MMO Updates

MMO Updates


En Masse bringing TERA and sci-fi surprise to PAX East

Posted: 21 Mar 2012 11:00 AM PDT

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Screenshot -- TERA
PAX East 2012 is swiftly approaching, and that means that it's about time developers start announcing their plans for the show. Today, En Masse Entertainment joined that steadily growing roster with an announcement that the studio will be showcasing its upcoming action-based MMO TERA at the convention.

Attendees will be able to get a look at a never-before-seen area of the game, so fans of the title would do well to stop by En Masse's booth to have a go-'round in the world of Arborea. To top it all off, the studio ends the announcement with the cryptic remark that it "will also have some new details to share that are sure to excite fans of modern sci-fi." We're not sure if this means that TERA is going to be getting some sci-fi flavor or if En Masse has a new project to announce or what, but we can't wait to find out.

Of course, Massively will have its own presence at the show (including yours truly!) so even if you can't make it to Boston for the con, you can bet that we'll be bringing you all of the delicious, juicy TERA news that you could possibly ask for. In the meantime, though, just hang tight for a couple of weeks. We're sure it'll be worth the wait.

[Source: En Masse Entertainment press release]

MassivelyEn Masse bringing TERA and sci-fi surprise to PAX East originally appeared on Massively on Wed, 21 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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    Free for All: Becoming a mediocre trader in several free titles

    Posted: 21 Mar 2012 10:00 AM PDT

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    Mabinogi ship banner
    I often find myself achieving little things in many different games while other gamer buddies of mine are busily conquering actual gods or dragons within one or two particular titles. Sure, I would love to join a group of battleworn adventurers as they took down one of the final bosses in almost any game, but I rarely find the time to work a character into the ranks of the ascended.

    OK, so I have time, but not if I wanted to do what I do here. That is to say, I am not dedicated to one game because it is my job to tell you readers about several games. About every game. About as many games as possible. I can't do that while maintaining a high DPS score. It's a give and take, but I love to explore, fortunately.

    Let me tell you about how I love to trade or craft in some of my favorite titles and why it's important to me.

    Continue reading Free for All: Becoming a mediocre trader in several free titles

    MassivelyFree for All: Becoming a mediocre trader in several free titles originally appeared on Massively on Wed, 21 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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      Tencent grows its empire with SURA Online

      Posted: 21 Mar 2012 09:30 AM PDT

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      SURA Online - Bard shaman girl
      If you haven't heard of SURA Online yet, well, consider yourself enlightened. The online action title is renowned for its fast-attack combat system inspired by martial arts cinema, and ThisIsGame reports that SURA has been picked up for worldwide distribution by Chinese mega-publisher Tencent.

      SURA boasts three races and six classes, and TIG compares its fighting mechanics to the Tekken series (you can see an official gameplay trailer after the cut, below).

      Tencent is a major player in the global MMO market, and much of its revenue stems from the sale of virtual goods via its Q Coin currency. Interestingly enough, the company also acquired the ZAM Network in February.

      Continue reading Tencent grows its empire with SURA Online

      MassivelyTencent grows its empire with SURA Online originally appeared on Massively on Wed, 21 Mar 2012 11:30:00 EST. Please see our terms for use of feeds.

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      Blizzard beta FAQ explains how to test Mists of Pandaria

      Posted: 21 Mar 2012 09:00 AM PDT

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      World of Warcraft - Kung fu panda fighting
      Mists of Pandaria is right around the proverbial corner, and Blizzard has graced us with a beta FAQ that explains how to participate in the testing period.

      If you have a Battle.net account with at least one attached Blizz title, you can opt in to the test via the beta profile page. After you do that, sit tight and wait for an acceptance email. If you have an annual World of Warcraft pass, you're automatically in, but Blizzard says that you might have a bit of a wait anyway due to its staggered invite waves.

      Finally, there's no NDA for WoW's newest expansion, so you'll be seeing plenty more screenshots, video, and commentary flooding the web in short order. Check out our sister site for the latest and greatest MoP coverage.

      MassivelyBlizzard beta FAQ explains how to test Mists of Pandaria originally appeared on Massively on Wed, 21 Mar 2012 11:00:00 EST. Please see our terms for use of feeds.

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      ArcheAge to feature Chinese-themed city, additional content

      Posted: 21 Mar 2012 08:00 AM PDT

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      ArcheAge - Chinese city and costumes incoming
      XLGAMES' new fantasy sandbox is a big deal in its native Korea, of course, but it's also looking to turn a few heads in the Chinese market. ArcheAge has a strong presence at this week's Tencent media event, and XL has revealed that its devs are working on a new "main city" that features Chinese culture and architecture inspirations.

      Additional Chinese-themed content is coming in the "near future," according to MMO Culture, and it will include costumes, dungeons, maps, and events. ArcheAge recently closed the book on its fourth Korean closed beta test, and XL's upcoming CBT5 phase will coincide with the first Chinese beta.

      MassivelyArcheAge to feature Chinese-themed city, additional content originally appeared on Massively on Wed, 21 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Blizzard and NetEase renew license deal for WoW in China

      Posted: 21 Mar 2012 07:00 AM PDT

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      World of Warcraft - Pandaren monk
      World of Warcraft may be bleeding subs in America thanks to newer competition, but don't tell that to Chinese publisher NetEase. The firm just renewed its licensing deal with Blizzard which will cover localization and operation considers through 2015.

      NetEase operates WoW in mainland China (and has since 2009), and it also handles Warcraft III, Starcraft II, and Battle.net distribution duties. GamesIndustry.biz notes that the deal was consumated "just ahead of the launch of the fourth WoW expansion, Mists of Pandaria, which is widely regarded as being designed with the Chinese market in mind."

      MassivelyBlizzard and NetEase renew license deal for WoW in China originally appeared on Massively on Wed, 21 Mar 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Who was your MMO mentor -- and whom did you mentor?

      Posted: 21 Mar 2012 06:00 AM PDT

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      The Daily Grind
      No matter how many years we have played MMOs, we shouldn't forget that we all had to start somewhere. Yes, we were all noobies once, floundering through our first days in an online game and aggroing everything in sight without understanding what "aggro" meant. We all needed help and guidance, and some of us got it in the form of a friendly mentor.

      This mentor showed us the ropes, taught us the slang, gave us resources so we weren't as vulnerable, and helped us get our game footing. Maybe it was a guild leader, a real-life friend or family member, or even a now-forgotten Gnome who took time out of her day to take pity on a greenhorn such as yourself.

      Later on as you gained more experience in the ways of the MMO, you had opportunities to mentor others in return. You heard the pleas from the advice channel, roped in a buddy to play the game, or taught a significant other about your hobby. The student became the teacher, and you found yourself explaining that mass-aggroing 20 mobs at once was not beneficial.

      So tell us: Who was your MMO mentor -- and whom did you mentor?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Who was your MMO mentor -- and whom did you mentor? originally appeared on Massively on Wed, 21 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Grab, smash, and burst: Champions Online summarizes Alerts

        Posted: 20 Mar 2012 07:00 PM PDT

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        Champions Online
        Champions Online's upcoming Alert system seems to be the perfect solution to Captain Immediate Gratification's urges. In the push of a few buttons, a primed and ready superhero can dive right into team vs. villain action.

        Executive Producer Rob Overmeyer writes an after-report of the Alert system from its recent stay on the public test server. His post provides a great overview and how-to guide of the system, starting with its three basic variations: GRAB Alerts (stopping villains from doing crime), SMASH Alerts (all-out brawls), and BURST Alerts (unstable environments necessitating instant action).

        Within the three versions of Alerts, all sorts of crazy events can occur. Players' nemeses may appear, and classic villains may team up to fight you. There are also specific rewards based on the Alert tackled; for example, Champions will give resources for GRAB Alerts and modifications for BURST Alerts.

        "Alerts are a great platform to offer a ton of gameplay with loads of variety," Overmeyer writes. "We're really excited to launch Alerts, and to see the feature grow with Champs over time."

        MassivelyGrab, smash, and burst: Champions Online summarizes Alerts originally appeared on Massively on Tue, 20 Mar 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Howsabout another 5000 TERA closed beta keys?

        Posted: 20 Mar 2012 06:00 PM PDT

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        Don't spear me bro
        Massively's got a treat for those of you who were off doing something crazy like sleeping, eating, or working last Thursday, such that you missed out on grabbing one of the 10,000 TERA closed beta keys we gave away that very day in just under four hours. The treat is a picture of a centaur stabbing a dude with a spear! Just kidding -- it's 5,000 more keys!

        These keys will secure your spot in TERA's Closed Beta Test 4 for North American players only, which runs this weekend, beginning on March 23rd. Just click the button below, claim your key, and then copy and paste it into the appropriate section of your En Masse Entertainment account, which you can create at the official site. After you've verified your email address, click the "enter code" button on the right side of your account window and submit your key. You can download the TERA client via the button on the account overview tab.

        Don't forget to have fun!

        GET YOUR KEY

        MassivelyHowsabout another 5000 TERA closed beta keys? originally appeared on Massively on Tue, 20 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Flameseeker Chronicles: Setting up for success

          Posted: 20 Mar 2012 04:00 PM PDT

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          Guild Wars 2
          Community Team Lead Martin Kerstein updated the ArenaNet blog a few days ago with some information about his team's plans for the Guild Wars 2 community. The two big bits of news were that there will be official forums (to the evident skepticism of the Guild Wars 2 Guru mods) and there will not be a typical fan site program. The most interesting bit, to me, is this:
          "Our goal is to use a scalable, inclusive ecosystem instead of a rigid fan site program that doesn't scale well and excludes large parts of the fan base."
          What I'm hoping this means is that the team members are opening themselves up to a lot more flexibility in which fan sites they support. This is great if it means that small blogs and niche communities can be more easily promoted; we already see this happening, as the Guild Wars 2 twitter feed is usually full of retweets pointing out various fan creations and posts. The flip side of this is equally true. In his article, Kerstein talks about wanting to promote a mature and helpful community, so hopefully the lack of a rigid structure in fan site support means the team members don't feel pressured to include and support toxic communities just because they've hit standardized milestones.

          I have high hopes for this scalable community engagement style, and I hope to see it pay off for a lot of smaller fan sites and projects. If the folks at ArenaNet want to demand more of the quality of their community, more power to 'em.

          Continue reading Flameseeker Chronicles: Setting up for success

          MassivelyFlameseeker Chronicles: Setting up for success originally appeared on Massively on Tue, 20 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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            RIFT 1.8: Guild recruitment system preview

            Posted: 20 Mar 2012 03:00 PM PDT

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            RIFT
            RIFT's upcoming 1.8 patch will come in handy for players still caught in the search for a guild to call home, thanks to the guild recruitment system. Guild leaders will be able to (but don't have to) post listings to try to attract more players to their guilds. These listings can be customized with such information as the guild's category (RP, hardcore, PvP, dungeons, raiding, and more), the sort of roles that need to be filled (tank, heal, damage, and support), character level, and play schedule. There's also a description field that'll allow leaders to give a more in-depth description of guild services and outlook.

            Players will access the guild finder through their social menu and be able to sort through guilds by roles, availability, guild size, and category. They'll then see all posted information and be able to decide which guild they think is a good fit for them. A message button in the finder screen will allow players to contact guild leaders, and thus shall many happy matches be made.

            MassivelyRIFT 1.8: Guild recruitment system preview originally appeared on Massively on Tue, 20 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.

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            BioWare: There is another (free TOR weekend trial)

            Posted: 20 Mar 2012 02:00 PM PDT

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            Star Wars: The Old Republic - You wanna buy some MMO story?
            Just when you thought last weekend's Star Wars: The Old Republic quickie was your only hope for a free MMO story fix, along comes BioWare to tempt you once again.

            The next Weekend Pass Free Trial period begins this Thursday, March 22nd, at 1:01 a.m EDT and ends on Monday, March 26th at 3:00 a.m. EDT. The company says its first open house was a smashing success, and just as they did last time, players will get to explore each class's origin world and faction capital. Pre-existing accounts are ineligible (as are accounts created during the first trial), and you can read all the details at the official SWTOR website.

            MassivelyBioWare: There is another (free TOR weekend trial) originally appeared on Massively on Tue, 20 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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            Hyperspace Beacon: Gooey GUI

            Posted: 20 Mar 2012 01:00 PM PDT

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            Hyperspace Beacon: Gooey GUI
            As far back as my interview with Blaine Christine at PAX 2010, I have been concerned with the user interface of Star Wars: The Old Republic. Although the question did make it into that article way back when, I did ask him about the UI because at that time, it was mostly black and rather clunky. We knew that incarnation would not be the final product. Animations were being touted as innovative at the time; I had asked about the UI's drawing the player's attention to the center of the screen because that's where the action was happening. Of course, he answered that the ultimate goal with the UI was to enhance the player's overall experience. That's what all UIs should do, right?

            One the sticking-points during my beta impressions centered around my having to stare at my UI as I waited for cooldowns. I know that it's not a new thing for MMOs. In fact, nearly every MMO I can think of has some sort of abilities that require cooldown. Generally speaking, I am OK with having to look at the UI for those cooldowns. However, the positioning of SWTOR's UI really drew my attention away from what was happening on the main part of the screen.

            Exactly three months after release, I have become comfortable with how the Star Wars whack-a-mole works, but with the changes in Update 1.2, I can dream of something better...

            Continue reading Hyperspace Beacon: Gooey GUI

            MassivelyHyperspace Beacon: Gooey GUI originally appeared on Massively on Tue, 20 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Massively Speaking Episode 193: Happytime face smiles

              Posted: 20 Mar 2012 12:30 PM PDT

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              Massively Speaking
              Massively Speaking Episode 193 asks this question: If we had $25 million to spend on an MMO, how sarcastic would we make its quests? And would there be a special skill called "Fire One Shots!"? And would your character die if he or she were downvoted in a group raid? And would we ever look as happy as the guy in the picture above?

              Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

              Get the podcast:
              [iTunes] Subscribe to Massively Speaking directly in iTunes.
              [RSS] Add Massively Speaking to your RSS aggregator.
              [MP3] Download the MP3 directly.
              Listen here on the page:



              Read below the cut for the full show notes.

              Continue reading Massively Speaking Episode 193: Happytime face smiles

              MassivelyMassively Speaking Episode 193: Happytime face smiles originally appeared on Massively on Tue, 20 Mar 2012 14:30:00 EST. Please see our terms for use of feeds.

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                ArenaNet expands on microtransactions in Guild Wars 2

                Posted: 20 Mar 2012 12:00 PM PDT

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                Guild Wars 2
                ArenaNet has put up a new blog post with information about Guild Wars 2's cash shop system as well as some of the philosophy behind the game's microtransaction design. Mike O'Brien, ArenaNet president and Guild Wars 2 executive producer, started off the post by saying that the microtransaction system will be part of this month's closed beta event, then went on to talk about the hows and whys of the system.

                ArenaNet's approach is this: Microtransactions are run on a currency of gems, which are purchased with physical-world money and traded in various quantities for the goods and account services available. Players also have the option of trading their purchased gems for in-game gold -- and purchase gems with in-game gold.
                "If you want something, whether it's an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that's important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it."
                As to the micro-transaction items themselves, O'Brien steered away from specifics. He mentioned things like visual distinction and expression as well as account services (which we saw plenty of in the original Guild Wars) and "time-saving convenience items" while adding that ArenaNet is opposed to the idea of requiring players to spend cash in order to maintain an even playing field.

                MassivelyArenaNet expands on microtransactions in Guild Wars 2 originally appeared on Massively on Tue, 20 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  BioWare talks SWTOR's 1.2 crew skill changes

                  Posted: 20 Mar 2012 11:30 AM PDT

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                  Star Wars: The Old Republic - crew skills chart
                  BioWare has laid its cards on the table with regard to the crafting changes coming in Star Wars: The Old Republic's 1.2 update. The tweaks are extensive, and designer Georg Zoeller has posted a lengthy summary on the game's official website.

                  Among the highlights are a large number of artifice schematics included with the patch. BioWare is keen on allowing players to choose their weapon color crystals without regard to the stats, and artificers will also be "the first profession to gain some dedicated PvP crafting."

                  Other highlights include various changes to gathering and reverse engineering mechanics as well as the ability for cybertech practitioners to sell any of their created vehicles on the auction house (the devs are removing the current bind restrictions). Get the full scoop at the official SWTOR website.

                  MassivelyBioWare talks SWTOR's 1.2 crew skill changes originally appeared on Massively on Tue, 20 Mar 2012 13:30:00 EST. Please see our terms for use of feeds.

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                  Gameloft bringing Order & Chaos Online to your Mac

                  Posted: 20 Mar 2012 11:00 AM PDT

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                  Order & Chaos Online - Two avatars fighting
                  It's been nearly a year since Gameloft released Order & Chaos Online to iOS and Android devices. The mobile fantasy MMORPG migrated to Facebook later in the summer of 2011, and now it's coming to a full-scale Mac near you.

                  Gameloft has just published a new trailer heralding Order & Chaos as "the MMORPG for Mac," and the video says that the client will be available for downloading in the Mac App store before the end of the month.

                  Order & Chaos features two playable factions and four classes, and you can get a glimpse of the promotional clip after the cut.

                  [Source: Gameloft press release]

                  Continue reading Gameloft bringing Order & Chaos Online to your Mac

                  MassivelyGameloft bringing Order & Chaos Online to your Mac originally appeared on Massively on Tue, 20 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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