MMO Updates

MMO Updates


Leaderboard: Who's your favorite MMO music composer?

Posted: 13 May 2013 10:00 AM PDT

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Knut Haugen is the best, and if you don't agree with me then YOU ARE WRONG!
I've got MMO music on the brain today, and with apologies to our dedicated music column, I'm going to devote this episode of Leaderboard to some of my favorite massively multiplayer composers. If you're not already aware, video game music has ceased to be cheesy, synth-dominated midi riffs and now sounds as good, if not better, than many of the orchestral marches composed for epic films and television.

With all that said, let's keep it simple. Who's your favorite MMO music composer? Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: Who's your favorite MMO music composer?

MassivelyLeaderboard: Who's your favorite MMO music composer? originally appeared on Massively on Mon, 13 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Player panel submissions open for SOE Live 2013

    Posted: 13 May 2013 09:30 AM PDT

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    Player panel submissions open for SOE Live 2013
    Last year, SOE threw a new ingredient into its convention mix -- player panels. The result was such a hit that the studio is not only bringing them back this year, but extending their availability; Sunday has been added to the player panels schedule, and that means there are plenty of openings!

    Do you have a subject involving any SOE game that you think would be of interest and benefit others? Maybe you are a whiz at livesteaming or you have primo tips and tricks on cosplay to dispense. What about sharing your fan site or holding a raid clinic? Whatever your idea, submit your proposal by 3:00 a.m EDT June 1st for consideration. If selected, you and up to three other panel members will receive All Access passes to SOE Live 2013 (no other expenses are covered, including food, travel, or add-ons). Panel selection -- which is not on a first-come, first-served basis -- will be completed mid-June.

    MassivelyPlayer panel submissions open for SOE Live 2013 originally appeared on Massively on Mon, 13 May 2013 11:30:00 EST. Please see our terms for use of feeds.

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    LotRO patching to Update 11 today

    Posted: 13 May 2013 09:00 AM PDT

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    LotRO patching to Update 11 today
    Turbine has released the official patch notes for Lord of the Rings Online's Update 11: Treachery of the White Hand this morning, and in them, you'll find an explanation of the changes coming to the game with today's update.

    In addition to a new launcher, new Wildermore region, continuation of the epic storyline with Volume III: Book 10, and an improvement to mounted combat, the most important thing to come to any LotRO patch since launch is the removal of Lalia from the cursed Barrow-downs. Seriously. Bob's aggro-magnet daughter and her cloak have retired from frustrating players and she now owns her own shop in Bree. Where she sells MISERY. Just kidding. I think she sells Beanie Babies or something.

    Be sure to check out the entire patch notes in the official forums.

    MassivelyLotRO patching to Update 11 today originally appeared on Massively on Mon, 13 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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    TUG offers design video and new Kickstarter reward tiers

    Posted: 13 May 2013 08:30 AM PDT

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    TUG offers new design video and Kickstarter reward tiers
    A couple weeks ago we introduced you to an aspiring sandbox game with a focus on exploring and building that hit Kickstarter. Titled The Untitled Game (a.k.a. TUG), the open-world venue plans on using technology and social sciences to directly involve players in the design. And after listening to community feedback, developer Nerd Kingdom has introduced three new reward tiers for backers as well as a video that spotlights design features such as crafting, companions, and more.

    The new tiers offer digital beta or alpha access as well as in-game extras like tattoos on your character and a baby sabre tiger companion. Prices range from $30 to $65. Folks can also get gift packs to share that give bonus copies of the game in addition to the personal copy. Check out all the details on the latest update post. And be sure to watch the design video after the break.

    Continue reading TUG offers design video and new Kickstarter reward tiers

    MassivelyTUG offers design video and new Kickstarter reward tiers originally appeared on Massively on Mon, 13 May 2013 10:30:00 EST. Please see our terms for use of feeds.

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    Cutting to the heart of extraction in The Repopulation

    Posted: 13 May 2013 08:00 AM PDT

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    Come on out, critters!  I'm not going to chop you up and take your livers!
    If you want to craft items in The Repopulation, you're not going to go down to the science fiction equivalent of Ikea and buy the Martin Plasma Rifle. You're going to get out into the wild and get the resources you need. There are two systems for gathering items in The Repopulation, and the newest development blog for the game discusses one of the ways to grab those resources: Extraction, also known as "digging useful components out of corpses."

    Since the game doesn't feature levels, there's a more organic system to gathering these resources. Players first decide how difficult the extraction should be, with higher difficulties resulting in higher-grade resources. More difficult extractions take longer, however, and as a result, players have a higher chance to fail unless they've practiced harvesting a particular species. For more details on the specifics, check out the full development blog on the official site.

    MassivelyCutting to the heart of extraction in The Repopulation originally appeared on Massively on Mon, 13 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: MLT edition, May 13 - 19, 2013

    Posted: 13 May 2013 07:00 AM PDT

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    The Stream Team    May 13  19, 2013
    Nothing beats an MLT, especially when the tomato is nice and ripe! Except maybe Massively TV. MMmm mmmm. Now there's something you can really sink your teeth into -- the wild and crazy antics of your favorite Stream Team hosts! And they've got a menu for all tastes this week, from space adventures to dragons to WWII planes. Of course, it all comes with a side of reruns and a dessert highlight to complete your meal.

    So pull up a chair and grab yourself a helping or two... or 10. Hey, there's no limit here; enjoy as much as you like! While you're enjoying the spread, be sure to join in the after-dinner chat in Outtakes.

    Continue reading The Stream Team: MLT edition, May 13 - 19, 2013

    MassivelyThe Stream Team: MLT edition, May 13 - 19, 2013 originally appeared on Massively on Mon, 13 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Have you ever been sidetracked by game music?

      Posted: 13 May 2013 06:00 AM PDT

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      Star Wars: The Old Republic - Shooting firstYou know what sucks? Hearing a cool piece of game music and having no idea what it's called or where to hear it again, that's what. I mean, it sucks in a first-world-problems sort of way, but still.

      It happened to me over the weekend as I was playing Star Wars: The Old Republic. My Imperial Agent was toodling along, doing the nefarious things that Imperial Agents do, when the most dastardly fanfare I've heard this side of the Imperial March came blaring out of my speakers.

      It was glorious.

      Naturally, I haven't heard the phantom track since, even after much fumbling about trying to recreate the in-game circumstances during which it originally played. I even turned to the soundtrack CD that came with the collector's edition that's been gathering dust in my closet since 2011. It wasn't on there, of course, since soundtrack producers have some unwritten rule about leaving off half the soundtrack (and jumbling the tracks they deign to include) when they make an album. I've also been unable to find the track on YouTube's extensive SWTOR soundtrack playlists.

      So, what say you, Massively readers? Has a piece of game music ever derailed a play session? Which one?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Have you ever been sidetracked by game music? originally appeared on Massively on Mon, 13 May 2013 08:00:00 EST. Please see our terms for use of feeds.

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        MMO Week in Review: Quarterly financials

        Posted: 12 May 2013 06:00 PM PDT

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        SWTOR
        At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        Every three months, we gawk at the revealed financial health of various gaming companies, collectively cheering and jeering and sometimes both. This week, we fixated on NCsoft's mixed fortunes, Star Wars: The Old Republic's vindicating free-to-play success, and World of Warcraft's 1.3 million subscriber losses.

        Blizzard was further vexed this week by a duping bug that saw the Diablo III auction house taken offline for several days before its restoration sans rollback.

        Read on for a roundup of the rest of this week's top MMO stories.

        Continue reading MMO Week in Review: Quarterly financials

        MassivelyMMO Week in Review: Quarterly financials originally appeared on Massively on Sun, 12 May 2013 20:00:00 EST. Please see our terms for use of feeds.

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          EVE Evolved: Could EVE use twitch controls?

          Posted: 12 May 2013 04:00 PM PDT

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          EVE Evolved Could EVE use twitch controls
          A few weeks ago, the EVE Online community went nuts for EVR, CCP's exciting new virtual reality dogfighter developed for the upcoming Oculus Rift gaming headset. The game demo was produced by a team of just a handful of developers in just seven weeks using nothing but their spare time, but attendees and press at EVE Fanfest 2013 were nevertheless blown away during test sessions. Though EVR isn't going to be integrated with the EVE universe, Senior Producer Andie Nordgren stated in her Keynote address that CCP will be looking into more immersive flight and combat mechanics for some the game's ships. This comment has sparked a lot of discussion over the possibility of finally getting some direct flight controls in EVE.

          The lack of direct twitch-based controls in EVE is often cited by gamers as a big part of the reason they can't get into the game. There's no active dodging of missiles, manual ship targeting, or really complex tactical maneuvers in EVE, but that's kind of the point. Most ships in EVE are colossal lumbering hulks more akin to today's seafaring battleships than fighter planes, and combat with them is more a game of strategy and teamwork than a battle of reaction speeds. But that isn't exactly true of all ships; interceptors and fast microwarpdrive frigates move at several kilometres per second and are so agile that pilots can already pull off some interesting tactical maneuvers. So isn't it about time we made the combat for those ships a bit more visceral and immersive?

          In this week's EVE Evolved, I look at the fast-paced world of interceptors and explore how twitch controls and weapon aiming could possibly be implemented without killing the server.

          Continue reading EVE Evolved: Could EVE use twitch controls?

          MassivelyEVE Evolved: Could EVE use twitch controls? originally appeared on Massively on Sun, 12 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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            NCsoft sales down from last quarter, up from last year

            Posted: 12 May 2013 02:00 PM PDT

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            NCsoft sales down from last quarter, up from last year
            A recent earnings report suggests that NCsoft's sales have slipped from Q4 2012 to Q1 2013, although the studio is quick to point out that the showing was "solid" particularly when compared to sales from a year ago. While sales were down 35% and net income was down 49% from the last quarter, sales were up 31% and net income was up 322% year-over-year.

            Guild Wars 2 accounted for 21% of sales in the first quarter, in addition to Blade and Soul's 9%, Aion's 16%, and the usual Lineage cavalcade (Lineage 1 represented 38% of sales alone with its subscriptions).

            While 64% of NCsoft's sales were in Korea, only 13% were in North America and 8% in Europe. The decrease in NA and EU contributions was due to "the reduction in Guild Wars 2 package sales," according to the report. All of NCsoft's subsidiaries posted drops in sales from last quarter except for NC Taiwan.

            [Update: Also of note in the earnings call is the news that NCsoft's Nah Seong Chan says the company is "preparing an expansion pack" but has yet to decide when it might launch. Very interesting news indeed as ArenaNet said as recently as March that it was not working on an expansion. Thanks to Mike and Robert for the tips!]

            MassivelyNCsoft sales down from last quarter, up from last year originally appeared on Massively on Sun, 12 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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            Diablo III restores auction house, donates duped proceeds to charity

            Posted: 12 May 2013 12:00 PM PDT

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            Diablo III restores auction house, donates duped proceeds to charity
            Is there a light at the end of Diablo III's auction house woes? Blizzard is putting its best foot forward in an attempt to make it so. After a nasty gold duping exploit and the subsequent suspension of all services, the Diablo III auction house is back online -- and Blizzard is looking to save face with its return.

            Production Director John Hight gave a lengthy explanation of what happened with the situation and why Blizzard responded the way it did. "Only a relatively small number of players had the billions of gold necessary to exploit the bug, and only 415 of those players chose to use this exploit for personal gain," Hight wrote. "We elected not to roll back the servers in the Americas and are instead working to remove duplicated gold from the economy through targeted audits and account actions (as indicated above) without taking away progress that our players rightfully earned."

            Hight said that the studio is donating all proceeds from auctions conducted by dupers to Children's Miracle Network Hospitals.

            MassivelyDiablo III restores auction house, donates duped proceeds to charity originally appeared on Massively on Sun, 12 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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            Rise and Shiny revisit: Mabinogi remains magical

            Posted: 12 May 2013 10:00 AM PDT

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            Mabinogi screenshot
            I try to take deeper looks at certain titles at least once a year. These are special games that prove to me that MMORPGs are still the best gaming you can participate in, pixel for pixel. Mabinogi is one of those titles. It's also one of those titles that almost makes me want to quit writing about games. Ironically, the more you write about games, the less time you have to play specific titles, games that could easily suck away hours of your life every day. These are virtual worlds with open character development and grand, sweeping storylines. If I had the time, I'd probably spend most of it in Mabinogi.

            During this week's revisit, I knew I had to accomplish several things. First, I needed to clean up my quest list. Mabinogi is wonderful in the way it offers a player tons and tons of content and storylines, but they can be visited in a non-linear fashion that leads to confusion. Second, I wanted to revel in the glory that was the newly free extended inventory. Third, I wanted to check out the new systems and tweaks that have come along since I last dived into the game.

            Continue reading Rise and Shiny revisit: Mabinogi remains magical

            MassivelyRise and Shiny revisit: Mabinogi remains magical originally appeared on Massively on Sun, 12 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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