MMO Updates

MMO Updates


Rise and Shiny: Vendetta Online

Posted: 26 Aug 2012 10:00 AM PDT

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Vendetta Online screenshot
For the record, Vendetta Online has been in development since 1998 and launched an alpha in 2002. EVE Online was released in North America in 2003. So although it might be too close to call or lost in the foggy details of gamer's memories, it's safe to say that EVE Online did not invent space, spaceships, speedy space travel, trading, or ship-to-ship combat. Still, feel free to post fill the comment section with "EVE-clone," a common phrase that pops up whenever Vendetta Online is mentioned or shown.

Now that we have that out of the way, what is Vendetta Online? It's a multi-platform, twitch-based, science-fiction universe that offers free-form travel and character development. At least that's what I have read. So far in my time with the game, I have experienced only a smattering of what it seems to offer. I've traveled a lot, gunned down a few enemies, and read a lot of text. While I know I have touched but the tip of the iceberg, I still had fun this week. And yes, I pretended to "fly" my spacecraft by running through the house while playing on my Nexus 7 tablet.

And yes, I provided the WOOSH and BRAKKA BRAKKA sounds myself. (That's how you know it's space.)

Continue reading Rise and Shiny: Vendetta Online

MassivelyRise and Shiny: Vendetta Online originally appeared on Massively on Sun, 26 Aug 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of August 18th

    Posted: 26 Aug 2012 08:00 AM PDT

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    Previously On MV TV banner
    Ah, livestreaming. It's not for the faint of heart. Streaming a favorite title requires knowledge of technology, a solid internet pipeline, and the willingness to have your noobnessocity pushed live for all to see. It's not a thankless job, however. We livestreamers get to show viewers our favorite titles or titles that the audience might not have seen before. For me, it's a challenge to find new and interesting games, while the other streamers tend to enjoy showing off classic titles or new parts of modern hits. Variety is the keyword when it comes to our livestream lineup!

    So what did we show off this week? Well, let's start with MJ running through The Secret World and EverQuest II, followed by our favorite little Piggy taking on an hour's worth of Champions Online. Mike followed up with an hour in his favorites World of Tanks, EVE Online and Drakensang Online. I steered into worlds unknown by streaming some Vendetta Online and followed that up with an exclusive (first!) livestream of Pirate101, KingsIsle's soon-to-be-hit.

    Check it out, but be sure to bookmark our livestream page so you don't miss a thing going forward! Feel free to add suggestions in the comments section while you're here. We get a lot of our ideas from readers and always love to hear more.

    Continue reading Previously on MV TV: The week of August 18th

    MassivelyPreviously on MV TV: The week of August 18th originally appeared on Massively on Sun, 26 Aug 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: How long should in-game events run?

      Posted: 26 Aug 2012 06:00 AM PDT

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      Events should only run for a week.  All other claims are libelous.
      If you were hoping to get yourself a nice Sand People outfit in Star Wars: The Old Republic's Grand Acquisition Race... well, you can still buy one, but you can't obtain the tokens to do so any longer. That makes the event a very brief one indeed, as it ran for just a week. You might argue this to be just enough time for players to enjoy the event if they wanted and not so long as to get annoying. Or you might argue that it's far too short for any sort of real pursuit of the rewards.

      The trick with any in-game event is to run it just long enough, but everyone's going to have a different definition of how long is too long. For some players, a week is enough time to get everything; for others, a month is still not enough. It depends on playstyle, it depends on how much there is to do, and it depends upon how neat the event trappings are. So what do you think? How long should an in-game event run?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: How long should in-game events run? originally appeared on Massively on Sun, 26 Aug 2012 08:00:00 EST. Please see our terms for use of feeds.

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        The Tattered Notebook: Twitter highlights from the EverQuest II team

        Posted: 25 Aug 2012 02:00 PM PDT

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        The Tattered Notebook  Twitter highlights from the EverQuest II team
        A few days ago, the EverQuest II team made itself available for a question-and-answer session on Twitter. This session was unusual not because the team doesn't take the time to answer questions (communication through the years has had its peaks and valleys but is pretty decent overall) but because the venue is a new one for the team. As far as I can recall, this is the first time the EQII team has used Twitter to field questions, and it led to some juicy answers. In this week's Tattered Notebook, let's look at a few of the highlights!

        Continue reading The Tattered Notebook: Twitter highlights from the EverQuest II team

        MassivelyThe Tattered Notebook: Twitter highlights from the EverQuest II team originally appeared on Massively on Sat, 25 Aug 2012 16:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: Final Fantasy and free-to-play

          Posted: 25 Aug 2012 12:00 PM PDT

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          The Mog Log header by A. Fienemann
          Subscriptions are dying. There's no two ways about it. Star Wars: The Old Republic is switching over, and whether or not they liked the game, fans of Final Fantasy XIV have no room to throw stones about the game's success. That leaves a handful of holdouts in the normal subscription space, and that doesn't include the next major release on the horizon, as Guild Wars 2 is under the same buy-to-play model as its predecessor.

          Final Fantasy XIV and Final Fantasy XI are two of the holdouts. And in a world increasingly dominated by games without subscription fees, that's pretty significant. So the question becomes whether or not the games will embrace the free-to-play option, whether or not they should, and how this sort of option could work in the game's favor rather than against it. After all, there are some roadblocks to making the system work quite right, but there's a lot of pressure on the market for a change.

          Continue reading The Mog Log: Final Fantasy and free-to-play

          MassivelyThe Mog Log: Final Fantasy and free-to-play originally appeared on Massively on Sat, 25 Aug 2012 14:00:00 EST. Please see our terms for use of feeds.

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