MMO Updates

MMO Updates


War Thunder coming to the Playstation 4 this year

Posted: 14 May 2013 10:00 AM PDT

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War Thunder coming to the Playstation 4 this year
The military MMO formerly known as World of Planes (not to be confused with World of Warplanes) has announced a console connection today. War Thunder, currently in open beta, is coming to the PlayStation 4 in time for the 2013 holiday season.

Gaijin Entertainment's creative director Kirill Yudintsev commented on the announcement: "Partnering with Sony Computer Entertainment is the most natural progression for the War Thunder brand, from our hugely successful beginnings on PC with more than 1.5 million players, to our recent announcement that War Thunder is under development for mobile devices. We are excited to bring War Thunder to the leading next-generation platform, the PS4."

Be sure to check out the brief War Thunder Ground Forces teaser trailer just after the jump.

[Source: Gaijin Entertainment press release]

Continue reading War Thunder coming to the Playstation 4 this year

MassivelyWar Thunder coming to the Playstation 4 this year originally appeared on Massively on Tue, 14 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Guild Wars 2's Secret of Southsun patch releases today

    Posted: 14 May 2013 09:30 AM PDT

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    Guild Wars 2's Secret of Southsun patch releases today
    Guild Wars 2's The Secret of Southsun patch has released today, bringing with it new quests, a crab toss mini-game, traps in WvW and more.

    This patch is part of the on-going content updates that ArenaNet has brought to the popular MMO since launch, including the ongoing Flame & Frost content. Word of an expansion pack came out during the NCsoft earnings call earlier this week, although nothing has been officially confirmed from ArenaNet.

    Check out new screenshots from The Secret of Southsun in the gallery below, and read up on the patch at the official site.

    Gallery: Guild Wars 2

    MassivelyGuild Wars 2's Secret of Southsun patch releases today originally appeared on Massively on Tue, 14 May 2013 11:30:00 EST. Please see our terms for use of feeds.

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    RIFT goes free-to-play, promises 'no tricks, no traps'

    Posted: 14 May 2013 09:00 AM PDT

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    RIFT announces freetoplay,
    Trion Worlds has just announced that fantasy MMO RIFT will be headed free-to-play on June 12th. Though former studio reps were once adamant that the game would remain a subscription MMO, the team has apparently decided it can better compete in a F2P world by being F2P. The hybrid model will include an optional sub with fully free content like dungeons and questing; consumables, cosmetics, and even gear will make up the cash shop.

    We asked Creative Director Bill Fisher to explain the whys and wherefores of this decision. Check out our interview after the jump!

    Continue reading RIFT goes free-to-play, promises 'no tricks, no traps'

    MassivelyRIFT goes free-to-play, promises 'no tricks, no traps' originally appeared on Massively on Tue, 14 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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      Sad pandas: More sub losses expected in WoW

      Posted: 14 May 2013 08:45 AM PDT

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      Sad pandas More sub losses expected in WoW
      If you thought World of Warcraft losing 14% of its users -- over one million -- during the first quarter of the year was bad, just wait; according to Activision-Blizzard, subscription numbers are expected to dip even further. Of course, even with the loss, WoW is still the most popular sub-based game in the world, but shares in the studio still dropped after the announcement was made to investors, down by nearly 5% on Wednesday .

      The loss of players is coming primarily from the East, and Activision-Blizzard points to the rise of free-to-play games as the culprit. Chief Executive Bobby Kotick stated to investors, "It's important to note that the nature of online games has changed, and with the environment becoming far more competitive." So what's to be done? "To address this," he continued, "we're working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game."

      MassivelySad pandas: More sub losses expected in WoW originally appeared on Massively on Tue, 14 May 2013 10:45:00 EST. Please see our terms for use of feeds.

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      DUST 514 launch-day roundup

      Posted: 14 May 2013 08:00 AM PDT

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      Dust 514 launchday roundup
      This is it, soldier! Training is over, and it's time to head out to war. DUST 514 settles today, officially launching into the New Eden universe also occupied by EVE Online. Available only on the PlayStation 3, this shooter pits forces against each other in a ground assault while orbital strikes rain down from EVE allies and enemies above. Are you ready?

      Ah, trapped behind a desk for a while still, are you? Well, don't worry; if you won't have the opportunity to soothe your itchy trigger finger until later, we've got some things to tide you over until you can join the fray yourself. Check out the factional warfare, learn about rewards, and much more in the hands-on experiences, screenshots, videos, news, and impressions after the break.

      Continue reading DUST 514 launch-day roundup

      MassivelyDUST 514 launch-day roundup originally appeared on Massively on Tue, 14 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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        Face of Mankind releases from-scratch engine tech demo

        Posted: 14 May 2013 07:00 AM PDT

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        Face of Mankind releases fromscratch engine tech demo
        As part of its in-progress Kickstarter campaign, Face of Mankind is planning for funding beyond its original $50k goal. One of the stretch goals -- at $250k -- is to build an entirely new game engine with brand new art assets. And to help show off what we could expect with that new engine, Nexeon Technologies has released a tech demo video.

        The video spotlights an interesting marriage of futuristic sci-fi structures with natural environments, without allowing one style to overcome the other. It also shows the night and day cycles, where Creative Director Marko Dieckmann explains that the contrast between the two will be much more significant than most other MMOs, allowing darkness to provide an "interesting strategy to combat."

        With 23 days to go in the Kickstarter campaign, the company is currently at around the halfway mark for their 30-day goal, so we'll be watching this stretch goal with particular interest.

        [Thanks to everyone who tipped us on this!]

        Continue reading Face of Mankind releases from-scratch engine tech demo

        MassivelyFace of Mankind releases from-scratch engine tech demo originally appeared on Massively on Tue, 14 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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        Rumor: Bluehole is recruiting for TERA sequel

        Posted: 14 May 2013 06:30 AM PDT

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        Rumor Bluehole is recruiting for TERA sequel
        According to respected Korean news source ThisIsGame, Bluehole Studio is looking to add more people to its team for either a sequel to TERA or a whole new MMO entirely.

        Some are saying that this will, indeed, be a sequel to TERA, but this has yet to be confirmed by Bluehole, hence the rumor tag. The studio is currently hiring for several positions, including server programmers, UI designers, artists, and more.

        [Thanks to everyone who tipped us on this!]

        MassivelyRumor: Bluehole is recruiting for TERA sequel originally appeared on Massively on Tue, 14 May 2013 08:30:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you like the increasing trend of active combat in MMOs?

        Posted: 14 May 2013 06:00 AM PDT

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        No percentage chance to dodge for you, miss.
        Back in the day, combat in MMOs was nice and sedate. You had a weapon, the other guy had a weapon, and you both walked up and hit one another with weapons until one of you died. To ensure that you succeeded at that goal, you had huge bars of abilities filled with various tricks to make the other guy die a little more than you did. It was a bit passive, is what we're getting at.

        Recent MMOs have been swinging to the other extreme, with players having a handful of abilities and a mandate to dance around the screen like a hyperactive rabbit. Titles like WildStar and The Elder Scrolls Online are previewing themselves partly on the strength of active combat. Do you like the increasing trend of active combat in MMOs? Or do you wish that we could go back to more sedate combat systems, possibly with those darn kids getting off our lawns in the process?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you like the increasing trend of active combat in MMOs? originally appeared on Massively on Tue, 14 May 2013 08:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

          Posted: 13 May 2013 06:00 PM PDT

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          Not So Massively Yet another D3 exploit, Star Citizen paytowin debate, and MOBA news
          Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime insurance available to veteran backers amidst debate over whether it gives early adopters an unfair advantage over other players. Path of Exile also released a new Letters of Wraeclast lore feature in its latest update, and MechWarrior Online's update 15 added a new Misery mech.

          Dota 2 began preparations for its biggest world championship tournament yet with the release of a new Interactive Compendium that players can use to stay up to date with the matches. Rise of Immortals has now officially launched its Battle For Graxia revamp, and Infinite Crisis officially entered closed beta this week with the release of new champion The Joker. Finally, Smashmuck Champions released its hilarious new community-designed champion that's half platypus and half unicorn.

          Continue reading Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

          MassivelyNot So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news originally appeared on Massively on Mon, 13 May 2013 20:00:00 EST. Please see our terms for use of feeds.

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            Captain's Log: Story takes center stage in Star Trek Online

            Posted: 13 May 2013 05:00 PM PDT

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            STO Mars Utopia Planitia Yards
            Now that Star Trek Online's expansion, The Legacy of Romulus has moved into open beta on the Tribble test server, I think it's high time I wrote about one of the biggest changes the game has ever seen. It's not just about what will occur in the game's story; it's how the story is being told.

            Players who create a Romulan faction character when Star Trek Online launches the expansion on May 21st will experience something that simply hasn't been seen before in the game. Fair warning: I'll be writing a fair amount about what happens within the first dozen levels of gameplay, so if you're holding out to be surprised, know that there are spoilers after the jump!

            Continue reading Captain's Log: Story takes center stage in Star Trek Online

            MassivelyCaptain's Log: Story takes center stage in Star Trek Online originally appeared on Massively on Mon, 13 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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              Browser game market in China 'booming'

              Posted: 13 May 2013 04:00 PM PDT

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              Browser game market in China 'booming'
              If you love to hate on browser-based MMOs and feel as though their time has passed, China might like to have a word or two with you. Sales of browser-based titles in the country have risen substantially in the past two years, increasing 46% in 2011 and 35% in 2012 according to a Taiwanese games company president, whereas client-based MMOs only made a 13% increase in growth in 2012.

              XPEC's Aaron Hsu said that the figures showed that browser games are far from finished in the region: "I'm not sure about the rest of the world, but the browser game market in mainland China is just booming. It's just like the MMORPG market in 2003, for China. I feel like the Chinese developers have created a new business model for browser games there."

              Due to the success of several lucrative browser games, Chinese developers are actively pursuing the browser -- not mobile -- platform. Hsu recommended that Western developers should concentrate on finding a Chinese publisher or partner to help ease into this different market instead of trying to break in solo.

              MassivelyBrowser game market in China 'booming' originally appeared on Massively on Mon, 13 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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              Roguelikes inspire EVE Online's revamped hacking minigame

              Posted: 13 May 2013 03:30 PM PDT

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              EVE Online hacking screen
              June 4th is coming up fast, and with it EVE Online's new Odyssey expansion. The content drop will feature improved explorer pursuits, with particular emphasis on removing the "'sit and wait' aspect of exploration gameplay" in favor of "something interesting to do."

              In the case of today's dev blog, the interesting thing to do is hacking, and CCP says that it drew inspiration from roguelikes for the new minigame's "procedurally generated levels, turn-based combat, and permadeath." You can read all about it on the official EVE Online website.

              MassivelyRoguelikes inspire EVE Online's revamped hacking minigame originally appeared on Massively on Mon, 13 May 2013 17:30:00 EST. Please see our terms for use of feeds.

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              Defiance 'TV tie-in' patch now live

              Posted: 13 May 2013 03:00 PM PDT

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              This is Rynn from Defiance
              I've been waiting a long time to type "transmedia synergy" in a news post again, and that day is finally here! Yes, Defiance has patched, says FPS General, and the update is known unofficially as the TV tie-in patch. And you what that means, folks. Say it with me.

              Traaaaaansmedia syyyyyyyyyynergy!

              The content centers on an Irathient named Rynn who crosses over from TV show to MMO according to producer Nathan Richardsson's latest dev letter. Players should seek out lawman Jon Cooper and complete the new Episode mission called The Vagabond to reveal Rynn's motives and "unlock more missions and rewards."

              MassivelyDefiance 'TV tie-in' patch now live originally appeared on Massively on Mon, 13 May 2013 17:00:00 EST. Please see our terms for use of feeds.

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              Legacy of Romulus adding warp cores to Star Trek Online ships

              Posted: 13 May 2013 02:00 PM PDT

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              Star Trek Online - This is some sort of warp core
              So, warp cores. Warp cores are a thing in Star Trek, but up until very recently they haven't been much of a thing in Star Trek Online. The upcoming Legacy of Romulus expansion will change that by adding cores to every ship in the game, according to the latest STO dev blog.

              Systems designer Jeff "AdjudicatorHawk" Hamilton pens the diary, and in it he talks about Cryptic's desire to alter the feel of STO's space combat ever so slightly while simultaneously providing captains with new tools for both exploration and conquest. If you're fond of space combat the way it is, though, don't worry. Hamilton says that the new warp core mechanics can be "largely ignored at little cost" if you prefer.

              Either way, you'll probably want to read up on all the little details at the STO website.

              MassivelyLegacy of Romulus adding warp cores to Star Trek Online ships originally appeared on Massively on Mon, 13 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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              Chaos Theory: The Secret World shaken, not stirred

              Posted: 13 May 2013 01:00 PM PDT

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              Chaos Theory   The Secret World shaken, not stirred
              For all those who've been trying so hard to predict gloom and doom for The Secret World, I say Nyeh nyeh because the April producer's letter announcing Issue #7 pretty much flies in the face of all your it's-gonna-die whimperings. In fact, I can't believe we still hear them because TSW just keeps getting better and better. Where's the duct tape when you need it...

              While it's true we don't have monthly updates anymore (and that's totally understandable, given the restructuring that devs certainly couldn't predict), Secret World fans are still getting frequent, and more importantly extremely fun, updates. Just look at The Vanishing of Tyler Freeborn and The Last Train to Cairo; both of these issues brought interesting new storylines and a decent helping of new features. Some even say these updates introduced the best content so far. With that track record, who can't help but be totally psyched for the upcoming Issue #7?

              Continue reading Chaos Theory: The Secret World shaken, not stirred

              MassivelyChaos Theory: The Secret World shaken, not stirred originally appeared on Massively on Mon, 13 May 2013 15:00:00 EST. Please see our terms for use of feeds.

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                The Nexus Telegraph: Getting from place to place in WildStar

                Posted: 13 May 2013 12:00 PM PDT

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                There are so many things wrong with that space blimp that I'm not sure where to start.
                Nexus is a big place. We saw last week what it's going to be like getting from spot to spot in a smaller sense with last week's overview of movement, but there's more to movement in WildStar. After all, there are a lot of zones stretched out over big chunks of land, and even if you're sprinting as much as you can you'll eventually find that you can't traverse an entire continent by foot, much less the ocean.

                No, for this sort of transport you need something more robust. You'll need vehicles, both personal and otherwise. You'll need boats, you'll need ships, you'll need something that can move faster than you can move even if you can jump out of a dodge. But a lot of what you need will depend upon what the game's layout looks like, so it's time to fire up the speculation machine and ask some questions, starting with those of location.

                Continue reading The Nexus Telegraph: Getting from place to place in WildStar

                MassivelyThe Nexus Telegraph: Getting from place to place in WildStar originally appeared on Massively on Mon, 13 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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                  Neverwinter dev blog delves into the Foundry

                  Posted: 13 May 2013 11:00 AM PDT

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                  Neverwinter dev blog delves into the Foundry
                  Have you heard tell about this "Foundry" thingy-ma-bob in Neverwinter, but you're not exactly sure what it is? Then Cryptic's latest dev blog is for you! In it, Foundry producer Rob Overmeyer gives a heaping helping of the what, the why, and the how of the fantasy game's player-made content generator.

                  Of course the Foundry is a tool for creating stuff. But more than that, Overmeyer emphasizes that "it's a place where your stories come to life." With extensive customization available in the map editors (both internal and external) and dialogue editors (for both people and objects), players can become immersive storytellers. For a look at what's possible, check out Overmeyer's overview. Then jump in game and test it out for yourself.

                  MassivelyNeverwinter dev blog delves into the Foundry originally appeared on Massively on Mon, 13 May 2013 13:00:00 EST. Please see our terms for use of feeds.

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