MMO Updates

MMO Updates


Newest LotRO screenshots tempt what awaits in Rohan

Posted: 12 Oct 2012 10:30 AM PDT

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Newest LotRO screenshots tempt what awaits in Rohan
As waiting until Monday to run through the fields of Rohan wasn't hard enough for Lord of the Rings Online fans, Turbine has released new screenshots of the landscapes found in Riders of Rohan. Filled with vibrant vistas, quaint villages, and even a fight or two, these images show a variety of scenes from the life and lands players can expect once the expansion releases.

Get your fix of Rohan this weekend with the screenshots in the gallery below. To learn more about what's coming, check out Massively's hands-on experience, and watch tomorrow for our guide to Rohan as you prepare for your own adventures!

[Source: Turbine press release]

MassivelyNewest LotRO screenshots tempt what awaits in Rohan originally appeared on Massively on Fri, 12 Oct 2012 12:30:00 EST. Please see our terms for use of feeds.

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    Perfect World hosting Neverwinter Panel at NYCC, Foundry screens released

    Posted: 12 Oct 2012 10:00 AM PDT

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    Perfect World hosting Neverwinter Panel at NYCC, Foundry screens released
    If you're anywhere near New York City this week, and you're a fan of Neverwinter or pop culture conventions (or both), the New York City Comic Con is the place to be. Perfect World is hosting a panel called Neverwinter Adventure Zones: From Campaign to MMO World on Saturday, October 13th.

    It's all happening at 1:30 p.m. EDT in room 1A23 of the Javits Center. Perfect World has also released new screenshots to mark the occasion, including a couple of images focused on the title's Foundry player content toolset. Check them out in the gallery below.

    [Source: Perfect World press release]

    Gallery: Neverwinter

    MassivelyPerfect World hosting Neverwinter Panel at NYCC, Foundry screens released originally appeared on Massively on Fri, 12 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.

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      League of Legends claims title of 'most played video game in the world'

      Posted: 12 Oct 2012 09:00 AM PDT

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      League of Legends claims title of 'most played video game in the world'
      This past week, attention on the League of Legends' Season Two Championship was sidetracked by a cheating scandal that left some fans feeling alienated. On the eve of the finals, Riot Games has released a load of statistics in an effort to refocus attention back on the fact that LoL is a popular competitive game. The title boasts over 70 million registered summoner names hailing from more than 145 different countries.

      LoL has also declared itself the most played video game on the planet, averaging over one billion monthly hours world-wide. Other facts highlighted include comparisons of daily active players (12 million) and peak concurrent players (three million). Check out all of the stats compiled in the infographic after the cut.

      [Source: Riot Games press release]

      Continue reading League of Legends claims title of 'most played video game in the world'

      MassivelyLeague of Legends claims title of 'most played video game in the world' originally appeared on Massively on Fri, 12 Oct 2012 11:00:00 EST. Please see our terms for use of feeds.

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        New Black Gold trailer features fly-through footage, combat, and more

        Posted: 12 Oct 2012 08:00 AM PDT

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        New Black Gold trailer features fly-through footage, combat, and more
        Every six months or so, Snail Games reminds us that it's working on a curious steampunk MMORPG called Black Gold Online (not to be confused with Black Desert from Pearl Abyss). MMO Culture reports on a new trailer featuring the game's Chinese client which features plenty of fly-through footage, combat action, and a brief glimpse at the character creation interface.

        The game has been announced for territories including China, Russia, and North America, but thus far no beta phase has materialized. Check out the three-minute gameplay clip after the cut.

        Continue reading New Black Gold trailer features fly-through footage, combat, and more

        MassivelyNew Black Gold trailer features fly-through footage, combat, and more originally appeared on Massively on Fri, 12 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.

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        GDC Online 2012: Ethics panel roasts freemium, labels it 'entertainment socialism'

        Posted: 12 Oct 2012 07:00 AM PDT

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        GDC 2012 - Ethics panel takes aim at freemium, labels it 'entertainment socialism'
        Ethics in game design was a hot topic at this year's GDC Online. Free-to-play is, of course, on everyone's mind, and one panel in particular stood in sharp contrast to the steady stream of positivity surrounding the model in most quarters.

        The sit-down featured a handful of developers including representatives from Amazon, Bobber Interactive, and Immersyve. "This whole concept of freemium play, in my opinion, is the most radical form of entertainment socialism since Obama got elected," said Bobber's Scott Dodson. "You've got a whole bunch of one-percenters paying for a bunch of freeloaders."

        Senior Amazon designer Nik Davidson likened the industry to a gold rush and also poked fun at the supposition that big spenders are acting responsibly. "We like to think that the ones spending vast sums on these games are sons of Dubai oligarchs, but we have the data to prove that they're not, and that they probably can't afford to spend what they're spending," Davidson said. "We're saying our market is suckers -- we're going to cast a net that catches as many mentally ill people as we can!"

        Immersyve's Scott Rigby chimed in as well. "What do we call our best customers these days? I'm not sure I'd want to be called a whale by anybody. Sticky is not, generally, a good quality. I think we have this subtle language of control for our customers, and when paired with our ability to collect data, it raises some interesting ethical questions," he said.

        MassivelyGDC Online 2012: Ethics panel roasts freemium, labels it 'entertainment socialism' originally appeared on Massively on Fri, 12 Oct 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Are you sick of gear resets?

        Posted: 12 Oct 2012 06:00 AM PDT

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        RIFT
        Earlier this week, Massively RIFT columnist Karen Bryan expressed frustration over the seemingly inevitable MMO expansion problem: gear resets. We expect new gear along with our new content, but a complete gear reset, she argued, "renders all previous raid content irrelevant." Everything you earned before an expansion may as well never have happened because you can top that gear with a new crop of easymode quests. And the realization that a gear-grind is mostly for naught can have a ripple effect on a game as disillusioned players give up on acquiring it (or bail out of the game completely).

        The Daily Grind crew has discussed gear resets in relation to raid progression before, but even games without raiding face this problem. If a game has any kind of scaling gear or levels, then the addition of new content, like an expansion, is bound to generate growing pains. So where do you stand? Are you sick of gear resets, of having to effectively start over at the dawn of every expansion? Or do you see gear resets as a good thing, as a way to bridge the gear divide between players and re-experience what you loved about the game originally?

        And since you're going to tell us anyway, here's a bonus question: Which MMOs have successfully avoided this problem and how?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Are you sick of gear resets? originally appeared on Massively on Fri, 12 Oct 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Linden Lab preps four releases for November

          Posted: 11 Oct 2012 07:00 PM PDT

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          Linden Lab preps four games for November
          The boys and girls of Linden Lab are expanding their operation. Rapidly expanding, as it turns out. The Second Life studio announced that it has not one, not two, not three, but four titles scheduled for release in November.

          We've already heard about the first, which is the Minecraft-wannabe Patterns, but the others are just now being revealed. The second is the iPad-only (for now) Creatorverse, which allows users to draw shapes, have them interact via physics, and then share them on the cloud. The final two are Dio, a room creator, and Versu, a storytelling toolset.

          Linden Lab CEO Rod Humble affirmed that Second Life will remain important to the studio, but it will need to make room for all of the new children coming into the family.

          MassivelyLinden Lab preps four releases for November originally appeared on Massively on Thu, 11 Oct 2012 21:00:00 EST. Please see our terms for use of feeds.

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          War of the Immortals: Titan's Fury releases October 30th

          Posted: 11 Oct 2012 06:00 PM PDT

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          War of the Immortals Titan's Fury releases October 30th
          War of the Immortals' newest expansion is only a couple of weeks away from joining forces with the live game, according to Perfect World Entertainment. The expansion, called War of the Immortals: Titan's Fury, now has an October 30th release date.

          Titan's Fury's key feature is a pair of instances -- Titan's Temple and the Titan Dungeon -- that will be unlike anything players have seen to date. The expansion also adds new zones, daily events, pets, and gear. There's a little something in it for both solo- and group-oriented players, says Product Manager Thang Phan.

          We've got the trailer for Titan's Fury sitting pretty behind the jump, so why don't you go give it a look-see and let us know if you'll be booting this title back up for the latest and greatest?

          [Source: Perfect World Entertainment press release]

          Continue reading War of the Immortals: Titan's Fury releases October 30th

          MassivelyWar of the Immortals: Titan's Fury releases October 30th originally appeared on Massively on Thu, 11 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.

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            The Guild Counsel: The ethics of gaming

            Posted: 11 Oct 2012 05:00 PM PDT

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            The Guild Counsel  The ethics of gaming
            As I head to GDC Online for its final hurrah in Austin, I can't help but think about the many panels each year that talk about things like monetization, marketing, and mechanics, and I wonder whether the industry somehow veered off course. Because the developers are speaking to one another, you usually get a much more candid look at what goes on behind the curtain, and lately it reminds me of Jurassic Park.

            There's a scene in the film where Ian Malcom questions the rationale behind cloning extinct species of dinosaurs and then building a theme park to make a fortune. As he points out, you spent so much time figuring out whether you could that you didn't stop to think whether you should. In other words, the ethical questions of Jurassic Park weren't addressed until the last boat left the dock and Newman had corrupted the system and was hopelessly lost in the jungle with a shaving cream can of dino DNA.

            When it comes to MMOs, there are ethical questions that the industry needs to consider, and some of them are questions that MMO guilds also need to address. In this week's Guild Counsel, we'll look at the ethics of gaming in MMOs, before there's a Jurassic Park catastrophe.

            Continue reading The Guild Counsel: The ethics of gaming

            MassivelyThe Guild Counsel: The ethics of gaming originally appeared on Massively on Thu, 11 Oct 2012 19:00:00 EST. Please see our terms for use of feeds.

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              SWTOR's Game Update 1.5 hits the public test server

              Posted: 11 Oct 2012 04:00 PM PDT

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              SWTOR's Game Update 15 hits the public test server
              After recently winning four GDC Online awards earlier this week, BioWare rides the enthusiasm train a bit longer by releasing new content on the public test server today.

              Game Update 1.5 introduces us to Section X, a fresh area to explore on the prison world of Belsavis. You can also earn the final pieces of the Dread Guard gear set in the new Operation: Explosive Conflict. And of course, what update wouldn't be complete without the addition of a new buddy? HK-51 is an assassination droid companion available to those who explore the derelict ship wreckage beneath the icy surface of Belsavis.

              Take note that character cloning and full support are not available with this update, so BioWare encourages all players to use the Public Test Server forum with any questions or concerns you may have with the new content.

              MassivelySWTOR's Game Update 1.5 hits the public test server originally appeared on Massively on Thu, 11 Oct 2012 18:00:00 EST. Please see our terms for use of feeds.

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              EVE Online dev blog discusses Bounty System revamp

              Posted: 11 Oct 2012 03:00 PM PDT

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              Screenshot -- EVE Online
              It takes some impressive cojones for a game developer to come right out and say that one of its game's systems is broken, but that's exactly what CCP has done in the latest EVE Online dev blog. "The bounty system is broken!" reads the opening to the post, which -- surprise! -- focuses on all the ways the game's current bounty system is borked, and more importantly, how CCP plans to go about fixing it in the upcoming Retribution release.

              CCP's main goal with the bounty system revamp, according to the post, is to "give people faith that money they put into the bounty system has a fair chance of actually leading to their target crying tears of fear and frustration." Lovely! CCP also wants to "support bounty hunting as a career choice, preferably in a way that makes it possible for newer players as well as older players to get involved." To top it all off, the studio is expanding the bounty system to cover corporations and alliances as well, so if you've got a grudge against a corp and the money to put all its members six feet under, you're in luck. The full list of changes coming to the system is mind-numbingly extensive, but if you'd like all of the fine details, you should head on over and give the official post a read-through.

              MassivelyEVE Online dev blog discusses Bounty System revamp originally appeared on Massively on Thu, 11 Oct 2012 17:00:00 EST. Please see our terms for use of feeds.

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              GDC Online 2012: F2P is the platform of the future

              Posted: 11 Oct 2012 02:30 PM PDT

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              GDC Online 2012 F2P metrics talk
              Free-to-play. That single word elicits some strong emotions when uttered in the MMO gaming community, emotions generating declarations of genre fidelity to spurts of vitriol. It's definitely a love/hate hot topic. And according to market trends presented at GDC Online 2012, free-to-play is not going anywhere. Not only has F2P got its foot in the market share's door, but it's kicked that door down and is moving in.

              During the presentation, titled Free-to-Play Market Trends and Metrics, Dr. Joost van Dreunen explored the recent market performance of the free-to-play genre and shared predictions about the future. As Managing Director at Superdata Research (a company that specializes in research on entertainment media and consumer technologies), van Dreunen has a wealth of market data at his disposal. He also teaches a course in media theory in games at NYU and will be adding economics for game developers next term. These are his thoughts on the state of free-to-play today and in the future.

              Continue reading GDC Online 2012: F2P is the platform of the future

              MassivelyGDC Online 2012: F2P is the platform of the future originally appeared on Massively on Thu, 11 Oct 2012 16:30:00 EST. Please see our terms for use of feeds.

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                DUST 514 claims five-year roadmap with expansions

                Posted: 11 Oct 2012 02:00 PM PDT

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                DUST 514 claims fiveyear roadmap with expansions
                DUST 514 Executive Producer Jonathan Lander is in it for the long haul, as is his team. Lander said that CCP has a five-year roadmap for the upcoming console MMOFPS that includes expansions and enough "crazy ideas" to last for 20 years.

                "The whole way that we're doing our development process is so that we can push out expansions on a regular basis," Lander said. "We're not going to ship a unit and then in six months it's off the shelves and people have stopped playing it."

                Lander said the team's been working closely with Sony to overcome technical challenges and make sure that it's as stable and accessible as its EVE Online counterpart.

                DUST 514 is currently exclusive to Sony's PlayStation 3. Of course, the big unknown is what will happen to that exclusivity if DUST 514 outlives the console's lifespan.

                MassivelyDUST 514 claims five-year roadmap with expansions originally appeared on Massively on Thu, 11 Oct 2012 16:00:00 EST. Please see our terms for use of feeds.

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                Former EVE Online bigwig now producing Defiance for Trion

                Posted: 11 Oct 2012 01:00 PM PDT

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                Former EVE Online bigwig now producing Defiance for Trion
                Earlier this year EVE Online players wondered what had become of Nathan Richardsson. The former CCP executive producer (known in internet spaceship circles as CCP Oveur) quietly disappeared after having been a major presence at multiple Fan Fests and in the online community since 2004.

                Now we know that Richardsson jumped ship to sign on with Trion, where he is currently serving as both the Vice President of Development and as the Executive Producer on Defiance. "Defiance is the future of entertainment, and the collaboration between Trion and Syfy means you have two powerhouses blazing a trail that will fundamentally change the way both gamers and viewers consume entertainment," Richardsson says of the third-person shooter and its television series tie-in. "It's amazingly ambitious and exactly the kind of immense challenge that I've been looking for."

                [Source: Trion press release]

                MassivelyFormer EVE Online bigwig now producing Defiance for Trion originally appeared on Massively on Thu, 11 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  The Summoner's Guidebook: LoL's World Championship fiasco alienates fans

                  Posted: 11 Oct 2012 12:00 PM PDT

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                  The Summoner's Guidebook LoL's World Championship fiasco alienates fans
                  I'm a big fan of e-sports, but League of Legends is currently one of the worst e-sports to garner a major scene. This isn't because the game is bad, though some aspects of LoL's Classic gameplay are bad for e-sports. It is universally because most LoL tournaments are poorly run and organized. A badly run tournament can ruin everything, regardless of how good (or bad) the game being played is.

                  I would expect more from Riot Games, which creates and publishes League of Legends and which has a vested interest in fostering competition for the game. However, the studio seems to have learned absolutely nothing from very successful e-sports tournaments such as the Evolution Fighting Championships, the GOMTV Star League, and OGN's The Champions. All of these tournaments have better seeding structure and better venues, which contribute to a better overall event.

                  Why can't Riot learn from these very successful events?

                  Continue reading The Summoner's Guidebook: LoL's World Championship fiasco alienates fans

                  MassivelyThe Summoner's Guidebook: LoL's World Championship fiasco alienates fans originally appeared on Massively on Thu, 11 Oct 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    GDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming

                    Posted: 11 Oct 2012 11:30 AM PDT

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                    GDC Online 2012  SOE President John Smedley's Keynote
                    At GDC Online this week, SOE President John Smedley gave a keynote address titled Free-to-play: Driving the Future of MMOs. In it, he explains SOE's (and other studios') shift toward a free-to-play model lets MMOs keep up with an ever-changing industry.

                    But the talk actually went beyond the notion of free-to-play and into the larger picture of how SOE is reinventing its games to include more emergent gameplay and take advantage of new trends in media. Read on for a broad look at the past decade of trends in the industry and a glimpse of what the future holds for SOE titles.

                    Continue reading GDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming

                    MassivelyGDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming originally appeared on Massively on Thu, 11 Oct 2012 13:30:00 EST. Please see our terms for use of feeds.

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                      Chaos Theory: Reticles and roleplay in The Secret World

                      Posted: 11 Oct 2012 11:00 AM PDT

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                      Chaos Theory It's reticle, dudes, reticule is a purse
                      Funcom is a lot of things, but quitter isn't one of them. The company and its flagship The Secret World title have been through the proverbial poostorm in recent weeks, but the devs are doing their damnedest to come out swinging. What in tarnation am I talking about? Joel Bylos' state-of-the-game letter from yesterday, of course.

                      The newly minted Game Director dumped a wall o' text on us that hinted at a couple of exciting developments in store for everyone's favorite horror/conspiracy MMO. Let's chat them up after the cut.

                      Continue reading Chaos Theory: Reticles and roleplay in The Secret World

                      MassivelyChaos Theory: Reticles and roleplay in The Secret World originally appeared on Massively on Thu, 11 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.

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                        The Perfect Ten: Worst expansion names of all time

                        Posted: 11 Oct 2012 10:30 AM PDT

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                        The Perfect Ten Worst expansion names of all time
                        When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire.

                        Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

                        Continue reading The Perfect Ten: Worst expansion names of all time

                        MassivelyThe Perfect Ten: Worst expansion names of all time originally appeared on Massively on Thu, 11 Oct 2012 12:30:00 EST. Please see our terms for use of feeds.

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