WoW Insider.

                    MassivelyWorld of Warcraft patch 5.3 goes live today originally appeared on Massively on Tue, 21 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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                    Guild Wars 2 developers share APIs, hopes for the future

                    Posted: 21 May 2013 11:30 AM PDT

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                    Guild Wars 2 developers share APIs, hopes for the future
                    This morning, ArenaNet dropped the price point of Guild Wars 2 by $10 across all available editions. In a follow-up chat about some of the decisions behind that move, Game Director Colin Johanson talked a bit about community support, the game's regular update cadence, and the company's hopes for bringing Guild Wars 2 into new markets.

                    While a $10 price drop is not an extreme move, Johanson is confident that the change will bring Guild Wars 2 to new people. The company seems to be currently focused on building up community support. Just yesterday, some APIs were made available to the public for the first time. We've already seen them put to use in real-time WvW tracking and event monitors. Johanson also talked about recent efforts to shore up the support for sPvP and how the additions of custom arenas and spectator mode has led to viewers for sPvP streams "more than doubling" in the last few weeks. The game appears to be moving towards a twice-monthly update schedule. Johanson said that while ArenaNet has "not ruled out" the idea of future expansions, the company is committed to the idea of the living story.

                    Johanson mentioned that Guild Wars 2 is sitting solidly at "well over 3,000,000 copies sold" without tapping into the Chinese market. He added that the game just had its first closed beta test in China and that the team is optimistic. ArenaNet hopes to make the Chinese version of the game as similar as possible to the existing one.

                    [Source: ArenaNet conference call]

                    MassivelyGuild Wars 2 developers share APIs, hopes for the future originally appeared on Massively on Tue, 21 May 2013 13:30:00 EST. Please see our terms for use of feeds.

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                      Hyperspace Beacon: Does SWTOR's F2P work?

                      Posted: 21 May 2013 11:00 AM PDT

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                      Hyperspace Beacon Does SWTOR's F2P work
                      Those of us who have played through the middle planets of Star Wars: The Old Republic know that chapter two is rather blasé. And as far as the free-to-play experiment is concerned, I really don't have anything new to report this week, or at least, not enough to fill a whole column. I will certainly have an update for you next week.

                      This week, I'd like to talk about SWTOR's free-to-play model in general. Although the design team has received a lot of heat from fans and haters alike, the system does have merit along with legitimate flaws. I do like SWTOR, but I'm not ignorant enough to believe that everything the game designers have done is perfect. I am also not one to hate because the game wronged me a year and a half ago. No matter the game, I understand, given my three years reporting in the industry and many other years playing video games, that there will always be people who hate a game no matter what developers do to appease them. At the same time, there will always be those who love a game no matter what stupid thing the developers do and will see no wrong no matter what you say to try to convince them. I try to put myself somewhere in the middle.

                      Continue reading Hyperspace Beacon: Does SWTOR's F2P work?

                      MassivelyHyperspace Beacon: Does SWTOR's F2P work? originally appeared on Massively on Tue, 21 May 2013 13:00:00 EST. Please see our terms for use of feeds.

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