MMO Updates

MMO Updates


EVE Online's 11th Alliance tourney makes changes, needs commentators

Posted: 15 May 2013 10:00 AM PDT

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EVE Online's 11th Alliance tourney makes changes, needs commentators
Want to be a part of EVE Online's 11th annual Alliance Tournament that starts on July 20th, 2013, but not from the cockpit of your ship? You can apply to be one of the PvP commentators who will discuss the tourney, tactics, and teams involved live on air with developers as well as providing commentary on matches as they unfold. Yes, live means you'll actually be in Iceland for this gig! Qualifications include having a valid passport, being over 21, having a sharp wit, and being well-versed in PvP. Full details for the application process are available on the official site.

If you'd prefer to participate in the battles themselves, note that there will be a few changes to the tourney from years past. To start, Alliance Tournament XI will run over only three weekends, not four. Second, qualifying rounds and group stages have been replaced by double elimination from the get go. Next, from the second weekend onward, two ship types will be banned from the match by team captains. And finally, to fly with an alliance you had to have been a member since downtime this morning. Dev blogs covering all the rules, the broadcast schedule, and sign-up details will be coming soon.

MassivelyEVE Online's 11th Alliance tourney makes changes, needs commentators originally appeared on Massively on Wed, 15 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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Massively's DUST 514 launch impressions

Posted: 15 May 2013 09:00 AM PDT

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DUST 514 - Dropship and merc troops
Playing EVE on my couch is bizarre. I know, technically it's called DUST 514, but let's be serious. DUST is basically the beginnings of a massive EVE Online expansion if you subscribe to the notion that EVE is a virtual world as opposed to merely a strategy game featuring internet spaceships and internet drama.

I've played EVE in some strange places prior to this. In an airport terminal, for example. On my toilet, even (yes, nature occasionally calls in the middle of a fleet fight and thank God for laptops). But DUST marks the first -- OK, technically the second -- time I've ever played in New Eden with a controller.

Continue reading Massively's DUST 514 launch impressions

MassivelyMassively's DUST 514 launch impressions originally appeared on Massively on Wed, 15 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Neverwinter Days: The 14 guides you need to read

    Posted: 15 May 2013 08:00 AM PDT

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    Neverwinter Days The 14 guides you need to read
    I've had a strange start with Neverwinter, to be honest. While I did get in on the 25th with the early-early crowd, shortly thereafter I had to boogie on off to a vacation that canceled out eight days of soft launch gaming time. So even though I got an early start, I'm probably behind many of you -- even those who started on the 30th.

    That's OK; I'm not in a rush. I'm not the type to get into a speed race or feel the compulsion to become an instant expert by the end of week one. My experience so far has been feeling out what Neverwinter has to offer, mostly by going through the solo quest line, participating in skirmishes, and queuing up for dungeon runs when time permits. And I'm enjoying myself so far, although I still have that "slightly lost" feeling that comes with exploring a brand-new MMO. I need to learn how to create Foundry missions and I haven't even touched professions yet.

    Maybe you're like me. Maybe you assume that everyone already knows the ins and outs of the game as though he's been playing it for years, while you're an ignorant noob wandering the streets. I don't think you're alone if that's the case, and to help both you and me out, I've done some research to find the top 14 most helpful threads, sites, and articles that all fledgling Neverwinter adventurers should at least skim over.

    Continue reading Neverwinter Days: The 14 guides you need to read

    MassivelyNeverwinter Days: The 14 guides you need to read originally appeared on Massively on Wed, 15 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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      Allods Online introduces new dungeon-building tool

      Posted: 15 May 2013 07:30 AM PDT

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      Allods Online introduces new dungeonbuilding tool
      Player-created content is coming to Allods Online in the form of a dungeon-building feature that will allow players to generate their own private islands called allods.

      Launching June 5th of this year, the Path to Victory expansion opens up new private islands that act as customizable labyrinths for other players to explore. In addition to this dungeon-building tool, Gala Networks is also introducing the Weaponsmith tradeskill and several graphical updates with this patch.

      Be sure to watch the Path to Victory trailer just after the jump.

      [Source: Gala Networks press release]

      Continue reading Allods Online introduces new dungeon-building tool

      MassivelyAllods Online introduces new dungeon-building tool originally appeared on Massively on Wed, 15 May 2013 09:30:00 EST. Please see our terms for use of feeds.

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        A tour of DC Universe Online's new Origin Crisis DLC

        Posted: 15 May 2013 07:00 AM PDT

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        DC Universe Online screenshot
        DC Universe Online's latest DLC, Origin Crisis, allows players to fill the shoes of some of their favorite -- and not so favorite -- heroes and villains and fight to keep reality as it is. Thanks to yesterday's update, players will actually be traveling through time in order to stop a chain of events that might result in entirely new universes and timelines. You'll be bamming and powing your way through content in the hopes that history remains intact.

        We sat down with Jens Andersen, Creative Director of DC Universe Online, to discuss this special DLC, a pack that has been in planning since the game's conception.

        Continue reading A tour of DC Universe Online's new Origin Crisis DLC

        MassivelyA tour of DC Universe Online's new Origin Crisis DLC originally appeared on Massively on Wed, 15 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Which game has the best character animations?

          Posted: 15 May 2013 06:00 AM PDT

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          The Daily Grind Which game has the best character animations
          Character animations seem to be only noticed when they don't come off right. It's often a matter of subjective opinion whether or not these animations are pleasing or jarring, of course, but the fact remains that animations that don't meet players' standards are the target of long, long-winded rants.

          I try to give credit where credit is due. MMOs that show off fluid, good-looking animations are deserving of praise. For me, the litmus test is whether or not a game can portray jumping in a natural way. That's harder than you'd think; I've seen so many titles that have characters jumping with stiff spines, awkward arm angles, or the grace of a boiled squash.

          So instead of lambasting games for bad animations, let's focus on those that pull off natural- and good-looking animations today. Seriously, it's going to be tough for some of you to put a lid on the negativity, but I believe in you. Which game has the best character animations?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Which game has the best character animations? originally appeared on Massively on Wed, 15 May 2013 08:00:00 EST. Please see our terms for use of feeds.

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            Jukebox Heroes: Defiance's soundtrack

            Posted: 14 May 2013 07:00 PM PDT

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            Jukebox Heroes Defiance's soundtrack
            First of all, I wish my first name were a cool animal. Bear McCreary has that on me, so it seems unfair that he's also a geek icon for his work on several beloved TV series (Battlestar Galactica, Eureka, The Walking Dead). And now the guy is composing the soundtrack of one of this spring's hottest MMOs? Where did I go wrong with my life?

            Before I go and change my name to Sugar Glider Olivetti, I guess it's only fair that I put a lid on my hurt ego to give Defiance's score a fair listen. McCreary was tapped to create the music for both the MMO and the TV series, giving the crossover project a unified sound.

            "I had to make sure that players could hang out in one area for long stretches of time without getting bored by repetitive music," McCreary wrote on his blog. "As a result, melody plays less of a role throughout many of these cues. The real stars of this music are the texture and colors."

            Music has texture and colors? If Bear says it, then it must be. Let's dive in!

            Continue reading Jukebox Heroes: Defiance's soundtrack

            MassivelyJukebox Heroes: Defiance's soundtrack originally appeared on Massively on Tue, 14 May 2013 21:00:00 EST. Please see our terms for use of feeds.

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              Combine your consoles and get new ships in Star Trek Online's expansion

              Posted: 14 May 2013 06:00 PM PDT

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              Split and combine and split and combine and it's kind of tedious.
              If you've already purchased the very expensive Legacy Pack for Star Trek Online's first expansion, there's good news to be had -- you just got more for your $125 investment. For one thing, you've got access to a new ship, the Haakona Advanced Warbird, an assault craft capable of separating into two units for maximum versatility. For another, you've got a set of uniforms based off of the Romulan outfits from the original series, if you want to really hit that "legacy" button as hard as you can.

              Whether or not this entices you to drop some additional money, the latest development blog on the official site details the bonuses for slotting Romulan refit consoles together in Legacy of Romulus. These include buffs to turn rate, energy weapons, and defensive systems based on speed. The net result is that owners of both refit and retrofit versions of these vessels can access a new playstyle for the class, a new trick to surprise opponents of the Romulans. Which is apropos.

              MassivelyCombine your consoles and get new ships in Star Trek Online's expansion originally appeared on Massively on Tue, 14 May 2013 20:00:00 EST. Please see our terms for use of feeds.

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              Star Citizen concept art shows off Orion III colony

              Posted: 14 May 2013 05:00 PM PDT

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              Star Citizen - Armitage concept art
              This time of night I've only got one thing on my mind, and that's dinner. Seriously, the Massively graveyard shift makes my stomach rumble. Fortunately Cloud Imperium is here to fill it up with some sweet, sweet Star Citizen concept art.

              The main course is a trio of gorgeous images from the former colony world of Orion III. Armitage, as the world was also called, was "the site of the farthest human colony from Earth... and one of the first targets of the Vanduul menace."

              After you've dined on the establishing aerial artwork, it's time for dessert in the form of some early sketches for specific planetary locations. Feast your eyes at the official Star Citizen website.

              MassivelyStar Citizen concept art shows off Orion III colony originally appeared on Massively on Tue, 14 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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              Hyperspace Beacon: SWTOR's customization cash kitty

              Posted: 14 May 2013 04:30 PM PDT

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              Hyperspace Beacon SWTOR's customization cash kitty
              It's a hard thing to admit when you're wrong. But I admit that I was wrong about Star Wars: The Old Republic Update 2.1: Customization. Even as late as last night on The Republic, I believed that things like the new Appearance Designer might not cost players Cartel Coins to use, but now that the update has arrived, I admit that is certainly not the case. Had I known that it would cost CCs to so much as use the Appearance Designer, I would be in the camp of players upset about this update containing only Cartel items. If you define an expansion or DLC as additional content that costs money, then that is exactly what this update is.

              I'm not against BioWare making money, and to be completely honest, I'm not upset about the company making money on many of these items. Perhaps through my own misunderstanding, I feel a bit cheated with the update. Let me break down the Update 2.1 items for us. I'll point out the good and the bad, and maybe you will understand my perspective, even if you don't agree.

              Continue reading Hyperspace Beacon: SWTOR's customization cash kitty

              MassivelyHyperspace Beacon: SWTOR's customization cash kitty originally appeared on Massively on Tue, 14 May 2013 18:30:00 EST. Please see our terms for use of feeds.

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                Sid Meier on mobile and the value of hardcore gamers

                Posted: 14 May 2013 04:00 PM PDT

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                Sid Meier on mobile and the value of hardcore gamersYou know you're getting old when legendary PC developer Sid Meier gives interviews about his foray into mobile gaming. It's not as bad as it sounds, though, because the man behind the Civilization series tells GamesIndustry.biz that the core gaming audience is still driving the industry regardless of platform.

                "I think we've seen historically that the more casual gaming platforms and markets do have a kind of rise and fall pattern to them, whereas the hardcore gaming market, the serious gamers are much more stable, and they're going to be around for a long time and will keep playing games," Meier said.

                Meier also ruminates on his approach to mobile free-to-play, which is basically the same try-the-demo-buy-the-full-game-if-you-like-it model that PC gaming has employed for decades. "It's not something like a constant stream of purchases every day, but it's more just unlocking the rest of the game and then you are done," he explained.

                MassivelySid Meier on mobile and the value of hardcore gamers originally appeared on Massively on Tue, 14 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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                Vostok gearing up for Survarium alpha invites

                Posted: 14 May 2013 03:00 PM PDT

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                Vostok gearing up for Survarium alpha invites
                Vostok's Survarium, a spiritual sequel to the STALKER series, is getting ready to send out alpha invites. A dev diary posted yesterday on the game's official forums says that the first wave will welcome 1,000 testers into the post-apocalyptic MMO shooter's fold. Vostok says that of those 1,000 testers, no less than 200 of them will be stressing the game's servers around the clock.

                The dev diary also outlines what testers can expect from the early stages of the project. The alpha, for example, is "team-based PvP combat mode only," and even this is necessarily scaled down in order to ensure that key components like shooting, movement, and synchronization are working properly.

                You can register for the Survarium alpha at the game's official website.

                MassivelyVostok gearing up for Survarium alpha invites originally appeared on Massively on Tue, 14 May 2013 17:00:00 EST. Please see our terms for use of feeds.

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                The Soapbox: MMOs are to kids what MUDs are to us

                Posted: 14 May 2013 02:00 PM PDT

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                Vendetta Online on the iPad
                I love MUDs. When I go through a several-hour long MUD session, I feel as if I took part in a greater story, and most of the fun was not based on stats or gear. MUDs let me escape into a world because they are about story first. I think I'm pretty rare, though. I can't find many other writers who seem to write about MUDs unless they are referencing them like some sort of relic from the past. The truth is that MUDs are still being loved, played, and enjoyed by thousands. Covering MUDs is as important as covering any other MMO. They're still part of the bigger picture.

                I'm sure many of you reading this now could not care less about MUDs. You might have played one years ago, but generally they are seen as the cute elderly citizens of MMOdom. That's cool if that's how you feel, but now think about this: The new generation, kids between 13 and 20 years old, will look at many of our large PCs and 20 gig MMOs the same way modern gamers look at MUDs.

                Continue reading The Soapbox: MMOs are to kids what MUDs are to us

                MassivelyThe Soapbox: MMOs are to kids what MUDs are to us originally appeared on Massively on Tue, 14 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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                  Newbie tips to surviving the DUST 514 experience

                  Posted: 14 May 2013 01:30 PM PDT

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                  Newbie tips to surviving the DUST 514 experience
                  It's DUST 514's launch day, and if you've hit dirt with your face more than your combat boots, then you might need a helping hand with CCP's MMO shooter. PlayStation Universe has posted a pair of guides to help new players get off to a strong start, and since Massively cares about each and every one of you, we wanted to pass them along so that you don't end up a shallow grave on an alien world.

                  The first guide is a hodge-podge of beginner's tips, and the second has to do with earning much-needed skill points. "In the early days, we think it's wise to hoard ISK and SP until a time when you're ready to decide on your specialization," the author writes. "Until then, the Militia Gear is good enough."

                  Good luck, soldiers! If you have any DUST 514 tips or tricks that you'd like to pass along to other Massively readers, please do so in the comments.

                  MassivelyNewbie tips to surviving the DUST 514 experience originally appeared on Massively on Tue, 14 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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                  Massively Speaking Episode 248: Duped!

                  Posted: 14 May 2013 01:00 PM PDT

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                  Massively Speaking Episode 248
                  Sometimes it's all about the little details in MMOs: How a character moves. How to create billions in gold due to a duping exploit. What goodies the collector's edition will include. Why losing 1.3 million subscribers is "no biggie." And we're nothing if not about the details on Massively Speaking! Listen to Bree and Justin fact-check in real-time, racing against the clock to stop a terrorist plot to bring down auction houses everywhere!

                  Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                  Get the podcast:
                  [RSS] Add Massively Speaking to your RSS aggregator.
                  [MP3] Download the MP3 directly.
                  [iTunes] Subscribe to the podcast in iTunes.
                  [Stitcher] Follow the podcast on Stitcher Radio.
                  Listen here on the page:



                  Read below the cut for the full show notes.

                  Continue reading Massively Speaking Episode 248: Duped!

                  MassivelyMassively Speaking Episode 248: Duped! originally appeared on Massively on Tue, 14 May 2013 15:00:00 EST. Please see our terms for use of feeds.

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                    SWTOR customization update goes live

                    Posted: 14 May 2013 12:30 PM PDT

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                    swtor customization launch trailer
                    With all of the glamor and glitter, fashion and fame coming to Star Wars: The Old Republic these days, it must either be a Jem and the Holograms expansion or Game Update 2.1: Customization. It's the patch that says that it's OK to be a vain, preening peacock as long as you're saving a galaxy far, far away, and it's totally live, like, right now.

                    Update 2.1 includes new dye modules, a collection interface, name changes an appearance editor, and the option to play as a member of the Cathar race.

                    Check out the update trailer after the break!

                    Continue reading SWTOR customization update goes live

                    MassivelySWTOR customization update goes live originally appeared on Massively on Tue, 14 May 2013 14:30:00 EST. Please see our terms for use of feeds.

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                    NCsoft clarifies stance on Guild Wars 2 expansion

                    Posted: 14 May 2013 12:00 PM PDT

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                    NCsoft clarifies stance on Guild Wars 2 expansion
                    During the most recent NCsoft earnings call, there was a slightly surprising statement regarding a possible expansion for Guild Wars 2. An NCsoft rep sent Massively an email to clarify what the publisher is thinking in regards to the future of GW2. The statement reads as follows:
                    "In regards to your recent post on a Guild Wars 2 expansion, there is a slight misunderstanding when interpreting the answer from the NCsoft earnings call. We are considering an expansion, but we are taking a wait-and-see stance. We are evaluating the performance of the game and deciding on when would be the best time to launch an expansion. But right now, our living story approach is very successful in keeping players engaged with new and exciting content. Launching boxed expansions are a great way to package content, but if we can do this on a more regular basis, something we've been doing since launch, it provides players with new content to explore and experience every time they log into the game."
                    So if you're trying to categorize this, an expansion to Guild Wars 2 should go in the "maybe, possibly, probably, some day, one day, soon, later, never, ignore the man behind the curtain" column.

                    MassivelyNCsoft clarifies stance on Guild Wars 2 expansion originally appeared on Massively on Tue, 14 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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                      Flameseeker Chronicles: The matter of alts in Guild Wars 2

                      Posted: 14 May 2013 11:00 AM PDT

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                      Flameseeker Chronicles The matter of alts in Guild Wars 2
                      As is no secret, I'm something of an altoholic. This is the case in pretty much every game I play that allows for that sort of thing. If I can make multiple characters, I will.

                      While it's not solely responsible for the longevity of my involvement in MMOs, it sure doesn't hurt. I'm presently sitting at four max characters in Guild Wars 2. That'll turn into five fairly soon, and then I've got plans for another six or seven after that. (For those of you keeping score at home, that does involve having more than one max-level character of the same profession. It's a disease.)

                      Continue reading Flameseeker Chronicles: The matter of alts in Guild Wars 2

                      MassivelyFlameseeker Chronicles: The matter of alts in Guild Wars 2 originally appeared on Massively on Tue, 14 May 2013 13:00:00 EST. Please see our terms for use of feeds.

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